mirror of
https://github.com/recastnavigation/recastnavigation.git
synced 2026-10-02 23:15:33 +00:00
Removed hungarian notation from solo mesh fields.
This commit is contained in:
@@ -54,12 +54,12 @@ Sample_SoloMesh::~Sample_SoloMesh()
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void Sample_SoloMesh::cleanup()
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{
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delete [] m_triareas; m_triareas = 0;
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rcFreeHeightField(m_heightfield); m_heightfield = 0;
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rcFreeCompactHeightfield(m_compactHeightfield); m_compactHeightfield = 0;
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rcFreeContourSet(m_contourSet); m_contourSet = 0;
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rcFreePolyMesh(m_polyMesh); m_polyMesh = 0;
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rcFreePolyMeshDetail(m_detailMesh); m_detailMesh = 0;
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delete [] triareas; triareas = 0;
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rcFreeHeightField(heightfield); heightfield = 0;
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rcFreeCompactHeightfield(compactHeightfield); compactHeightfield = 0;
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rcFreeContourSet(contourSet); contourSet = 0;
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rcFreePolyMesh(polyMesh); polyMesh = 0;
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rcFreePolyMeshDetail(detailMesh); detailMesh = 0;
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dtFreeNavMesh(navMesh); navMesh = 0;
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}
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@@ -88,7 +88,7 @@ void Sample_SoloMesh::handleSettings()
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imguiUnindent();
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char message[64];
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snprintf(message, 64, "Build Time: %.1fms", m_totalBuildTimeMs);
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snprintf(message, 64, "Build Time: %.1fms", totalBuildTimeMs);
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imguiLabel(message);
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imguiSeparator();
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@@ -118,9 +118,9 @@ void Sample_SoloMesh::handleTools()
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void Sample_SoloMesh::UI_DrawModeOption(const char* name, const DrawMode drawMode, const bool enabled)
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{
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if (imguiCheck(name, m_drawMode == drawMode, enabled))
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if (imguiCheck(name, currentDrawMode == drawMode, enabled))
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{
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m_drawMode = drawMode;
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currentDrawMode = drawMode;
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}
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}
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@@ -133,17 +133,17 @@ void Sample_SoloMesh::handleDebugMode()
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UI_DrawModeOption("Navmesh Trans", DrawMode::NAVMESH_TRANS, navMesh != nullptr);
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UI_DrawModeOption("Navmesh BVTree", DrawMode::NAVMESH_BVTREE, navMesh != nullptr);
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UI_DrawModeOption("Navmesh Nodes", DrawMode::NAVMESH_NODES, navQuery != nullptr);
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UI_DrawModeOption("Voxels", DrawMode::VOXELS, m_heightfield != nullptr);
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UI_DrawModeOption("Walkable Voxels", DrawMode::VOXELS_WALKABLE, m_heightfield != nullptr);
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UI_DrawModeOption("Compact", DrawMode::COMPACT, m_compactHeightfield != nullptr);
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UI_DrawModeOption("Compact Distance", DrawMode::COMPACT_DISTANCE, m_compactHeightfield != nullptr);
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UI_DrawModeOption("Compact Regions", DrawMode::COMPACT_REGIONS, m_compactHeightfield != nullptr);
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UI_DrawModeOption("Region Connections", DrawMode::REGION_CONNECTIONS, m_contourSet != nullptr);
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UI_DrawModeOption("Raw Contours", DrawMode::RAW_CONTOURS, m_contourSet != nullptr);
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UI_DrawModeOption("Both Contours", DrawMode::BOTH_CONTOURS, m_contourSet != nullptr);
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UI_DrawModeOption("Contours", DrawMode::CONTOURS, m_contourSet != nullptr);
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UI_DrawModeOption("Poly Mesh", DrawMode::POLYMESH, m_polyMesh != nullptr);
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UI_DrawModeOption("Poly Mesh Detail", DrawMode::POLYMESH_DETAIL, m_detailMesh != nullptr);
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UI_DrawModeOption("Voxels", DrawMode::VOXELS, heightfield != nullptr);
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UI_DrawModeOption("Walkable Voxels", DrawMode::VOXELS_WALKABLE, heightfield != nullptr);
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UI_DrawModeOption("Compact", DrawMode::COMPACT, compactHeightfield != nullptr);
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UI_DrawModeOption("Compact Distance", DrawMode::COMPACT_DISTANCE, compactHeightfield != nullptr);
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UI_DrawModeOption("Compact Regions", DrawMode::COMPACT_REGIONS, compactHeightfield != nullptr);
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UI_DrawModeOption("Region Connections", DrawMode::REGION_CONNECTIONS, contourSet != nullptr);
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UI_DrawModeOption("Raw Contours", DrawMode::RAW_CONTOURS, contourSet != nullptr);
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UI_DrawModeOption("Both Contours", DrawMode::BOTH_CONTOURS, contourSet != nullptr);
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UI_DrawModeOption("Contours", DrawMode::CONTOURS, contourSet != nullptr);
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UI_DrawModeOption("Poly Mesh", DrawMode::POLYMESH, polyMesh != nullptr);
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UI_DrawModeOption("Poly Mesh Detail", DrawMode::POLYMESH_DETAIL, detailMesh != nullptr);
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}
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void Sample_SoloMesh::handleRender()
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@@ -158,7 +158,7 @@ void Sample_SoloMesh::handleRender()
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const float texScale = 1.0f / (cellSize * 10.0f);
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if (m_drawMode != DrawMode::NAVMESH_TRANS)
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if (currentDrawMode != DrawMode::NAVMESH_TRANS)
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{
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// Draw mesh
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duDebugDrawTriMeshSlope(&debugDraw, inputGeometry->getMesh()->getVerts(), inputGeometry->getMesh()->getVertCount(),
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@@ -179,21 +179,21 @@ void Sample_SoloMesh::handleRender()
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debugDraw.end();
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if (navMesh && navQuery &&
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(m_drawMode == DrawMode::NAVMESH ||
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m_drawMode == DrawMode::NAVMESH_TRANS ||
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m_drawMode == DrawMode::NAVMESH_BVTREE ||
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m_drawMode == DrawMode::NAVMESH_NODES ||
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m_drawMode == DrawMode::NAVMESH_INVIS))
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(currentDrawMode == DrawMode::NAVMESH ||
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currentDrawMode == DrawMode::NAVMESH_TRANS ||
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currentDrawMode == DrawMode::NAVMESH_BVTREE ||
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currentDrawMode == DrawMode::NAVMESH_NODES ||
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currentDrawMode == DrawMode::NAVMESH_INVIS))
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{
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if (m_drawMode != DrawMode::NAVMESH_INVIS)
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if (currentDrawMode != DrawMode::NAVMESH_INVIS)
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{
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duDebugDrawNavMeshWithClosedList(&debugDraw, *navMesh, *navQuery, navMeshDrawFlags);
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}
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if (m_drawMode == DrawMode::NAVMESH_BVTREE)
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if (currentDrawMode == DrawMode::NAVMESH_BVTREE)
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{
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duDebugDrawNavMeshBVTree(&debugDraw, *navMesh);
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}
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if (m_drawMode == DrawMode::NAVMESH_NODES)
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if (currentDrawMode == DrawMode::NAVMESH_NODES)
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{
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duDebugDrawNavMeshNodes(&debugDraw, *navQuery);
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}
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@@ -202,68 +202,68 @@ void Sample_SoloMesh::handleRender()
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glDepthMask(GL_TRUE);
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if (m_compactHeightfield && m_drawMode == DrawMode::COMPACT)
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if (compactHeightfield && currentDrawMode == DrawMode::COMPACT)
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{
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duDebugDrawCompactHeightfieldSolid(&debugDraw, *m_compactHeightfield);
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duDebugDrawCompactHeightfieldSolid(&debugDraw, *compactHeightfield);
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}
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if (m_compactHeightfield && m_drawMode == DrawMode::COMPACT_DISTANCE)
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if (compactHeightfield && currentDrawMode == DrawMode::COMPACT_DISTANCE)
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{
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duDebugDrawCompactHeightfieldDistance(&debugDraw, *m_compactHeightfield);
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duDebugDrawCompactHeightfieldDistance(&debugDraw, *compactHeightfield);
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}
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if (m_compactHeightfield && m_drawMode == DrawMode::COMPACT_REGIONS)
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if (compactHeightfield && currentDrawMode == DrawMode::COMPACT_REGIONS)
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{
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duDebugDrawCompactHeightfieldRegions(&debugDraw, *m_compactHeightfield);
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duDebugDrawCompactHeightfieldRegions(&debugDraw, *compactHeightfield);
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}
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if (m_heightfield && m_drawMode == DrawMode::VOXELS)
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if (heightfield && currentDrawMode == DrawMode::VOXELS)
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{
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glEnable(GL_FOG);
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duDebugDrawHeightfieldSolid(&debugDraw, *m_heightfield);
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duDebugDrawHeightfieldSolid(&debugDraw, *heightfield);
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glDisable(GL_FOG);
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}
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if (m_heightfield && m_drawMode == DrawMode::VOXELS_WALKABLE)
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if (heightfield && currentDrawMode == DrawMode::VOXELS_WALKABLE)
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{
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glEnable(GL_FOG);
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duDebugDrawHeightfieldWalkable(&debugDraw, *m_heightfield);
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duDebugDrawHeightfieldWalkable(&debugDraw, *heightfield);
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glDisable(GL_FOG);
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}
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if (m_contourSet && m_drawMode == DrawMode::RAW_CONTOURS)
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if (contourSet && currentDrawMode == DrawMode::RAW_CONTOURS)
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{
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glDepthMask(GL_FALSE);
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duDebugDrawRawContours(&debugDraw, *m_contourSet);
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duDebugDrawRawContours(&debugDraw, *contourSet);
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glDepthMask(GL_TRUE);
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}
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if (m_contourSet && m_drawMode == DrawMode::BOTH_CONTOURS)
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if (contourSet && currentDrawMode == DrawMode::BOTH_CONTOURS)
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{
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glDepthMask(GL_FALSE);
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duDebugDrawRawContours(&debugDraw, *m_contourSet, 0.5f);
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duDebugDrawContours(&debugDraw, *m_contourSet);
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duDebugDrawRawContours(&debugDraw, *contourSet, 0.5f);
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duDebugDrawContours(&debugDraw, *contourSet);
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glDepthMask(GL_TRUE);
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}
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if (m_contourSet && m_drawMode == DrawMode::CONTOURS)
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if (contourSet && currentDrawMode == DrawMode::CONTOURS)
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{
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glDepthMask(GL_FALSE);
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duDebugDrawContours(&debugDraw, *m_contourSet);
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duDebugDrawContours(&debugDraw, *contourSet);
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glDepthMask(GL_TRUE);
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}
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if (m_compactHeightfield && m_contourSet && m_drawMode == DrawMode::REGION_CONNECTIONS)
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if (compactHeightfield && contourSet && currentDrawMode == DrawMode::REGION_CONNECTIONS)
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{
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duDebugDrawCompactHeightfieldRegions(&debugDraw, *m_compactHeightfield);
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duDebugDrawCompactHeightfieldRegions(&debugDraw, *compactHeightfield);
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glDepthMask(GL_FALSE);
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duDebugDrawRegionConnections(&debugDraw, *m_contourSet);
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duDebugDrawRegionConnections(&debugDraw, *contourSet);
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glDepthMask(GL_TRUE);
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}
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if (m_polyMesh && m_drawMode == DrawMode::POLYMESH)
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if (polyMesh && currentDrawMode == DrawMode::POLYMESH)
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{
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glDepthMask(GL_FALSE);
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duDebugDrawPolyMesh(&debugDraw, *m_polyMesh);
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duDebugDrawPolyMesh(&debugDraw, *polyMesh);
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glDepthMask(GL_TRUE);
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}
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if (m_detailMesh && m_drawMode == DrawMode::POLYMESH_DETAIL)
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if (detailMesh && currentDrawMode == DrawMode::POLYMESH_DETAIL)
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{
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glDepthMask(GL_FALSE);
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duDebugDrawPolyMeshDetail(&debugDraw, *m_detailMesh);
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duDebugDrawPolyMeshDetail(&debugDraw, *detailMesh);
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glDepthMask(GL_TRUE);
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}
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@@ -324,27 +324,27 @@ bool Sample_SoloMesh::handleBuild()
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//
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// Init build configuration from GUI
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memset(&m_config, 0, sizeof(m_config));
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m_config.cs = cellSize;
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m_config.ch = cellHeight;
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m_config.walkableSlopeAngle = agentMaxSlope;
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m_config.walkableHeight = static_cast<int>(ceilf(agentHeight / m_config.ch));
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m_config.walkableClimb = static_cast<int>(floorf(agentMaxClimb / m_config.ch));
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m_config.walkableRadius = static_cast<int>(ceilf(agentRadius / m_config.cs));
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m_config.maxEdgeLen = static_cast<int>(edgeMaxLen / cellSize);
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m_config.maxSimplificationError = edgeMaxError;
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m_config.minRegionArea = static_cast<int>(rcSqr(regionMinSize)); // Note: area = size*size
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m_config.mergeRegionArea = static_cast<int>(rcSqr(regionMergeSize)); // Note: area = size*size
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m_config.maxVertsPerPoly = static_cast<int>(vertsPerPoly);
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m_config.detailSampleDist = detailSampleDist < 0.9f ? 0 : cellSize * detailSampleDist;
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m_config.detailSampleMaxError = cellHeight * detailSampleMaxError;
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memset(&config, 0, sizeof(config));
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config.cs = cellSize;
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config.ch = cellHeight;
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config.walkableSlopeAngle = agentMaxSlope;
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config.walkableHeight = static_cast<int>(ceilf(agentHeight / config.ch));
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config.walkableClimb = static_cast<int>(floorf(agentMaxClimb / config.ch));
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config.walkableRadius = static_cast<int>(ceilf(agentRadius / config.cs));
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config.maxEdgeLen = static_cast<int>(edgeMaxLen / cellSize);
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config.maxSimplificationError = edgeMaxError;
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config.minRegionArea = static_cast<int>(rcSqr(regionMinSize)); // Note: area = size*size
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config.mergeRegionArea = static_cast<int>(rcSqr(regionMergeSize)); // Note: area = size*size
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config.maxVertsPerPoly = static_cast<int>(vertsPerPoly);
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config.detailSampleDist = detailSampleDist < 0.9f ? 0 : cellSize * detailSampleDist;
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config.detailSampleMaxError = cellHeight * detailSampleMaxError;
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// Set the area where the navigation will be built.
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// Here the bounds of the input mesh are used, but the
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// area could be specified by a user defined box, etc.
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rcVcopy(m_config.bmin, boundsMin);
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rcVcopy(m_config.bmax, boundsMax);
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rcCalcGridSize(m_config.bmin, m_config.bmax, m_config.cs, &m_config.width, &m_config.height);
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rcVcopy(config.bmin, boundsMin);
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rcVcopy(config.bmax, boundsMax);
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rcCalcGridSize(config.bmin, config.bmax, config.cs, &config.width, &config.height);
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// Reset build times gathering.
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buildContext->resetTimers();
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@@ -352,7 +352,7 @@ bool Sample_SoloMesh::handleBuild()
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// Start the build process.
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buildContext->log(RC_LOG_PROGRESS, "Building navigation:");
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buildContext->log(RC_LOG_PROGRESS, " - %d x %d cells", m_config.width, m_config.height);
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buildContext->log(RC_LOG_PROGRESS, " - %d x %d cells", config.width, config.height);
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buildContext->log(RC_LOG_PROGRESS, " - %.1fK verts, %.1fK tris", static_cast<float>(numVerts) / 1000.0f, static_cast<float>(numTris) / 1000.0f);
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//
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@@ -360,13 +360,13 @@ bool Sample_SoloMesh::handleBuild()
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//
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// Allocate voxel heightfield where we will store our rasterized input data.
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m_heightfield = rcAllocHeightfield();
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if (!m_heightfield)
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heightfield = rcAllocHeightfield();
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if (!heightfield)
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{
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buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'm_heightfield'.");
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buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'heightfield'.");
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return false;
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}
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if (!rcCreateHeightfield(buildContext, *m_heightfield, m_config.width, m_config.height, m_config.bmin, m_config.bmax, m_config.cs, m_config.ch))
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if (!rcCreateHeightfield(buildContext, *heightfield, config.width, config.height, config.bmin, config.bmax, config.cs, config.ch))
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{
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buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not create solid heightfield.");
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return false;
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@@ -377,22 +377,22 @@ bool Sample_SoloMesh::handleBuild()
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// triangles as unwalkable.
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// If you have multiple meshes you need to process, allocate
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// an array which can hold the max number of triangles you need to process.
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m_triareas = new unsigned char[numTris];
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if (!m_triareas)
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triareas = new unsigned char[numTris];
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if (!triareas)
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{
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buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'm_triareas' (%d).", numTris);
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return false;
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}
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memset(m_triareas, 0, numTris * sizeof(unsigned char));
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memset(triareas, 0, numTris * sizeof(unsigned char));
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// Record which triangles in the input mesh are walkable.
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// This information is recorded in m_triareas
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rcMarkWalkableTriangles(buildContext, m_config.walkableSlopeAngle, verts, numVerts, tris, numTris, m_triareas);
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rcMarkWalkableTriangles(buildContext, config.walkableSlopeAngle, verts, numVerts, tris, numTris, triareas);
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// Rasterize the input mesh
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// If your have multiple meshes, you can transform them, calculate the
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// terrain type for each mesh and rasterize them here.
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if (!rcRasterizeTriangles(buildContext, verts, numVerts, tris, m_triareas, numTris, *m_heightfield, m_config.walkableClimb))
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if (!rcRasterizeTriangles(buildContext, verts, numVerts, tris, triareas, numTris, *heightfield, config.walkableClimb))
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{
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buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not rasterize triangles.");
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return false;
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@@ -407,15 +407,15 @@ bool Sample_SoloMesh::handleBuild()
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// as well as spans where the character cannot possibly stand.
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if (filterLowHangingObstacles)
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{
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rcFilterLowHangingWalkableObstacles(buildContext, m_config.walkableClimb, *m_heightfield);
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rcFilterLowHangingWalkableObstacles(buildContext, config.walkableClimb, *heightfield);
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}
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if (filterLedgeSpans)
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{
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rcFilterLedgeSpans(buildContext, m_config.walkableHeight, m_config.walkableClimb, *m_heightfield);
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rcFilterLedgeSpans(buildContext, config.walkableHeight, config.walkableClimb, *heightfield);
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}
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if (filterWalkableLowHeightSpans)
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{
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rcFilterWalkableLowHeightSpans(buildContext, m_config.walkableHeight, *m_heightfield);
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rcFilterWalkableLowHeightSpans(buildContext, config.walkableHeight, *heightfield);
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}
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//
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@@ -425,13 +425,13 @@ bool Sample_SoloMesh::handleBuild()
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// Compact the heightfield so that it is faster to work with.
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// This will result more cache coherent data. This step will also
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// generate neighbor connection information between walkable cells.
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m_compactHeightfield = rcAllocCompactHeightfield();
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if (!m_compactHeightfield)
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compactHeightfield = rcAllocCompactHeightfield();
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if (!compactHeightfield)
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{
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buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'chf'.");
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return false;
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}
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if (!rcBuildCompactHeightfield(buildContext, m_config.walkableHeight, m_config.walkableClimb, *m_heightfield, *m_compactHeightfield))
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if (!rcBuildCompactHeightfield(buildContext, config.walkableHeight, config.walkableClimb, *heightfield, *compactHeightfield))
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{
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buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build compact data.");
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return false;
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@@ -439,7 +439,7 @@ bool Sample_SoloMesh::handleBuild()
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// Erode the walkable area by agent radius.
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// This allows us to path an agent through the navmesh as if it was a single point
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if (!rcErodeWalkableArea(buildContext, m_config.walkableRadius, *m_compactHeightfield))
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if (!rcErodeWalkableArea(buildContext, config.walkableRadius, *compactHeightfield))
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{
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buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not erode.");
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return false;
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@@ -450,7 +450,7 @@ bool Sample_SoloMesh::handleBuild()
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const ConvexVolume* vols = inputGeometry->getConvexVolumes();
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for (int i = 0; i < inputGeometry->getConvexVolumeCount(); ++i)
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{
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rcMarkConvexPolyArea(buildContext, vols[i].verts, vols[i].nverts, vols[i].hmin, vols[i].hmax, (unsigned char)vols[i].area, *m_compactHeightfield);
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rcMarkConvexPolyArea(buildContext, vols[i].verts, vols[i].nverts, vols[i].hmin, vols[i].hmax, (unsigned char)vols[i].area, *compactHeightfield);
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}
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// Partition the heightfield into contiguous regions that will each be
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@@ -490,14 +490,14 @@ bool Sample_SoloMesh::handleBuild()
|
||||
if (partitionType == SAMPLE_PARTITION_WATERSHED)
|
||||
{
|
||||
// Prepare for region partitioning, by calculating distance field along the walkable surface.
|
||||
if (!rcBuildDistanceField(buildContext, *m_compactHeightfield))
|
||||
if (!rcBuildDistanceField(buildContext, *compactHeightfield))
|
||||
{
|
||||
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build distance field.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Partition the walkable surface into contiguous regions.
|
||||
if (!rcBuildRegions(buildContext, *m_compactHeightfield, 0, m_config.minRegionArea, m_config.mergeRegionArea))
|
||||
if (!rcBuildRegions(buildContext, *compactHeightfield, 0, config.minRegionArea, config.mergeRegionArea))
|
||||
{
|
||||
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build watershed regions.");
|
||||
return false;
|
||||
@@ -507,7 +507,7 @@ bool Sample_SoloMesh::handleBuild()
|
||||
{
|
||||
// Partition the walkable surface into contiguous regions.
|
||||
// Monotone partitioning does not need distancefield.
|
||||
if (!rcBuildRegionsMonotone(buildContext, *m_compactHeightfield, 0, m_config.minRegionArea, m_config.mergeRegionArea))
|
||||
if (!rcBuildRegionsMonotone(buildContext, *compactHeightfield, 0, config.minRegionArea, config.mergeRegionArea))
|
||||
{
|
||||
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build monotone regions.");
|
||||
return false;
|
||||
@@ -517,7 +517,7 @@ bool Sample_SoloMesh::handleBuild()
|
||||
{
|
||||
// Partition the walkable surface into contiguous regions.
|
||||
// Layer partitioning does not need distancefield.
|
||||
if (!rcBuildLayerRegions(buildContext, *m_compactHeightfield, 0, m_config.minRegionArea))
|
||||
if (!rcBuildLayerRegions(buildContext, *compactHeightfield, 0, config.minRegionArea))
|
||||
{
|
||||
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build layer regions.");
|
||||
return false;
|
||||
@@ -529,13 +529,13 @@ bool Sample_SoloMesh::handleBuild()
|
||||
//
|
||||
|
||||
// Create contour.
|
||||
m_contourSet = rcAllocContourSet();
|
||||
if (!m_contourSet)
|
||||
contourSet = rcAllocContourSet();
|
||||
if (!contourSet)
|
||||
{
|
||||
buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'cset'.");
|
||||
return false;
|
||||
}
|
||||
if (!rcBuildContours(buildContext, *m_compactHeightfield, m_config.maxSimplificationError, m_config.maxEdgeLen, *m_contourSet))
|
||||
if (!rcBuildContours(buildContext, *compactHeightfield, config.maxSimplificationError, config.maxEdgeLen, *contourSet))
|
||||
{
|
||||
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not create contours.");
|
||||
return false;
|
||||
@@ -545,13 +545,13 @@ bool Sample_SoloMesh::handleBuild()
|
||||
// Step 6. Triangulate contours to build navmesh polygons.
|
||||
//
|
||||
|
||||
m_polyMesh = rcAllocPolyMesh();
|
||||
if (!m_polyMesh)
|
||||
polyMesh = rcAllocPolyMesh();
|
||||
if (!polyMesh)
|
||||
{
|
||||
buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'pmesh'.");
|
||||
return false;
|
||||
}
|
||||
if (!rcBuildPolyMesh(buildContext, *m_contourSet, m_config.maxVertsPerPoly, *m_polyMesh))
|
||||
if (!rcBuildPolyMesh(buildContext, *contourSet, config.maxVertsPerPoly, *polyMesh))
|
||||
{
|
||||
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not triangulate contours.");
|
||||
return false;
|
||||
@@ -563,13 +563,13 @@ bool Sample_SoloMesh::handleBuild()
|
||||
// Calculates additional information necessary to run pathing queries.
|
||||
//
|
||||
|
||||
m_detailMesh = rcAllocPolyMeshDetail();
|
||||
if (!m_detailMesh)
|
||||
detailMesh = rcAllocPolyMeshDetail();
|
||||
if (!detailMesh)
|
||||
{
|
||||
buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'pmdtl'.");
|
||||
return false;
|
||||
}
|
||||
if (!rcBuildPolyMeshDetail(buildContext, *m_polyMesh, *m_compactHeightfield, m_config.detailSampleDist, m_config.detailSampleMaxError, *m_detailMesh))
|
||||
if (!rcBuildPolyMeshDetail(buildContext, *polyMesh, *compactHeightfield, config.detailSampleDist, config.detailSampleMaxError, *detailMesh))
|
||||
{
|
||||
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build detail mesh.");
|
||||
return false;
|
||||
@@ -585,49 +585,49 @@ bool Sample_SoloMesh::handleBuild()
|
||||
|
||||
// The GUI may allow more max points per polygon than Detour can handle.
|
||||
// Only build the detour navmesh if we do not exceed the limit.
|
||||
if (m_config.maxVertsPerPoly <= DT_VERTS_PER_POLYGON)
|
||||
if (config.maxVertsPerPoly <= DT_VERTS_PER_POLYGON)
|
||||
{
|
||||
unsigned char* navData = 0;
|
||||
int navDataSize = 0;
|
||||
|
||||
// Update poly flags from areas.
|
||||
for (int i = 0; i < m_polyMesh->npolys; ++i)
|
||||
for (int i = 0; i < polyMesh->npolys; ++i)
|
||||
{
|
||||
if (m_polyMesh->areas[i] == RC_WALKABLE_AREA)
|
||||
if (polyMesh->areas[i] == RC_WALKABLE_AREA)
|
||||
{
|
||||
m_polyMesh->areas[i] = SAMPLE_POLYAREA_GROUND;
|
||||
polyMesh->areas[i] = SAMPLE_POLYAREA_GROUND;
|
||||
}
|
||||
|
||||
if (m_polyMesh->areas[i] == SAMPLE_POLYAREA_GROUND ||
|
||||
m_polyMesh->areas[i] == SAMPLE_POLYAREA_GRASS ||
|
||||
m_polyMesh->areas[i] == SAMPLE_POLYAREA_ROAD)
|
||||
if (polyMesh->areas[i] == SAMPLE_POLYAREA_GROUND ||
|
||||
polyMesh->areas[i] == SAMPLE_POLYAREA_GRASS ||
|
||||
polyMesh->areas[i] == SAMPLE_POLYAREA_ROAD)
|
||||
{
|
||||
m_polyMesh->flags[i] = SAMPLE_POLYFLAGS_WALK;
|
||||
polyMesh->flags[i] = SAMPLE_POLYFLAGS_WALK;
|
||||
}
|
||||
else if (m_polyMesh->areas[i] == SAMPLE_POLYAREA_WATER)
|
||||
else if (polyMesh->areas[i] == SAMPLE_POLYAREA_WATER)
|
||||
{
|
||||
m_polyMesh->flags[i] = SAMPLE_POLYFLAGS_SWIM;
|
||||
polyMesh->flags[i] = SAMPLE_POLYFLAGS_SWIM;
|
||||
}
|
||||
else if (m_polyMesh->areas[i] == SAMPLE_POLYAREA_DOOR)
|
||||
else if (polyMesh->areas[i] == SAMPLE_POLYAREA_DOOR)
|
||||
{
|
||||
m_polyMesh->flags[i] = SAMPLE_POLYFLAGS_WALK | SAMPLE_POLYFLAGS_DOOR;
|
||||
polyMesh->flags[i] = SAMPLE_POLYFLAGS_WALK | SAMPLE_POLYFLAGS_DOOR;
|
||||
}
|
||||
}
|
||||
|
||||
dtNavMeshCreateParams params;
|
||||
memset(¶ms, 0, sizeof(params));
|
||||
params.verts = m_polyMesh->verts;
|
||||
params.vertCount = m_polyMesh->nverts;
|
||||
params.polys = m_polyMesh->polys;
|
||||
params.polyAreas = m_polyMesh->areas;
|
||||
params.polyFlags = m_polyMesh->flags;
|
||||
params.polyCount = m_polyMesh->npolys;
|
||||
params.nvp = m_polyMesh->nvp;
|
||||
params.detailMeshes = m_detailMesh->meshes;
|
||||
params.detailVerts = m_detailMesh->verts;
|
||||
params.detailVertsCount = m_detailMesh->nverts;
|
||||
params.detailTris = m_detailMesh->tris;
|
||||
params.detailTriCount = m_detailMesh->ntris;
|
||||
params.verts = polyMesh->verts;
|
||||
params.vertCount = polyMesh->nverts;
|
||||
params.polys = polyMesh->polys;
|
||||
params.polyAreas = polyMesh->areas;
|
||||
params.polyFlags = polyMesh->flags;
|
||||
params.polyCount = polyMesh->npolys;
|
||||
params.nvp = polyMesh->nvp;
|
||||
params.detailMeshes = detailMesh->meshes;
|
||||
params.detailVerts = detailMesh->verts;
|
||||
params.detailVertsCount = detailMesh->nverts;
|
||||
params.detailTris = detailMesh->tris;
|
||||
params.detailTriCount = detailMesh->ntris;
|
||||
params.offMeshConVerts = inputGeometry->getOffMeshConnectionVerts();
|
||||
params.offMeshConRad = inputGeometry->getOffMeshConnectionRads();
|
||||
params.offMeshConDir = inputGeometry->getOffMeshConnectionDirs();
|
||||
@@ -638,10 +638,10 @@ bool Sample_SoloMesh::handleBuild()
|
||||
params.walkableHeight = agentHeight;
|
||||
params.walkableRadius = agentRadius;
|
||||
params.walkableClimb = agentMaxClimb;
|
||||
rcVcopy(params.bmin, m_polyMesh->bmin);
|
||||
rcVcopy(params.bmax, m_polyMesh->bmax);
|
||||
params.cs = m_config.cs;
|
||||
params.ch = m_config.ch;
|
||||
rcVcopy(params.bmin, polyMesh->bmin);
|
||||
rcVcopy(params.bmax, polyMesh->bmax);
|
||||
params.cs = config.cs;
|
||||
params.ch = config.ch;
|
||||
params.buildBvTree = true;
|
||||
|
||||
if (!dtCreateNavMeshData(¶ms, &navData, &navDataSize))
|
||||
@@ -677,11 +677,11 @@ bool Sample_SoloMesh::handleBuild()
|
||||
// Stop build timers
|
||||
buildContext->stopTimer(RC_TIMER_TOTAL);
|
||||
auto totalTime = buildContext->getAccumulatedTime(RC_TIMER_TOTAL);
|
||||
m_totalBuildTimeMs = static_cast<float>(totalTime) / 1000.0f;
|
||||
totalBuildTimeMs = static_cast<float>(totalTime) / 1000.0f;
|
||||
|
||||
// Show performance stats.
|
||||
duLogBuildTimes(*buildContext, totalTime);
|
||||
buildContext->log(RC_LOG_PROGRESS, ">> Polymesh: %d vertices %d polygons", m_polyMesh->nverts, m_polyMesh->npolys);
|
||||
buildContext->log(RC_LOG_PROGRESS, ">> Polymesh: %d vertices %d polygons", polyMesh->nverts, polyMesh->npolys);
|
||||
|
||||
if (tool)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user