// // Copyright (c) 2009-2010 Mikko Mononen memon@inside.org // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. // #pragma once #include "Sample.h" struct LinearAllocator; struct FastLZCompressor; struct MeshProcess; class dtTileCache; class Sample_TempObstacles : public Sample { protected: bool keepIntermediateResults = false; LinearAllocator* tAllocator; FastLZCompressor* tCompressor; MeshProcess* tMeshProcess; dtTileCache* tileCache = nullptr; float cacheBuildTimeMs = 0; int cacheCompressedSize = 0; int cacheRawSize = 0; int cacheLayerCount = 0; unsigned int cacheBuildMemUsage = 0; enum DrawMode { DRAWMODE_NAVMESH, DRAWMODE_NAVMESH_TRANS, DRAWMODE_NAVMESH_BVTREE, DRAWMODE_NAVMESH_NODES, DRAWMODE_NAVMESH_PORTALS, DRAWMODE_NAVMESH_INVIS, DRAWMODE_MESH, DRAWMODE_CACHE_BOUNDS, MAX_DRAWMODE }; DrawMode drawMode = DRAWMODE_NAVMESH; int maxTiles = 0; int maxPolysPerTile = 0; int tileSize = 48; public: Sample_TempObstacles(); ~Sample_TempObstacles() override; Sample_TempObstacles(const Sample_TempObstacles&) = delete; Sample_TempObstacles& operator=(const Sample_TempObstacles&) = delete; Sample_TempObstacles(const Sample_TempObstacles&&) = delete; Sample_TempObstacles& operator=(const Sample_TempObstacles&&) = delete; void drawSettingsUI() override; void drawToolsUI() override; void drawDebugUI() override; void render() override; void renderOverlay() override; void onMeshChanged(InputGeom* geom) override; bool build() override; void update(float dt) override; void getTilePos(const float* pos, int& tx, int& ty); void renderCachedTile(int tx, int ty, int type); void renderCachedTileOverlay(int tx, int ty) const; void addTempObstacle(const float* pos) const; void removeTempObstacle(const float* sp, const float* sq) const; void clearAllTempObstacles() const; void saveAll(const char* path) const; void loadAll(const char* path); private: int rasterizeTileLayers(int tx, int ty, const rcConfig& cfg, struct TileCacheData* tiles, int maxTiles) const; };