- smaller point size when rendering meshes

- fixed a bug in tiled generation where memory would be double released
This commit is contained in:
Mikko Mononen
2009-05-17 15:20:55 +00:00
parent c56ebb7e77
commit c5d43c8029
6 changed files with 976 additions and 156 deletions

View File

@@ -170,8 +170,8 @@ void dtDebugDrawStatNavMesh(const dtStatNavMesh* mesh)
glEnd();
glLineWidth(1.0f);
glPointSize(4.0f);
glColor4ub(0,0,0,128);
glPointSize(3.0f);
glColor4ub(0,0,0,196);
glBegin(GL_POINTS);
for (int i = 0; i < mesh->getVertexCount(); ++i)
{