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Removed unnecessary agentMaxClimb accessor
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@@ -1106,7 +1106,7 @@ void NavMeshTesterTool::handleRender()
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const float agentRadius = sample->agentRadius;
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const float agentHeight = sample->agentHeight;
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const float agentClimb = sample->getAgentClimb();
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const float agentClimb = sample->agentMaxClimb;
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dd.depthMask(false);
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if (sposSet) { drawAgent(spos, agentRadius, agentHeight, agentClimb, startCol); }
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