Neighbour -> Neighbor in cases that don't break APIs

This commit is contained in:
Graham Pentheny
2025-09-05 11:54:19 -04:00
parent fef4d0e8b5
commit dbb899175f
5 changed files with 16 additions and 16 deletions

View File

@@ -869,8 +869,8 @@ unsigned char* Sample_TileMesh::buildTileMesh(
// You should use this bounding box to query your input geometry.
//
// For example if you build a navmesh for terrain, and want the navmesh tiles to match the terrain tile size
// you will need to pass in data from neighbour terrain tiles too! In a simple case, just pass in all the 8 neighbours,
// or use the bounding box below to only pass in a sliver of each of the 8 neighbours.
// you will need to pass in data from neighbor terrain tiles too! In a simple case, just pass in all the 8 neighbors,
// or use the bounding box below to only pass in a sliver of each of the 8 neighbors.
rcVcopy(config.bmin, boundsMin);
rcVcopy(config.bmax, boundsMax);
config.bmin[0] -= static_cast<float>(config.borderSize) * config.cs;