Files
recastnavigation/RecastDemo/Source/imguiRenderGL.cpp
2025-04-26 00:42:16 -04:00

498 lines
12 KiB
C++

//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#include "SDL.h"
#include "SDL_opengl.h"
#include "imgui.h"
#include <cmath>
#include <cstdio>
// Some math headers don't have PI defined.
static const float PI = 3.14159265f;
void imguifree(void* ptr, void* userptr);
void* imguimalloc(size_t size, void* userptr);
#define STBTT_malloc(x, y) imguimalloc(x, y)
#define STBTT_free(x, y) imguifree(x, y)
#define STB_TRUETYPE_IMPLEMENTATION
#include "stb_truetype.h"
void imguifree(void* ptr, void* /*userptr*/) { free(ptr); }
void* imguimalloc(size_t size, void* /*userptr*/) { return malloc(size); }
static const unsigned TEMP_COORD_COUNT = 100;
static float g_tempCoords[TEMP_COORD_COUNT * 2];
static float g_tempNormals[TEMP_COORD_COUNT * 2];
static const int CIRCLE_VERTS = 8 * 4;
static float g_circleVerts[CIRCLE_VERTS * 2];
static stbtt_bakedchar g_cdata[96]; // ASCII 32..126 is 95 glyphs
static GLuint g_ftex = 0;
inline unsigned int RGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
{
return (r) | (g << 8) | (b << 16) | (a << 24);
}
static void drawPolygon(const float* coords, unsigned numCoords, float r, unsigned int col)
{
if (numCoords > TEMP_COORD_COUNT) { numCoords = TEMP_COORD_COUNT; }
for (unsigned i = 0, j = numCoords - 1; i < numCoords; j = i++)
{
const float* v0 = &coords[j * 2];
const float* v1 = &coords[i * 2];
float dx = v1[0] - v0[0];
float dy = v1[1] - v0[1];
float d = sqrtf(dx * dx + dy * dy);
if (d > 0)
{
d = 1.0f / d;
dx *= d;
dy *= d;
}
g_tempNormals[j * 2 + 0] = dy;
g_tempNormals[j * 2 + 1] = -dx;
}
for (unsigned i = 0, j = numCoords - 1; i < numCoords; j = i++)
{
float dlx0 = g_tempNormals[j * 2 + 0];
float dly0 = g_tempNormals[j * 2 + 1];
float dlx1 = g_tempNormals[i * 2 + 0];
float dly1 = g_tempNormals[i * 2 + 1];
float dmx = (dlx0 + dlx1) * 0.5f;
float dmy = (dly0 + dly1) * 0.5f;
float dmr2 = dmx * dmx + dmy * dmy;
if (dmr2 > 0.000001f)
{
float scale = 1.0f / dmr2;
if (scale > 10.0f) { scale = 10.0f; }
dmx *= scale;
dmy *= scale;
}
g_tempCoords[i * 2 + 0] = coords[i * 2 + 0] + dmx * r;
g_tempCoords[i * 2 + 1] = coords[i * 2 + 1] + dmy * r;
}
unsigned int colTrans = RGBA(col & 0xff, (col >> 8) & 0xff, (col >> 16) & 0xff, 0);
glBegin(GL_TRIANGLES);
glColor4ubv((GLubyte*)&col);
for (unsigned i = 0, j = numCoords - 1; i < numCoords; j = i++)
{
glVertex2fv(&coords[i * 2]);
glVertex2fv(&coords[j * 2]);
glColor4ubv((GLubyte*)&colTrans);
glVertex2fv(&g_tempCoords[j * 2]);
glVertex2fv(&g_tempCoords[j * 2]);
glVertex2fv(&g_tempCoords[i * 2]);
glColor4ubv((GLubyte*)&col);
glVertex2fv(&coords[i * 2]);
}
glColor4ubv((GLubyte*)&col);
for (unsigned i = 2; i < numCoords; ++i)
{
glVertex2fv(&coords[0]);
glVertex2fv(&coords[(i - 1) * 2]);
glVertex2fv(&coords[i * 2]);
}
glEnd();
}
static void drawRect(float x, float y, float w, float h, float fth, unsigned int col)
{
float verts[4 * 2] = {
x + 0.5f,
y + 0.5f,
x + w - 0.5f,
y + 0.5f,
x + w - 0.5f,
y + h - 0.5f,
x + 0.5f,
y + h - 0.5f,
};
drawPolygon(verts, 4, fth, col);
}
/*
static void drawEllipse(float x, float y, float w, float h, float fth, unsigned int col)
{
float verts[CIRCLE_VERTS*2];
const float* cverts = g_circleVerts;
float* v = verts;
for (int i = 0; i < CIRCLE_VERTS; ++i)
{
*v++ = x + cverts[i*2]*w;
*v++ = y + cverts[i*2+1]*h;
}
drawPolygon(verts, CIRCLE_VERTS, fth, col);
}
*/
static void drawRoundedRect(float x, float y, float w, float h, float r, float fth, unsigned int col)
{
const unsigned n = CIRCLE_VERTS / 4;
float verts[(n + 1) * 4 * 2];
const float* cverts = g_circleVerts;
float* v = verts;
for (unsigned i = 0; i <= n; ++i)
{
*v++ = x + w - r + cverts[i * 2] * r;
*v++ = y + h - r + cverts[i * 2 + 1] * r;
}
for (unsigned i = n; i <= n * 2; ++i)
{
*v++ = x + r + cverts[i * 2] * r;
*v++ = y + h - r + cverts[i * 2 + 1] * r;
}
for (unsigned i = n * 2; i <= n * 3; ++i)
{
*v++ = x + r + cverts[i * 2] * r;
*v++ = y + r + cverts[i * 2 + 1] * r;
}
for (unsigned i = n * 3; i < n * 4; ++i)
{
*v++ = x + w - r + cverts[i * 2] * r;
*v++ = y + r + cverts[i * 2 + 1] * r;
}
*v++ = x + w - r + cverts[0] * r;
*v++ = y + r + cverts[1] * r;
drawPolygon(verts, (n + 1) * 4, fth, col);
}
static void drawLine(float x0, float y0, float x1, float y1, float r, float fth, unsigned int col)
{
float dx = x1 - x0;
float dy = y1 - y0;
float d = sqrtf(dx * dx + dy * dy);
if (d > 0.0001f)
{
d = 1.0f / d;
dx *= d;
dy *= d;
}
float nx = dy;
float ny = -dx;
float verts[4 * 2];
r -= fth;
r *= 0.5f;
if (r < 0.01f) { r = 0.01f; }
dx *= r;
dy *= r;
nx *= r;
ny *= r;
verts[0] = x0 - dx - nx;
verts[1] = y0 - dy - ny;
verts[2] = x0 - dx + nx;
verts[3] = y0 - dy + ny;
verts[4] = x1 + dx + nx;
verts[5] = y1 + dy + ny;
verts[6] = x1 + dx - nx;
verts[7] = y1 + dy - ny;
drawPolygon(verts, 4, fth, col);
}
bool imguiRenderGLInit(const char* fontpath)
{
for (int i = 0; i < CIRCLE_VERTS; ++i)
{
float a = (float)i / (float)CIRCLE_VERTS * PI * 2;
g_circleVerts[i * 2 + 0] = cosf(a);
g_circleVerts[i * 2 + 1] = sinf(a);
}
// Load font.
FILE* fp = fopen(fontpath, "rb");
if (!fp) { return false; }
if (fseek(fp, 0, SEEK_END) != 0)
{
fclose(fp);
return false;
}
long size = ftell(fp);
if (size < 0)
{
fclose(fp);
return false;
}
if (fseek(fp, 0, SEEK_SET) != 0)
{
fclose(fp);
return false;
}
unsigned char* ttfBuffer = (unsigned char*)malloc(size);
if (!ttfBuffer)
{
fclose(fp);
return false;
}
size_t readLen = fread(ttfBuffer, 1, size, fp);
fclose(fp);
if (readLen != static_cast<size_t>(size))
{
free(ttfBuffer);
return false;
}
fp = 0;
unsigned char* bmap = (unsigned char*)malloc(512 * 512);
if (!bmap)
{
free(ttfBuffer);
return false;
}
stbtt_BakeFontBitmap(ttfBuffer, 0, 15.0f, bmap, 512, 512, 32, 96, g_cdata);
// can free ttf_buffer at this point
glGenTextures(1, &g_ftex);
glBindTexture(GL_TEXTURE_2D, g_ftex);
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, 512, 512, 0, GL_ALPHA, GL_UNSIGNED_BYTE, bmap);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
free(ttfBuffer);
free(bmap);
return true;
}
void imguiRenderGLDestroy()
{
if (g_ftex)
{
glDeleteTextures(1, &g_ftex);
g_ftex = 0;
}
}
static void
getBakedQuad(stbtt_bakedchar* chardata, int pw, int ph, int char_index, float* xpos, float* ypos, stbtt_aligned_quad* q)
{
stbtt_bakedchar* b = chardata + char_index;
int round_x = STBTT_ifloor(*xpos + b->xoff);
int round_y = STBTT_ifloor(*ypos - b->yoff);
q->x0 = (float)round_x;
q->y0 = (float)round_y;
q->x1 = (float)round_x + b->x1 - b->x0;
q->y1 = (float)round_y - b->y1 + b->y0;
q->s0 = b->x0 / (float)pw;
q->t0 = b->y0 / (float)pw;
q->s1 = b->x1 / (float)ph;
q->t1 = b->y1 / (float)ph;
*xpos += b->xadvance;
}
static const float g_tabStops[4] = {150, 210, 270, 330};
static float getTextLength(stbtt_bakedchar* chardata, const char* text)
{
float xpos = 0;
float len = 0;
while (*text)
{
int c = (unsigned char)*text;
if (c == '\t')
{
for (int i = 0; i < 4; ++i)
{
if (xpos < g_tabStops[i])
{
xpos = g_tabStops[i];
break;
}
}
}
else if (c >= 32 && c < 128)
{
stbtt_bakedchar* b = chardata + c - 32;
int round_x = STBTT_ifloor((xpos + b->xoff) + 0.5);
len = round_x + b->x1 - b->x0 + 0.5f;
xpos += b->xadvance;
}
++text;
}
return len;
}
static void drawText(float x, float y, const char* text, int align, unsigned int col)
{
if (!g_ftex) { return; }
if (!text) { return; }
if (align == IMGUI_ALIGN_CENTER) { x -= getTextLength(g_cdata, text) / 2; }
else if (align == IMGUI_ALIGN_RIGHT) { x -= getTextLength(g_cdata, text); }
glColor4ub(col & 0xff, (col >> 8) & 0xff, (col >> 16) & 0xff, (col >> 24) & 0xff);
glEnable(GL_TEXTURE_2D);
// assume orthographic projection with units = screen pixels, origin at top left
glBindTexture(GL_TEXTURE_2D, g_ftex);
glBegin(GL_TRIANGLES);
const float ox = x;
while (*text)
{
int c = (unsigned char)*text;
if (c == '\t')
{
for (int i = 0; i < 4; ++i)
{
if (x < g_tabStops[i] + ox)
{
x = g_tabStops[i] + ox;
break;
}
}
}
else if (c >= 32 && c < 128)
{
stbtt_aligned_quad q;
getBakedQuad(g_cdata, 512, 512, c - 32, &x, &y, &q);
glTexCoord2f(q.s0, q.t0);
glVertex2f(q.x0, q.y0);
glTexCoord2f(q.s1, q.t1);
glVertex2f(q.x1, q.y1);
glTexCoord2f(q.s1, q.t0);
glVertex2f(q.x1, q.y0);
glTexCoord2f(q.s0, q.t0);
glVertex2f(q.x0, q.y0);
glTexCoord2f(q.s0, q.t1);
glVertex2f(q.x0, q.y1);
glTexCoord2f(q.s1, q.t1);
glVertex2f(q.x1, q.y1);
}
++text;
}
glEnd();
glDisable(GL_TEXTURE_2D);
}
void imguiRenderGLDraw()
{
const imguiGfxCmd* q = imguiGetRenderQueue();
int nq = imguiGetRenderQueueSize();
const float s = 1.0f / 8.0f;
glDisable(GL_SCISSOR_TEST);
for (int i = 0; i < nq; ++i)
{
const imguiGfxCmd& cmd = q[i];
if (cmd.type == IMGUI_GFXCMD_RECT)
{
if (cmd.rect.r == 0)
{
drawRect((float)cmd.rect.x * s + 0.5f,
(float)cmd.rect.y * s + 0.5f,
(float)cmd.rect.w * s - 1,
(float)cmd.rect.h * s - 1,
1.0f,
cmd.col);
}
else
{
drawRoundedRect((float)cmd.rect.x * s + 0.5f,
(float)cmd.rect.y * s + 0.5f,
(float)cmd.rect.w * s - 1,
(float)cmd.rect.h * s - 1,
(float)cmd.rect.r * s,
1.0f,
cmd.col);
}
}
else if (cmd.type == IMGUI_GFXCMD_LINE)
{
drawLine(cmd.line.x0 * s, cmd.line.y0 * s, cmd.line.x1 * s, cmd.line.y1 * s, cmd.line.r * s, 1.0f, cmd.col);
}
else if (cmd.type == IMGUI_GFXCMD_TRIANGLE)
{
if (cmd.flags == 1)
{
const float verts[3 * 2] = {
(float)cmd.rect.x * s + 0.5f,
(float)cmd.rect.y * s + 0.5f,
(float)cmd.rect.x * s + 0.5f + (float)cmd.rect.w * s - 1,
(float)cmd.rect.y * s + 0.5f + (float)cmd.rect.h * s / 2 - 0.5f,
(float)cmd.rect.x * s + 0.5f,
(float)cmd.rect.y * s + 0.5f + (float)cmd.rect.h * s - 1,
};
drawPolygon(verts, 3, 1.0f, cmd.col);
}
if (cmd.flags == 2)
{
const float verts[3 * 2] = {
(float)cmd.rect.x * s + 0.5f,
(float)cmd.rect.y * s + 0.5f + (float)cmd.rect.h * s - 1,
(float)cmd.rect.x * s + 0.5f + (float)cmd.rect.w * s / 2 - 0.5f,
(float)cmd.rect.y * s + 0.5f,
(float)cmd.rect.x * s + 0.5f + (float)cmd.rect.w * s - 1,
(float)cmd.rect.y * s + 0.5f + (float)cmd.rect.h * s - 1,
};
drawPolygon(verts, 3, 1.0f, cmd.col);
}
}
else if (cmd.type == IMGUI_GFXCMD_TEXT) { drawText(cmd.text.x, cmd.text.y, cmd.text.text, cmd.text.align, cmd.col); }
else if (cmd.type == IMGUI_GFXCMD_SCISSOR)
{
if (cmd.flags)
{
glEnable(GL_SCISSOR_TEST);
glScissor(cmd.rect.x, cmd.rect.y, cmd.rect.w, cmd.rect.h);
}
else { glDisable(GL_SCISSOR_TEST); }
}
}
glDisable(GL_SCISSOR_TEST);
}