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Neighbour -> Neighbor in cases that don't break APIs
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@@ -869,8 +869,8 @@ unsigned char* Sample_TileMesh::buildTileMesh(
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// You should use this bounding box to query your input geometry.
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//
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// For example if you build a navmesh for terrain, and want the navmesh tiles to match the terrain tile size
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// you will need to pass in data from neighbour terrain tiles too! In a simple case, just pass in all the 8 neighbours,
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// or use the bounding box below to only pass in a sliver of each of the 8 neighbours.
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// you will need to pass in data from neighbor terrain tiles too! In a simple case, just pass in all the 8 neighbors,
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// or use the bounding box below to only pass in a sliver of each of the 8 neighbors.
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rcVcopy(config.bmin, boundsMin);
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rcVcopy(config.bmax, boundsMax);
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config.bmin[0] -= static_cast<float>(config.borderSize) * config.cs;
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