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recastnavigation/classes.html

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<title>Recast Navigation: Class Index</title>
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<td id="projectalign">
<div id="projectname">Recast Navigation
</div>
<div id="projectbrief">Navigation-mesh Toolset for Games</div>
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</tr>
</tbody>
</table>
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<div class="header">
<div class="headertitle"><div class="title">Class Index</div></div>
</div><!--header-->
<div class="contents">
<div class="qindex"><a class="qindex" href="#letter_A">A</a>&#160;|&#160;<a class="qindex" href="#letter_B">B</a>&#160;|&#160;<a class="qindex" href="#letter_C">C</a>&#160;|&#160;<a class="qindex" href="#letter_D">D</a>&#160;|&#160;<a class="qindex" href="#letter_F">F</a>&#160;|&#160;<a class="qindex" href="#letter_G">G</a>&#160;|&#160;<a class="qindex" href="#letter_I">I</a>&#160;|&#160;<a class="qindex" href="#letter_L">L</a>&#160;|&#160;<a class="qindex" href="#letter_M">M</a>&#160;|&#160;<a class="qindex" href="#letter_N">N</a>&#160;|&#160;<a class="qindex" href="#letter_O">O</a>&#160;|&#160;<a class="qindex" href="#letter_P">P</a>&#160;|&#160;<a class="qindex" href="#letter_R">R</a>&#160;|&#160;<a class="qindex" href="#letter_S">S</a>&#160;|&#160;<a class="qindex" href="#letter_T">T</a>&#160;|&#160;<a class="qindex" href="#letter_V">V</a></div>
<div class="classindex">
<dl class="classindex even">
<dt class="alphachar"><a id="letter_A" name="letter_A">A</a></dt>
<dd><a class="el" href="structAppState.html">AppState</a></dd></dl>
<dl class="classindex odd">
<dt class="alphachar"><a id="letter_B" name="letter_B">B</a></dt>
<dd><a class="el" href="classBuildContext.html">BuildContext</a></dd><dd><a class="el" href="structBuildSettings.html">BuildSettings</a></dd><dd><a class="el" href="structBVItem.html">BVItem</a></dd></dl>
<dl class="classindex even">
<dt class="alphachar"><a id="letter_C" name="letter_C">C</a></dt>
<dd><a class="el" href="structConvexVolume.html">ConvexVolume</a></dd><dd><a class="el" href="classConvexVolumeTool.html">ConvexVolumeTool</a></dd><dd><a class="el" href="classCrowdTool.html">CrowdTool</a></dd><dd><a class="el" href="structCrowdToolParams.html">CrowdToolParams</a></dd><dd><a class="el" href="classCrowdToolState.html">CrowdToolState</a></dd></dl>
<dl class="classindex odd">
<dt class="alphachar"><a id="letter_D" name="letter_D">D</a></dt>
<dd><a class="el" href="classDebugDrawGL.html">DebugDrawGL</a></dd><dd><a class="el" href="structDirtyEntry.html">DirtyEntry</a></dd><dd><a class="el" href="structdtBVNode.html">dtBVNode</a></dd><dd><a class="el" href="classdtCollectPolysQuery.html">dtCollectPolysQuery</a></dd><dd><a class="el" href="structdtCompressedTile.html">dtCompressedTile</a></dd><dd><a class="el" href="classdtCrowd.html">dtCrowd</a></dd><dd><a class="el" href="structdtCrowdAgent.html">dtCrowdAgent</a></dd><dd><a class="el" href="structdtCrowdAgentAnimation.html">dtCrowdAgentAnimation</a></dd><dd><a class="el" href="structdtCrowdAgentDebugInfo.html">dtCrowdAgentDebugInfo</a></dd><dd><a class="el" href="structdtCrowdAgentParams.html">dtCrowdAgentParams</a></dd><dd><a class="el" href="structdtCrowdNeighbour.html">dtCrowdNeighbour</a></dd><dd><a class="el" href="classdtFindNearestPolyQuery.html">dtFindNearestPolyQuery</a></dd><dd><a class="el" href="classdtFixedArray.html">dtFixedArray</a></dd><dd><a class="el" href="structdtLayerMonotoneRegion.html">dtLayerMonotoneRegion</a></dd><dd><a class="el" href="structdtLayerSweepSpan.html">dtLayerSweepSpan</a></dd><dd><a class="el" href="structdtLink.html">dtLink</a></dd><dd><a class="el" href="classdtLocalBoundary.html">dtLocalBoundary</a></dd><dd><a class="el" href="structdtMeshHeader.html">dtMeshHeader</a></dd><dd><a class="el" href="structdtMeshTile.html">dtMeshTile</a></dd><dd><a class="el" href="classdtNavMesh.html">dtNavMesh</a></dd><dd><a class="el" href="structdtNavMeshCreateParams.html">dtNavMeshCreateParams</a></dd><dd><a class="el" href="structdtNavMeshParams.html">dtNavMeshParams</a></dd><dd><a class="el" href="classdtNavMeshQuery.html">dtNavMeshQuery</a></dd><dd><a class="el" href="structdtNode.html">dtNode</a></dd><dd><a class="el" href="classdtNodePool.html">dtNodePool</a></dd><dd><a class="el" href="classdtNodeQueue.html">dtNodeQueue</a></dd><dd><a class="el" href="classdtObstacleAvoidanceDebugData.html">dtObstacleAvoidanceDebugData</a></dd><dd><a class="el" href="structdtObstacleAvoidanceParams.html">dtObstacleAvoidanceParams</a></dd><dd><a class="el" href="classdtObstacleAvoidanceQuery.html">dtObstacleAvoidanceQuery</a></dd><dd><a class="el" href="structdtObstacleBox.html">dtObstacleBox</a></dd><dd><a class="el" href="structdtObstacleCircle.html">dtObstacleCircle</a></dd><dd><a class="el" href="structdtObstacleCylinder.html">dtObstacleCylinder</a></dd><dd><a class="el" href="structdtObstacleOrientedBox.html">dtObstacleOrientedBox</a></dd><dd><a class="el" href="structdtObstacleSegment.html">dtObstacleSegment</a></dd><dd><a class="el" href="structdtOffMeshConnection.html">dtOffMeshConnection</a></dd><dd><a class="el" href="classdtPathCorridor.html">dtPathCorridor</a></dd><dd><a class="el" href="classdtPathQueue.html">dtPathQueue</a></dd><dd><a class="el" href="structdtPoly.html">dtPoly</a></dd><dd><a class="el" href="structdtPolyDetail.html">dtPolyDetail</a></dd><dd><a class="el" href="classdtPolyQuery.html">dtPolyQuery</a></dd><dd><a class="el" href="structdtPolyState.html">dtPolyState</a></dd><dd><a class="el" href="classdtProximityGrid.html">dtProximityGrid</a></dd><dd><a class="el" href="classdtQueryFilter.html">dtQueryFilter</a></dd><dd><a class="el" href="structdtRaycastHit.html">dtRaycastHit</a></dd><dd><a class="el" href="structdtSegInterval.html">dtSegInterval</a></dd><dd><a class="el" href="structdtTempContour.html">dtTempContour</a></dd><dd><a class="el" href="classdtTileCache.html">dtTileCache</a></dd><dd><a class="el" href="structdtTileCacheAlloc.html">dtTileCacheAlloc</a></dd><dd><a class="el" href="structdtTileCacheCompressor.html">dtTileCacheCompressor</a></dd><dd><a class="el" href="structdtTileCacheContour.html">dtTileCacheContour</a></dd><dd><a class="el" href="structdtTileCacheContourSet.html">dtTileCacheContourSet</a></dd><dd><a class="el" href="structdtTileCacheLayer.html">dtTileCacheLayer</a></dd><dd><a class="el" href="structdtTileCacheLayerHeader.html">dtTileCacheLayerHeader</a></dd><dd><a class="el" href="structdtTileCacheMeshProcess.html">dtTileCacheMeshProcess</a></dd><dd><a class="el" href="structdtTileCacheObstacle.html">dtTileCacheObstacle</a></dd><dd><a class="el" href="structdtTileCacheParams.html">dtTileCacheParams</a></dd><dd><a class="el" href="structdtTileCachePolyMesh.html">dtTileCachePolyMesh</a></dd><dd><a class="el" href="structdtTileState.html">dtTileState</a></dd><dd><a class="el" href="structduDebugDraw.html">duDebugDraw</a></dd><dd><a class="el" href="classduDisplayList.html">duDisplayList</a></dd><dd><a class="el" href="structduFileIO.html">duFileIO</a></dd></dl>
<dl class="classindex even">
<dt class="alphachar"><a id="letter_F" name="letter_F">F</a></dt>
<dd><a class="el" href="structFastLZCompressor.html">FastLZCompressor</a></dd><dd><a class="el" href="classFileIO.html">FileIO</a></dd></dl>
<dl class="classindex odd">
<dt class="alphachar"><a id="letter_G" name="letter_G">G</a></dt>
<dd><a class="el" href="classGLCheckerTexture.html">GLCheckerTexture</a></dd><dd><a class="el" href="structGraphParams.html">GraphParams</a></dd></dl>
<dl class="classindex even">
<dt class="alphachar"><a id="letter_I" name="letter_I">I</a></dt>
<dd><a class="el" href="structIndexedBounds.html">IndexedBounds</a></dd><dd><a class="el" href="classInputGeom.html">InputGeom</a></dd></dl>
<dl class="classindex odd">
<dt class="alphachar"><a id="letter_L" name="letter_L">L</a></dt>
<dd><a class="el" href="structLinearAllocator.html">LinearAllocator</a></dd></dl>
<dl class="classindex even">
<dt class="alphachar"><a id="letter_M" name="letter_M">M</a></dt>
<dd><a class="el" href="structMesh.html">Mesh</a></dd><dd><a class="el" href="structMeshProcess.html">MeshProcess</a></dd></dl>
<dl class="classindex odd">
<dt class="alphachar"><a id="letter_N" name="letter_N">N</a></dt>
<dd><a class="el" href="classNavmeshFlags.html">NavmeshFlags</a></dd><dd><a class="el" href="classNavMeshPruneTool.html">NavMeshPruneTool</a></dd><dd><a class="el" href="classNavMeshTesterTool.html">NavMeshTesterTool</a></dd><dd><a class="el" href="structNavMeshTileBuildContext.html">NavMeshTileBuildContext</a></dd><dd><a class="el" href="classNavMeshTileTool.html">NavMeshTileTool</a></dd><dd><a class="el" href="structPartitionedMesh_1_1Node.html">PartitionedMesh::Node</a></dd></dl>
<dl class="classindex even">
<dt class="alphachar"><a id="letter_O" name="letter_O">O</a></dt>
<dd><a class="el" href="classOffMeshConnectionTool.html">OffMeshConnectionTool</a></dd></dl>
<dl class="classindex odd">
<dt class="alphachar"><a id="letter_P" name="letter_P">P</a></dt>
<dd><a class="el" href="structPartitionedMesh.html">PartitionedMesh</a></dd></dl>
<dl class="classindex even">
<dt class="alphachar"><a id="letter_R" name="letter_R">R</a></dt>
<dd><a class="el" href="structRasterizationContext.html">RasterizationContext</a></dd><dd><a class="el" href="structrcCompactCell.html">rcCompactCell</a></dd><dd><a class="el" href="structrcCompactHeightfield.html">rcCompactHeightfield</a></dd><dd><a class="el" href="structrcCompactSpan.html">rcCompactSpan</a></dd><dd><a class="el" href="structrcConfig.html">rcConfig</a></dd><dd><a class="el" href="classrcContext.html">rcContext</a></dd><dd><a class="el" href="structrcContour.html">rcContour</a></dd><dd><a class="el" href="structrcContourHole.html">rcContourHole</a></dd><dd><a class="el" href="structrcContourRegion.html">rcContourRegion</a></dd><dd><a class="el" href="structrcContourSet.html">rcContourSet</a></dd><dd><a class="el" href="structrcEdge.html">rcEdge</a></dd><dd><a class="el" href="structrcHeightfield.html">rcHeightfield</a></dd><dd><a class="el" href="structrcHeightfieldLayer.html">rcHeightfieldLayer</a></dd><dd><a class="el" href="structrcHeightfieldLayerSet.html">rcHeightfieldLayerSet</a></dd><dd><a class="el" href="structrcHeightPatch.html">rcHeightPatch</a></dd><dd><a class="el" href="structrcLayerRegion.html">rcLayerRegion</a></dd><dd><a class="el" href="structrcLayerSweepSpan.html">rcLayerSweepSpan</a></dd><dd><a class="el" href="structrcNewTag.html">rcNewTag</a></dd><dd><a class="el" href="classrcPermVector.html">rcPermVector</a></dd><dd><a class="el" href="structrcPolyMesh.html">rcPolyMesh</a></dd><dd><a class="el" href="structrcPolyMeshDetail.html">rcPolyMeshDetail</a></dd><dd><a class="el" href="structrcPotentialDiagonal.html">rcPotentialDiagonal</a></dd><dd><a class="el" href="structrcRegion.html">rcRegion</a></dd><dd><a class="el" href="classrcScopedDelete.html">rcScopedDelete</a></dd><dd><a class="el" href="classrcScopedTimer.html">rcScopedTimer</a></dd><dd><a class="el" href="structrcSpan.html">rcSpan</a></dd><dd><a class="el" href="structrcSpanPool.html">rcSpanPool</a></dd><dd><a class="el" href="structrcSweepSpan.html">rcSweepSpan</a></dd><dd><a class="el" href="classrcTempVector.html">rcTempVector</a></dd><dd><a class="el" href="classrcVectorBase.html">rcVectorBase</a></dd></dl>
<dl class="classindex odd">
<dt class="alphachar"><a id="letter_S" name="letter_S">S</a></dt>
<dd><a class="el" href="classSample.html">Sample</a></dd><dd><a class="el" href="classSample__SoloMesh.html">Sample_SoloMesh</a></dd><dd><a class="el" href="classSample__TempObstacles.html">Sample_TempObstacles</a></dd><dd><a class="el" href="classSample__TileMesh.html">Sample_TileMesh</a></dd><dd><a class="el" href="classSampleDebugDraw.html">SampleDebugDraw</a></dd><dd><a class="el" href="structSampleItem.html">SampleItem</a></dd><dd><a class="el" href="structSampleTool.html">SampleTool</a></dd><dd><a class="el" href="structSampleToolState.html">SampleToolState</a></dd></dl>
<dl class="classindex even">
<dt class="alphachar"><a id="letter_T" name="letter_T">T</a></dt>
<dd><a class="el" href="classTempObstacleCreateTool.html">TempObstacleCreateTool</a></dd><dd><a class="el" href="classTempObstacleHighlightTool.html">TempObstacleHighlightTool</a></dd><dd><a class="el" href="classTestCase.html">TestCase</a></dd><dd><a class="el" href="structTileCacheData.html">TileCacheData</a></dd><dd><a class="el" href="structTileCacheSetHeader.html">TileCacheSetHeader</a></dd><dd><a class="el" href="structTileCacheTileHeader.html">TileCacheTileHeader</a></dd></dl>
<dl class="classindex odd">
<dt class="alphachar"><a id="letter_V" name="letter_V">V</a></dt>
<dd><a class="el" href="classValueHistory.html">ValueHistory</a></dd></dl>
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&nbsp;&nbsp;<a href="https://github.com/recastnavigation/recastnavigation">Project Home</a>
| <a href="./License.txt">Licence (ZLib)</a>
| Copyright 2009 Mikko Mononen
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