bugfix: raycasts sometimes fail when the origin is near a boundary of a triangle with a slope. The fix of considers polygons to have a thickness for the purpose of finding closest nodes.

This commit is contained in:
axelrodR
2014-02-10 00:30:46 +02:00
parent 72b7123e72
commit e2722403be
4 changed files with 103 additions and 24 deletions

View File

@@ -501,7 +501,7 @@ dtStatus dtNavMeshQuery::findRandomPointAroundCircle(dtPolyRef startRef, const f
///
/// See closestPointOnPolyBoundary() for a limited but faster option.
///
dtStatus dtNavMeshQuery::closestPointOnPoly(dtPolyRef ref, const float* pos, float* closest) const
dtStatus dtNavMeshQuery::closestPointOnPoly(dtPolyRef ref, const float* pos, float* closest, bool* inside2D) const
{
dtAssert(m_nav);
const dtMeshTile* tile = 0;
@@ -511,12 +511,14 @@ dtStatus dtNavMeshQuery::closestPointOnPoly(dtPolyRef ref, const float* pos, flo
if (!tile)
return DT_FAILURE | DT_INVALID_PARAM;
closestPointOnPolyInTile(tile, poly, pos, closest);
bool in2D = closestPointOnPolyInTile(tile, poly, pos, closest);
if (inside2D)
*inside2D = in2D;
return DT_SUCCESS;
}
void dtNavMeshQuery::closestPointOnPolyInTile(const dtMeshTile* tile, const dtPoly* poly,
bool dtNavMeshQuery::closestPointOnPolyInTile(const dtMeshTile* tile, const dtPoly* poly,
const float* pos, float* closest) const
{
// Off-mesh connections don't have detail polygons.
@@ -528,7 +530,7 @@ void dtNavMeshQuery::closestPointOnPolyInTile(const dtMeshTile* tile, const dtPo
const float d1 = dtVdist(pos, v1);
const float u = d0 / (d0+d1);
dtVlerp(closest, v0, v1, u);
return;
return false;
}
const unsigned int ip = (unsigned int)(poly - tile->polys);
@@ -543,7 +545,8 @@ void dtNavMeshQuery::closestPointOnPolyInTile(const dtMeshTile* tile, const dtPo
dtVcopy(&verts[i*3], &tile->verts[poly->verts[i]*3]);
dtVcopy(closest, pos);
if (!dtDistancePtPolyEdgesSqr(pos, verts, nv, edged, edget))
bool inside = dtDistancePtPolyEdgesSqr(pos, verts, nv, edged, edget);
if (!inside)
{
// Point is outside the polygon, dtClamp to nearest edge.
float dmin = FLT_MAX;
@@ -581,6 +584,8 @@ void dtNavMeshQuery::closestPointOnPolyInTile(const dtMeshTile* tile, const dtPo
}
}
return inside;
/* float closestDistSqr = FLT_MAX;
for (int j = 0; j < pd->triCount; ++j)
{
@@ -739,6 +744,15 @@ dtStatus dtNavMeshQuery::findNearestPoly(const float* center, const float* exten
int polyCount = 0;
if (dtStatusFailed(queryPolygons(center, extents, filter, polys, &polyCount, 128)))
return DT_FAILURE | DT_INVALID_PARAM;
if (polyCount == 0)
return DT_SUCCESS;
// tile thickness is scaled relative to an agent height
const dtMeshTile* tile0;
const dtPoly* poly0;
m_nav->getTileAndPolyByRefUnsafe(polys[0], &tile0, &poly0);
const float polyThick = tile0->header->walkableHeight * SCALE_POLY_THICK;
// Find nearest polygon amongst the nearby polygons.
dtPolyRef nearest = 0;
@@ -746,15 +760,32 @@ dtStatus dtNavMeshQuery::findNearestPoly(const float* center, const float* exten
for (int i = 0; i < polyCount; ++i)
{
dtPolyRef ref = polys[i];
float closestPtPoly[3];
closestPointOnPoly(ref, center, closestPtPoly);
float d = dtVdistSqr(center, closestPtPoly);
float d, closestPtPoly[3], offset[3];
bool inside2d;
closestPointOnPoly(ref, center, closestPtPoly, &inside2d);
dtVsub(offset, center, closestPtPoly);
if (inside2d)
{
// right above the polygon is considered on the polygon
d = dtAbs(offset[1]) - polyThick;
d = d > 0 ? d*d : 0;
}
else
d = dtVlenSqr(offset);
if (d < nearestDistanceSqr)
{
if (nearestPt)
dtVcopy(nearestPt, closestPtPoly);
nearestDistanceSqr = d;
nearest = ref;
if (d == 0)
{
nearestDistanceSqr = 0;
break;
}
}
}
@@ -768,7 +799,7 @@ dtPolyRef dtNavMeshQuery::findNearestPolyInTile(const dtMeshTile* tile, const fl
const dtQueryFilter* filter, float* nearestPt) const
{
dtAssert(m_nav);
float bmin[3], bmax[3];
dtVsub(bmin, center, extents);
dtVadd(bmax, center, extents);
@@ -777,6 +808,9 @@ dtPolyRef dtNavMeshQuery::findNearestPolyInTile(const dtMeshTile* tile, const fl
dtPolyRef polys[128];
int polyCount = queryPolygonsInTile(tile, bmin, bmax, filter, polys, 128);
// tile thickness is scaled relative to an agent height
const float polyThick = tile->header->walkableHeight * SCALE_POLY_THICK;
// Find nearest polygon amongst the nearby polygons.
dtPolyRef nearest = 0;
float nearestDistanceSqr = FLT_MAX;
@@ -784,16 +818,31 @@ dtPolyRef dtNavMeshQuery::findNearestPolyInTile(const dtMeshTile* tile, const fl
{
dtPolyRef ref = polys[i];
const dtPoly* poly = &tile->polys[m_nav->decodePolyIdPoly(ref)];
float closestPtPoly[3];
closestPointOnPolyInTile(tile, poly, center, closestPtPoly);
float d = dtVdistSqr(center, closestPtPoly);
float d, closestPtPoly[3], offset[3];
bool inside2d = closestPointOnPolyInTile(tile, poly, center, closestPtPoly);
dtVsub(offset, center, closestPtPoly);
if (inside2d)
{
// right above the polygon is considered on the polygon
d = dtAbs(offset[1]) - polyThick;
d = d > 0 ? d*d : 0;
}
else
d = dtVlenSqr(offset);
if (d < nearestDistanceSqr)
{
if (nearestPt)
dtVcopy(nearestPt, closestPtPoly);
nearestDistanceSqr = d;
nearest = ref;
if (d == 0)
{
nearestDistanceSqr = 0;
break;
}
}
}