Added boxmapped texturing to input mesh, helps visualize it better. Added polymesh generation for layered heighfields.

This commit is contained in:
Mikko Mononen
2011-03-06 15:40:33 +00:00
parent 6cb0413cc7
commit e84d563bfe
16 changed files with 1612 additions and 193 deletions

View File

@@ -183,6 +183,7 @@ Sample_TileMesh::Sample_TileMesh() :
m_dmesh(0),
m_lset(0),
m_nlcsets(0),
m_nlmeshes(0),
m_drawMode(DRAWMODE_NAVMESH),
m_maxTiles(0),
m_maxPolysPerTile(0),
@@ -197,6 +198,7 @@ Sample_TileMesh::Sample_TileMesh() :
memset(m_tileBmax, 0, sizeof(m_tileBmax));
memset(m_lcsets, 0, sizeof(m_lcsets));
memset(m_lmeshes, 0, sizeof(m_lmeshes));
setTool(new NavMeshTileTool);
}
@@ -225,12 +227,20 @@ void Sample_TileMesh::cleanup()
rcFreeHeightfieldLayerSet(m_lset);
m_lset = 0;
for (int i = 0; i < MAX_LAYERS; ++i)
{
rcFreeLayerContourSet(m_lcsets[i]);
m_lcsets[i] = 0;
}
m_nlcsets = 0;
for (int i = 0; i < MAX_LAYERS; ++i)
{
rcFreeLayerPolyMesh(m_lmeshes[i]);
m_lmeshes[i] = 0;
}
m_nlmeshes = 0;
}
@@ -481,6 +491,7 @@ void Sample_TileMesh::handleDebugMode()
valid[DRAWMODE_POLYMESH_DETAIL] = m_dmesh != 0;
valid[DRAWMODE_HEIGHFIELD_LAYERS] = m_lset != 0;
valid[DRAWMODE_LAYER_CONTOURS] = m_nlcsets != 0;
valid[DRAWMODE_LAYER_MESHES] = m_nlmeshes != 0;
}
int unavail = 0;
@@ -528,10 +539,14 @@ void Sample_TileMesh::handleDebugMode()
if (imguiCheck("Poly Mesh Detail", m_drawMode == DRAWMODE_POLYMESH_DETAIL, valid[DRAWMODE_POLYMESH_DETAIL]))
m_drawMode = DRAWMODE_POLYMESH_DETAIL;
imguiSeparatorLine();
if (imguiCheck("Heighfield Layers", m_drawMode == DRAWMODE_HEIGHFIELD_LAYERS, valid[DRAWMODE_HEIGHFIELD_LAYERS]))
m_drawMode = DRAWMODE_HEIGHFIELD_LAYERS;
if (imguiCheck("Layer Contours", m_drawMode == DRAWMODE_LAYER_CONTOURS, valid[DRAWMODE_LAYER_CONTOURS]))
m_drawMode = DRAWMODE_LAYER_CONTOURS;
if (imguiCheck("Layer Meshes", m_drawMode == DRAWMODE_LAYER_MESHES, valid[DRAWMODE_LAYER_MESHES]))
m_drawMode = DRAWMODE_LAYER_MESHES;
if (unavail)
{
@@ -548,23 +563,20 @@ void Sample_TileMesh::handleRender()
DebugDrawGL dd;
const float texScale = 1.0f / (m_cellSize * 10.0f);
// Draw mesh
if (m_drawMode == DRAWMODE_MESH)
if (m_drawMode != DRAWMODE_NAVMESH_TRANS)
{
// Draw mesh
duDebugDrawTriMeshSlope(&dd, m_geom->getMesh()->getVerts(), m_geom->getMesh()->getVertCount(),
m_geom->getMesh()->getTris(), m_geom->getMesh()->getNormals(), m_geom->getMesh()->getTriCount(),
m_agentMaxSlope);
m_geom->drawOffMeshConnections(&dd);
}
else if (m_drawMode != DRAWMODE_NAVMESH_TRANS)
{
// Draw mesh
duDebugDrawTriMesh(&dd, m_geom->getMesh()->getVerts(), m_geom->getMesh()->getVertCount(),
m_geom->getMesh()->getTris(), m_geom->getMesh()->getNormals(), m_geom->getMesh()->getTriCount(), 0);
m_agentMaxSlope, texScale);
m_geom->drawOffMeshConnections(&dd);
}
/* duDebugDrawTriMesh(&dd, m_geom->getMesh()->getVerts(), m_geom->getMesh()->getVertCount(),
m_geom->getMesh()->getTris(), m_geom->getMesh()->getNormals(), m_geom->getMesh()->getTriCount(), 0);
m_geom->drawOffMeshConnections(&dd);*/
@@ -690,6 +702,14 @@ void Sample_TileMesh::handleRender()
duDebugDrawLayerContours(&dd, *m_lcsets[i]);
glDepthMask(GL_TRUE);
}
if (m_nlmeshes && m_drawMode == DRAWMODE_LAYER_MESHES)
{
glDepthMask(GL_FALSE);
for (int i = 0; i < m_nlmeshes; ++i)
duDebugDrawLayerPolyMesh(&dd, *m_lmeshes[i]);
glDepthMask(GL_TRUE);
}
m_geom->drawConvexVolumes(&dd);
@@ -1137,6 +1157,7 @@ unsigned char* Sample_TileMesh::buildTileMesh(const int tx, const int ty, const
}
m_nlcsets = 0;
m_nlmeshes = 0;
for (int i = 0; i < m_lset->nlayers; ++i)
{
rcBuildLayerRegions(m_ctx, m_lset->layers[i], m_cfg.walkableClimb);
@@ -1146,7 +1167,16 @@ unsigned char* Sample_TileMesh::buildTileMesh(const int tx, const int ty, const
m_cfg.walkableClimb, m_cfg.maxSimplificationError,
*m_lcsets[m_nlcsets]))
break;
m_lmeshes[m_nlmeshes] = rcAllocLayerPolyMesh();
if (!rcBuildLayerPolyMesh(m_ctx, *m_lcsets[m_nlcsets],
m_cfg.maxVertsPerPoly,
*m_lmeshes[m_nlmeshes]))
break;
m_nlcsets++;
m_nlmeshes++;
}
}