mirror of
https://github.com/recastnavigation/recastnavigation.git
synced 2026-10-02 15:05:40 +00:00
Changed the sample stuff to support extra link tool. Added simple tool to create eextra links (no detour support yet).
This commit is contained in:
@@ -1,3 +1,21 @@
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//
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// Copyright (c) 2009 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#include <stdio.h>
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#define _USE_MATH_DEFINES
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#include <math.h>
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@@ -13,7 +31,7 @@
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#include "imguiRenderGL.h"
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#include "Recast.h"
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#include "RecastDebugDraw.h"
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#include "MeshLoaderObj.h"
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#include "InputGeom.h"
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#include "Sample_SoloMeshSimple.h"
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#include "Sample_SoloMeshTiled.h"
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@@ -24,16 +42,6 @@
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#endif
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/*GLFont g_font;
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void drawText(int x, int y, int dir, const char* text, unsigned int col)
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{
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if (dir < 0)
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g_font.drawText((float)x - g_font.getTextLength(text), (float)y, text, col);
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else
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g_font.drawText((float)x, (float)y, text, col);
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}*/
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struct FileList
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{
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static const int MAX_FILES = 256;
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@@ -114,80 +122,6 @@ static void scanDirectory(const char* path, const char* ext, FileList& list)
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list.sort();
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}
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bool intersectSegmentTriangle(const float* sp, const float* sq,
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const float* a, const float* b, const float* c,
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float &t)
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{
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float v, w;
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float ab[3], ac[3], qp[3], ap[3], norm[3], e[3];
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vsub(ab, b, a);
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vsub(ac, c, a);
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vsub(qp, sp, sq);
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// Compute triangle normal. Can be precalculated or cached if
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// intersecting multiple segments against the same triangle
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vcross(norm, ab, ac);
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// Compute denominator d. If d <= 0, segment is parallel to or points
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// away from triangle, so exit early
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float d = vdot(qp, norm);
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if (d <= 0.0f) return false;
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// Compute intersection t value of pq with plane of triangle. A ray
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// intersects iff 0 <= t. Segment intersects iff 0 <= t <= 1. Delay
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// dividing by d until intersection has been found to pierce triangle
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vsub(ap, sp, a);
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t = vdot(ap, norm);
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if (t < 0.0f) return false;
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if (t > d) return false; // For segment; exclude this code line for a ray test
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// Compute barycentric coordinate components and test if within bounds
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vcross(e, qp, ap);
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v = vdot(ac, e);
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if (v < 0.0f || v > d) return false;
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w = -vdot(ab, e);
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if (w < 0.0f || v + w > d) return false;
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// Segment/ray intersects triangle. Perform delayed division
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t /= d;
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return true;
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}
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static bool raycast(rcMeshLoaderObj& mesh, float* src, float* dst, float& tmin)
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{
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float dir[3];
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vsub(dir, dst, src);
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int nt = mesh.getTriCount();
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const float* verts = mesh.getVerts();
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const float* normals = mesh.getNormals();
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const int* tris = mesh.getTris();
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tmin = 1.0f;
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bool hit = false;
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for (int i = 0; i < nt*3; i += 3)
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{
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const float* n = &normals[i];
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if (vdot(dir, n) > 0)
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continue;
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float t = 1;
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if (intersectSegmentTriangle(src, dst,
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&verts[tris[i]*3],
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&verts[tris[i+1]*3],
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&verts[tris[i+2]*3], t))
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{
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if (t < tmin)
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tmin = t;
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hit = true;
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}
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}
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return hit;
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}
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struct SampleItem
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{
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Sample* (*create)();
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@@ -272,13 +206,11 @@ int main(int argc, char *argv[])
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FileList meshFiles;
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char meshName[128] = "Choose Mesh...";
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rcMeshLoaderObj* mesh = 0;
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float meshBMin[3], meshBMax[3];
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InputGeom* geom = 0;
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float mpos[3];
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bool mposSet = false;
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Sample* sample = 0;
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rcLog log;
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@@ -331,11 +263,11 @@ int main(int argc, char *argv[])
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else if (event.button.button == SDL_BUTTON_LEFT)
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{
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// Hit test mesh.
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if (mesh && sample)
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if (geom && sample)
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{
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// Hit test mesh.
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float t;
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if (raycast(*mesh, rays, raye, t))
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if (geom->raycastMesh(rays, raye, t))
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{
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if (SDL_GetModState() & KMOD_CTRL)
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{
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@@ -544,16 +476,18 @@ int main(int argc, char *argv[])
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scanDirectory("Meshes", ".obj", meshFiles);
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}
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}
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if (mesh)
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if (geom)
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{
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char text[64];
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snprintf(text, 64, "Verts: %.1fk Tris: %.1fk", mesh->getVertCount()/1000.0f, mesh->getTriCount()/1000.0f);
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snprintf(text, 64, "Verts: %.1fk Tris: %.1fk",
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geom->getMesh()->getVertCount()/1000.0f,
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geom->getMesh()->getTriCount()/1000.0f);
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imguiValue(text);
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}
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imguiSeparator();
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}
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if (mesh && sample)
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if (geom && sample)
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{
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sample->handleSettings();
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@@ -610,11 +544,9 @@ int main(int argc, char *argv[])
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{
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delete sample;
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sample = newSample;
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if (mesh && sample)
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if (geom && sample)
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{
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sample->handleMeshChanged(mesh->getVerts(), mesh->getVertCount(),
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mesh->getTris(), mesh->getNormals(), mesh->getTriCount(),
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meshBMin, meshBMax);
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sample->handleMeshChanged(geom);
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}
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showSample = false;
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}
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@@ -642,42 +574,47 @@ int main(int argc, char *argv[])
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meshName[sizeof(meshName)-1] = '\0';
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showLevels = false;
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delete mesh;
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mesh = 0;
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delete geom;
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geom = 0;
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char path[256];
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strcpy(path, "Meshes/");
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strcat(path, meshName);
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mesh = new rcMeshLoaderObj;
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if (!mesh || !mesh->load(path))
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geom = new InputGeom;
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if (!geom || !geom->loadMesh(path))
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{
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delete mesh;
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mesh = 0;
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delete geom;
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geom = 0;
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showLog = true;
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logScroll = 0;
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printf("Build log %s:\n", meshName);
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for (int i = 0; i < log.getMessageCount(); ++i)
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printf("%s\n", log.getMessageText(i));
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}
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if (mesh)
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rcCalcBounds(mesh->getVerts(), mesh->getVertCount(), meshBMin, meshBMax);
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if (sample)
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if (sample && geom)
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{
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sample->handleMeshChanged(mesh->getVerts(), mesh->getVertCount(),
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mesh->getTris(), mesh->getNormals(), mesh->getTriCount(),
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meshBMin, meshBMax);
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sample->handleMeshChanged(geom);
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}
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if (geom)
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{
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const float* bmin = geom->getMeshBoundsMin();
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const float* bmax = geom->getMeshBoundsMax();
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// Reset camera and fog to match the mesh bounds.
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camr = sqrtf(rcSqr(bmax[0]-bmin[0]) +
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rcSqr(bmax[1]-bmin[1]) +
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rcSqr(bmax[2]-bmin[2])) / 2;
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camx = (bmax[0] + bmin[0]) / 2 + camr;
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camy = (bmax[1] + bmin[1]) / 2 + camr;
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camz = (bmax[2] + bmin[2]) / 2 + camr;
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camr *= 3;
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rx = 45;
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ry = -45;
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glFogf(GL_FOG_START, camr*0.2f);
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glFogf(GL_FOG_END, camr*1.25f);
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}
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// Reset camera and fog to match the mesh bounds.
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camr = sqrtf(rcSqr(meshBMax[0]-meshBMin[0]) +
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rcSqr(meshBMax[1]-meshBMin[1]) +
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rcSqr(meshBMax[2]-meshBMin[2])) / 2;
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camx = (meshBMax[0] + meshBMin[0]) / 2 + camr;
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camy = (meshBMax[1] + meshBMin[1]) / 2 + camr;
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camz = (meshBMax[2] + meshBMin[2]) / 2 + camr;
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camr *= 3;
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rx = 45;
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ry = -45;
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glFogf(GL_FOG_START, camr*0.2f);
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glFogf(GL_FOG_END, camr*1.25f);
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}
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imguiEndScrollArea();
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@@ -695,7 +632,7 @@ int main(int argc, char *argv[])
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}
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// Tools
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if (showTools && showMenu && mesh && sample)
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if (showTools && showMenu && geom && sample)
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{
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if (imguiBeginScrollArea("Tools", 10, height - 10 - 250, 200, 250, &toolsScroll))
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mouseOverMenu = true;
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@@ -737,7 +674,7 @@ int main(int argc, char *argv[])
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SDL_Quit();
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delete sample;
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delete mesh;
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delete geom;
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return 0;
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}
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