mirror of
https://github.com/recastnavigation/recastnavigation.git
synced 2026-08-15 23:59:59 +00:00
1262 lines
37 KiB
C++
1262 lines
37 KiB
C++
//
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// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#include "Sample_TileMesh.h"
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#include "SDL_opengl.h"
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#include <cmath>
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#include <cstdio>
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#include <cstring>
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#ifdef __APPLE__
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# include <OpenGL/glu.h>
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#else
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# include <GL/glu.h>
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#endif
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#include "ConvexVolumeTool.h"
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#include "CrowdTool.h"
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#include "DetourDebugDraw.h"
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#include "DetourNavMesh.h"
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#include "DetourNavMeshBuilder.h"
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#include "InputGeom.h"
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#include "NavMeshPruneTool.h"
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#include "NavMeshTesterTool.h"
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#include "OffMeshConnectionTool.h"
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#include "Recast.h"
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#include "RecastDebugDraw.h"
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#include "Sample.h"
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#include "imgui.h"
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#ifdef WIN32
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# define snprintf _snprintf
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#endif
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namespace
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{
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unsigned int nextPow2(unsigned int v)
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{
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v--;
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v |= v >> 1;
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v |= v >> 2;
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v |= v >> 4;
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v |= v >> 8;
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v |= v >> 16;
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v++;
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return v;
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}
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unsigned int ilog2(unsigned int v)
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{
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unsigned int r = (v > 0xffff) << 4;
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v >>= r;
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unsigned int shift = (v > 0xff) << 3;
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v >>= shift;
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r |= shift;
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shift = (v > 0xf) << 2;
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v >>= shift;
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r |= shift;
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shift = (v > 0x3) << 1;
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v >>= shift;
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r |= shift;
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r |= (v >> 1);
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return r;
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}
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}
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class NavMeshTileTool : public SampleTool
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{
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Sample_TileMesh* m_sample = nullptr;
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float m_hitPos[3] = {0, 0, 0};
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bool m_hitPosSet = false;
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public:
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~NavMeshTileTool() override = default;
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SampleToolType type() override { return SampleToolType::TILE_EDIT; }
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void init(Sample* sample) override { m_sample = static_cast<Sample_TileMesh*>(sample); }
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void reset() override {}
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void handleMenu() override
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{
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imguiLabel("Create Tiles");
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if (imguiButton("Create All"))
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{
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if (m_sample)
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{
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m_sample->buildAllTiles();
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}
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}
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if (imguiButton("Remove All"))
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{
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if (m_sample)
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{
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m_sample->removeAllTiles();
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}
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}
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}
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void handleClick(const float* /*s*/, const float* p, bool shift) override
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{
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m_hitPosSet = true;
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rcVcopy(m_hitPos, p);
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if (m_sample)
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{
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if (shift)
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{
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m_sample->removeTile(m_hitPos);
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}
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else
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{
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m_sample->buildTile(m_hitPos);
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}
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}
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}
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void handleToggle() override {}
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void handleStep() override {}
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void handleUpdate(const float /*dt*/) override {}
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void handleRender() override
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{
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if (!m_hitPosSet)
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{
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return;
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}
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const float s = m_sample->getAgentRadius();
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glColor4ub(0, 0, 0, 128);
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glLineWidth(2.0f);
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glBegin(GL_LINES);
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glVertex3f(m_hitPos[0] - s, m_hitPos[1] + 0.1f, m_hitPos[2]);
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glVertex3f(m_hitPos[0] + s, m_hitPos[1] + 0.1f, m_hitPos[2]);
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glVertex3f(m_hitPos[0], m_hitPos[1] - s + 0.1f, m_hitPos[2]);
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glVertex3f(m_hitPos[0], m_hitPos[1] + s + 0.1f, m_hitPos[2]);
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glVertex3f(m_hitPos[0], m_hitPos[1] + 0.1f, m_hitPos[2] - s);
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glVertex3f(m_hitPos[0], m_hitPos[1] + 0.1f, m_hitPos[2] + s);
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glEnd();
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glLineWidth(1.0f);
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}
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void handleRenderOverlay(double* proj, double* model, int* view) override
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{
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GLdouble x, y, z;
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if (m_hitPosSet && gluProject(m_hitPos[0], m_hitPos[1], m_hitPos[2], model, proj, view, &x, &y, &z))
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{
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int tx = 0;
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int ty = 0;
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m_sample->getTilePos(m_hitPos, tx, ty);
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char text[32];
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snprintf(text, 32, "(%d,%d)", tx, ty);
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imguiDrawText(static_cast<int>(x), static_cast<int>(y) - 25, IMGUI_ALIGN_CENTER, text, imguiRGBA(0, 0, 0, 220));
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}
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// Tool help
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imguiDrawText(
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280,
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view[3] - 40,
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IMGUI_ALIGN_LEFT,
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"LMB: Rebuild hit tile. Shift+LMB: Clear hit tile.",
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imguiRGBA(255, 255, 255, 192));
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}
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};
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Sample_TileMesh::Sample_TileMesh()
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{
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resetCommonSettings();
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setTool(new NavMeshTileTool);
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}
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Sample_TileMesh::~Sample_TileMesh()
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{
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cleanup();
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dtFreeNavMesh(m_navMesh);
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m_navMesh = 0;
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}
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void Sample_TileMesh::cleanup()
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{
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delete[] m_triareas;
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m_triareas = nullptr;
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rcFreeHeightField(m_heightfield);
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m_heightfield = nullptr;
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rcFreeCompactHeightfield(m_compactHeightfield);
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m_compactHeightfield = nullptr;
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rcFreeContourSet(m_contourSet);
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m_contourSet = nullptr;
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rcFreePolyMesh(m_polyMesh);
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m_polyMesh = nullptr;
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rcFreePolyMeshDetail(m_detailPolyMesh);
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m_detailPolyMesh = nullptr;
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}
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void Sample_TileMesh::handleSettings()
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{
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Sample::handleCommonSettings();
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if (imguiCheck("Build All Tiles", m_buildAll))
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{
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m_buildAll = !m_buildAll;
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}
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imguiLabel("Tiling");
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imguiSlider("TileSize", &m_tileSize, 16.0f, 1024.0f, 16.0f);
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if (m_inputGeometry)
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{
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const float* navMeshBoundsMin = m_inputGeometry->getNavMeshBoundsMin();
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const float* navMeshBoundsMax = m_inputGeometry->getNavMeshBoundsMax();
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int gridWidth = 0;
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int gridHeight = 0;
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rcCalcGridSize(navMeshBoundsMin, navMeshBoundsMax, m_cellSize, &gridWidth, &gridHeight);
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const int tileSize = static_cast<int>(m_tileSize);
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const int tileWidth = (gridWidth + tileSize - 1) / tileSize;
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const int tileHeight = (gridHeight + tileSize - 1) / tileSize;
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char text[64];
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snprintf(text, 64, "Tiles %d x %d", tileWidth, tileHeight);
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imguiValue(text);
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// Max tiles and max polys affect how the tile IDs are calculated.
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// There are 22 bits available for identifying a tile and a polygon.
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int tileBits = rcMin((int)ilog2(nextPow2(tileWidth * tileHeight)), 14);
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tileBits = rcMin(tileBits, 14);
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int polyBits = 22 - tileBits;
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m_maxTiles = 1 << tileBits;
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m_maxPolysPerTile = 1 << polyBits;
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snprintf(text, 64, "Max Tiles %d", m_maxTiles);
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imguiValue(text);
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snprintf(text, 64, "Max Polys %d", m_maxPolysPerTile);
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imguiValue(text);
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}
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else
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{
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m_maxTiles = 0;
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m_maxPolysPerTile = 0;
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}
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imguiSeparator();
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imguiIndent();
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imguiIndent();
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if (imguiButton("Save"))
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{
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Sample::saveAll("all_tiles_navmesh.bin", m_navMesh);
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}
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if (imguiButton("Load"))
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{
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dtFreeNavMesh(m_navMesh);
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m_navMesh = Sample::loadAll("all_tiles_navmesh.bin");
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m_navQuery->init(m_navMesh, 2048);
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}
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imguiUnindent();
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imguiUnindent();
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char msg[64];
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snprintf(msg, 64, "Build Time: %.1fms", m_totalBuildTimeMs);
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imguiLabel(msg);
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imguiSeparator();
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imguiSeparator();
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}
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void Sample_TileMesh::handleTools()
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{
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const SampleToolType type = !m_tool ? SampleToolType::NONE : m_tool->type();
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if (imguiCheck("Test Navmesh", type == SampleToolType::NAVMESH_TESTER))
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{
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setTool(new NavMeshTesterTool);
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}
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if (imguiCheck("Prune Navmesh", type == SampleToolType::NAVMESH_PRUNE))
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{
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setTool(new NavMeshPruneTool);
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}
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if (imguiCheck("Create Tiles", type == SampleToolType::TILE_EDIT))
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{
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setTool(new NavMeshTileTool);
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}
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if (imguiCheck("Create Off-Mesh Links", type == SampleToolType::OFFMESH_CONNECTION))
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{
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setTool(new OffMeshConnectionTool);
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}
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if (imguiCheck("Create Convex Volumes", type == SampleToolType::CONVEX_VOLUME))
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{
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setTool(new ConvexVolumeTool);
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}
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if (imguiCheck("Create Crowds", type == SampleToolType::CROWD))
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{
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setTool(new CrowdTool);
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}
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imguiSeparatorLine();
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imguiIndent();
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if (m_tool)
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{
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m_tool->handleMenu();
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}
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imguiUnindent();
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}
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void Sample_TileMesh::UI_DrawModeOption(const char* name, DrawMode drawMode, bool enabled)
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{
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if (imguiCheck(name, m_drawMode == drawMode, enabled))
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{
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m_drawMode = drawMode;
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}
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}
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void Sample_TileMesh::handleDebugMode()
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{
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imguiLabel("Draw");
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UI_DrawModeOption("Input Mesh", DrawMode::MESH, true);
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UI_DrawModeOption("Navmesh", DrawMode::NAVMESH, m_navMesh != nullptr);
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UI_DrawModeOption("Navmesh Invis", DrawMode::NAVMESH_INVIS, m_navMesh != nullptr);
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UI_DrawModeOption("Navmesh Trans", DrawMode::NAVMESH_TRANS, m_navMesh != nullptr);
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UI_DrawModeOption("Navmesh BVTree", DrawMode::NAVMESH_BVTREE, m_navMesh != nullptr);
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UI_DrawModeOption("Navmesh Nodes", DrawMode::NAVMESH_NODES, m_navQuery != nullptr);
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UI_DrawModeOption("Navmesh Portals", DrawMode::NAVMESH_PORTALS, m_navMesh != nullptr);
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UI_DrawModeOption("Voxels", DrawMode::VOXELS, m_heightfield != nullptr);
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UI_DrawModeOption("Walkable Voxels", DrawMode::VOXELS_WALKABLE, m_heightfield != nullptr);
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UI_DrawModeOption("Compact", DrawMode::COMPACT, m_compactHeightfield != nullptr);
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UI_DrawModeOption("Compact Distance", DrawMode::COMPACT_DISTANCE, m_compactHeightfield != nullptr);
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UI_DrawModeOption("Compact Regions", DrawMode::COMPACT_REGIONS, m_compactHeightfield != nullptr);
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UI_DrawModeOption("Region Connections", DrawMode::REGION_CONNECTIONS, m_contourSet != nullptr);
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UI_DrawModeOption("Raw Contours", DrawMode::RAW_CONTOURS, m_contourSet != nullptr);
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UI_DrawModeOption("Both Contours", DrawMode::BOTH_CONTOURS, m_contourSet != nullptr);
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UI_DrawModeOption("Contours", DrawMode::CONTOURS, m_contourSet != nullptr);
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UI_DrawModeOption("Poly Mesh", DrawMode::POLYMESH, m_polyMesh != nullptr);
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UI_DrawModeOption("Poly Mesh Detail", DrawMode::POLYMESH_DETAIL, m_detailPolyMesh != nullptr);
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}
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void Sample_TileMesh::handleRender()
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{
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if (!m_inputGeometry || !m_inputGeometry->getMesh())
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{
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return;
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}
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const float texScale = 1.0f / (m_cellSize * 10.0f);
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// Draw mesh
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if (m_drawMode != DrawMode::NAVMESH_TRANS)
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{
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// Draw mesh
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duDebugDrawTriMeshSlope(
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&m_debugDraw,
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m_inputGeometry->getMesh()->getVerts(),
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m_inputGeometry->getMesh()->getVertCount(),
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m_inputGeometry->getMesh()->getTris(),
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m_inputGeometry->getMesh()->getNormals(),
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m_inputGeometry->getMesh()->getTriCount(),
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m_agentMaxSlope,
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texScale);
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m_inputGeometry->drawOffMeshConnections(&m_debugDraw);
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}
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glDepthMask(GL_FALSE);
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// Draw bounds
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const float* navMeshBoundsMin = m_inputGeometry->getNavMeshBoundsMin();
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const float* navMeshBoundsMax = m_inputGeometry->getNavMeshBoundsMax();
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duDebugDrawBoxWire(
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&m_debugDraw,
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navMeshBoundsMin[0],
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navMeshBoundsMin[1],
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navMeshBoundsMin[2],
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navMeshBoundsMax[0],
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navMeshBoundsMax[1],
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navMeshBoundsMax[2],
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duRGBA(255, 255, 255, 128),
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1.0f);
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// Tiling grid.
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int gridWith = 0;
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int gridHeight = 0;
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rcCalcGridSize(navMeshBoundsMin, navMeshBoundsMax, m_cellSize, &gridWith, &gridHeight);
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const int tileWidth = (gridWith + static_cast<int>(m_tileSize) - 1) / static_cast<int>(m_tileSize);
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const int tileHeight = (gridHeight + static_cast<int>(m_tileSize) - 1) / static_cast<int>(m_tileSize);
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const float size = m_tileSize * m_cellSize;
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duDebugDrawGridXZ(
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&m_debugDraw,
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navMeshBoundsMin[0],
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navMeshBoundsMin[1],
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navMeshBoundsMin[2],
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tileWidth,
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tileHeight,
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size,
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duRGBA(0, 0, 0, 64),
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1.0f);
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// Draw active tile
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duDebugDrawBoxWire(
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&m_debugDraw,
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m_lastBuiltTileBoundsMin[0],
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m_lastBuiltTileBoundsMin[1],
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m_lastBuiltTileBoundsMin[2],
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m_lastBuiltTileBoundsMax[0],
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m_lastBuiltTileBoundsMax[1],
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m_lastBuiltTileBoundsMax[2],
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m_tileColor,
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1.0f);
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if (m_navMesh && m_navQuery &&
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(m_drawMode == DrawMode::NAVMESH || m_drawMode == DrawMode::NAVMESH_TRANS || m_drawMode == DrawMode::NAVMESH_BVTREE ||
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m_drawMode == DrawMode::NAVMESH_NODES || m_drawMode == DrawMode::NAVMESH_PORTALS ||
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m_drawMode == DrawMode::NAVMESH_INVIS))
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{
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if (m_drawMode != DrawMode::NAVMESH_INVIS)
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{
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duDebugDrawNavMeshWithClosedList(&m_debugDraw, *m_navMesh, *m_navQuery, m_navMeshDrawFlags);
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}
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if (m_drawMode == DrawMode::NAVMESH_BVTREE)
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{
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duDebugDrawNavMeshBVTree(&m_debugDraw, *m_navMesh);
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}
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if (m_drawMode == DrawMode::NAVMESH_PORTALS)
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{
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duDebugDrawNavMeshPortals(&m_debugDraw, *m_navMesh);
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}
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if (m_drawMode == DrawMode::NAVMESH_NODES)
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{
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duDebugDrawNavMeshNodes(&m_debugDraw, *m_navQuery);
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}
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duDebugDrawNavMeshPolysWithFlags(&m_debugDraw, *m_navMesh, SAMPLE_POLYFLAGS_DISABLED, duRGBA(0, 0, 0, 128));
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}
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glDepthMask(GL_TRUE);
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if (m_compactHeightfield && m_drawMode == DrawMode::COMPACT)
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{
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duDebugDrawCompactHeightfieldSolid(&m_debugDraw, *m_compactHeightfield);
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}
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if (m_compactHeightfield && m_drawMode == DrawMode::COMPACT_DISTANCE)
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{
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duDebugDrawCompactHeightfieldDistance(&m_debugDraw, *m_compactHeightfield);
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}
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if (m_compactHeightfield && m_drawMode == DrawMode::COMPACT_REGIONS)
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{
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duDebugDrawCompactHeightfieldRegions(&m_debugDraw, *m_compactHeightfield);
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}
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if (m_heightfield && m_drawMode == DrawMode::VOXELS)
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{
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glEnable(GL_FOG);
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duDebugDrawHeightfieldSolid(&m_debugDraw, *m_heightfield);
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glDisable(GL_FOG);
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}
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if (m_heightfield && m_drawMode == DrawMode::VOXELS_WALKABLE)
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{
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glEnable(GL_FOG);
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duDebugDrawHeightfieldWalkable(&m_debugDraw, *m_heightfield);
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glDisable(GL_FOG);
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}
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if (m_contourSet && m_drawMode == DrawMode::RAW_CONTOURS)
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{
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glDepthMask(GL_FALSE);
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duDebugDrawRawContours(&m_debugDraw, *m_contourSet);
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glDepthMask(GL_TRUE);
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}
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if (m_contourSet && m_drawMode == DrawMode::BOTH_CONTOURS)
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{
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glDepthMask(GL_FALSE);
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duDebugDrawRawContours(&m_debugDraw, *m_contourSet, 0.5f);
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duDebugDrawContours(&m_debugDraw, *m_contourSet);
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glDepthMask(GL_TRUE);
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}
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if (m_contourSet && m_drawMode == DrawMode::CONTOURS)
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{
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glDepthMask(GL_FALSE);
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duDebugDrawContours(&m_debugDraw, *m_contourSet);
|
|
glDepthMask(GL_TRUE);
|
|
}
|
|
if (m_compactHeightfield && m_contourSet && m_drawMode == DrawMode::REGION_CONNECTIONS)
|
|
{
|
|
duDebugDrawCompactHeightfieldRegions(&m_debugDraw, *m_compactHeightfield);
|
|
|
|
glDepthMask(GL_FALSE);
|
|
duDebugDrawRegionConnections(&m_debugDraw, *m_contourSet);
|
|
glDepthMask(GL_TRUE);
|
|
}
|
|
if (m_polyMesh && m_drawMode == DrawMode::POLYMESH)
|
|
{
|
|
glDepthMask(GL_FALSE);
|
|
duDebugDrawPolyMesh(&m_debugDraw, *m_polyMesh);
|
|
glDepthMask(GL_TRUE);
|
|
}
|
|
if (m_detailPolyMesh && m_drawMode == DrawMode::POLYMESH_DETAIL)
|
|
{
|
|
glDepthMask(GL_FALSE);
|
|
duDebugDrawPolyMeshDetail(&m_debugDraw, *m_detailPolyMesh);
|
|
glDepthMask(GL_TRUE);
|
|
}
|
|
|
|
m_inputGeometry->drawConvexVolumes(&m_debugDraw);
|
|
|
|
if (m_tool)
|
|
{
|
|
m_tool->handleRender();
|
|
}
|
|
renderToolStates();
|
|
|
|
glDepthMask(GL_TRUE);
|
|
}
|
|
|
|
void Sample_TileMesh::handleRenderOverlay(double* proj, double* model, int* view)
|
|
{
|
|
GLdouble x, y, z;
|
|
|
|
// Draw start and end point labels
|
|
const int projectResult = gluProject(
|
|
static_cast<GLdouble>(m_lastBuiltTileBoundsMin[0] + m_lastBuiltTileBoundsMax[0]) / 2,
|
|
static_cast<GLdouble>(m_lastBuiltTileBoundsMin[1] + m_lastBuiltTileBoundsMax[1]) / 2,
|
|
static_cast<GLdouble>(m_lastBuiltTileBoundsMin[2] + m_lastBuiltTileBoundsMax[2]) / 2,
|
|
model,
|
|
proj,
|
|
view,
|
|
&x,
|
|
&y,
|
|
&z);
|
|
if (m_tileBuildTime > 0.0f && projectResult == GL_TRUE)
|
|
{
|
|
char text[32];
|
|
snprintf(text, 32, "%.3fms / %dTris / %.1fkB", m_tileBuildTime, m_tileTriCount, m_tileMemUsage);
|
|
imguiDrawText(static_cast<int>(x), static_cast<int>(y) - 25, IMGUI_ALIGN_CENTER, text, imguiRGBA(0, 0, 0, 220));
|
|
}
|
|
|
|
if (m_tool)
|
|
{
|
|
m_tool->handleRenderOverlay(proj, model, view);
|
|
}
|
|
renderOverlayToolStates(proj, model, view);
|
|
}
|
|
|
|
void Sample_TileMesh::handleMeshChanged(InputGeom* geom)
|
|
{
|
|
Sample::handleMeshChanged(geom);
|
|
|
|
const BuildSettings* buildSettings = geom->getBuildSettings();
|
|
if (buildSettings && buildSettings->tileSize > 0)
|
|
{
|
|
m_tileSize = buildSettings->tileSize;
|
|
}
|
|
|
|
cleanup();
|
|
|
|
dtFreeNavMesh(m_navMesh);
|
|
m_navMesh = nullptr;
|
|
|
|
if (m_tool)
|
|
{
|
|
m_tool->reset();
|
|
m_tool->init(this);
|
|
}
|
|
resetToolStates();
|
|
initToolStates(this);
|
|
}
|
|
|
|
bool Sample_TileMesh::handleBuild()
|
|
{
|
|
if (!m_inputGeometry || !m_inputGeometry->getMesh())
|
|
{
|
|
m_buildContext->log(RC_LOG_ERROR, "buildTiledNavigation: No vertices and triangles.");
|
|
return false;
|
|
}
|
|
|
|
dtFreeNavMesh(m_navMesh);
|
|
|
|
m_navMesh = dtAllocNavMesh();
|
|
if (!m_navMesh)
|
|
{
|
|
m_buildContext->log(RC_LOG_ERROR, "buildTiledNavigation: Could not allocate navmesh.");
|
|
return false;
|
|
}
|
|
|
|
dtNavMeshParams params;
|
|
rcVcopy(params.orig, m_inputGeometry->getNavMeshBoundsMin());
|
|
params.tileWidth = m_tileSize * m_cellSize;
|
|
params.tileHeight = m_tileSize * m_cellSize;
|
|
params.maxTiles = m_maxTiles;
|
|
params.maxPolys = m_maxPolysPerTile;
|
|
|
|
dtStatus status = m_navMesh->init(¶ms);
|
|
if (dtStatusFailed(status))
|
|
{
|
|
m_buildContext->log(RC_LOG_ERROR, "buildTiledNavigation: Could not init navmesh.");
|
|
return false;
|
|
}
|
|
|
|
status = m_navQuery->init(m_navMesh, 2048);
|
|
if (dtStatusFailed(status))
|
|
{
|
|
m_buildContext->log(RC_LOG_ERROR, "buildTiledNavigation: Could not init Detour navmesh query");
|
|
return false;
|
|
}
|
|
|
|
if (m_buildAll)
|
|
{
|
|
buildAllTiles();
|
|
}
|
|
|
|
if (m_tool)
|
|
{
|
|
m_tool->init(this);
|
|
}
|
|
initToolStates(this);
|
|
|
|
return true;
|
|
}
|
|
|
|
void Sample_TileMesh::collectSettings(BuildSettings& settings)
|
|
{
|
|
Sample::collectSettings(settings);
|
|
|
|
settings.tileSize = m_tileSize;
|
|
}
|
|
|
|
void Sample_TileMesh::buildTile(const float* pos)
|
|
{
|
|
if (!m_inputGeometry)
|
|
{
|
|
return;
|
|
}
|
|
if (!m_navMesh)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const float* navMeshBoundsMin = m_inputGeometry->getNavMeshBoundsMin();
|
|
const float* navMeshBoundsMax = m_inputGeometry->getNavMeshBoundsMax();
|
|
|
|
const float tileSize = m_tileSize * m_cellSize;
|
|
const int tileX = static_cast<int>((pos[0] - navMeshBoundsMin[0]) / tileSize);
|
|
const int tileY = static_cast<int>((pos[2] - navMeshBoundsMin[2]) / tileSize);
|
|
|
|
m_lastBuiltTileBoundsMin[0] = navMeshBoundsMin[0] + static_cast<float>(tileX) * tileSize;
|
|
m_lastBuiltTileBoundsMin[1] = navMeshBoundsMin[1];
|
|
m_lastBuiltTileBoundsMin[2] = navMeshBoundsMin[2] + static_cast<float>(tileY) * tileSize;
|
|
|
|
m_lastBuiltTileBoundsMax[0] = navMeshBoundsMin[0] + static_cast<float>(tileX + 1) * tileSize;
|
|
m_lastBuiltTileBoundsMax[1] = navMeshBoundsMax[1];
|
|
m_lastBuiltTileBoundsMax[2] = navMeshBoundsMin[2] + static_cast<float>(tileY + 1) * tileSize;
|
|
|
|
m_tileColor = duRGBA(255, 255, 255, 64);
|
|
|
|
m_buildContext->resetLog();
|
|
|
|
int tileMeshDataSize = 0;
|
|
unsigned char* tileMeshData =
|
|
buildTileMesh(tileX, tileY, m_lastBuiltTileBoundsMin, m_lastBuiltTileBoundsMax, tileMeshDataSize);
|
|
|
|
// Remove any previous data (navmesh owns and deletes the data).
|
|
m_navMesh->removeTile(m_navMesh->getTileRefAt(tileX, tileY, 0), 0, 0);
|
|
|
|
// Add tile, or leave the location empty.
|
|
if (tileMeshData)
|
|
{
|
|
// Let the navmesh own the data.
|
|
const dtStatus status = m_navMesh->addTile(tileMeshData, tileMeshDataSize, DT_TILE_FREE_DATA, 0, 0);
|
|
if (dtStatusFailed(status))
|
|
{
|
|
dtFree(tileMeshData);
|
|
}
|
|
}
|
|
|
|
m_buildContext->dumpLog("Build Tile (%d,%d):", tileX, tileY);
|
|
}
|
|
|
|
void Sample_TileMesh::getTilePos(const float* pos, int& outTileX, int& outTileY) const
|
|
{
|
|
if (!m_inputGeometry)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const float* navMeshBoundsMin = m_inputGeometry->getNavMeshBoundsMin();
|
|
|
|
const float tileSize = m_tileSize * m_cellSize;
|
|
outTileX = static_cast<int>((pos[0] - navMeshBoundsMin[0]) / tileSize);
|
|
outTileY = static_cast<int>((pos[2] - navMeshBoundsMin[2]) / tileSize);
|
|
}
|
|
|
|
void Sample_TileMesh::removeTile(const float* pos)
|
|
{
|
|
if (!m_inputGeometry)
|
|
{
|
|
return;
|
|
}
|
|
if (!m_navMesh)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const float* navMeshBoundsMin = m_inputGeometry->getNavMeshBoundsMin();
|
|
const float* navmeshBoundsMax = m_inputGeometry->getNavMeshBoundsMax();
|
|
|
|
const float tileSize = m_tileSize * m_cellSize;
|
|
const int tileX = static_cast<int>((pos[0] - navMeshBoundsMin[0]) / tileSize);
|
|
const int tileY = static_cast<int>((pos[2] - navMeshBoundsMin[2]) / tileSize);
|
|
|
|
m_lastBuiltTileBoundsMin[0] = navMeshBoundsMin[0] + static_cast<float>(tileX) * tileSize;
|
|
m_lastBuiltTileBoundsMin[1] = navMeshBoundsMin[1];
|
|
m_lastBuiltTileBoundsMin[2] = navMeshBoundsMin[2] + static_cast<float>(tileY) * tileSize;
|
|
|
|
m_lastBuiltTileBoundsMax[0] = navMeshBoundsMin[0] + static_cast<float>(tileX + 1) * tileSize;
|
|
m_lastBuiltTileBoundsMax[1] = navmeshBoundsMax[1];
|
|
m_lastBuiltTileBoundsMax[2] = navMeshBoundsMin[2] + static_cast<float>(tileY + 1) * tileSize;
|
|
|
|
m_tileColor = duRGBA(128, 32, 16, 64);
|
|
|
|
m_navMesh->removeTile(m_navMesh->getTileRefAt(tileX, tileY, 0), 0, 0);
|
|
}
|
|
|
|
void Sample_TileMesh::buildAllTiles()
|
|
{
|
|
if (!m_inputGeometry)
|
|
{
|
|
return;
|
|
}
|
|
if (!m_navMesh)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const float* navMeshBoundsMin = m_inputGeometry->getNavMeshBoundsMin();
|
|
const float* navMeshBoundsMax = m_inputGeometry->getNavMeshBoundsMax();
|
|
int gridWidth = 0;
|
|
int gridHeight = 0;
|
|
rcCalcGridSize(navMeshBoundsMin, navMeshBoundsMax, m_cellSize, &gridWidth, &gridHeight);
|
|
const int tileSize = static_cast<int>(m_tileSize);
|
|
const int tileWidth = (gridWidth + tileSize - 1) / tileSize;
|
|
const int tileHeight = (gridHeight + tileSize - 1) / tileSize;
|
|
const float tileCellSize = m_tileSize * m_cellSize;
|
|
|
|
// Start the build process.
|
|
m_buildContext->startTimer(RC_TIMER_TEMP);
|
|
|
|
for (int y = 0; y < tileHeight; ++y)
|
|
{
|
|
for (int x = 0; x < tileWidth; ++x)
|
|
{
|
|
m_lastBuiltTileBoundsMin[0] = navMeshBoundsMin[0] + static_cast<float>(x) * tileCellSize;
|
|
m_lastBuiltTileBoundsMin[1] = navMeshBoundsMin[1];
|
|
m_lastBuiltTileBoundsMin[2] = navMeshBoundsMin[2] + static_cast<float>(y) * tileCellSize;
|
|
|
|
m_lastBuiltTileBoundsMax[0] = navMeshBoundsMin[0] + static_cast<float>(x + 1) * tileCellSize;
|
|
m_lastBuiltTileBoundsMax[1] = navMeshBoundsMax[1];
|
|
m_lastBuiltTileBoundsMax[2] = navMeshBoundsMin[2] + static_cast<float>(y + 1) * tileCellSize;
|
|
|
|
int tileMeshDataSize = 0;
|
|
unsigned char* tileMeshData =
|
|
buildTileMesh(x, y, m_lastBuiltTileBoundsMin, m_lastBuiltTileBoundsMax, tileMeshDataSize);
|
|
if (!tileMeshData)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Remove any previous data (navmesh owns and deletes the data).
|
|
m_navMesh->removeTile(m_navMesh->getTileRefAt(x, y, 0), 0, 0);
|
|
// Let the navmesh own the data.
|
|
const dtStatus status = m_navMesh->addTile(tileMeshData, tileMeshDataSize, DT_TILE_FREE_DATA, 0, 0);
|
|
if (dtStatusFailed(status))
|
|
{
|
|
dtFree(tileMeshData);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Record the total build time.
|
|
m_buildContext->stopTimer(RC_TIMER_TEMP);
|
|
m_totalBuildTimeMs = static_cast<float>(m_buildContext->getAccumulatedTime(RC_TIMER_TEMP)) / 1000.0f;
|
|
}
|
|
|
|
void Sample_TileMesh::removeAllTiles() const
|
|
{
|
|
if (m_inputGeometry == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
if (m_navMesh == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const float* navMeshBoundsMin = m_inputGeometry->getNavMeshBoundsMin();
|
|
const float* navMeshBoundsMax = m_inputGeometry->getNavMeshBoundsMax();
|
|
int gridWidth = 0;
|
|
int gridHeight = 0;
|
|
rcCalcGridSize(navMeshBoundsMin, navMeshBoundsMax, m_cellSize, &gridWidth, &gridHeight);
|
|
const int tileSize = static_cast<int>(m_tileSize);
|
|
const int tileWidth = (gridWidth + tileSize - 1) / tileSize;
|
|
const int tileHeight = (gridHeight + tileSize - 1) / tileSize;
|
|
|
|
for (int tileY = 0; tileY < tileHeight; ++tileY)
|
|
{
|
|
for (int tileX = 0; tileX < tileWidth; ++tileX)
|
|
{
|
|
m_navMesh->removeTile(m_navMesh->getTileRefAt(tileX, tileY, 0), 0, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
unsigned char* Sample_TileMesh::buildTileMesh(
|
|
const int tileX,
|
|
const int tileY,
|
|
const float* boundsMin,
|
|
const float* boundsMax,
|
|
int& outDataSize)
|
|
{
|
|
if (!m_inputGeometry || !m_inputGeometry->getMesh() || !m_inputGeometry->getChunkyMesh())
|
|
{
|
|
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Input mesh is not specified.");
|
|
return 0;
|
|
}
|
|
|
|
m_tileMemUsage = 0;
|
|
m_tileBuildTime = 0;
|
|
|
|
cleanup();
|
|
|
|
const float* verts = m_inputGeometry->getMesh()->getVerts();
|
|
const int numVerts = m_inputGeometry->getMesh()->getVertCount();
|
|
const int numTris = m_inputGeometry->getMesh()->getTriCount();
|
|
const rcChunkyTriMesh* chunkyMesh = m_inputGeometry->getChunkyMesh();
|
|
|
|
// Init build configuration from GUI
|
|
memset(&m_config, 0, sizeof(m_config));
|
|
m_config.cs = m_cellSize;
|
|
m_config.ch = m_cellHeight;
|
|
m_config.walkableSlopeAngle = m_agentMaxSlope;
|
|
m_config.walkableHeight = static_cast<int>(ceilf(m_agentHeight / m_config.ch));
|
|
m_config.walkableClimb = static_cast<int>(floorf(m_agentMaxClimb / m_config.ch));
|
|
m_config.walkableRadius = static_cast<int>(ceilf(m_agentRadius / m_config.cs));
|
|
m_config.maxEdgeLen = static_cast<int>(m_edgeMaxLen / m_cellSize);
|
|
m_config.maxSimplificationError = m_edgeMaxError;
|
|
m_config.minRegionArea = static_cast<int>(rcSqr(m_regionMinSize)); // Note: area = size*size
|
|
m_config.mergeRegionArea = static_cast<int>(rcSqr(m_regionMergeSize)); // Note: area = size*size
|
|
m_config.maxVertsPerPoly = static_cast<int>(m_vertsPerPoly);
|
|
m_config.tileSize = static_cast<int>(m_tileSize);
|
|
m_config.borderSize = m_config.walkableRadius + 3; // Reserve enough padding.
|
|
m_config.width = m_config.tileSize + m_config.borderSize * 2;
|
|
m_config.height = m_config.tileSize + m_config.borderSize * 2;
|
|
m_config.detailSampleDist = m_detailSampleDist < 0.9f ? 0 : m_cellSize * m_detailSampleDist;
|
|
m_config.detailSampleMaxError = m_cellHeight * m_detailSampleMaxError;
|
|
|
|
// Expand the heightfield bounding box by border size to find the extents of geometry we need to build this tile.
|
|
//
|
|
// This is done in order to make sure that the navmesh tiles connect correctly at the borders,
|
|
// and the obstacles close to the border work correctly with the dilation process.
|
|
// No polygons (or contours) will be created on the border area.
|
|
//
|
|
// IMPORTANT!
|
|
//
|
|
// :''''''''':
|
|
// : +-----+ :
|
|
// : | | :
|
|
// : | |<--- tile to build
|
|
// : | | :
|
|
// : +-----+ :<-- geometry needed
|
|
// :.........:
|
|
//
|
|
// You should use this bounding box to query your input geometry.
|
|
//
|
|
// For example if you build a navmesh for terrain, and want the navmesh tiles to match the terrain tile size
|
|
// you will need to pass in data from neighbour terrain tiles too! In a simple case, just pass in all the 8 neighbours,
|
|
// or use the bounding box below to only pass in a sliver of each of the 8 neighbours.
|
|
rcVcopy(m_config.bmin, boundsMin);
|
|
rcVcopy(m_config.bmax, boundsMax);
|
|
m_config.bmin[0] -= static_cast<float>(m_config.borderSize) * m_config.cs;
|
|
m_config.bmin[2] -= static_cast<float>(m_config.borderSize) * m_config.cs;
|
|
m_config.bmax[0] += static_cast<float>(m_config.borderSize) * m_config.cs;
|
|
m_config.bmax[2] += static_cast<float>(m_config.borderSize) * m_config.cs;
|
|
|
|
// Reset build times gathering.
|
|
m_buildContext->resetTimers();
|
|
|
|
// Start the build process.
|
|
m_buildContext->startTimer(RC_TIMER_TOTAL);
|
|
|
|
m_buildContext->log(RC_LOG_PROGRESS, "Building navigation:");
|
|
m_buildContext->log(RC_LOG_PROGRESS, " - %d x %d cells", m_config.width, m_config.height);
|
|
m_buildContext->log(
|
|
RC_LOG_PROGRESS,
|
|
" - %.1fK verts, %.1fK tris",
|
|
static_cast<float>(numVerts) / 1000.0f,
|
|
static_cast<float>(numTris) / 1000.0f);
|
|
|
|
// Allocate voxel heightfield where we rasterize our input data to.
|
|
m_heightfield = rcAllocHeightfield();
|
|
if (!m_heightfield)
|
|
{
|
|
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'solid'.");
|
|
return 0;
|
|
}
|
|
if (!rcCreateHeightfield(
|
|
m_buildContext,
|
|
*m_heightfield,
|
|
m_config.width,
|
|
m_config.height,
|
|
m_config.bmin,
|
|
m_config.bmax,
|
|
m_config.cs,
|
|
m_config.ch))
|
|
{
|
|
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not create solid heightfield.");
|
|
return 0;
|
|
}
|
|
|
|
// Allocate array that can hold triangle flags.
|
|
// If you have multiple meshes you need to process, allocate
|
|
// and array which can hold the max number of triangles you need to process.
|
|
m_triareas = new unsigned char[chunkyMesh->maxTrisPerChunk];
|
|
if (!m_triareas)
|
|
{
|
|
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'm_triareas' (%d).", chunkyMesh->maxTrisPerChunk);
|
|
return 0;
|
|
}
|
|
|
|
float tileBoundsMin[2];
|
|
float tileBoundsMax[2];
|
|
tileBoundsMin[0] = m_config.bmin[0];
|
|
tileBoundsMin[1] = m_config.bmin[2];
|
|
tileBoundsMax[0] = m_config.bmax[0];
|
|
tileBoundsMax[1] = m_config.bmax[2];
|
|
int overlappingChunkIndexes[512]; // TODO: Make grow when returning too many items.
|
|
const int numOverlappingChunks =
|
|
chunkyMesh->GetChunksOverlappingRect(tileBoundsMin, tileBoundsMax, overlappingChunkIndexes, 512);
|
|
if (!numOverlappingChunks)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
m_tileTriCount = 0;
|
|
|
|
for (int i = 0; i < numOverlappingChunks; ++i)
|
|
{
|
|
const rcChunkyTriMeshNode& node = chunkyMesh->nodes[overlappingChunkIndexes[i]];
|
|
const int* nodeTris = &chunkyMesh->tris[node.i * 3];
|
|
const int numNodeTris = node.n;
|
|
|
|
m_tileTriCount += numNodeTris;
|
|
|
|
memset(m_triareas, 0, numNodeTris * sizeof(unsigned char));
|
|
rcMarkWalkableTriangles(
|
|
m_buildContext,
|
|
m_config.walkableSlopeAngle,
|
|
verts,
|
|
numVerts,
|
|
nodeTris,
|
|
numNodeTris,
|
|
m_triareas);
|
|
|
|
if (!rcRasterizeTriangles(
|
|
m_buildContext,
|
|
verts,
|
|
numVerts,
|
|
nodeTris,
|
|
m_triareas,
|
|
numNodeTris,
|
|
*m_heightfield,
|
|
m_config.walkableClimb))
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// Once all geometry is rasterized, we do initial pass of filtering to
|
|
// remove unwanted overhangs caused by the conservative rasterization
|
|
// as well as filter spans where the character cannot possibly stand.
|
|
if (m_filterLowHangingObstacles)
|
|
{
|
|
rcFilterLowHangingWalkableObstacles(m_buildContext, m_config.walkableClimb, *m_heightfield);
|
|
}
|
|
if (m_filterLedgeSpans)
|
|
{
|
|
rcFilterLedgeSpans(m_buildContext, m_config.walkableHeight, m_config.walkableClimb, *m_heightfield);
|
|
}
|
|
if (m_filterWalkableLowHeightSpans)
|
|
{
|
|
rcFilterWalkableLowHeightSpans(m_buildContext, m_config.walkableHeight, *m_heightfield);
|
|
}
|
|
|
|
// Compact the heightfield so that it is faster to handle from now on.
|
|
// This will result more cache coherent data as well as the neighbours
|
|
// between walkable cells will be calculated.
|
|
m_compactHeightfield = rcAllocCompactHeightfield();
|
|
if (!m_compactHeightfield)
|
|
{
|
|
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'chf'.");
|
|
return 0;
|
|
}
|
|
if (!rcBuildCompactHeightfield(
|
|
m_buildContext,
|
|
m_config.walkableHeight,
|
|
m_config.walkableClimb,
|
|
*m_heightfield,
|
|
*m_compactHeightfield))
|
|
{
|
|
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build compact data.");
|
|
return 0;
|
|
}
|
|
|
|
// Erode the walkable area by agent radius.
|
|
if (!rcErodeWalkableArea(m_buildContext, m_config.walkableRadius, *m_compactHeightfield))
|
|
{
|
|
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not erode.");
|
|
return 0;
|
|
}
|
|
|
|
// (Optional) Mark areas.
|
|
const ConvexVolume* convexVolumes = m_inputGeometry->getConvexVolumes();
|
|
for (int i = 0; i < m_inputGeometry->getConvexVolumeCount(); ++i)
|
|
{
|
|
rcMarkConvexPolyArea(
|
|
m_buildContext,
|
|
convexVolumes[i].verts,
|
|
convexVolumes[i].nverts,
|
|
convexVolumes[i].hmin,
|
|
convexVolumes[i].hmax,
|
|
static_cast<unsigned char>(convexVolumes[i].area),
|
|
*m_compactHeightfield);
|
|
}
|
|
|
|
// Partition the heightfield so that we can use simple algorithm later to triangulate the walkable areas.
|
|
// There are 3 martitioning methods, each with some pros and cons:
|
|
// 1) Watershed partitioning
|
|
// - the classic Recast partitioning
|
|
// - creates the nicest tessellation
|
|
// - usually slowest
|
|
// - partitions the heightfield into nice regions without holes or overlaps
|
|
// - the are some corner cases where this method creates produces holes and overlaps
|
|
// - holes may appear when a small obstacles is close to large open area (triangulation can handle this)
|
|
// - overlaps may occur if you have narrow spiral corridors (i.e stairs), this make triangulation to fail
|
|
// * generally the best choice if you precompute the nacmesh, use this if you have large open areas
|
|
// 2) Monotone partioning
|
|
// - fastest
|
|
// - partitions the heightfield into regions without holes and overlaps (guaranteed)
|
|
// - creates long thin polygons, which sometimes causes paths with detours
|
|
// * use this if you want fast navmesh generation
|
|
// 3) Layer partitoining
|
|
// - quite fast
|
|
// - partitions the heighfield into non-overlapping regions
|
|
// - relies on the triangulation code to cope with holes (thus slower than monotone partitioning)
|
|
// - produces better triangles than monotone partitioning
|
|
// - does not have the corner cases of watershed partitioning
|
|
// - can be slow and create a bit ugly tessellation (still better than monotone)
|
|
// if you have large open areas with small obstacles (not a problem if you use tiles)
|
|
// * good choice to use for tiled navmesh with medium and small sized tiles
|
|
|
|
if (m_partitionType == SAMPLE_PARTITION_WATERSHED)
|
|
{
|
|
// Prepare for region partitioning, by calculating distance field along the walkable surface.
|
|
if (!rcBuildDistanceField(m_buildContext, *m_compactHeightfield))
|
|
{
|
|
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build distance field.");
|
|
return 0;
|
|
}
|
|
|
|
// Partition the walkable surface into simple regions without holes.
|
|
if (!rcBuildRegions(
|
|
m_buildContext,
|
|
*m_compactHeightfield,
|
|
m_config.borderSize,
|
|
m_config.minRegionArea,
|
|
m_config.mergeRegionArea))
|
|
{
|
|
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build watershed regions.");
|
|
return 0;
|
|
}
|
|
}
|
|
else if (m_partitionType == SAMPLE_PARTITION_MONOTONE)
|
|
{
|
|
// Partition the walkable surface into simple regions without holes.
|
|
// Monotone partitioning does not need distancefield.
|
|
if (!rcBuildRegionsMonotone(
|
|
m_buildContext,
|
|
*m_compactHeightfield,
|
|
m_config.borderSize,
|
|
m_config.minRegionArea,
|
|
m_config.mergeRegionArea))
|
|
{
|
|
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build monotone regions.");
|
|
return 0;
|
|
}
|
|
}
|
|
else // SAMPLE_PARTITION_LAYERS
|
|
{
|
|
// Partition the walkable surface into simple regions without holes.
|
|
if (!rcBuildLayerRegions(m_buildContext, *m_compactHeightfield, m_config.borderSize, m_config.minRegionArea))
|
|
{
|
|
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build layer regions.");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// Create contours.
|
|
m_contourSet = rcAllocContourSet();
|
|
if (!m_contourSet)
|
|
{
|
|
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'cset'.");
|
|
return 0;
|
|
}
|
|
if (!rcBuildContours(
|
|
m_buildContext,
|
|
*m_compactHeightfield,
|
|
m_config.maxSimplificationError,
|
|
m_config.maxEdgeLen,
|
|
*m_contourSet))
|
|
{
|
|
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not create contours.");
|
|
return 0;
|
|
}
|
|
|
|
if (m_contourSet->nconts == 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
// Build polygon navmesh from the contours.
|
|
m_polyMesh = rcAllocPolyMesh();
|
|
if (!m_polyMesh)
|
|
{
|
|
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'pmesh'.");
|
|
return 0;
|
|
}
|
|
if (!rcBuildPolyMesh(m_buildContext, *m_contourSet, m_config.maxVertsPerPoly, *m_polyMesh))
|
|
{
|
|
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not triangulate contours.");
|
|
return 0;
|
|
}
|
|
|
|
// Build detail mesh.
|
|
m_detailPolyMesh = rcAllocPolyMeshDetail();
|
|
if (!m_detailPolyMesh)
|
|
{
|
|
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'dmesh'.");
|
|
return 0;
|
|
}
|
|
|
|
if (!rcBuildPolyMeshDetail(
|
|
m_buildContext,
|
|
*m_polyMesh,
|
|
*m_compactHeightfield,
|
|
m_config.detailSampleDist,
|
|
m_config.detailSampleMaxError,
|
|
*m_detailPolyMesh))
|
|
{
|
|
m_buildContext->log(RC_LOG_ERROR, "buildNavigation: Could build polymesh detail.");
|
|
return 0;
|
|
}
|
|
|
|
unsigned char* navData = 0;
|
|
int navDataSize = 0;
|
|
if (m_config.maxVertsPerPoly <= DT_VERTS_PER_POLYGON)
|
|
{
|
|
if (m_polyMesh->nverts >= 0xffff)
|
|
{
|
|
// The vertex indices are ushorts, and cannot point to more than 0xffff vertices.
|
|
m_buildContext->log(RC_LOG_ERROR, "Too many vertices per tile %d (max: %d).", m_polyMesh->nverts, 0xffff);
|
|
return 0;
|
|
}
|
|
|
|
// Update poly flags from areas.
|
|
for (int i = 0; i < m_polyMesh->npolys; ++i)
|
|
{
|
|
if (m_polyMesh->areas[i] == RC_WALKABLE_AREA)
|
|
{
|
|
m_polyMesh->areas[i] = SAMPLE_POLYAREA_GROUND;
|
|
}
|
|
|
|
if (m_polyMesh->areas[i] == SAMPLE_POLYAREA_GROUND || m_polyMesh->areas[i] == SAMPLE_POLYAREA_GRASS ||
|
|
m_polyMesh->areas[i] == SAMPLE_POLYAREA_ROAD)
|
|
{
|
|
m_polyMesh->flags[i] = SAMPLE_POLYFLAGS_WALK;
|
|
}
|
|
else if (m_polyMesh->areas[i] == SAMPLE_POLYAREA_WATER)
|
|
{
|
|
m_polyMesh->flags[i] = SAMPLE_POLYFLAGS_SWIM;
|
|
}
|
|
else if (m_polyMesh->areas[i] == SAMPLE_POLYAREA_DOOR)
|
|
{
|
|
m_polyMesh->flags[i] = SAMPLE_POLYFLAGS_WALK | SAMPLE_POLYFLAGS_DOOR;
|
|
}
|
|
}
|
|
|
|
dtNavMeshCreateParams params;
|
|
memset(¶ms, 0, sizeof(params));
|
|
params.verts = m_polyMesh->verts;
|
|
params.vertCount = m_polyMesh->nverts;
|
|
params.polys = m_polyMesh->polys;
|
|
params.polyAreas = m_polyMesh->areas;
|
|
params.polyFlags = m_polyMesh->flags;
|
|
params.polyCount = m_polyMesh->npolys;
|
|
params.nvp = m_polyMesh->nvp;
|
|
params.detailMeshes = m_detailPolyMesh->meshes;
|
|
params.detailVerts = m_detailPolyMesh->verts;
|
|
params.detailVertsCount = m_detailPolyMesh->nverts;
|
|
params.detailTris = m_detailPolyMesh->tris;
|
|
params.detailTriCount = m_detailPolyMesh->ntris;
|
|
params.offMeshConVerts = m_inputGeometry->getOffMeshConnectionVerts();
|
|
params.offMeshConRad = m_inputGeometry->getOffMeshConnectionRads();
|
|
params.offMeshConDir = m_inputGeometry->getOffMeshConnectionDirs();
|
|
params.offMeshConAreas = m_inputGeometry->getOffMeshConnectionAreas();
|
|
params.offMeshConFlags = m_inputGeometry->getOffMeshConnectionFlags();
|
|
params.offMeshConUserID = m_inputGeometry->getOffMeshConnectionId();
|
|
params.offMeshConCount = m_inputGeometry->getOffMeshConnectionCount();
|
|
params.walkableHeight = m_agentHeight;
|
|
params.walkableRadius = m_agentRadius;
|
|
params.walkableClimb = m_agentMaxClimb;
|
|
params.tileX = tileX;
|
|
params.tileY = tileY;
|
|
params.tileLayer = 0;
|
|
rcVcopy(params.bmin, m_polyMesh->bmin);
|
|
rcVcopy(params.bmax, m_polyMesh->bmax);
|
|
params.cs = m_config.cs;
|
|
params.ch = m_config.ch;
|
|
params.buildBvTree = true;
|
|
|
|
if (!dtCreateNavMeshData(¶ms, &navData, &navDataSize))
|
|
{
|
|
m_buildContext->log(RC_LOG_ERROR, "Could not build Detour navmesh.");
|
|
return 0;
|
|
}
|
|
}
|
|
m_tileMemUsage = static_cast<float>(navDataSize) / 1024.0f;
|
|
|
|
m_buildContext->stopTimer(RC_TIMER_TOTAL);
|
|
|
|
// Show performance stats.
|
|
duLogBuildTimes(*m_buildContext, m_buildContext->getAccumulatedTime(RC_TIMER_TOTAL));
|
|
m_buildContext->log(RC_LOG_PROGRESS, ">> Polymesh: %d vertices %d polygons", m_polyMesh->nverts, m_polyMesh->npolys);
|
|
|
|
m_tileBuildTime = static_cast<float>(m_buildContext->getAccumulatedTime(RC_TIMER_TOTAL)) / 1000.0f;
|
|
|
|
outDataSize = navDataSize;
|
|
return navData;
|
|
}
|