// // Copyright (c) 2009-2010 Mikko Mononen memon@inside.org // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // 3. This notice may not be removed or altered from any source distribution. // #pragma once #include "SampleInterfaces.h" #include class Sample; class InputGeom; class dtNavMesh; class dtNavMeshQuery; class dtCrowd; /// Tool types. enum class SampleToolType : uint8_t { NONE = 0, TILE_EDIT, TILE_HIGHLIGHT, TEMP_OBSTACLE, NAVMESH_TESTER, NAVMESH_PRUNE, OFFMESH_CONNECTION, CONVEX_VOLUME, CROWD, MAX_TOOLS }; /// These are just sample areas to use consistent values across the samples. /// The use should specify these base on his needs. enum SamplePolyAreas { SAMPLE_POLYAREA_GROUND, SAMPLE_POLYAREA_WATER, SAMPLE_POLYAREA_ROAD, SAMPLE_POLYAREA_DOOR, SAMPLE_POLYAREA_GRASS, SAMPLE_POLYAREA_JUMP }; enum SamplePolyFlags { SAMPLE_POLYFLAGS_WALK = 1 << 0, // 0x01, // Ability to walk (ground, grass, road) SAMPLE_POLYFLAGS_SWIM = 1 << 1, // 0x02, // Ability to swim (water). SAMPLE_POLYFLAGS_DOOR = 1 << 2, // 0x04, // Ability to move through doors. SAMPLE_POLYFLAGS_JUMP = 1 << 3, // 0x08, // Ability to jump. SAMPLE_POLYFLAGS_DISABLED = 1 << 4, // 0x10, // Disabled polygon SAMPLE_POLYFLAGS_ALL = ~0 // 0xffff // All abilities. }; enum SamplePartitionType { SAMPLE_PARTITION_WATERSHED, SAMPLE_PARTITION_MONOTONE, SAMPLE_PARTITION_LAYERS }; class SampleDebugDraw : public DebugDrawGL { public: virtual unsigned int areaToCol(unsigned int area); }; struct SampleTool { virtual ~SampleTool(); virtual SampleToolType type() = 0; virtual void init(Sample* sample) = 0; virtual void reset() = 0; virtual void handleMenu() = 0; virtual void handleClick(const float* rayStartPos, const float* rayHitPos, bool shift) = 0; virtual void handleRender() = 0; virtual void handleRenderOverlay(double* proj, double* model, int* view) = 0; virtual void handleToggle() = 0; virtual void handleStep() = 0; virtual void handleUpdate(float dt) = 0; }; struct SampleToolState { virtual ~SampleToolState(); virtual void init(Sample* sample) = 0; virtual void reset() = 0; virtual void handleRender() = 0; virtual void handleRenderOverlay(double* proj, double* model, int* view) = 0; virtual void handleUpdate(float dt) = 0; }; class Sample { protected: InputGeom* inputGeometry = nullptr; dtNavMesh* navMesh = nullptr; dtNavMeshQuery* navQuery = nullptr; dtCrowd* crowd = nullptr; unsigned char navMeshDrawFlags; float cellSize; float cellHeight; float agentHeight; float agentRadius; float agentMaxClimb; float agentMaxSlope; float regionMinSize; float regionMergeSize; float edgeMaxLen; float edgeMaxError; float vertsPerPoly; float detailSampleDist; float detailSampleMaxError; int partitionType; bool filterLowHangingObstacles = true; bool filterLedgeSpans = true; bool filterWalkableLowHeightSpans = true; SampleTool* tool = nullptr; SampleToolState* toolStates[static_cast(SampleToolType::MAX_TOOLS)]; BuildContext* buildContext = nullptr; SampleDebugDraw debugDraw; dtNavMesh* loadAll(const char* path); void saveAll(const char* path, const dtNavMesh* mesh); public: Sample(); virtual ~Sample(); Sample(const Sample&) = delete; Sample(const Sample&&) = delete; Sample& operator=(const Sample&) = delete; Sample& operator=(const Sample&&) = delete; void setContext(BuildContext* ctx) { buildContext = ctx; } void setTool(SampleTool* tool); SampleToolState* getToolState(const int type) const { return toolStates[type]; } void setToolState(const int type, SampleToolState* s) { toolStates[type] = s; } SampleDebugDraw& getDebugDraw() { return debugDraw; } virtual void handleSettings(); virtual void handleTools(); virtual void handleDebugMode(); virtual void handleClick(const float* rayStartPos, const float* rayHitPos, bool shift); virtual void handleToggle(); virtual void handleStep(); virtual void handleRender(); virtual void handleRenderOverlay(double* proj, double* model, int* view); virtual void handleMeshChanged(InputGeom* geom); virtual bool handleBuild(); virtual void handleUpdate(float dt); virtual void collectSettings(struct BuildSettings& settings); virtual InputGeom* getInputGeom() { return inputGeometry; } virtual dtNavMesh* getNavMesh() { return navMesh; } virtual dtNavMeshQuery* getNavMeshQuery() { return navQuery; } virtual dtCrowd* getCrowd() { return crowd; } virtual float getAgentRadius() { return agentRadius; } virtual float getAgentHeight() { return agentHeight; } virtual float getAgentClimb() { return agentMaxClimb; } unsigned char getNavMeshDrawFlags() const { return navMeshDrawFlags; } void setNavMeshDrawFlags(unsigned char flags) { navMeshDrawFlags = flags; } void updateToolStates(float dt); void initToolStates(Sample* sample); void resetToolStates(); void renderToolStates(); void renderOverlayToolStates(double* proj, double* model, int* view); void resetCommonSettings(); void handleCommonSettings(); };