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Fix for tile cache merge polys, fix for temp obstacle handleUpdate() (call base class).
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@@ -1336,8 +1336,7 @@ bool Sample_TempObstacles::handleBuild()
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void Sample_TempObstacles::handleUpdate(const float dt)
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{
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if (m_tool)
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m_tool->handleUpdate(dt);
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Sample::handleUpdate(dt);
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if (!m_navMesh)
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return;
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