Files
recastnavigation/RecastDemo/Source/main.cpp
Graham Pentheny 66de897309 Move app state in main.cpp into a struct
In anticipation of moving to SDL3 where this is the pattern.
2025-05-19 23:19:25 -04:00

988 lines
25 KiB
C++

//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#include "SDL.h"
#include "SDL_opengl.h"
#include <cmath>
#include <cstdio>
#include <string>
#include <vector>
#ifdef __APPLE__
# include <OpenGL/glu.h>
#else
# include <GL/glu.h>
#endif
#include "Filelist.h"
#include "InputGeom.h"
#include "Recast.h"
#include "Sample_SoloMesh.h"
#include "Sample_TempObstacles.h"
#include "Sample_TileMesh.h"
#include "TestCase.h"
#include "imgui.h"
#include "imguiRenderGL.h"
#ifdef WIN32
# define snprintf _snprintf
# define putenv _putenv
#endif
using std::string;
using std::vector;
struct SampleItem
{
Sample* (*create)();
const string name;
};
Sample* createSolo() { return new Sample_SoloMesh(); }
Sample* createTile() { return new Sample_TileMesh(); }
Sample* createTempObstacle() { return new Sample_TempObstacles(); }
static SampleItem g_samples[] = {
{createSolo, "Solo Mesh"},
{createTile, "Tile Mesh"},
{createTempObstacle, "Temp Obstacles"},
};
static const int g_nsamples = sizeof(g_samples) / sizeof(SampleItem);
struct AppData
{
// Window & SDL
int width;
int height;
SDL_Window* window;
SDL_Renderer* renderer;
// Recast and Samples
InputGeom* inputGeometry = nullptr;
Sample* sample = nullptr;
TestCase* testCase = nullptr;
// Time
float timeAcc = 0.0f;
Uint32 prevFrameTime = 0;
// Input
int mousePos[2] {0, 0};
int origMousePos[2] {0, 0}; // Used to compute mouse movement totals across frames.
// Camera
float cameraEulers[2] {45, -45};
float cameraPos[3] = {0, 0, 0};
float camr = 1000;
float origCameraEulers[2] = {0, 0}; // Used to compute rotational changes across frames.
// Movement
float moveFront = 0.0f;
float moveBack = 0.0f;
float moveLeft = 0.0f;
float moveRight = 0.0f;
float moveUp = 0.0f;
float moveDown = 0.0f;
// Zoom
float scrollZoom = 0;
// Input state
bool isRotatingCamera = false;
bool movedDuringRotate = false;
bool mouseOverMenu = false;
// Raycasts
float rayStart[3];
float rayEnd[3];
// UI
string sampleName = "Choose Sample...";
string meshName = "Choose Mesh...";
// UI state
bool showMenu = true;
bool showLog = false;
bool showTools = true;
bool showLevels = false;
bool showSample = false;
bool showTestCases = false;
// Window scroll positions.
int propScroll = 0;
int logScroll = 0;
int toolsScroll = 0;
// Files
vector<string> files;
const string meshesFolder = "Meshes";
const string testCasesFolder = "TestCases";
// Markers
float markerPosition[3] = {0, 0, 0};
bool markerPositionSet = false;
};
int main(int /*argc*/, char** /*argv*/)
{
AppData app;
// Init SDL
if (SDL_Init(SDL_INIT_EVERYTHING) != 0)
{
printf("Could not initialise SDL.\nError: %s\n", SDL_GetError());
return -1;
}
// Use OpenGL render driver.
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl");
// Enable depth buffer.
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
// Set color channel depth.
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
// 4x MSAA.
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);
SDL_DisplayMode displayMode;
SDL_GetCurrentDisplayMode(0, &displayMode);
app.width = rcMin(displayMode.w, (int)(displayMode.h * (16.0f / 9.0f))) - 80;
app.height = displayMode.h - 80;
int errorCode = SDL_CreateWindowAndRenderer(app.width, app.height, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE, &app.window, &app.renderer);
if (errorCode != 0 || !app.window || !app.renderer)
{
printf("Could not initialise SDL opengl\nError: %s\n", SDL_GetError());
return -1;
}
SDL_SetWindowPosition(app.window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
if (!imguiRenderGLInit("DroidSans.ttf"))
{
printf("Could not init GUI renderer.\n");
SDL_Quit();
return -1;
}
app.prevFrameTime = SDL_GetTicks();
// Fog.
float fogColor[4] = {0.32f, 0.31f, 0.30f, 1.0f};
glEnable(GL_FOG);
glFogi(GL_FOG_MODE, GL_LINEAR);
glFogf(GL_FOG_START, app.camr * 0.1f);
glFogf(GL_FOG_END, app.camr * 1.25f);
glFogfv(GL_FOG_COLOR, fogColor);
glEnable(GL_CULL_FACE);
glDepthFunc(GL_LEQUAL);
bool done = false;
while (!done)
{
// Handle input events.
int mouseScroll = 0;
bool processHitTest = false;
bool processHitTestShift = false;
SDL_Event event;
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_KEYDOWN:
// Handle any key presses here.
if (event.key.keysym.sym == SDLK_ESCAPE)
{
done = true;
}
else if (event.key.keysym.sym == SDLK_t)
{
app.showLevels = false;
app.showSample = false;
app.showTestCases = true;
scanDirectory(app.testCasesFolder, ".txt", app.files);
}
else if (event.key.keysym.sym == SDLK_TAB)
{
app.showMenu = !app.showMenu;
}
else if (event.key.keysym.sym == SDLK_SPACE)
{
if (app.sample)
{
app.sample->handleToggle();
}
}
else if (event.key.keysym.sym == SDLK_1)
{
if (app.sample)
{
app.sample->handleStep();
}
}
else if (event.key.keysym.sym == SDLK_9)
{
if (app.sample && app.inputGeometry)
{
string savePath = app.meshesFolder + "/";
BuildSettings settings;
memset(&settings, 0, sizeof(settings));
rcVcopy(settings.navMeshBMin, app.inputGeometry->getNavMeshBoundsMin());
rcVcopy(settings.navMeshBMax, app.inputGeometry->getNavMeshBoundsMax());
app.sample->collectSettings(settings);
app.inputGeometry->saveGeomSet(&settings);
}
}
break;
case SDL_MOUSEWHEEL:
if (event.wheel.y < 0)
{
// wheel down
if (app.mouseOverMenu)
{
mouseScroll++;
}
else
{
app.scrollZoom += 1.0f;
}
}
else
{
if (app.mouseOverMenu)
{
mouseScroll--;
}
else
{
app.scrollZoom -= 1.0f;
}
}
break;
case SDL_MOUSEBUTTONDOWN:
if (event.button.button == SDL_BUTTON_RIGHT)
{
if (!app.mouseOverMenu)
{
// Rotate view
app.isRotatingCamera = true;
app.movedDuringRotate = false;
app.origMousePos[0] = app.mousePos[0];
app.origMousePos[1] = app.mousePos[1];
app.origCameraEulers[0] = app.cameraEulers[0];
app.origCameraEulers[1] = app.cameraEulers[1];
}
}
break;
case SDL_MOUSEBUTTONUP:
// Handle mouse clicks here.
if (event.button.button == SDL_BUTTON_RIGHT)
{
app.isRotatingCamera = false;
if (!app.mouseOverMenu)
{
if (!app.movedDuringRotate)
{
processHitTest = true;
processHitTestShift = true;
}
}
}
else if (event.button.button == SDL_BUTTON_LEFT)
{
if (!app.mouseOverMenu)
{
processHitTest = true;
processHitTestShift = (SDL_GetModState() & KMOD_SHIFT) ? true : false;
}
}
break;
case SDL_MOUSEMOTION:
app.mousePos[0] = event.motion.x;
app.mousePos[1] = app.height - 1 - event.motion.y;
if (app.isRotatingCamera)
{
int dx = app.mousePos[0] - app.origMousePos[0];
int dy = app.mousePos[1] - app.origMousePos[1];
app.cameraEulers[0] = app.origCameraEulers[0] - dy * 0.25f;
app.cameraEulers[1] = app.origCameraEulers[1] + dx * 0.25f;
if (dx * dx + dy * dy > 3 * 3)
{
app.movedDuringRotate = true;
}
}
break;
case SDL_WINDOWEVENT:
{
if (event.window.event == SDL_WINDOWEVENT_RESIZED)
{
// Get the new window size
app.width = event.window.data1;
app.height = event.window.data2;
// Update OpenGL viewport
glViewport(0, 0, app.width, app.height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
constexpr float FOV = 50.0f;
const float aspect = (float)app.width / (float)app.height;
constexpr float zNear = 1.0f;
const float zFar = app.camr;
gluPerspective(FOV, aspect, zNear, zFar);
}
}
break;
case SDL_QUIT:
done = true;
break;
default:
break;
}
}
unsigned char mouseButtonMask = 0;
if (SDL_GetMouseState(0, 0) & SDL_BUTTON_LMASK)
{
mouseButtonMask |= IMGUI_MBUT_LEFT;
}
if (SDL_GetMouseState(0, 0) & SDL_BUTTON_RMASK)
{
mouseButtonMask |= IMGUI_MBUT_RIGHT;
}
Uint32 time = SDL_GetTicks();
float dt = (time - app.prevFrameTime) / 1000.0f;
app.prevFrameTime = time;
// Hit test mesh.
if (processHitTest && app.inputGeometry && app.sample)
{
float hitTime;
bool hit = app.inputGeometry->raycastMesh(app.rayStart, app.rayEnd, hitTime);
if (hit)
{
if (SDL_GetModState() & KMOD_CTRL)
{
// Marker
app.markerPositionSet = true;
app.markerPosition[0] = app.rayStart[0] + (app.rayEnd[0] - app.rayStart[0]) * hitTime;
app.markerPosition[1] = app.rayStart[1] + (app.rayEnd[1] - app.rayStart[1]) * hitTime;
app.markerPosition[2] = app.rayStart[2] + (app.rayEnd[2] - app.rayStart[2]) * hitTime;
}
else
{
float pos[3];
pos[0] = app.rayStart[0] + (app.rayEnd[0] - app.rayStart[0]) * hitTime;
pos[1] = app.rayStart[1] + (app.rayEnd[1] - app.rayStart[1]) * hitTime;
pos[2] = app.rayStart[2] + (app.rayEnd[2] - app.rayStart[2]) * hitTime;
app.sample->handleClick(app.rayStart, pos, processHitTestShift);
}
}
else
{
if (SDL_GetModState() & KMOD_CTRL)
{
// Marker
app.markerPositionSet = false;
}
}
}
// Update sample simulation.
const float SIM_RATE = 20;
const float DELTA_TIME = 1.0f / SIM_RATE;
app.timeAcc = rcClamp(app.timeAcc + dt, -1.0f, 1.0f);
int simIter = 0;
while (app.timeAcc > DELTA_TIME)
{
app.timeAcc -= DELTA_TIME;
if (simIter < 5 && app.sample)
{
app.sample->handleUpdate(DELTA_TIME);
}
simIter++;
}
// Clamp the framerate so that we do not hog all the CPU.
const float MIN_FRAME_TIME = 1.0f / 40.0f;
if (dt < MIN_FRAME_TIME)
{
int ms = (int)((MIN_FRAME_TIME - dt) * 1000.0f);
if (ms > 10)
{
ms = 10;
}
if (ms >= 0)
{
SDL_Delay(ms);
}
}
// Set the viewport.
glViewport(0, 0, app.width, app.height);
GLint viewport[4];
glGetIntegerv(GL_VIEWPORT, viewport);
// Clear the screen
glClearColor(0.3f, 0.3f, 0.32f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_TEXTURE_2D);
glEnable(GL_DEPTH_TEST);
// Compute the projection matrix.
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(50.0f, (float)app.width / (float)app.height, 1.0f, app.camr);
GLdouble projectionMatrix[16];
glGetDoublev(GL_PROJECTION_MATRIX, projectionMatrix);
// Compute the modelview matrix.
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glRotatef(app.cameraEulers[0], 1, 0, 0);
glRotatef(app.cameraEulers[1], 0, 1, 0);
glTranslatef(-app.cameraPos[0], -app.cameraPos[1], -app.cameraPos[2]);
GLdouble modelviewMatrix[16];
glGetDoublev(GL_MODELVIEW_MATRIX, modelviewMatrix);
// Get hit ray position and direction.
GLdouble x, y, z;
gluUnProject(app.mousePos[0], app.mousePos[1], 0.0f, modelviewMatrix, projectionMatrix, viewport, &x, &y, &z);
app.rayStart[0] = (float)x;
app.rayStart[1] = (float)y;
app.rayStart[2] = (float)z;
gluUnProject(app.mousePos[0], app.mousePos[1], 1.0f, modelviewMatrix, projectionMatrix, viewport, &x, &y, &z);
app.rayEnd[0] = (float)x;
app.rayEnd[1] = (float)y;
app.rayEnd[2] = (float)z;
// Handle keyboard movement.
const Uint8* keystate = SDL_GetKeyboardState(NULL);
app.moveFront = rcClamp(app.moveFront + dt * 4 * ((keystate[SDL_SCANCODE_W] || keystate[SDL_SCANCODE_UP]) ? 1 : -1), 0.0f, 1.0f);
app.moveLeft = rcClamp(app.moveLeft + dt * 4 * ((keystate[SDL_SCANCODE_A] || keystate[SDL_SCANCODE_LEFT]) ? 1 : -1), 0.0f, 1.0f);
app.moveBack = rcClamp(app.moveBack + dt * 4 * ((keystate[SDL_SCANCODE_S] || keystate[SDL_SCANCODE_DOWN]) ? 1 : -1), 0.0f, 1.0f);
app.moveRight = rcClamp(app.moveRight + dt * 4 * ((keystate[SDL_SCANCODE_D] || keystate[SDL_SCANCODE_RIGHT]) ? 1 : -1), 0.0f, 1.0f);
app.moveUp = rcClamp(app.moveUp + dt * 4 * ((keystate[SDL_SCANCODE_Q] || keystate[SDL_SCANCODE_PAGEUP]) ? 1 : -1), 0.0f, 1.0f);
app.moveDown = rcClamp(app.moveDown + dt * 4 * ((keystate[SDL_SCANCODE_E] || keystate[SDL_SCANCODE_PAGEDOWN]) ? 1 : -1), 0.0f, 1.0f);
float keybSpeed = 22.0f;
if (SDL_GetModState() & KMOD_SHIFT)
{
keybSpeed *= 4.0f;
}
float movex = (app.moveRight - app.moveLeft) * keybSpeed * dt;
float movey = (app.moveBack - app.moveFront) * keybSpeed * dt + app.scrollZoom * 2.0f;
app.scrollZoom = 0;
app.cameraPos[0] += movex * (float)modelviewMatrix[0];
app.cameraPos[1] += movex * (float)modelviewMatrix[4];
app.cameraPos[2] += movex * (float)modelviewMatrix[8];
app.cameraPos[0] += movey * (float)modelviewMatrix[2];
app.cameraPos[1] += movey * (float)modelviewMatrix[6];
app.cameraPos[2] += movey * (float)modelviewMatrix[10];
app.cameraPos[1] += (app.moveUp - app.moveDown) * keybSpeed * dt;
glEnable(GL_FOG);
if (app.sample)
{
app.sample->handleRender();
}
if (app.testCase)
{
app.testCase->handleRender();
}
glDisable(GL_FOG);
// Render GUI
glDisable(GL_DEPTH_TEST);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0, app.width, 0, app.height);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
app.mouseOverMenu = false;
imguiBeginFrame(app.mousePos[0], app.mousePos[1], mouseButtonMask, mouseScroll);
if (app.sample)
{
app.sample->handleRenderOverlay((double*)projectionMatrix, (double*)modelviewMatrix, (int*)viewport);
}
if (app.testCase)
{
if (app.testCase->handleRenderOverlay((double*)projectionMatrix, (double*)modelviewMatrix, (int*)viewport))
{
app.mouseOverMenu = true;
}
}
// Help text.
if (app.showMenu)
{
const char msg[] = "W/S/A/D: Move RMB: Rotate";
imguiDrawText(280, app.height - 20, IMGUI_ALIGN_LEFT, msg, imguiRGBA(255, 255, 255, 128));
}
if (app.showMenu)
{
if (imguiBeginScrollArea("Properties", app.width - 250 - 10, 10, 250, app.height - 20, &app.propScroll))
{
app.mouseOverMenu = true;
}
if (imguiCheck("Show Log", app.showLog))
{
app.showLog = !app.showLog;
}
if (imguiCheck("Show Tools", app.showTools))
{
app.showTools = !app.showTools;
}
imguiSeparator();
imguiLabel("Sample");
if (imguiButton(app.sampleName.c_str()))
{
if (app.showSample)
{
app.showSample = false;
}
else
{
app.showSample = true;
app.showLevels = false;
app.showTestCases = false;
}
}
imguiSeparator();
imguiLabel("Input Mesh");
if (imguiButton(app.meshName.c_str()))
{
if (app.showLevels)
{
app.showLevels = false;
}
else
{
app.showSample = false;
app.showTestCases = false;
app.showLevels = true;
scanDirectory(app.meshesFolder, ".obj", app.files);
scanDirectoryAppend(app.meshesFolder, ".gset", app.files);
}
}
if (app.inputGeometry)
{
char text[64];
snprintf(text, 64, "Verts: %.1fk Tris: %.1fk", app.inputGeometry->getMesh()->getVertCount() / 1000.0f, app.inputGeometry->getMesh()->getTriCount() / 1000.0f);
imguiValue(text);
}
imguiSeparator();
if (app.inputGeometry && app.sample)
{
imguiSeparatorLine();
app.sample->handleSettings();
if (imguiButton("Build"))
{
app.buildContext.resetLog();
if (!app.sample->handleBuild())
{
app.showLog = true;
app.logScroll = 0;
}
app.buildContext.dumpLog("Build log %s:", app.meshName.c_str());
// Clear test.
delete app.testCase;
app.testCase = 0;
}
imguiSeparator();
}
if (app.sample)
{
imguiSeparatorLine();
app.sample->handleDebugMode();
}
imguiEndScrollArea();
}
// Sample selection dialog.
if (app.showSample)
{
static int levelScroll = 0;
if (imguiBeginScrollArea("Choose sample", app.width - 10 - 250 - 10 - 200, app.height - 10 - 250, 200, 250, &levelScroll))
{
app.mouseOverMenu = true;
}
Sample* newSample = 0;
for (int i = 0; i < g_nsamples; ++i)
{
if (imguiItem(g_samples[i].name.c_str()))
{
newSample = g_samples[i].create();
if (newSample)
{
app.sampleName = g_samples[i].name;
}
}
}
if (newSample)
{
delete app.sample;
app.sample = newSample;
app.sample->setContext(&app.buildContext);
if (app.inputGeometry)
{
app.sample->handleMeshChanged(app.inputGeometry);
}
app.showSample = false;
}
if (app.inputGeometry || app.sample)
{
const float* bmin = 0;
const float* bmax = 0;
if (app.inputGeometry)
{
bmin = app.inputGeometry->getNavMeshBoundsMin();
bmax = app.inputGeometry->getNavMeshBoundsMax();
}
// Reset camera and fog to match the mesh bounds.
if (bmin && bmax)
{
app.camr = sqrtf(rcSqr(bmax[0] - bmin[0]) + rcSqr(bmax[1] - bmin[1]) + rcSqr(bmax[2] - bmin[2])) / 2;
app.cameraPos[0] = (bmax[0] + bmin[0]) / 2 + app.camr;
app.cameraPos[1] = (bmax[1] + bmin[1]) / 2 + app.camr;
app.cameraPos[2] = (bmax[2] + bmin[2]) / 2 + app.camr;
app.camr *= 3;
}
app.cameraEulers[0] = 45;
app.cameraEulers[1] = -45;
glFogf(GL_FOG_START, app.camr * 0.1f);
glFogf(GL_FOG_END, app.camr * 1.25f);
}
imguiEndScrollArea();
}
// Level selection dialog.
if (app.showLevels)
{
static int levelScroll = 0;
if (imguiBeginScrollArea("Choose Level", app.width - 10 - 250 - 10 - 200, app.height - 10 - 450, 200, 450, &levelScroll))
{
app.mouseOverMenu = true;
}
vector<string>::const_iterator fileIter = app.files.begin();
vector<string>::const_iterator filesEnd = app.files.end();
vector<string>::const_iterator levelToLoad = filesEnd;
for (; fileIter != filesEnd; ++fileIter)
{
if (imguiItem(fileIter->c_str()))
{
levelToLoad = fileIter;
}
}
if (levelToLoad != filesEnd)
{
app.meshName = *levelToLoad;
app.showLevels = false;
delete app.inputGeometry;
app.inputGeometry = 0;
string path = app.meshesFolder + "/" + app.meshName;
app.inputGeometry = new InputGeom;
if (!app.inputGeometry->load(&app.buildContext, path))
{
delete app.inputGeometry;
app.inputGeometry = 0;
// Destroy the sample if it already had geometry loaded, as we've just deleted it!
if (app.sample && app.sample->getInputGeom())
{
delete app.sample;
app.sample = 0;
}
app.showLog = true;
app.logScroll = 0;
app.buildContext.dumpLog("geom load log %s:", app.meshName.c_str());
}
if (app.sample && app.inputGeometry)
{
app.sample->handleMeshChanged(app.inputGeometry);
}
if (app.inputGeometry || app.sample)
{
const float* bmin = 0;
const float* bmax = 0;
if (app.inputGeometry)
{
bmin = app.inputGeometry->getNavMeshBoundsMin();
bmax = app.inputGeometry->getNavMeshBoundsMax();
}
// Reset camera and fog to match the mesh bounds.
if (bmin && bmax)
{
app.camr = sqrtf(rcSqr(bmax[0] - bmin[0]) + rcSqr(bmax[1] - bmin[1]) + rcSqr(bmax[2] - bmin[2])) / 2;
app.cameraPos[0] = (bmax[0] + bmin[0]) / 2 + app.camr;
app.cameraPos[1] = (bmax[1] + bmin[1]) / 2 + app.camr;
app.cameraPos[2] = (bmax[2] + bmin[2]) / 2 + app.camr;
app.camr *= 3;
}
app.cameraEulers[0] = 45;
app.cameraEulers[1] = -45;
glFogf(GL_FOG_START, app.camr * 0.1f);
glFogf(GL_FOG_END, app.camr * 1.25f);
}
}
imguiEndScrollArea();
}
// Test cases
if (app.showTestCases)
{
static int testScroll = 0;
if (imguiBeginScrollArea("Choose Test To Run", app.width - 10 - 250 - 10 - 200, app.height - 10 - 450, 200, 450, &testScroll))
{
app.mouseOverMenu = true;
}
vector<string>::const_iterator fileIter = app.files.begin();
vector<string>::const_iterator filesEnd = app.files.end();
vector<string>::const_iterator testToLoad = filesEnd;
for (; fileIter != filesEnd; ++fileIter)
{
if (imguiItem(fileIter->c_str()))
{
testToLoad = fileIter;
}
}
if (testToLoad != filesEnd)
{
string path = app.testCasesFolder + "/" + *testToLoad;
app.testCase = new TestCase;
if (app.testCase)
{
// Load the test.
if (!app.testCase->load(path))
{
delete app.testCase;
app.testCase = 0;
}
// Create sample
Sample* newSample = 0;
for (int i = 0; i < g_nsamples; ++i)
{
if (g_samples[i].name == app.testCase->getSampleName())
{
newSample = g_samples[i].create();
if (newSample)
{
app.sampleName = g_samples[i].name;
}
}
}
delete app.sample;
app.sample = newSample;
if (app.sample)
{
app.sample->setContext(&app.buildContext);
app.showSample = false;
}
// Load geom.
app.meshName = app.testCase->getGeomFileName();
path = app.meshesFolder + "/" + app.meshName;
delete app.inputGeometry;
app.inputGeometry = new InputGeom;
if (!app.inputGeometry || !app.inputGeometry->load(&app.buildContext, path))
{
delete app.inputGeometry;
app.inputGeometry = 0;
delete app.sample;
app.sample = 0;
app.showLog = true;
app.logScroll = 0;
app.buildContext.dumpLog("geom load log %s:", app.meshName.c_str());
}
if (app.sample && app.inputGeometry)
{
app.sample->handleMeshChanged(app.inputGeometry);
}
// This will ensure that tile & poly bits are updated in tiled sample.
if (app.sample)
{
app.sample->handleSettings();
}
app.buildContext.resetLog();
if (app.sample && !app.sample->handleBuild())
{
app.buildContext.dumpLog("Build log %s:", app.meshName.c_str());
}
if (app.inputGeometry || app.sample)
{
const float* bmin = 0;
const float* bmax = 0;
if (app.inputGeometry)
{
bmin = app.inputGeometry->getNavMeshBoundsMin();
bmax = app.inputGeometry->getNavMeshBoundsMax();
}
// Reset camera and fog to match the mesh bounds.
if (bmin && bmax)
{
app.camr = sqrtf(rcSqr(bmax[0] - bmin[0]) + rcSqr(bmax[1] - bmin[1]) + rcSqr(bmax[2] - bmin[2])) / 2;
app.cameraPos[0] = (bmax[0] + bmin[0]) / 2 + app.camr;
app.cameraPos[1] = (bmax[1] + bmin[1]) / 2 + app.camr;
app.cameraPos[2] = (bmax[2] + bmin[2]) / 2 + app.camr;
app.camr *= 3;
}
app.cameraEulers[0] = 45;
app.cameraEulers[1] = -45;
glFogf(GL_FOG_START, app.camr * 0.2f);
glFogf(GL_FOG_END, app.camr * 1.25f);
}
// Do the tests.
if (app.sample)
{
app.testCase->doTests(app.sample->getNavMesh(), app.sample->getNavMeshQuery());
}
}
}
imguiEndScrollArea();
}
// Log
if (app.showLog && app.showMenu)
{
if (imguiBeginScrollArea("Log", 250 + 20, 10, app.width - 300 - 250, 200, &app.logScroll))
{
app.mouseOverMenu = true;
}
for (int i = 0; i < app.buildContext.getLogCount(); ++i)
{
imguiLabel(app.buildContext.getLogText(i));
}
imguiEndScrollArea();
}
// Left column tools menu
if (!app.showTestCases && app.showTools && app.showMenu)
{
if (imguiBeginScrollArea("Tools", 10, 10, 250, app.height - 20, &app.toolsScroll))
{
app.mouseOverMenu = true;
}
if (app.sample)
{
app.sample->handleTools();
}
imguiEndScrollArea();
}
// Marker
if (app.markerPositionSet && gluProject((GLdouble)app.markerPosition[0], (GLdouble)app.markerPosition[1], (GLdouble)app.markerPosition[2], modelviewMatrix, projectionMatrix, viewport, &x, &y, &z))
{
// Draw marker circle
glLineWidth(5.0f);
glColor4ub(240, 220, 0, 196);
glBegin(GL_LINE_LOOP);
const float r = 25.0f;
for (int i = 0; i < 20; ++i)
{
const float a = (float)i / 20.0f * RC_PI * 2;
const float fx = (float)x + cosf(a) * r;
const float fy = (float)y + sinf(a) * r;
glVertex2f(fx, fy);
}
glEnd();
glLineWidth(1.0f);
}
imguiEndFrame();
imguiRenderGLDraw();
glEnable(GL_DEPTH_TEST);
SDL_GL_SwapWindow(app.window);
}
imguiRenderGLDestroy();
SDL_Quit();
delete app.sample;
delete app.inputGeometry;
return 0;
}