* Replaced references to rcIntArray with rcTempVector<int>
rcIntArray is deprecated and has been replaced with rcTempVector. The current implementation is just a wrapper for rcTempVector.
* remove rcIntArray implementation
Since it's no longer referenced
This adds some unit tests for the functions in RecastFilter.cpp, and updates docs around these functions. This also splits up the Tests_Recast.cpp file into a few smaller, more focused files.
* Code cleanup and minor refactor in RecastFilter.cpp rcFilterLedgeSpans
Because span.smax is always > 0, bot > 0 as well, and (-walkableClimb - bot) is always < -walkableClimb. Furthermore, as long as minNeighborHeight < -walkableClimb' at least once, there is no need to continue the traversal.
* Code cleanup and minor refactor in RecastFilter.cpp rcFilterLedgeSpans
Because span.smax is always > 0, bot > 0 as well, and (-walkableClimb - bot) is always < -walkableClimb. Furthermore, as long as minNeighborHeight < -walkableClimb' at least once, there is no need to continue the traversal.
* Update RecastFilter.cpp
Revise Comment
* Changed asserts to be explicitly disabled with RC_DISABLE_ASSERTS rather than using NDEBUG
This gives explicit control to users over when recast asserts are enabled or disabled. This is useful when users wish to disable asserts in debug mode or enable them in release mode. e.g. it's common to compile game code in debug alongside third party code in release.
* Added Integration.md with documentation on the integration process for Recast
* Cleanup compact heightfield functions in RecastArea.cpp
* More improved variable names for RecastArea.cpp
* Improved variable names and documentation in rcOffsetPoly
* Don't normalize the miter bisector in rcOffsetPoly since this needs to be proportional to both segment normals.
* Moved vector normalization out of rcOffsetPoly into a helper function rcVsafeNormalize
* Rename local variables in rcOffsetPoly
* Rename BMiterX/Z to cornerMIterX/Z
* Also fixed some comment descriptions
* Added docstring for rcVsafeNormalize
* Improved clarity of a few comments
Mostly just improving variable names for clarity.
Removed a redundant base-case check in AddSpan that resulted in a small but measurable perf improvement due to removing a branch. Also tightened up the bounding box overlap check so it early-outs faster, which also has a small perf improvement to rasterization times.
Updated docstrings for user-facing functions.
* Moved docstring comments to the header with the rest of the docstring
* Removed unused function
* Make a cpp-only function static
* Added docstring for rasterizeTri
* Use spaces to indent function parameter lists so they look good regardless of the editor's tab width
* Better parameter names for rcClamp
* Cleanup code formatting, a couple variable names, and some comments in rasterizeTri
* Clean up dividePoly, added rcAxis enum
* Cleanup rasterizeTri docstring
* Faster overlapBounds check in rasterization
* Renamed some vars in rasterizeTri
* cleanup addSpan and remove redundant branch
* addSpan docstring
* Cleanup the implementations of rcRasterizeTriangle and rcRasterizeTriangles overloads
* Added docstrings and renamed vars in rcAllocSpan and rcFreeSpan
* Clean up rcRasterizeTriangle and rcRasterizeTriangles in the header. Removed redundant const qualifiers on value parameters
* Better parameter names for rasterizeTri, updated docstring, fixed some incorrect comments
* Improved parameter names of rcRasterizeTriangle, rcRasterizeTriangles, and rcAddSpan
* Fixed some old variable names referenced in the docstring for rcAddSpan
* Fix incorrect rasterization at tile borders
Clip the polygon at the tile border and disregard coordinates outside of
the tile before clamping.
* Added unit test with minimal repro case for the rasterization issue fixed in PR #476
Co-authored-by: Graham Pentheny <graham.pentheny@gmail.com>
* Fixes for many low-severity compiler warnings
Mostly a lot of pedantic things like end-of-file newlines and commas on the last enum value. However some fixes like the weak v-tables warnings fixes might help with code gen. It's unclear if the linker is able to elide multiple copies of the same type's v-table in different translation units, (sometimes it can) but these fixes ensure we don't have to rely on it.
* Use clear() instead of resize(0) for temp vectors
Nicer style
* rcVectorBase::resize: Avoid realloc on grow
When capacity is sufficient, do not realloc the whole buffer
* rcVector: Grow exponentially on resize
Add rcNew/rcDelete, template functions that allocate/deallocate objects using rcAlloc/rcNew.
The intention is to use these to move construction logic out of rcAllocateFooObject/rcFreeFooObject and into constructors/destructors, giving users flexbility in how objects are allocated. In particular, this allows stack allocation.
This implements most of the std::vector interface, with some minor elisions of
infrequently used methods such as "insert", and some STL bookkeeping.
Performance is favorable compared to std::vector, and, in some cases, somewhat
better than naive code to manually manage a malloc'd dynamic array.
BM_FlatArray_Push: 100 iterations in 72889721 nanos: 728897.21 nanos/it
BM_FlatArray_Fill: 100 iterations in 2700746 nanos: 27007.46 nanos/it
BM_FlatArray_Memset: 100 iterations in 2687810 nanos: 26878.10 nanos/it
BM_rcVector_Push: 100 iterations in 51114316 nanos: 511143.16 nanos/it
BM_rcVector_PushPreallocated: 100 iterations in 9532106 nanos: 95321.06 nanos/it
BM_rcVector_Assign: 100 iterations in 2371534 nanos: 23715.34 nanos/it
BM_rcVector_AssignIndices: 100 iterations in 2573052 nanos: 25730.52 nanos/it
BM_rcVector_Resize: 100 iterations in 2455761 nanos: 24557.61 nanos/it
BM_stdvector_Push: 100 iterations in 71739167 nanos: 717391.67 nanos/it
BM_stdvector_PushPreallocated: 100 iterations in 15723737 nanos: 157237.37 nanos/it
BM_stdvector_Assign: 100 iterations in 2564985 nanos: 25649.85 nanos/it
BM_stdvector_AssignIndices: 100 iterations in 5174923 nanos: 51749.23 nanos/it
BM_stdvector_Resize: 100 iterations in 2520054 nanos: 25200.54 nanos/it
Remove dstReg and dstDist from rcBuildRegions entirely -- just use temporary scratch space in expandRegions.
This saves a considerable amount of time when the number of spans is large. A sample map tried has 16M spans, and only writes at most 4000 of them.
These are by no means complete coverage of the functions they test, but are at least a start. For consistency, all floating point comparisons use Approx(), regardless of whether they need to or not.
Removed unnecessary C++11 unique_ptr stuff, now that rcHeightfield has a constructor and destructor.