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- added finalizeSlicedFindPathPartial()
- added handleStep()/handleToggle() to samples - changed how crowds are rendered - added path topology optimization step
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@@ -321,6 +321,10 @@ void NavMeshTesterTool::handleClick(const float* /*s*/, const float* p, bool shi
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}
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void NavMeshTesterTool::handleStep()
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{
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}
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void NavMeshTesterTool::handleToggle()
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{
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// TODO: merge separate to a path iterator. Use same code in recalc() too.
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if (m_toolMode != TOOLMODE_PATHFIND_FOLLOW)
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