Files
recastnavigation/RecastDemo/Source/SampleInterfaces.cpp
Jakob Botsch Nielsen 09080b5272 Fix time measuring on Windows
The demo relied on the build context returning accumulated times in
microseconds. On Windows this was using QueryPerformanceCounter directly
which has a higher resolution, thus returning wrong measured times. We
now report the accumulated times in microseconds on all platforms.
2016-01-10 18:43:34 +01:00

320 lines
5.8 KiB
C++

#define _USE_MATH_DEFINES
#include <math.h>
#include <stdio.h>
#include <stdarg.h>
#include "SampleInterfaces.h"
#include "Recast.h"
#include "RecastDebugDraw.h"
#include "DetourDebugDraw.h"
#include "PerfTimer.h"
#include "SDL.h"
#include "SDL_opengl.h"
#ifdef WIN32
# define snprintf _snprintf
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////
BuildContext::BuildContext() :
m_messageCount(0),
m_textPoolSize(0)
{
resetTimers();
}
BuildContext::~BuildContext()
{
}
// Virtual functions for custom implementations.
void BuildContext::doResetLog()
{
m_messageCount = 0;
m_textPoolSize = 0;
}
void BuildContext::doLog(const rcLogCategory category, const char* msg, const int len)
{
if (!len) return;
if (m_messageCount >= MAX_MESSAGES)
return;
char* dst = &m_textPool[m_textPoolSize];
int n = TEXT_POOL_SIZE - m_textPoolSize;
if (n < 2)
return;
char* cat = dst;
char* text = dst+1;
const int maxtext = n-1;
// Store category
*cat = (char)category;
// Store message
const int count = rcMin(len+1, maxtext);
memcpy(text, msg, count);
text[count-1] = '\0';
m_textPoolSize += 1 + count;
m_messages[m_messageCount++] = dst;
}
void BuildContext::doResetTimers()
{
for (int i = 0; i < RC_MAX_TIMERS; ++i)
m_accTime[i] = -1;
}
void BuildContext::doStartTimer(const rcTimerLabel label)
{
m_startTime[label] = getPerfTime();
}
void BuildContext::doStopTimer(const rcTimerLabel label)
{
const TimeVal endTime = getPerfTime();
const int deltaTime = (int)(endTime - m_startTime[label]);
if (m_accTime[label] == -1)
m_accTime[label] = deltaTime;
else
m_accTime[label] += deltaTime;
}
int BuildContext::doGetAccumulatedTime(const rcTimerLabel label) const
{
return getPerfTimeUsec(m_accTime[label]);
}
void BuildContext::dumpLog(const char* format, ...)
{
// Print header.
va_list ap;
va_start(ap, format);
vprintf(format, ap);
va_end(ap);
printf("\n");
// Print messages
const int TAB_STOPS[4] = { 28, 36, 44, 52 };
for (int i = 0; i < m_messageCount; ++i)
{
const char* msg = m_messages[i]+1;
int n = 0;
while (*msg)
{
if (*msg == '\t')
{
int count = 1;
for (int j = 0; j < 4; ++j)
{
if (n < TAB_STOPS[j])
{
count = TAB_STOPS[j] - n;
break;
}
}
while (--count)
{
putchar(' ');
n++;
}
}
else
{
putchar(*msg);
n++;
}
msg++;
}
putchar('\n');
}
}
int BuildContext::getLogCount() const
{
return m_messageCount;
}
const char* BuildContext::getLogText(const int i) const
{
return m_messages[i]+1;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
class GLCheckerTexture
{
unsigned int m_texId;
public:
GLCheckerTexture() : m_texId(0)
{
}
~GLCheckerTexture()
{
if (m_texId != 0)
glDeleteTextures(1, &m_texId);
}
void bind()
{
if (m_texId == 0)
{
// Create checker pattern.
const unsigned int col0 = duRGBA(215,215,215,255);
const unsigned int col1 = duRGBA(255,255,255,255);
static const int TSIZE = 64;
unsigned int data[TSIZE*TSIZE];
glGenTextures(1, &m_texId);
glBindTexture(GL_TEXTURE_2D, m_texId);
int level = 0;
int size = TSIZE;
while (size > 0)
{
for (int y = 0; y < size; ++y)
for (int x = 0; x < size; ++x)
data[x+y*size] = (x==0 || y==0) ? col0 : col1;
glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, size,size, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
size /= 2;
level++;
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
else
{
glBindTexture(GL_TEXTURE_2D, m_texId);
}
}
};
GLCheckerTexture g_tex;
void DebugDrawGL::depthMask(bool state)
{
glDepthMask(state ? GL_TRUE : GL_FALSE);
}
void DebugDrawGL::texture(bool state)
{
if (state)
{
glEnable(GL_TEXTURE_2D);
g_tex.bind();
}
else
{
glDisable(GL_TEXTURE_2D);
}
}
void DebugDrawGL::begin(duDebugDrawPrimitives prim, float size)
{
switch (prim)
{
case DU_DRAW_POINTS:
glPointSize(size);
glBegin(GL_POINTS);
break;
case DU_DRAW_LINES:
glLineWidth(size);
glBegin(GL_LINES);
break;
case DU_DRAW_TRIS:
glBegin(GL_TRIANGLES);
break;
case DU_DRAW_QUADS:
glBegin(GL_QUADS);
break;
};
}
void DebugDrawGL::vertex(const float* pos, unsigned int color)
{
glColor4ubv((GLubyte*)&color);
glVertex3fv(pos);
}
void DebugDrawGL::vertex(const float x, const float y, const float z, unsigned int color)
{
glColor4ubv((GLubyte*)&color);
glVertex3f(x,y,z);
}
void DebugDrawGL::vertex(const float* pos, unsigned int color, const float* uv)
{
glColor4ubv((GLubyte*)&color);
glTexCoord2fv(uv);
glVertex3fv(pos);
}
void DebugDrawGL::vertex(const float x, const float y, const float z, unsigned int color, const float u, const float v)
{
glColor4ubv((GLubyte*)&color);
glTexCoord2f(u,v);
glVertex3f(x,y,z);
}
void DebugDrawGL::end()
{
glEnd();
glLineWidth(1.0f);
glPointSize(1.0f);
}
////////////////////////////////////////////////////////////////////////////////////////////////////
FileIO::FileIO() :
m_fp(0),
m_mode(-1)
{
}
FileIO::~FileIO()
{
if (m_fp) fclose(m_fp);
}
bool FileIO::openForWrite(const char* path)
{
if (m_fp) return false;
m_fp = fopen(path, "wb");
if (!m_fp) return false;
m_mode = 1;
return true;
}
bool FileIO::openForRead(const char* path)
{
if (m_fp) return false;
m_fp = fopen(path, "rb");
if (!m_fp) return false;
m_mode = 2;
return true;
}
bool FileIO::isWriting() const
{
return m_mode == 1;
}
bool FileIO::isReading() const
{
return m_mode == 2;
}
bool FileIO::write(const void* ptr, const size_t size)
{
if (!m_fp || m_mode != 1) return false;
fwrite(ptr, size, 1, m_fp);
return true;
}
bool FileIO::read(void* ptr, const size_t size)
{
if (!m_fp || m_mode != 2) return false;
size_t readLen = fread(ptr, size, 1, m_fp);
return readLen == 1;
}