mirror of
https://github.com/recastnavigation/recastnavigation.git
synced 2026-09-29 13:36:22 +00:00
Added new method to partition heighfield
- added layer based heighfield partitioning - the method is a bit slower than monotone partitioning, but does not suffer from the long thin ploys - the method partitions the heighfield into non-overlapping areas, but does not try to resolve holes - improved contour hole merging so that it can properly handle all kinds of holes - improved polygon triangulation to handle overlapping segments - improved small and long polygon detail mesh generation - updated samples to include all 3 partition methods and little documentation to help to choose between them
This commit is contained in:
@@ -20,6 +20,7 @@
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#include <math.h>
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "Recast.h"
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#include "RecastAlloc.h"
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#include "RecastAssert.h"
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@@ -311,13 +312,13 @@ static void simplifyContour(rcIntArray& points, rcIntArray& simplified,
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{
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int ii = (i+1) % (simplified.size()/4);
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const int ax = simplified[i*4+0];
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const int az = simplified[i*4+2];
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const int ai = simplified[i*4+3];
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int ax = simplified[i*4+0];
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int az = simplified[i*4+2];
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int ai = simplified[i*4+3];
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const int bx = simplified[ii*4+0];
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const int bz = simplified[ii*4+2];
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const int bi = simplified[ii*4+3];
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int bx = simplified[ii*4+0];
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int bz = simplified[ii*4+2];
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int bi = simplified[ii*4+3];
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// Find maximum deviation from the segment.
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float maxd = 0;
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@@ -338,6 +339,8 @@ static void simplifyContour(rcIntArray& points, rcIntArray& simplified,
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cinc = pn-1;
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ci = (bi+cinc) % pn;
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endi = ai;
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rcSwap(ax, bx);
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rcSwap(az, bz);
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}
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// Tessellate only outer edges or edges between areas.
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@@ -469,32 +472,6 @@ static void simplifyContour(rcIntArray& points, rcIntArray& simplified,
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}
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static void removeDegenerateSegments(rcIntArray& simplified)
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{
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// Remove adjacent vertices which are equal on xz-plane,
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// or else the triangulator will get confused.
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for (int i = 0; i < simplified.size()/4; ++i)
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{
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int ni = i+1;
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if (ni >= (simplified.size()/4))
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ni = 0;
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if (simplified[i*4+0] == simplified[ni*4+0] &&
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simplified[i*4+2] == simplified[ni*4+2])
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{
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// Degenerate segment, remove.
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for (int j = i; j < simplified.size()/4-1; ++j)
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{
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simplified[j*4+0] = simplified[(j+1)*4+0];
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simplified[j*4+1] = simplified[(j+1)*4+1];
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simplified[j*4+2] = simplified[(j+1)*4+2];
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simplified[j*4+3] = simplified[(j+1)*4+3];
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}
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simplified.resize(simplified.size()-4);
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}
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}
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}
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static int calcAreaOfPolygon2D(const int* verts, const int nverts)
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{
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int area = 0;
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@@ -507,45 +484,146 @@ static int calcAreaOfPolygon2D(const int* verts, const int nverts)
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return (area+1) / 2;
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}
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inline bool ileft(const int* a, const int* b, const int* c)
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// TODO: these are the same as in RecastMesh.cpp, consider using the same.
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inline int prev(int i, int n) { return i-1 >= 0 ? i-1 : n-1; }
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inline int next(int i, int n) { return i+1 < n ? i+1 : 0; }
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inline int area2(const int* a, const int* b, const int* c)
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{
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return (b[0] - a[0]) * (c[2] - a[2]) - (c[0] - a[0]) * (b[2] - a[2]) <= 0;
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return (b[0] - a[0]) * (c[2] - a[2]) - (c[0] - a[0]) * (b[2] - a[2]);
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}
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static void getClosestIndices(const int* vertsa, const int nvertsa,
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const int* vertsb, const int nvertsb,
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int& ia, int& ib)
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// Exclusive or: true iff exactly one argument is true.
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// The arguments are negated to ensure that they are 0/1
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// values. Then the bitwise Xor operator may apply.
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// (This idea is due to Michael Baldwin.)
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inline bool xorb(bool x, bool y)
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{
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int closestDist = 0xfffffff;
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ia = -1, ib = -1;
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for (int i = 0; i < nvertsa; ++i)
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return !x ^ !y;
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}
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// Returns true iff c is strictly to the left of the directed
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// line through a to b.
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inline bool left(const int* a, const int* b, const int* c)
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{
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return area2(a, b, c) < 0;
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}
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inline bool leftOn(const int* a, const int* b, const int* c)
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{
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return area2(a, b, c) <= 0;
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}
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inline bool collinear(const int* a, const int* b, const int* c)
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{
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return area2(a, b, c) == 0;
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}
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// Returns true iff ab properly intersects cd: they share
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// a point interior to both segments. The properness of the
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// intersection is ensured by using strict leftness.
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static bool intersectProp(const int* a, const int* b, const int* c, const int* d)
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{
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// Eliminate improper cases.
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if (collinear(a,b,c) || collinear(a,b,d) ||
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collinear(c,d,a) || collinear(c,d,b))
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return false;
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return xorb(left(a,b,c), left(a,b,d)) && xorb(left(c,d,a), left(c,d,b));
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}
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// Returns T iff (a,b,c) are collinear and point c lies
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// on the closed segement ab.
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static bool between(const int* a, const int* b, const int* c)
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{
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if (!collinear(a, b, c))
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return false;
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// If ab not vertical, check betweenness on x; else on y.
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if (a[0] != b[0])
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return ((a[0] <= c[0]) && (c[0] <= b[0])) || ((a[0] >= c[0]) && (c[0] >= b[0]));
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else
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return ((a[2] <= c[2]) && (c[2] <= b[2])) || ((a[2] >= c[2]) && (c[2] >= b[2]));
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}
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// Returns true iff segments ab and cd intersect, properly or improperly.
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static bool intersect(const int* a, const int* b, const int* c, const int* d)
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{
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if (intersectProp(a, b, c, d))
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return true;
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else if (between(a, b, c) || between(a, b, d) ||
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between(c, d, a) || between(c, d, b))
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return true;
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else
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return false;
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}
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static bool vequal(const int* a, const int* b)
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{
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return a[0] == b[0] && a[2] == b[2];
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}
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static bool intersectSegCountour(const int* d0, const int* d1, int i, int n, const int* verts)
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{
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// For each edge (k,k+1) of P
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for (int k = 0; k < n; k++)
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{
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const int in = (i+1) % nvertsa;
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const int ip = (i+nvertsa-1) % nvertsa;
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const int* va = &vertsa[i*4];
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const int* van = &vertsa[in*4];
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const int* vap = &vertsa[ip*4];
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int k1 = next(k, n);
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// Skip edges incident to i.
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if (i == k || i == k1)
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continue;
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const int* p0 = &verts[k * 4];
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const int* p1 = &verts[k1 * 4];
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if (vequal(d0, p0) || vequal(d1, p0) || vequal(d0, p1) || vequal(d1, p1))
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continue;
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if (intersect(d0, d1, p0, p1))
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return true;
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}
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return false;
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}
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static bool inCone(int i, int n, const int* verts, const int* pj)
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{
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const int* pi = &verts[i * 4];
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const int* pi1 = &verts[next(i, n) * 4];
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const int* pin1 = &verts[prev(i, n) * 4];
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// If P[i] is a convex vertex [ i+1 left or on (i-1,i) ].
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if (leftOn(pin1, pi, pi1))
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return left(pi, pj, pin1) && left(pj, pi, pi1);
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// Assume (i-1,i,i+1) not collinear.
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// else P[i] is reflex.
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return !(leftOn(pi, pj, pi1) && leftOn(pj, pi, pin1));
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}
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static void removeDegenerateSegments(rcIntArray& simplified)
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{
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// Remove adjacent vertices which are equal on xz-plane,
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// or else the triangulator will get confused.
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int npts = simplified.size()/4;
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for (int i = 0; i < npts; ++i)
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{
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int ni = next(i, npts);
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for (int j = 0; j < nvertsb; ++j)
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if (vequal(&simplified[i*4], &simplified[ni*4]))
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{
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const int* vb = &vertsb[j*4];
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// vb must be "infront" of va.
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if (ileft(vap,va,vb) && ileft(va,van,vb))
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// Degenerate segment, remove.
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for (int j = i; j < simplified.size()/4-1; ++j)
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{
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const int dx = vb[0] - va[0];
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const int dz = vb[2] - va[2];
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const int d = dx*dx + dz*dz;
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if (d < closestDist)
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{
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ia = i;
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ib = j;
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closestDist = d;
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}
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simplified[j*4+0] = simplified[(j+1)*4+0];
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simplified[j*4+1] = simplified[(j+1)*4+1];
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simplified[j*4+2] = simplified[(j+1)*4+2];
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simplified[j*4+3] = simplified[(j+1)*4+3];
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}
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simplified.resize(simplified.size()-4);
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npts--;
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}
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}
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}
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static bool mergeContours(rcContour& ca, rcContour& cb, int ia, int ib)
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{
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const int maxVerts = ca.nverts + cb.nverts + 2;
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@@ -590,6 +668,167 @@ static bool mergeContours(rcContour& ca, rcContour& cb, int ia, int ib)
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return true;
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}
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struct rcContourHole
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{
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rcContour* contour;
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int minx, minz, leftmost;
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};
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struct rcContourRegion
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{
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rcContour* outline;
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rcContourHole* holes;
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int nholes;
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};
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struct rcPotentialDiagonal
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{
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int vert;
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int dist;
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};
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// Finds the lowest leftmost vertex of a contour.
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static void findLeftMostVertex(rcContour* contour, int* minx, int* minz, int* leftmost)
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{
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*minx = contour->verts[0];
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*minz = contour->verts[2];
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*leftmost = 0;
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for (int i = 1; i < contour->nverts; i++)
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{
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const int x = contour->verts[i*4+0];
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const int z = contour->verts[i*4+2];
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if (x < *minx || (x == *minx && z < *minz))
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{
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*minx = x;
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*minz = z;
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*leftmost = i;
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}
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}
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}
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static int compareHoles(const void* va, const void* vb)
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{
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const rcContourHole* a = (const rcContourHole*)va;
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const rcContourHole* b = (const rcContourHole*)vb;
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if (a->minx == b->minx)
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{
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if (a->minz < b->minz)
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return -1;
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if (a->minz > b->minz)
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return 1;
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}
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else
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{
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if (a->minx < b->minx)
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return -1;
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if (a->minx > b->minx)
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return 1;
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}
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return 0;
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}
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static int compareDiagDist(const void* va, const void* vb)
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{
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const rcPotentialDiagonal* a = (const rcPotentialDiagonal*)va;
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const rcPotentialDiagonal* b = (const rcPotentialDiagonal*)vb;
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if (a->dist < b->dist)
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return -1;
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if (a->dist > b->dist)
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return 1;
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return 0;
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}
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static void mergeRegionHoles(rcContext* ctx, rcContourRegion& region)
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{
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// Sort holes from left to right.
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for (int i = 0; i < region.nholes; i++)
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findLeftMostVertex(region.holes[i].contour, ®ion.holes[i].minx, ®ion.holes[i].minz, ®ion.holes[i].leftmost);
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qsort(region.holes, region.nholes, sizeof(rcContourHole), compareHoles);
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int maxVerts = region.outline->nverts;
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for (int i = 0; i < region.nholes; i++)
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maxVerts += region.holes[i].contour->nverts;
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rcScopedDelete<rcPotentialDiagonal> diags = (rcPotentialDiagonal*)rcAlloc(sizeof(rcPotentialDiagonal)*maxVerts, RC_ALLOC_TEMP);
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if (!diags)
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{
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ctx->log(RC_LOG_WARNING, "mergeRegionHoles: Failed to allocated diags %d.", maxVerts);
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return;
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}
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rcContour* outline = region.outline;
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// Merge holes into the outline one by one.
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for (int i = 0; i < region.nholes; i++)
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{
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rcContour* hole = region.holes[i].contour;
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int index = -1;
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int bestVertex = region.holes[i].leftmost;
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for (int iter = 0; iter < hole->nverts; iter++)
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{
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// Find potential diagonals.
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// The 'best' vertex must be in the cone described by 3 cosequtive vertices of the outline.
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// ..o j-1
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// |
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// | * best
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// |
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// j o-----o j+1
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// :
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int ndiags = 0;
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const int* corner = &hole->verts[bestVertex*4];
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for (int j = 0; j < outline->nverts; j++)
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{
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if (inCone(j, outline->nverts, outline->verts, corner))
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{
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int dx = outline->verts[j*4+0] - corner[0];
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int dz = outline->verts[j*4+2] - corner[2];
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diags[ndiags].vert = j;
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diags[ndiags].dist = dx*dx + dz*dz;
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ndiags++;
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}
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}
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// Sort potential diagonals by distance, we want to make the connection as short as possible.
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qsort(diags, ndiags, sizeof(rcPotentialDiagonal), compareDiagDist);
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// Find a diagonal that is not intersecting the outline not the remaining holes.
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index = -1;
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for (int j = 0; j < ndiags; j++)
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{
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const int* pt = &outline->verts[diags[j].vert*4];
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bool intersect = intersectSegCountour(pt, corner, diags[i].vert, outline->nverts, outline->verts);
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for (int k = i; k < region.nholes && !intersect; k++)
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intersect |= intersectSegCountour(pt, corner, -1, region.holes[k].contour->nverts, region.holes[k].contour->verts);
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if (!intersect)
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{
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index = diags[j].vert;
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break;
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}
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}
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// If found non-intersecting diagonal, stop looking.
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if (index != -1)
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break;
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// All the potential diagonals for the current vertex were intersecting, try next vertex.
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bestVertex = (bestVertex + 1) % hole->nverts;
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}
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if (index == -1)
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{
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ctx->log(RC_LOG_WARNING, "mergeHoles: Failed to find merge points for %p and %p.", region.outline, hole);
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continue;
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}
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if (!mergeContours(*region.outline, *hole, index, bestVertex))
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{
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ctx->log(RC_LOG_WARNING, "mergeHoles: Failed to merge contours %p and %p.", region.outline, hole);
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continue;
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}
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}
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}
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/// @par
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///
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/// The raw contours will match the region outlines exactly. The @p maxError and @p maxEdgeLen
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@@ -722,7 +961,7 @@ bool rcBuildContours(rcContext* ctx, rcCompactHeightfield& chf,
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if (cset.nconts >= maxContours)
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{
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// Allocate more contours.
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// This can happen when there are tiny holes in the heightfield.
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// This happens when a region has holes.
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const int oldMax = maxContours;
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maxContours *= 2;
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rcContour* newConts = (rcContour*)rcAlloc(sizeof(rcContour)*maxContours, RC_ALLOC_PERM);
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@@ -738,7 +977,7 @@ bool rcBuildContours(rcContext* ctx, rcCompactHeightfield& chf,
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ctx->log(RC_LOG_WARNING, "rcBuildContours: Expanding max contours from %d to %d.", oldMax, maxContours);
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}
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rcContour* cont = &cset.conts[cset.nconts++];
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cont->nverts = simplified.size()/4;
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@@ -779,70 +1018,95 @@ bool rcBuildContours(rcContext* ctx, rcCompactHeightfield& chf,
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}
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}
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/* cont->cx = cont->cy = cont->cz = 0;
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||||
for (int i = 0; i < cont->nverts; ++i)
|
||||
{
|
||||
cont->cx += cont->verts[i*4+0];
|
||||
cont->cy += cont->verts[i*4+1];
|
||||
cont->cz += cont->verts[i*4+2];
|
||||
}
|
||||
cont->cx /= cont->nverts;
|
||||
cont->cy /= cont->nverts;
|
||||
cont->cz /= cont->nverts;*/
|
||||
|
||||
cont->reg = reg;
|
||||
cont->area = area;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check and merge droppings.
|
||||
// Sometimes the previous algorithms can fail and create several contours
|
||||
// per area. This pass will try to merge the holes into the main region.
|
||||
for (int i = 0; i < cset.nconts; ++i)
|
||||
|
||||
// Merge holes if needed.
|
||||
if (cset.nconts > 0)
|
||||
{
|
||||
rcContour& cont = cset.conts[i];
|
||||
// Check if the contour is would backwards.
|
||||
if (calcAreaOfPolygon2D(cont.verts, cont.nverts) < 0)
|
||||
// Calculate winding of all polygons.
|
||||
rcScopedDelete<char> winding = (char*)rcAlloc(sizeof(char)*cset.nconts, RC_ALLOC_TEMP);
|
||||
if (!winding)
|
||||
{
|
||||
// Find another contour which has the same region ID.
|
||||
int mergeIdx = -1;
|
||||
for (int j = 0; j < cset.nconts; ++j)
|
||||
ctx->log(RC_LOG_ERROR, "rcBuildContours: Out of memory 'hole' (%d).", cset.nconts);
|
||||
return false;
|
||||
}
|
||||
int nholes = 0;
|
||||
for (int i = 0; i < cset.nconts; ++i)
|
||||
{
|
||||
rcContour& cont = cset.conts[i];
|
||||
// If the contour is wound backwards, it is a hole.
|
||||
winding[i] = calcAreaOfPolygon2D(cont.verts, cont.nverts) < 0 ? -1 : 1;
|
||||
if (winding[i] < 0)
|
||||
nholes++;
|
||||
}
|
||||
|
||||
if (nholes > 0)
|
||||
{
|
||||
// Collect outline contour and holes contours per region.
|
||||
// We assume that there is one outline and multiple holes.
|
||||
const int nregions = chf.maxRegions+1;
|
||||
rcScopedDelete<rcContourRegion> regions = (rcContourRegion*)rcAlloc(sizeof(rcContourRegion)*nregions, RC_ALLOC_TEMP);
|
||||
if (!regions)
|
||||
{
|
||||
if (i == j) continue;
|
||||
if (cset.conts[j].nverts && cset.conts[j].reg == cont.reg)
|
||||
ctx->log(RC_LOG_ERROR, "rcBuildContours: Out of memory 'regions' (%d).", nregions);
|
||||
return false;
|
||||
}
|
||||
memset(regions, 0, sizeof(rcContourRegion)*nregions);
|
||||
|
||||
rcScopedDelete<rcContourHole> holes = (rcContourHole*)rcAlloc(sizeof(rcContourHole)*cset.nconts, RC_ALLOC_TEMP);
|
||||
if (!holes)
|
||||
{
|
||||
ctx->log(RC_LOG_ERROR, "rcBuildContours: Out of memory 'holes' (%d).", cset.nconts);
|
||||
return false;
|
||||
}
|
||||
memset(holes, 0, sizeof(rcContourHole)*cset.nconts);
|
||||
|
||||
for (int i = 0; i < cset.nconts; ++i)
|
||||
{
|
||||
rcContour& cont = cset.conts[i];
|
||||
// Positively would contours are outlines, negative holes.
|
||||
if (winding[i] > 0)
|
||||
{
|
||||
// Make sure the polygon is correctly oriented.
|
||||
if (calcAreaOfPolygon2D(cset.conts[j].verts, cset.conts[j].nverts))
|
||||
{
|
||||
mergeIdx = j;
|
||||
break;
|
||||
}
|
||||
if (regions[cont.reg].outline)
|
||||
ctx->log(RC_LOG_ERROR, "rcBuildContours: Multiple outlines for region %d.", cont.reg);
|
||||
regions[cont.reg].outline = &cont;
|
||||
}
|
||||
else
|
||||
{
|
||||
regions[cont.reg].nholes++;
|
||||
}
|
||||
}
|
||||
if (mergeIdx == -1)
|
||||
int index = 0;
|
||||
for (int i = 0; i < nregions; i++)
|
||||
{
|
||||
ctx->log(RC_LOG_WARNING, "rcBuildContours: Could not find merge target for bad contour %d.", i);
|
||||
if (regions[i].nholes > 0)
|
||||
{
|
||||
regions[i].holes = &holes[index];
|
||||
index += regions[i].nholes;
|
||||
regions[i].nholes = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
for (int i = 0; i < cset.nconts; ++i)
|
||||
{
|
||||
rcContour& mcont = cset.conts[mergeIdx];
|
||||
// Merge by closest points.
|
||||
int ia = 0, ib = 0;
|
||||
getClosestIndices(mcont.verts, mcont.nverts, cont.verts, cont.nverts, ia, ib);
|
||||
if (ia == -1 || ib == -1)
|
||||
{
|
||||
ctx->log(RC_LOG_WARNING, "rcBuildContours: Failed to find merge points for %d and %d.", i, mergeIdx);
|
||||
continue;
|
||||
}
|
||||
if (!mergeContours(mcont, cont, ia, ib))
|
||||
{
|
||||
ctx->log(RC_LOG_WARNING, "rcBuildContours: Failed to merge contours %d and %d.", i, mergeIdx);
|
||||
continue;
|
||||
}
|
||||
rcContour& cont = cset.conts[i];
|
||||
rcContourRegion& reg = regions[cont.reg];
|
||||
if (winding[i] < 0)
|
||||
reg.holes[reg.nholes++].contour = &cont;
|
||||
}
|
||||
|
||||
// Finally merge each regions holes into the outline.
|
||||
for (int i = 0; i < nregions; i++)
|
||||
{
|
||||
if (regions[i].nholes > 0)
|
||||
mergeRegionHoles(ctx, regions[i]);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
ctx->stopTimer(RC_TIMER_BUILD_CONTOURS);
|
||||
|
||||
Reference in New Issue
Block a user