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- added finalizeSlicedFindPathPartial()
- added handleStep()/handleToggle() to samples - changed how crowds are rendered - added path topology optimization step
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@@ -132,6 +132,10 @@ void OffMeshConnectionTool::handleClick(const float* /*s*/, const float* p, bool
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}
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void OffMeshConnectionTool::handleToggle()
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{
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}
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void OffMeshConnectionTool::handleStep()
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{
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}
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