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https://github.com/recastnavigation/recastnavigation.git
synced 2026-07-19 12:39:20 +00:00
Fixed warnings when compiling with -Wshadow.
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@@ -511,7 +511,7 @@ static void debugDrawTileCachePortals(struct duDebugDraw* dd, const dtTileCacheL
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for (int x = 0; x < w; ++x)
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{
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const int idx = x+y*w;
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const int h = (int)layer.heights[idx];
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const int lh = (int)layer.heights[idx];
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if (h == 0xff) continue;
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for (int dir = 0; dir < 4; ++dir)
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@@ -520,10 +520,10 @@ static void debugDrawTileCachePortals(struct duDebugDraw* dd, const dtTileCacheL
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{
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const int* seg = &segs[dir*4];
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const float ax = bmin[0] + (x+seg[0])*cs;
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const float ay = bmin[1] + (h+2)*ch;
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const float ay = bmin[1] + (lh+2)*ch;
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const float az = bmin[2] + (y+seg[1])*cs;
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const float bx = bmin[0] + (x+seg[2])*cs;
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const float by = bmin[1] + (h+2)*ch;
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const float by = bmin[1] + (lh+2)*ch;
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const float bz = bmin[2] + (y+seg[3])*cs;
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dd->vertex(ax, ay, az, pcol);
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dd->vertex(bx, by, bz, pcol);
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@@ -560,10 +560,10 @@ void duDebugDrawTileCacheLayerAreas(struct duDebugDraw* dd, const dtTileCacheLay
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{
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for (int x = 0; x < w; ++x)
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{
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const int idx = x+y*w;
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const int h = (int)layer.heights[idx];
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if (h == 0xff) continue;
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const unsigned char area = layer.areas[idx];
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const int lidx = x+y*w;
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const int lh = (int)layer.heights[lidx];
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if (lh == 0xff) continue;
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const unsigned char area = layer.areas[lidx];
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unsigned int col;
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if (area == 63)
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@@ -574,7 +574,7 @@ void duDebugDrawTileCacheLayerAreas(struct duDebugDraw* dd, const dtTileCacheLay
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col = duLerpCol(color, duIntToCol(area, 255), 32);
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const float fx = bmin[0] + x*cs;
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const float fy = bmin[1] + (h+1)*ch;
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const float fy = bmin[1] + (lh+1)*ch;
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const float fz = bmin[2] + y*cs;
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dd->vertex(fx, fy, fz, col);
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@@ -614,15 +614,15 @@ void duDebugDrawTileCacheLayerRegions(struct duDebugDraw* dd, const dtTileCacheL
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{
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for (int x = 0; x < w; ++x)
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{
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const int idx = x+y*w;
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const int h = (int)layer.heights[idx];
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if (h == 0xff) continue;
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const unsigned char reg = layer.regs[idx];
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const int lidx = x+y*w;
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const int lh = (int)layer.heights[lidx];
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if (lh == 0xff) continue;
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const unsigned char reg = layer.regs[lidx];
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unsigned int col = duLerpCol(color, duIntToCol(reg, 255), 192);
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const float fx = bmin[0] + x*cs;
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const float fy = bmin[1] + (h+1)*ch;
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const float fy = bmin[1] + (lh+1)*ch;
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const float fz = bmin[2] + y*cs;
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dd->vertex(fx, fy, fz, col);
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