// // Copyright (c) 2009-2010 Mikko Mononen memon@inside.org // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. // #include "Sample_TileMesh.h" #include "SDL_opengl.h" #include #include #include #ifdef __APPLE__ # include #else # include #endif #include "ConvexVolumeTool.h" #include "CrowdTool.h" #include "DetourDebugDraw.h" #include "DetourNavMesh.h" #include "DetourNavMeshBuilder.h" #include "InputGeom.h" #include "NavMeshPruneTool.h" #include "NavMeshTesterTool.h" #include "OffMeshConnectionTool.h" #include "Recast.h" #include "RecastDebugDraw.h" #include "Sample.h" #include "imgui.h" #ifdef WIN32 # define snprintf _snprintf #endif namespace { unsigned int nextPow2(unsigned int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; } unsigned int ilog2(unsigned int v) { unsigned int r = (v > 0xffff) << 4; v >>= r; unsigned int shift = (v > 0xff) << 3; v >>= shift; r |= shift; shift = (v > 0xf) << 2; v >>= shift; r |= shift; shift = (v > 0x3) << 1; v >>= shift; r |= shift; r |= (v >> 1); return r; } } class NavMeshTileTool : public SampleTool { Sample_TileMesh* m_sample = nullptr; float m_hitPos[3] = {0, 0, 0}; bool m_hitPosSet = false; public: ~NavMeshTileTool() override = default; SampleToolType type() override { return SampleToolType::TILE_EDIT; } void init(Sample* sample) override { m_sample = static_cast(sample); } void reset() override {} void handleMenu() override { imguiLabel("Create Tiles"); if (imguiButton("Create All")) { if (m_sample) { m_sample->buildAllTiles(); } } if (imguiButton("Remove All")) { if (m_sample) { m_sample->removeAllTiles(); } } } void handleClick(const float* /*s*/, const float* p, bool shift) override { m_hitPosSet = true; rcVcopy(m_hitPos, p); if (m_sample) { if (shift) { m_sample->removeTile(m_hitPos); } else { m_sample->buildTile(m_hitPos); } } } void handleToggle() override {} void handleStep() override {} void handleUpdate(const float /*dt*/) override {} void handleRender() override { if (!m_hitPosSet) { return; } const float s = m_sample->getAgentRadius(); glColor4ub(0, 0, 0, 128); glLineWidth(2.0f); glBegin(GL_LINES); glVertex3f(m_hitPos[0] - s, m_hitPos[1] + 0.1f, m_hitPos[2]); glVertex3f(m_hitPos[0] + s, m_hitPos[1] + 0.1f, m_hitPos[2]); glVertex3f(m_hitPos[0], m_hitPos[1] - s + 0.1f, m_hitPos[2]); glVertex3f(m_hitPos[0], m_hitPos[1] + s + 0.1f, m_hitPos[2]); glVertex3f(m_hitPos[0], m_hitPos[1] + 0.1f, m_hitPos[2] - s); glVertex3f(m_hitPos[0], m_hitPos[1] + 0.1f, m_hitPos[2] + s); glEnd(); glLineWidth(1.0f); } void handleRenderOverlay(double* proj, double* model, int* view) override { GLdouble x, y, z; if (m_hitPosSet && gluProject(m_hitPos[0], m_hitPos[1], m_hitPos[2], model, proj, view, &x, &y, &z)) { int tx = 0; int ty = 0; m_sample->getTilePos(m_hitPos, tx, ty); char text[32]; snprintf(text, 32, "(%d,%d)", tx, ty); imguiDrawText(static_cast(x), static_cast(y) - 25, IMGUI_ALIGN_CENTER, text, imguiRGBA(0, 0, 0, 220)); } // Tool help imguiDrawText( 280, view[3] - 40, IMGUI_ALIGN_LEFT, "LMB: Rebuild hit tile. Shift+LMB: Clear hit tile.", imguiRGBA(255, 255, 255, 192)); } }; Sample_TileMesh::Sample_TileMesh() { resetCommonSettings(); setTool(new NavMeshTileTool); } Sample_TileMesh::~Sample_TileMesh() { cleanup(); dtFreeNavMesh(navMesh); navMesh = 0; } void Sample_TileMesh::cleanup() { delete[] triareas; triareas = nullptr; rcFreeHeightField(heightfield); heightfield = nullptr; rcFreeCompactHeightfield(compactHeightfield); compactHeightfield = nullptr; rcFreeContourSet(contourSet); contourSet = nullptr; rcFreePolyMesh(polyMesh); polyMesh = nullptr; rcFreePolyMeshDetail(detailPolyMesh); detailPolyMesh = nullptr; } void Sample_TileMesh::handleSettings() { Sample::handleCommonSettings(); if (imguiCheck("Build All Tiles", buildAll)) { buildAll = !buildAll; } imguiLabel("Tiling"); imguiSlider("TileSize", &tileSize, 16.0f, 1024.0f, 16.0f); if (inputGeometry) { const float* navMeshBoundsMin = inputGeometry->getNavMeshBoundsMin(); const float* navMeshBoundsMax = inputGeometry->getNavMeshBoundsMax(); int gridWidth = 0; int gridHeight = 0; rcCalcGridSize(navMeshBoundsMin, navMeshBoundsMax, cellSize, &gridWidth, &gridHeight); const int tileSize = static_cast(tileSize); const int tileWidth = (gridWidth + tileSize - 1) / tileSize; const int tileHeight = (gridHeight + tileSize - 1) / tileSize; char text[64]; snprintf(text, 64, "Tiles %d x %d", tileWidth, tileHeight); imguiValue(text); // Max tiles and max polys affect how the tile IDs are calculated. // There are 22 bits available for identifying a tile and a polygon. int tileBits = rcMin((int)ilog2(nextPow2(tileWidth * tileHeight)), 14); tileBits = rcMin(tileBits, 14); int polyBits = 22 - tileBits; maxTiles = 1 << tileBits; maxPolysPerTile = 1 << polyBits; snprintf(text, 64, "Max Tiles %d", maxTiles); imguiValue(text); snprintf(text, 64, "Max Polys %d", maxPolysPerTile); imguiValue(text); } else { maxTiles = 0; maxPolysPerTile = 0; } imguiSeparator(); imguiIndent(); imguiIndent(); if (imguiButton("Save")) { Sample::saveAll("all_tiles_navmesh.bin", navMesh); } if (imguiButton("Load")) { dtFreeNavMesh(navMesh); navMesh = Sample::loadAll("all_tiles_navmesh.bin"); navQuery->init(navMesh, 2048); } imguiUnindent(); imguiUnindent(); char msg[64]; snprintf(msg, 64, "Build Time: %.1fms", totalBuildTimeMs); imguiLabel(msg); imguiSeparator(); imguiSeparator(); } void Sample_TileMesh::handleTools() { const SampleToolType type = !tool ? SampleToolType::NONE : tool->type(); if (imguiCheck("Test Navmesh", type == SampleToolType::NAVMESH_TESTER)) { setTool(new NavMeshTesterTool); } if (imguiCheck("Prune Navmesh", type == SampleToolType::NAVMESH_PRUNE)) { setTool(new NavMeshPruneTool); } if (imguiCheck("Create Tiles", type == SampleToolType::TILE_EDIT)) { setTool(new NavMeshTileTool); } if (imguiCheck("Create Off-Mesh Links", type == SampleToolType::OFFMESH_CONNECTION)) { setTool(new OffMeshConnectionTool); } if (imguiCheck("Create Convex Volumes", type == SampleToolType::CONVEX_VOLUME)) { setTool(new ConvexVolumeTool); } if (imguiCheck("Create Crowds", type == SampleToolType::CROWD)) { setTool(new CrowdTool); } imguiSeparatorLine(); imguiIndent(); if (tool) { tool->handleMenu(); } imguiUnindent(); } void Sample_TileMesh::UI_DrawModeOption(const char* name, DrawMode drawMode, bool enabled) { if (imguiCheck(name, this->drawMode == drawMode, enabled)) { this->drawMode = drawMode; } } void Sample_TileMesh::handleDebugMode() { imguiLabel("Draw"); UI_DrawModeOption("Input Mesh", DrawMode::MESH, true); UI_DrawModeOption("Navmesh", DrawMode::NAVMESH, navMesh != nullptr); UI_DrawModeOption("Navmesh Invis", DrawMode::NAVMESH_INVIS, navMesh != nullptr); UI_DrawModeOption("Navmesh Trans", DrawMode::NAVMESH_TRANS, navMesh != nullptr); UI_DrawModeOption("Navmesh BVTree", DrawMode::NAVMESH_BVTREE, navMesh != nullptr); UI_DrawModeOption("Navmesh Nodes", DrawMode::NAVMESH_NODES, navQuery != nullptr); UI_DrawModeOption("Navmesh Portals", DrawMode::NAVMESH_PORTALS, navMesh != nullptr); UI_DrawModeOption("Voxels", DrawMode::VOXELS, heightfield != nullptr); UI_DrawModeOption("Walkable Voxels", DrawMode::VOXELS_WALKABLE, heightfield != nullptr); UI_DrawModeOption("Compact", DrawMode::COMPACT, compactHeightfield != nullptr); UI_DrawModeOption("Compact Distance", DrawMode::COMPACT_DISTANCE, compactHeightfield != nullptr); UI_DrawModeOption("Compact Regions", DrawMode::COMPACT_REGIONS, compactHeightfield != nullptr); UI_DrawModeOption("Region Connections", DrawMode::REGION_CONNECTIONS, contourSet != nullptr); UI_DrawModeOption("Raw Contours", DrawMode::RAW_CONTOURS, contourSet != nullptr); UI_DrawModeOption("Both Contours", DrawMode::BOTH_CONTOURS, contourSet != nullptr); UI_DrawModeOption("Contours", DrawMode::CONTOURS, contourSet != nullptr); UI_DrawModeOption("Poly Mesh", DrawMode::POLYMESH, polyMesh != nullptr); UI_DrawModeOption("Poly Mesh Detail", DrawMode::POLYMESH_DETAIL, detailPolyMesh != nullptr); } void Sample_TileMesh::handleRender() { if (!inputGeometry || !inputGeometry->getMesh()) { return; } const float texScale = 1.0f / (cellSize * 10.0f); // Draw mesh if (drawMode != DrawMode::NAVMESH_TRANS) { // Draw mesh duDebugDrawTriMeshSlope( &debugDraw, inputGeometry->getMesh()->getVerts(), inputGeometry->getMesh()->getVertCount(), inputGeometry->getMesh()->getTris(), inputGeometry->getMesh()->getNormals(), inputGeometry->getMesh()->getTriCount(), agentMaxSlope, texScale); inputGeometry->drawOffMeshConnections(&debugDraw); } glDepthMask(GL_FALSE); // Draw bounds const float* navMeshBoundsMin = inputGeometry->getNavMeshBoundsMin(); const float* navMeshBoundsMax = inputGeometry->getNavMeshBoundsMax(); duDebugDrawBoxWire( &debugDraw, navMeshBoundsMin[0], navMeshBoundsMin[1], navMeshBoundsMin[2], navMeshBoundsMax[0], navMeshBoundsMax[1], navMeshBoundsMax[2], duRGBA(255, 255, 255, 128), 1.0f); // Tiling grid. int gridWith = 0; int gridHeight = 0; rcCalcGridSize(navMeshBoundsMin, navMeshBoundsMax, cellSize, &gridWith, &gridHeight); const int tileWidth = (gridWith + static_cast(tileSize) - 1) / static_cast(tileSize); const int tileHeight = (gridHeight + static_cast(tileSize) - 1) / static_cast(tileSize); const float size = tileSize * cellSize; duDebugDrawGridXZ( &debugDraw, navMeshBoundsMin[0], navMeshBoundsMin[1], navMeshBoundsMin[2], tileWidth, tileHeight, size, duRGBA(0, 0, 0, 64), 1.0f); // Draw active tile duDebugDrawBoxWire( &debugDraw, lastBuiltTileBoundsMin[0], lastBuiltTileBoundsMin[1], lastBuiltTileBoundsMin[2], lastBuiltTileBoundsMax[0], lastBuiltTileBoundsMax[1], lastBuiltTileBoundsMax[2], tileColor, 1.0f); if (navMesh && navQuery && (drawMode == DrawMode::NAVMESH || drawMode == DrawMode::NAVMESH_TRANS || drawMode == DrawMode::NAVMESH_BVTREE || drawMode == DrawMode::NAVMESH_NODES || drawMode == DrawMode::NAVMESH_PORTALS || drawMode == DrawMode::NAVMESH_INVIS)) { if (drawMode != DrawMode::NAVMESH_INVIS) { duDebugDrawNavMeshWithClosedList(&debugDraw, *navMesh, *navQuery, navMeshDrawFlags); } if (drawMode == DrawMode::NAVMESH_BVTREE) { duDebugDrawNavMeshBVTree(&debugDraw, *navMesh); } if (drawMode == DrawMode::NAVMESH_PORTALS) { duDebugDrawNavMeshPortals(&debugDraw, *navMesh); } if (drawMode == DrawMode::NAVMESH_NODES) { duDebugDrawNavMeshNodes(&debugDraw, *navQuery); } duDebugDrawNavMeshPolysWithFlags(&debugDraw, *navMesh, SAMPLE_POLYFLAGS_DISABLED, duRGBA(0, 0, 0, 128)); } glDepthMask(GL_TRUE); if (compactHeightfield && drawMode == DrawMode::COMPACT) { duDebugDrawCompactHeightfieldSolid(&debugDraw, *compactHeightfield); } if (compactHeightfield && drawMode == DrawMode::COMPACT_DISTANCE) { duDebugDrawCompactHeightfieldDistance(&debugDraw, *compactHeightfield); } if (compactHeightfield && drawMode == DrawMode::COMPACT_REGIONS) { duDebugDrawCompactHeightfieldRegions(&debugDraw, *compactHeightfield); } if (heightfield && drawMode == DrawMode::VOXELS) { glEnable(GL_FOG); duDebugDrawHeightfieldSolid(&debugDraw, *heightfield); glDisable(GL_FOG); } if (heightfield && drawMode == DrawMode::VOXELS_WALKABLE) { glEnable(GL_FOG); duDebugDrawHeightfieldWalkable(&debugDraw, *heightfield); glDisable(GL_FOG); } if (contourSet && drawMode == DrawMode::RAW_CONTOURS) { glDepthMask(GL_FALSE); duDebugDrawRawContours(&debugDraw, *contourSet); glDepthMask(GL_TRUE); } if (contourSet && drawMode == DrawMode::BOTH_CONTOURS) { glDepthMask(GL_FALSE); duDebugDrawRawContours(&debugDraw, *contourSet, 0.5f); duDebugDrawContours(&debugDraw, *contourSet); glDepthMask(GL_TRUE); } if (contourSet && drawMode == DrawMode::CONTOURS) { glDepthMask(GL_FALSE); duDebugDrawContours(&debugDraw, *contourSet); glDepthMask(GL_TRUE); } if (compactHeightfield && contourSet && drawMode == DrawMode::REGION_CONNECTIONS) { duDebugDrawCompactHeightfieldRegions(&debugDraw, *compactHeightfield); glDepthMask(GL_FALSE); duDebugDrawRegionConnections(&debugDraw, *contourSet); glDepthMask(GL_TRUE); } if (polyMesh && drawMode == DrawMode::POLYMESH) { glDepthMask(GL_FALSE); duDebugDrawPolyMesh(&debugDraw, *polyMesh); glDepthMask(GL_TRUE); } if (detailPolyMesh && drawMode == DrawMode::POLYMESH_DETAIL) { glDepthMask(GL_FALSE); duDebugDrawPolyMeshDetail(&debugDraw, *detailPolyMesh); glDepthMask(GL_TRUE); } inputGeometry->drawConvexVolumes(&debugDraw); if (tool) { tool->handleRender(); } renderToolStates(); glDepthMask(GL_TRUE); } void Sample_TileMesh::handleRenderOverlay(double* proj, double* model, int* view) { GLdouble x, y, z; // Draw start and end point labels const int projectResult = gluProject( static_cast(lastBuiltTileBoundsMin[0] + lastBuiltTileBoundsMax[0]) / 2, static_cast(lastBuiltTileBoundsMin[1] + lastBuiltTileBoundsMax[1]) / 2, static_cast(lastBuiltTileBoundsMin[2] + lastBuiltTileBoundsMax[2]) / 2, model, proj, view, &x, &y, &z); if (tileBuildTime > 0.0f && projectResult == GL_TRUE) { char text[32]; snprintf(text, 32, "%.3fms / %dTris / %.1fkB", tileBuildTime, tileTriCount, tileMemUsage); imguiDrawText(static_cast(x), static_cast(y) - 25, IMGUI_ALIGN_CENTER, text, imguiRGBA(0, 0, 0, 220)); } if (tool) { tool->handleRenderOverlay(proj, model, view); } renderOverlayToolStates(proj, model, view); } void Sample_TileMesh::handleMeshChanged(InputGeom* geom) { Sample::handleMeshChanged(geom); const BuildSettings* buildSettings = geom->getBuildSettings(); if (buildSettings && buildSettings->tileSize > 0) { tileSize = buildSettings->tileSize; } cleanup(); dtFreeNavMesh(navMesh); navMesh = nullptr; if (tool) { tool->reset(); tool->init(this); } resetToolStates(); initToolStates(this); } bool Sample_TileMesh::handleBuild() { if (!inputGeometry || !inputGeometry->getMesh()) { buildContext->log(RC_LOG_ERROR, "buildTiledNavigation: No vertices and triangles."); return false; } dtFreeNavMesh(navMesh); navMesh = dtAllocNavMesh(); if (!navMesh) { buildContext->log(RC_LOG_ERROR, "buildTiledNavigation: Could not allocate navmesh."); return false; } dtNavMeshParams params; rcVcopy(params.orig, inputGeometry->getNavMeshBoundsMin()); params.tileWidth = tileSize * cellSize; params.tileHeight = tileSize * cellSize; params.maxTiles = maxTiles; params.maxPolys = maxPolysPerTile; dtStatus status = navMesh->init(¶ms); if (dtStatusFailed(status)) { buildContext->log(RC_LOG_ERROR, "buildTiledNavigation: Could not init navmesh."); return false; } status = navQuery->init(navMesh, 2048); if (dtStatusFailed(status)) { buildContext->log(RC_LOG_ERROR, "buildTiledNavigation: Could not init Detour navmesh query"); return false; } if (buildAll) { buildAllTiles(); } if (tool) { tool->init(this); } initToolStates(this); return true; } void Sample_TileMesh::collectSettings(BuildSettings& settings) { Sample::collectSettings(settings); settings.tileSize = tileSize; } void Sample_TileMesh::buildTile(const float* pos) { if (!inputGeometry) { return; } if (!navMesh) { return; } const float* navMeshBoundsMin = inputGeometry->getNavMeshBoundsMin(); const float* navMeshBoundsMax = inputGeometry->getNavMeshBoundsMax(); const float tileSize = tileSize * cellSize; const int tileX = static_cast((pos[0] - navMeshBoundsMin[0]) / tileSize); const int tileY = static_cast((pos[2] - navMeshBoundsMin[2]) / tileSize); lastBuiltTileBoundsMin[0] = navMeshBoundsMin[0] + static_cast(tileX) * tileSize; lastBuiltTileBoundsMin[1] = navMeshBoundsMin[1]; lastBuiltTileBoundsMin[2] = navMeshBoundsMin[2] + static_cast(tileY) * tileSize; lastBuiltTileBoundsMax[0] = navMeshBoundsMin[0] + static_cast(tileX + 1) * tileSize; lastBuiltTileBoundsMax[1] = navMeshBoundsMax[1]; lastBuiltTileBoundsMax[2] = navMeshBoundsMin[2] + static_cast(tileY + 1) * tileSize; tileColor = duRGBA(255, 255, 255, 64); buildContext->resetLog(); int tileMeshDataSize = 0; unsigned char* tileMeshData = buildTileMesh(tileX, tileY, lastBuiltTileBoundsMin, lastBuiltTileBoundsMax, tileMeshDataSize); // Remove any previous data (navmesh owns and deletes the data). navMesh->removeTile(navMesh->getTileRefAt(tileX, tileY, 0), 0, 0); // Add tile, or leave the location empty. if (tileMeshData) { // Let the navmesh own the data. const dtStatus status = navMesh->addTile(tileMeshData, tileMeshDataSize, DT_TILE_FREE_DATA, 0, 0); if (dtStatusFailed(status)) { dtFree(tileMeshData); } } buildContext->dumpLog("Build Tile (%d,%d):", tileX, tileY); } void Sample_TileMesh::getTilePos(const float* pos, int& outTileX, int& outTileY) const { if (!inputGeometry) { return; } const float* navMeshBoundsMin = inputGeometry->getNavMeshBoundsMin(); const float tileSize = tileSize * cellSize; outTileX = static_cast((pos[0] - navMeshBoundsMin[0]) / tileSize); outTileY = static_cast((pos[2] - navMeshBoundsMin[2]) / tileSize); } void Sample_TileMesh::removeTile(const float* pos) { if (!inputGeometry) { return; } if (!navMesh) { return; } const float* navMeshBoundsMin = inputGeometry->getNavMeshBoundsMin(); const float* navmeshBoundsMax = inputGeometry->getNavMeshBoundsMax(); const float tileSize = tileSize * cellSize; const int tileX = static_cast((pos[0] - navMeshBoundsMin[0]) / tileSize); const int tileY = static_cast((pos[2] - navMeshBoundsMin[2]) / tileSize); lastBuiltTileBoundsMin[0] = navMeshBoundsMin[0] + static_cast(tileX) * tileSize; lastBuiltTileBoundsMin[1] = navMeshBoundsMin[1]; lastBuiltTileBoundsMin[2] = navMeshBoundsMin[2] + static_cast(tileY) * tileSize; lastBuiltTileBoundsMax[0] = navMeshBoundsMin[0] + static_cast(tileX + 1) * tileSize; lastBuiltTileBoundsMax[1] = navmeshBoundsMax[1]; lastBuiltTileBoundsMax[2] = navMeshBoundsMin[2] + static_cast(tileY + 1) * tileSize; tileColor = duRGBA(128, 32, 16, 64); navMesh->removeTile(navMesh->getTileRefAt(tileX, tileY, 0), 0, 0); } void Sample_TileMesh::buildAllTiles() { if (!inputGeometry) { return; } if (!navMesh) { return; } const float* navMeshBoundsMin = inputGeometry->getNavMeshBoundsMin(); const float* navMeshBoundsMax = inputGeometry->getNavMeshBoundsMax(); int gridWidth = 0; int gridHeight = 0; rcCalcGridSize(navMeshBoundsMin, navMeshBoundsMax, cellSize, &gridWidth, &gridHeight); const int tileSize = static_cast(tileSize); const int tileWidth = (gridWidth + tileSize - 1) / tileSize; const int tileHeight = (gridHeight + tileSize - 1) / tileSize; const float tileCellSize = tileSize * cellSize; // Start the build process. buildContext->startTimer(RC_TIMER_TEMP); for (int y = 0; y < tileHeight; ++y) { for (int x = 0; x < tileWidth; ++x) { lastBuiltTileBoundsMin[0] = navMeshBoundsMin[0] + static_cast(x) * tileCellSize; lastBuiltTileBoundsMin[1] = navMeshBoundsMin[1]; lastBuiltTileBoundsMin[2] = navMeshBoundsMin[2] + static_cast(y) * tileCellSize; lastBuiltTileBoundsMax[0] = navMeshBoundsMin[0] + static_cast(x + 1) * tileCellSize; lastBuiltTileBoundsMax[1] = navMeshBoundsMax[1]; lastBuiltTileBoundsMax[2] = navMeshBoundsMin[2] + static_cast(y + 1) * tileCellSize; int tileMeshDataSize = 0; unsigned char* tileMeshData = buildTileMesh(x, y, lastBuiltTileBoundsMin, lastBuiltTileBoundsMax, tileMeshDataSize); if (!tileMeshData) { continue; } // Remove any previous data (navmesh owns and deletes the data). navMesh->removeTile(navMesh->getTileRefAt(x, y, 0), 0, 0); // Let the navmesh own the data. const dtStatus status = navMesh->addTile(tileMeshData, tileMeshDataSize, DT_TILE_FREE_DATA, 0, 0); if (dtStatusFailed(status)) { dtFree(tileMeshData); } } } // Record the total build time. buildContext->stopTimer(RC_TIMER_TEMP); totalBuildTimeMs = static_cast(buildContext->getAccumulatedTime(RC_TIMER_TEMP)) / 1000.0f; } void Sample_TileMesh::removeAllTiles() const { if (inputGeometry == nullptr) { return; } if (navMesh == nullptr) { return; } const float* navMeshBoundsMin = inputGeometry->getNavMeshBoundsMin(); const float* navMeshBoundsMax = inputGeometry->getNavMeshBoundsMax(); int gridWidth = 0; int gridHeight = 0; rcCalcGridSize(navMeshBoundsMin, navMeshBoundsMax, cellSize, &gridWidth, &gridHeight); const int tileSize = static_cast(tileSize); const int tileWidth = (gridWidth + tileSize - 1) / tileSize; const int tileHeight = (gridHeight + tileSize - 1) / tileSize; for (int tileY = 0; tileY < tileHeight; ++tileY) { for (int tileX = 0; tileX < tileWidth; ++tileX) { navMesh->removeTile(navMesh->getTileRefAt(tileX, tileY, 0), 0, 0); } } } unsigned char* Sample_TileMesh::buildTileMesh( const int tileX, const int tileY, const float* boundsMin, const float* boundsMax, int& outDataSize) { if (!inputGeometry || !inputGeometry->getMesh() || !inputGeometry->getChunkyMesh()) { buildContext->log(RC_LOG_ERROR, "buildNavigation: Input mesh is not specified."); return 0; } tileMemUsage = 0; tileBuildTime = 0; cleanup(); const float* verts = inputGeometry->getMesh()->getVerts(); const int numVerts = inputGeometry->getMesh()->getVertCount(); const int numTris = inputGeometry->getMesh()->getTriCount(); const rcChunkyTriMesh* chunkyMesh = inputGeometry->getChunkyMesh(); // Init build configuration from GUI memset(&config, 0, sizeof(config)); config.cs = cellSize; config.ch = cellHeight; config.walkableSlopeAngle = agentMaxSlope; config.walkableHeight = static_cast(ceilf(agentHeight / config.ch)); config.walkableClimb = static_cast(floorf(agentMaxClimb / config.ch)); config.walkableRadius = static_cast(ceilf(agentRadius / config.cs)); config.maxEdgeLen = static_cast(edgeMaxLen / cellSize); config.maxSimplificationError = edgeMaxError; config.minRegionArea = static_cast(rcSqr(regionMinSize)); // Note: area = size*size config.mergeRegionArea = static_cast(rcSqr(regionMergeSize)); // Note: area = size*size config.maxVertsPerPoly = static_cast(vertsPerPoly); config.tileSize = static_cast(tileSize); config.borderSize = config.walkableRadius + 3; // Reserve enough padding. config.width = config.tileSize + config.borderSize * 2; config.height = config.tileSize + config.borderSize * 2; config.detailSampleDist = detailSampleDist < 0.9f ? 0 : cellSize * detailSampleDist; config.detailSampleMaxError = cellHeight * detailSampleMaxError; // Expand the heightfield bounding box by border size to find the extents of geometry we need to build this tile. // // This is done in order to make sure that the navmesh tiles connect correctly at the borders, // and the obstacles close to the border work correctly with the dilation process. // No polygons (or contours) will be created on the border area. // // IMPORTANT! // // :''''''''': // : +-----+ : // : | | : // : | |<--- tile to build // : | | : // : +-----+ :<-- geometry needed // :.........: // // You should use this bounding box to query your input geometry. // // For example if you build a navmesh for terrain, and want the navmesh tiles to match the terrain tile size // you will need to pass in data from neighbour terrain tiles too! In a simple case, just pass in all the 8 neighbours, // or use the bounding box below to only pass in a sliver of each of the 8 neighbours. rcVcopy(config.bmin, boundsMin); rcVcopy(config.bmax, boundsMax); config.bmin[0] -= static_cast(config.borderSize) * config.cs; config.bmin[2] -= static_cast(config.borderSize) * config.cs; config.bmax[0] += static_cast(config.borderSize) * config.cs; config.bmax[2] += static_cast(config.borderSize) * config.cs; // Reset build times gathering. buildContext->resetTimers(); // Start the build process. buildContext->startTimer(RC_TIMER_TOTAL); buildContext->log(RC_LOG_PROGRESS, "Building navigation:"); buildContext->log(RC_LOG_PROGRESS, " - %d x %d cells", config.width, config.height); buildContext->log( RC_LOG_PROGRESS, " - %.1fK verts, %.1fK tris", static_cast(numVerts) / 1000.0f, static_cast(numTris) / 1000.0f); // Allocate voxel heightfield where we rasterize our input data to. heightfield = rcAllocHeightfield(); if (!heightfield) { buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'solid'."); return 0; } if (!rcCreateHeightfield( buildContext, *heightfield, config.width, config.height, config.bmin, config.bmax, config.cs, config.ch)) { buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not create solid heightfield."); return 0; } // Allocate array that can hold triangle flags. // If you have multiple meshes you need to process, allocate // and array which can hold the max number of triangles you need to process. triareas = new unsigned char[chunkyMesh->maxTrisPerChunk]; if (!triareas) { buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'triareas' (%d).", chunkyMesh->maxTrisPerChunk); return 0; } float tileBoundsMin[2]; float tileBoundsMax[2]; tileBoundsMin[0] = config.bmin[0]; tileBoundsMin[1] = config.bmin[2]; tileBoundsMax[0] = config.bmax[0]; tileBoundsMax[1] = config.bmax[2]; int overlappingChunkIndexes[512]; // TODO: Make grow when returning too many items. const int numOverlappingChunks = chunkyMesh->GetChunksOverlappingRect(tileBoundsMin, tileBoundsMax, overlappingChunkIndexes, 512); if (!numOverlappingChunks) { return 0; } tileTriCount = 0; for (int i = 0; i < numOverlappingChunks; ++i) { const rcChunkyTriMeshNode& node = chunkyMesh->nodes[overlappingChunkIndexes[i]]; const int* nodeTris = &chunkyMesh->tris[node.i * 3]; const int numNodeTris = node.n; tileTriCount += numNodeTris; memset(triareas, 0, numNodeTris * sizeof(unsigned char)); rcMarkWalkableTriangles(buildContext, config.walkableSlopeAngle, verts, numVerts, nodeTris, numNodeTris, triareas); if (!rcRasterizeTriangles( buildContext, verts, numVerts, nodeTris, triareas, numNodeTris, *heightfield, config.walkableClimb)) { return 0; } } // Once all geometry is rasterized, we do initial pass of filtering to // remove unwanted overhangs caused by the conservative rasterization // as well as filter spans where the character cannot possibly stand. if (filterLowHangingObstacles) { rcFilterLowHangingWalkableObstacles(buildContext, config.walkableClimb, *heightfield); } if (filterLedgeSpans) { rcFilterLedgeSpans(buildContext, config.walkableHeight, config.walkableClimb, *heightfield); } if (filterWalkableLowHeightSpans) { rcFilterWalkableLowHeightSpans(buildContext, config.walkableHeight, *heightfield); } // Compact the heightfield so that it is faster to handle from now on. // This will result more cache coherent data as well as the neighbours // between walkable cells will be calculated. compactHeightfield = rcAllocCompactHeightfield(); if (!compactHeightfield) { buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'chf'."); return 0; } if (!rcBuildCompactHeightfield( buildContext, config.walkableHeight, config.walkableClimb, *heightfield, *compactHeightfield)) { buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build compact data."); return 0; } // Erode the walkable area by agent radius. if (!rcErodeWalkableArea(buildContext, config.walkableRadius, *compactHeightfield)) { buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not erode."); return 0; } // (Optional) Mark areas. const ConvexVolume* convexVolumes = inputGeometry->getConvexVolumes(); for (int i = 0; i < inputGeometry->getConvexVolumeCount(); ++i) { rcMarkConvexPolyArea( buildContext, convexVolumes[i].verts, convexVolumes[i].nverts, convexVolumes[i].hmin, convexVolumes[i].hmax, static_cast(convexVolumes[i].area), *compactHeightfield); } // Partition the heightfield so that we can use simple algorithm later to triangulate the walkable areas. // There are 3 martitioning methods, each with some pros and cons: // 1) Watershed partitioning // - the classic Recast partitioning // - creates the nicest tessellation // - usually slowest // - partitions the heightfield into nice regions without holes or overlaps // - the are some corner cases where this method creates produces holes and overlaps // - holes may appear when a small obstacles is close to large open area (triangulation can handle this) // - overlaps may occur if you have narrow spiral corridors (i.e stairs), this make triangulation to fail // * generally the best choice if you precompute the nacmesh, use this if you have large open areas // 2) Monotone partioning // - fastest // - partitions the heightfield into regions without holes and overlaps (guaranteed) // - creates long thin polygons, which sometimes causes paths with detours // * use this if you want fast navmesh generation // 3) Layer partitoining // - quite fast // - partitions the heighfield into non-overlapping regions // - relies on the triangulation code to cope with holes (thus slower than monotone partitioning) // - produces better triangles than monotone partitioning // - does not have the corner cases of watershed partitioning // - can be slow and create a bit ugly tessellation (still better than monotone) // if you have large open areas with small obstacles (not a problem if you use tiles) // * good choice to use for tiled navmesh with medium and small sized tiles if (partitionType == SAMPLE_PARTITION_WATERSHED) { // Prepare for region partitioning, by calculating distance field along the walkable surface. if (!rcBuildDistanceField(buildContext, *compactHeightfield)) { buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build distance field."); return 0; } // Partition the walkable surface into simple regions without holes. if (!rcBuildRegions( buildContext, *compactHeightfield, config.borderSize, config.minRegionArea, config.mergeRegionArea)) { buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build watershed regions."); return 0; } } else if (partitionType == SAMPLE_PARTITION_MONOTONE) { // Partition the walkable surface into simple regions without holes. // Monotone partitioning does not need distancefield. if (!rcBuildRegionsMonotone( buildContext, *compactHeightfield, config.borderSize, config.minRegionArea, config.mergeRegionArea)) { buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build monotone regions."); return 0; } } else // SAMPLE_PARTITION_LAYERS { // Partition the walkable surface into simple regions without holes. if (!rcBuildLayerRegions(buildContext, *compactHeightfield, config.borderSize, config.minRegionArea)) { buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build layer regions."); return 0; } } // Create contours. contourSet = rcAllocContourSet(); if (!contourSet) { buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'cset'."); return 0; } if (!rcBuildContours(buildContext, *compactHeightfield, config.maxSimplificationError, config.maxEdgeLen, *contourSet)) { buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not create contours."); return 0; } if (contourSet->nconts == 0) { return 0; } // Build polygon navmesh from the contours. polyMesh = rcAllocPolyMesh(); if (!polyMesh) { buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'pmesh'."); return 0; } if (!rcBuildPolyMesh(buildContext, *contourSet, config.maxVertsPerPoly, *polyMesh)) { buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not triangulate contours."); return 0; } // Build detail mesh. detailPolyMesh = rcAllocPolyMeshDetail(); if (!detailPolyMesh) { buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'dmesh'."); return 0; } if (!rcBuildPolyMeshDetail( buildContext, *polyMesh, *compactHeightfield, config.detailSampleDist, config.detailSampleMaxError, *detailPolyMesh)) { buildContext->log(RC_LOG_ERROR, "buildNavigation: Could build polymesh detail."); return 0; } unsigned char* navData = 0; int navDataSize = 0; if (config.maxVertsPerPoly <= DT_VERTS_PER_POLYGON) { if (polyMesh->nverts >= 0xffff) { // The vertex indices are ushorts, and cannot point to more than 0xffff vertices. buildContext->log(RC_LOG_ERROR, "Too many vertices per tile %d (max: %d).", polyMesh->nverts, 0xffff); return 0; } // Update poly flags from areas. for (int i = 0; i < polyMesh->npolys; ++i) { if (polyMesh->areas[i] == RC_WALKABLE_AREA) { polyMesh->areas[i] = SAMPLE_POLYAREA_GROUND; } if (polyMesh->areas[i] == SAMPLE_POLYAREA_GROUND || polyMesh->areas[i] == SAMPLE_POLYAREA_GRASS || polyMesh->areas[i] == SAMPLE_POLYAREA_ROAD) { polyMesh->flags[i] = SAMPLE_POLYFLAGS_WALK; } else if (polyMesh->areas[i] == SAMPLE_POLYAREA_WATER) { polyMesh->flags[i] = SAMPLE_POLYFLAGS_SWIM; } else if (polyMesh->areas[i] == SAMPLE_POLYAREA_DOOR) { polyMesh->flags[i] = SAMPLE_POLYFLAGS_WALK | SAMPLE_POLYFLAGS_DOOR; } } dtNavMeshCreateParams params; memset(¶ms, 0, sizeof(params)); params.verts = polyMesh->verts; params.vertCount = polyMesh->nverts; params.polys = polyMesh->polys; params.polyAreas = polyMesh->areas; params.polyFlags = polyMesh->flags; params.polyCount = polyMesh->npolys; params.nvp = polyMesh->nvp; params.detailMeshes = detailPolyMesh->meshes; params.detailVerts = detailPolyMesh->verts; params.detailVertsCount = detailPolyMesh->nverts; params.detailTris = detailPolyMesh->tris; params.detailTriCount = detailPolyMesh->ntris; params.offMeshConVerts = inputGeometry->getOffMeshConnectionVerts(); params.offMeshConRad = inputGeometry->getOffMeshConnectionRads(); params.offMeshConDir = inputGeometry->getOffMeshConnectionDirs(); params.offMeshConAreas = inputGeometry->getOffMeshConnectionAreas(); params.offMeshConFlags = inputGeometry->getOffMeshConnectionFlags(); params.offMeshConUserID = inputGeometry->getOffMeshConnectionId(); params.offMeshConCount = inputGeometry->getOffMeshConnectionCount(); params.walkableHeight = agentHeight; params.walkableRadius = agentRadius; params.walkableClimb = agentMaxClimb; params.tileX = tileX; params.tileY = tileY; params.tileLayer = 0; rcVcopy(params.bmin, polyMesh->bmin); rcVcopy(params.bmax, polyMesh->bmax); params.cs = config.cs; params.ch = config.ch; params.buildBvTree = true; if (!dtCreateNavMeshData(¶ms, &navData, &navDataSize)) { buildContext->log(RC_LOG_ERROR, "Could not build Detour navmesh."); return 0; } } tileMemUsage = static_cast(navDataSize) / 1024.0f; buildContext->stopTimer(RC_TIMER_TOTAL); // Show performance stats. duLogBuildTimes(*buildContext, buildContext->getAccumulatedTime(RC_TIMER_TOTAL)); buildContext->log(RC_LOG_PROGRESS, ">> Polymesh: %d vertices %d polygons", polyMesh->nverts, polyMesh->npolys); tileBuildTime = static_cast(buildContext->getAccumulatedTime(RC_TIMER_TOTAL)) / 1000.0f; outDataSize = navDataSize; return navData; }