mirror of
https://github.com/recastnavigation/recastnavigation.git
synced 2026-08-16 08:09:53 +00:00
295 lines
7.2 KiB
C++
295 lines
7.2 KiB
C++
//
|
|
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
|
|
//
|
|
// This software is provided 'as-is', without any express or implied
|
|
// warranty. In no event will the authors be held liable for any damages
|
|
// arising from the use of this software.
|
|
// Permission is granted to anyone to use this software for any purpose,
|
|
// including commercial applications, and to alter it and redistribute it
|
|
// freely, subject to the following restrictions:
|
|
// 1. The origin of this software must not be misrepresented; you must not
|
|
// claim that you wrote the original software. If you use this software
|
|
// in a product, an acknowledgment in the product documentation would be
|
|
// appreciated but is not required.
|
|
// 2. Altered source versions must be plainly marked as such, and must not be
|
|
// misrepresented as being the original software.
|
|
// 3. This notice may not be removed or altered from any source distribution.
|
|
//
|
|
|
|
#include "PartitionedMesh.h"
|
|
|
|
#include <math.h>
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
|
|
#include <algorithm>
|
|
|
|
struct IndexedBounds
|
|
{
|
|
float bmin[2];
|
|
float bmax[2];
|
|
int index;
|
|
};
|
|
|
|
namespace
|
|
{
|
|
int compareMinX(const void* va, const void* vb)
|
|
{
|
|
return static_cast<int>(static_cast<const IndexedBounds*>(va)->bmin[0] - static_cast<const IndexedBounds*>(vb)->bmin[0]);
|
|
}
|
|
|
|
int compareMinY(const void* va, const void* vb)
|
|
{
|
|
return static_cast<int>(static_cast<const IndexedBounds*>(va)->bmin[1] - static_cast<const IndexedBounds*>(vb)->bmin[1]);
|
|
}
|
|
|
|
/// Calculates the total extent of all bounds in the given index range
|
|
void calcTotalBounds(const std::vector<IndexedBounds> bounds, const int start, const int end, float* outBMin, float* outBMax)
|
|
{
|
|
outBMin[0] = bounds[start].bmin[0];
|
|
outBMin[1] = bounds[start].bmin[1];
|
|
|
|
outBMax[0] = bounds[start].bmax[0];
|
|
outBMax[1] = bounds[start].bmax[1];
|
|
|
|
for (int boundIndex = start + 1; boundIndex < end; ++boundIndex)
|
|
{
|
|
const IndexedBounds& it = bounds[boundIndex];
|
|
outBMin[0] = std::min(it.bmin[0], outBMin[0]);
|
|
outBMin[1] = std::min(it.bmin[1], outBMin[1]);
|
|
|
|
outBMax[0] = std::max(it.bmax[0], outBMax[0]);
|
|
outBMax[1] = std::max(it.bmax[1], outBMax[1]);
|
|
}
|
|
}
|
|
|
|
void subdivide(
|
|
std::vector<IndexedBounds> triBounds,
|
|
int imin,
|
|
int imax,
|
|
int trisPerChunk,
|
|
int& curNode,
|
|
PartitionedMesh::Node* nodes,
|
|
const int maxNodes,
|
|
int& curTri,
|
|
int* outTris,
|
|
const int* inTris)
|
|
{
|
|
const int numTriBoundsInRange = imax - imin;
|
|
const int icur = curNode;
|
|
|
|
if (curNode >= maxNodes)
|
|
{
|
|
return;
|
|
}
|
|
|
|
PartitionedMesh::Node& node = nodes[curNode];
|
|
curNode++;
|
|
|
|
if (numTriBoundsInRange <= trisPerChunk) // Leaf
|
|
{
|
|
// Get total bounds of all triangles
|
|
calcTotalBounds(triBounds, imin, imax, node.bmin, node.bmax);
|
|
|
|
// Copy triangles.
|
|
node.triIndex = curTri;
|
|
node.numTris = numTriBoundsInRange;
|
|
for (int triIndex = imin; triIndex < imax; ++triIndex)
|
|
{
|
|
const int* src = &inTris[triBounds[triIndex].index * 3];
|
|
int* dst = &outTris[curTri * 3];
|
|
curTri++;
|
|
dst[0] = src[0];
|
|
dst[1] = src[1];
|
|
dst[2] = src[2];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Split
|
|
calcTotalBounds(triBounds, imin, imax, node.bmin, node.bmax);
|
|
|
|
float xLength = node.bmax[0] - node.bmin[0];
|
|
float yLength = node.bmax[1] - node.bmin[1];
|
|
|
|
// Sort along the longest axis
|
|
qsort(triBounds.data() + imin, static_cast<size_t>(numTriBoundsInRange), sizeof(IndexedBounds), (xLength >= yLength) ? compareMinX : compareMinY);
|
|
|
|
int isplit = imin + numTriBoundsInRange / 2;
|
|
|
|
// Left
|
|
subdivide(triBounds, imin, isplit, trisPerChunk, curNode, nodes, maxNodes, curTri, outTris, inTris);
|
|
// Right
|
|
subdivide(triBounds, isplit, imax, trisPerChunk, curNode, nodes, maxNodes, curTri, outTris, inTris);
|
|
|
|
// Negative index means escape.
|
|
node.triIndex = icur - curNode;
|
|
}
|
|
}
|
|
|
|
bool checkOverlapRect(const float amin[2], const float amax[2], const float bmin[2], const float bmax[2])
|
|
{
|
|
return amin[0] <= bmax[0] && amax[0] >= bmin[0] && amin[1] <= bmax[1] && amax[1] >= bmin[1];
|
|
}
|
|
|
|
bool checkOverlapSegment(const float p[2], const float q[2], const float bmin[2], const float bmax[2])
|
|
{
|
|
float tmin = 0;
|
|
float tmax = 1;
|
|
float d[]{q[0] - p[0], q[1] - p[1]};
|
|
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
static const float EPSILON = 1e-6f;
|
|
if (fabsf(d[i]) < EPSILON)
|
|
{
|
|
// Ray is parallel to slab. No hit if origin not within slab
|
|
if (p[i] < bmin[i] || p[i] > bmax[i])
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Compute intersection t value of ray with near and far plane of slab
|
|
float ood = 1.0f / d[i];
|
|
float t1 = (bmin[i] - p[i]) * ood;
|
|
float t2 = (bmax[i] - p[i]) * ood;
|
|
if (t1 > t2)
|
|
{
|
|
float tmp = t1;
|
|
t1 = t2;
|
|
t2 = tmp;
|
|
}
|
|
if (t1 > tmin)
|
|
{
|
|
tmin = t1;
|
|
}
|
|
if (t2 < tmax)
|
|
{
|
|
tmax = t2;
|
|
}
|
|
if (tmin > tmax)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
|
|
void PartitionedMesh::PartitionMesh(const float* verts, const int* tris, int numTris, int trisPerChunk)
|
|
{
|
|
// Calculate the XZ bounds of every triangle.
|
|
std::vector<IndexedBounds> triBounds;
|
|
triBounds.resize(numTris);
|
|
for (int triIndex = 0; triIndex < numTris; triIndex++)
|
|
{
|
|
const int* tri = &tris[triIndex * 3];
|
|
IndexedBounds& bound = triBounds[triIndex];
|
|
bound.index = triIndex;
|
|
bound.bmin[0] = bound.bmax[0] = verts[tri[0] * 3 + 0];
|
|
bound.bmin[1] = bound.bmax[1] = verts[tri[0] * 3 + 2];
|
|
for (int vertIndex = 1; vertIndex < 3; ++vertIndex)
|
|
{
|
|
const float x = verts[tri[vertIndex] * 3 + 0];
|
|
bound.bmin[0] = std::min(x, bound.bmin[0]);
|
|
bound.bmax[0] = std::max(x, bound.bmax[0]);
|
|
|
|
const float z = verts[tri[vertIndex] * 3 + 2];
|
|
bound.bmin[1] = std::min(z, bound.bmin[1]);
|
|
bound.bmax[1] = std::max(z, bound.bmax[1]);
|
|
}
|
|
}
|
|
|
|
// Build tree
|
|
int numChunks = static_cast<int>(ceilf(static_cast<float>(numTris) / static_cast<float>(trisPerChunk)));
|
|
nodes.resize(numChunks * 4);
|
|
this->tris.resize(numTris * 3);
|
|
int curTri = 0;
|
|
int curNode = 0;
|
|
subdivide(triBounds, 0, numTris, trisPerChunk, curNode, nodes.data(), numChunks * 4, curTri, this->tris.data(), tris);
|
|
nnodes = curNode;
|
|
|
|
// Calc max tris per chunk.
|
|
maxTrisPerChunk = 0;
|
|
for (auto& node : nodes)
|
|
{
|
|
// Skip if it's not a leaf node
|
|
if (node.triIndex < 0)
|
|
{
|
|
continue;
|
|
}
|
|
maxTrisPerChunk = std::max(maxTrisPerChunk, node.numTris);
|
|
}
|
|
}
|
|
|
|
int PartitionedMesh::GetChunksOverlappingRect(float bmin[2], float bmax[2], int* ids, const int maxIds) const
|
|
{
|
|
// Traverse tree
|
|
int i = 0;
|
|
int n = 0;
|
|
while (i < this->nnodes)
|
|
{
|
|
const Node* node = &this->nodes[i];
|
|
const bool overlap = checkOverlapRect(bmin, bmax, node->bmin, node->bmax);
|
|
const bool isLeafNode = node->triIndex >= 0;
|
|
|
|
if (isLeafNode && overlap)
|
|
{
|
|
if (n < maxIds)
|
|
{
|
|
ids[n] = i;
|
|
n++;
|
|
}
|
|
}
|
|
|
|
if (overlap || isLeafNode)
|
|
{
|
|
i++;
|
|
}
|
|
else
|
|
{
|
|
const int escapeIndex = -node->triIndex;
|
|
i += escapeIndex;
|
|
}
|
|
}
|
|
|
|
return n;
|
|
}
|
|
|
|
int PartitionedMesh::GetChunksOverlappingSegment(float segmentStart[2], float segmentEnd[2], int* ids, const int maxIds) const
|
|
{
|
|
// Traverse tree
|
|
int i = 0;
|
|
int n = 0;
|
|
while (i < this->nnodes)
|
|
{
|
|
const Node* node = &this->nodes[i];
|
|
const bool overlap = checkOverlapSegment(segmentStart, segmentEnd, node->bmin, node->bmax);
|
|
const bool isLeafNode = node->triIndex >= 0;
|
|
|
|
if (isLeafNode && overlap)
|
|
{
|
|
if (n < maxIds)
|
|
{
|
|
ids[n] = i;
|
|
n++;
|
|
}
|
|
}
|
|
|
|
if (overlap || isLeafNode)
|
|
{
|
|
i++;
|
|
}
|
|
else
|
|
{
|
|
const int escapeIndex = -node->triIndex;
|
|
i += escapeIndex;
|
|
}
|
|
}
|
|
|
|
return n;
|
|
}
|