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- added finalizeSlicedFindPathPartial()
- added handleStep()/handleToggle() to samples - changed how crowds are rendered - added path topology optimization step
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@@ -72,9 +72,9 @@ static void drawPolyBoundaries(duDebugDraw* dd, const dtMeshTile* tile,
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}
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}
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if (con)
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c = duRGBA(255,255,255,64);
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c = duRGBA(255,255,255,24);
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else
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c = duRGBA(0,0,0,128);
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c = duRGBA(0,0,0,48);
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}
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else
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c = duRGBA(0,48,64,32);
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