Recast Navigation
Navigation-mesh Toolset for Games
- p -
p :
dtObstacleCircle
,
dtObstacleSegment
pad :
GraphParams
,
imguiGfxCmd
params :
dtCrowdAgent
,
NavMeshSetHeader
partial :
dtCrowdAgent
partitionType :
BuildSettings
path :
dtRaycastHit
pathCost :
dtRaycastHit
pathCount :
dtRaycastHit
pathOptimizationRange :
dtCrowdAgentParams
pending :
dtTileCacheObstacle
pidx :
dtNode
poly :
dtOffMeshConnection
,
dtTempContour
,
rcEdge
polyAreas :
dtNavMeshCreateParams
polyCount :
dtMeshHeader
,
dtNavMeshCreateParams
polyEdge :
rcEdge
polyFlags :
dtNavMeshCreateParams
polyRef :
dtCrowdAgentAnimation
polys :
dtMeshTile
,
dtNavMeshCreateParams
,
dtTileCachePolyMesh
,
rcPolyMesh
pools :
rcHeightfield
pos :
dtNode
,
dtObstacleCylinder
,
dtOffMeshConnection
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Licence (ZLib)
| Copyright 2009 Mikko Mononen