Files
recastnavigation/RecastDemo/Include/Tool_NavMeshPrune.h

64 lines
2.2 KiB
C++

//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#pragma once
#include "DetourAssert.h"
#include "DetourNavMesh.h"
#include "Sample.h"
class NavmeshFlags
{
const dtNavMesh* navmesh = nullptr;
std::vector<std::vector<unsigned char>> tileFlags;
public:
void init(const dtNavMesh* newNavmesh);
void clearAllFlags();
[[nodiscard]] unsigned char getFlags(dtPolyRef ref) const;
void setFlags(dtPolyRef ref, unsigned char flags);
};
/// Prune navmesh to only accessible locations from a point.
class NavMeshPruneTool : public SampleTool
{
Sample* sample = nullptr;
NavmeshFlags* flags = nullptr;
float hitPos[3];
bool hitPosSet = false;
public:
NavMeshPruneTool() = default;
~NavMeshPruneTool() override;
NavMeshPruneTool(const NavMeshPruneTool&) = delete;
NavMeshPruneTool& operator=(const NavMeshPruneTool&) = delete;
NavMeshPruneTool(const NavMeshPruneTool&&) = delete;
NavMeshPruneTool& operator=(const NavMeshPruneTool&&) = delete;
SampleToolType type() override { return SampleToolType::NAVMESH_PRUNE; }
void init(Sample* newSample) override { sample = newSample; }
void reset() override;
void drawMenuUI() override;
void onClick(const float* s, const float* p, bool shift) override;
void onToggle() override {}
void singleStep() override {}
void update(const float /*dt*/) override {}
void render() override;
void drawOverlayUI() override;
};