Rename rcChunkyTriMesh to just ChunkyTriMesh since it's a class that's part of the demo project, not Recast itself.

This commit is contained in:
Graham Pentheny
2025-06-02 01:22:24 -04:00
parent 03b3e11371
commit d10e82d0c9
6 changed files with 38 additions and 39 deletions

View File

@@ -267,7 +267,7 @@ int Sample_TempObstacles::rasterizeTileLayers(const int tileX, const int tileY,
const float* verts = inputGeometry->getMesh()->getVerts();
const int nverts = inputGeometry->getMesh()->getVertCount();
const rcChunkyTriMesh* chunkyMesh = inputGeometry->getChunkyMesh();
const ChunkyTriMesh* chunkyMesh = inputGeometry->getChunkyMesh();
// Tile bounds.
const float tcs = cfg.tileSize * cfg.cs;
@@ -323,7 +323,7 @@ int Sample_TempObstacles::rasterizeTileLayers(const int tileX, const int tileY,
for (int i = 0; i < ncid; ++i)
{
const rcChunkyTriMeshNode& node = chunkyMesh->nodes[cid[i]];
const ChunkyTriMesh::Node& node = chunkyMesh->nodes[cid[i]];
const int* tris = &chunkyMesh->tris[node.i*3];
const int ntris = node.n;