Files
recastnavigation/RecastDemo/Source/Sample_TileMesh.cpp
2025-07-10 11:11:54 -04:00

1256 lines
36 KiB
C++

//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#include "Sample_TileMesh.h"
#include "SDL_opengl.h"
#include <cmath>
#include <cstdio>
#include <cstring>
#ifdef __APPLE__
# include <OpenGL/glu.h>
#else
# include <GL/glu.h>
#endif
#include "ConvexVolumeTool.h"
#include "CrowdTool.h"
#include "DetourDebugDraw.h"
#include "DetourNavMesh.h"
#include "DetourNavMeshBuilder.h"
#include "InputGeom.h"
#include "NavMeshPruneTool.h"
#include "NavMeshTesterTool.h"
#include "OffMeshConnectionTool.h"
#include "Recast.h"
#include "RecastDebugDraw.h"
#include "Sample.h"
#include "imgui.h"
#ifdef WIN32
# define snprintf _snprintf
#endif
namespace
{
unsigned int nextPow2(unsigned int v)
{
v--;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
v |= v >> 16;
v++;
return v;
}
unsigned int ilog2(unsigned int v)
{
unsigned int r = (v > 0xffff) << 4;
v >>= r;
unsigned int shift = (v > 0xff) << 3;
v >>= shift;
r |= shift;
shift = (v > 0xf) << 2;
v >>= shift;
r |= shift;
shift = (v > 0x3) << 1;
v >>= shift;
r |= shift;
r |= (v >> 1);
return r;
}
}
class NavMeshTileTool : public SampleTool
{
Sample_TileMesh* m_sample = nullptr;
float m_hitPos[3] = {0, 0, 0};
bool m_hitPosSet = false;
public:
~NavMeshTileTool() override = default;
SampleToolType type() override { return SampleToolType::TILE_EDIT; }
void init(Sample* sample) override { m_sample = static_cast<Sample_TileMesh*>(sample); }
void reset() override {}
void handleMenu() override
{
#if 0
imguiLabel("Create Tiles");
if (imguiButton("Create All"))
{
if (m_sample)
{
m_sample->buildAllTiles();
}
}
if (imguiButton("Remove All"))
{
if (m_sample)
{
m_sample->removeAllTiles();
}
}
#endif
}
void handleClick(const float* /*s*/, const float* p, bool shift) override
{
m_hitPosSet = true;
rcVcopy(m_hitPos, p);
if (m_sample)
{
if (shift)
{
m_sample->removeTile(m_hitPos);
}
else
{
m_sample->buildTile(m_hitPos);
}
}
}
void handleToggle() override {}
void handleStep() override {}
void handleUpdate(const float /*dt*/) override {}
void handleRender() override
{
if (!m_hitPosSet)
{
return;
}
const float s = m_sample->getAgentRadius();
glColor4ub(0, 0, 0, 128);
glLineWidth(2.0f);
glBegin(GL_LINES);
glVertex3f(m_hitPos[0] - s, m_hitPos[1] + 0.1f, m_hitPos[2]);
glVertex3f(m_hitPos[0] + s, m_hitPos[1] + 0.1f, m_hitPos[2]);
glVertex3f(m_hitPos[0], m_hitPos[1] - s + 0.1f, m_hitPos[2]);
glVertex3f(m_hitPos[0], m_hitPos[1] + s + 0.1f, m_hitPos[2]);
glVertex3f(m_hitPos[0], m_hitPos[1] + 0.1f, m_hitPos[2] - s);
glVertex3f(m_hitPos[0], m_hitPos[1] + 0.1f, m_hitPos[2] + s);
glEnd();
glLineWidth(1.0f);
}
void handleRenderOverlay(double* proj, double* model, int* view) override
{
#if 0
GLdouble x, y, z;
if (m_hitPosSet && gluProject(m_hitPos[0], m_hitPos[1], m_hitPos[2], model, proj, view, &x, &y, &z))
{
int tx = 0;
int ty = 0;
m_sample->getTilePos(m_hitPos, tx, ty);
char text[32];
snprintf(text, 32, "(%d,%d)", tx, ty);
imguiDrawText(static_cast<int>(x), static_cast<int>(y) - 25, IMGUI_ALIGN_CENTER, text, imguiRGBA(0, 0, 0, 220));
}
// Tool help
imguiDrawText(
280,
view[3] - 40,
IMGUI_ALIGN_LEFT,
"LMB: Rebuild hit tile. Shift+LMB: Clear hit tile.",
imguiRGBA(255, 255, 255, 192));
#endif
}
};
Sample_TileMesh::Sample_TileMesh()
{
resetCommonSettings();
setTool(new NavMeshTileTool);
}
Sample_TileMesh::~Sample_TileMesh()
{
cleanup();
dtFreeNavMesh(navMesh);
navMesh = 0;
}
void Sample_TileMesh::cleanup()
{
delete[] triareas;
triareas = nullptr;
rcFreeHeightField(heightfield);
heightfield = nullptr;
rcFreeCompactHeightfield(compactHeightfield);
compactHeightfield = nullptr;
rcFreeContourSet(contourSet);
contourSet = nullptr;
rcFreePolyMesh(polyMesh);
polyMesh = nullptr;
rcFreePolyMeshDetail(detailPolyMesh);
detailPolyMesh = nullptr;
}
void Sample_TileMesh::handleSettings()
{
Sample::handleCommonSettings();
#if 0
if (imguiCheck("Build All Tiles", buildAll))
{
buildAll = !buildAll;
}
imguiLabel("Tiling");
imguiSlider("TileSize", &tileSize, 16.0f, 1024.0f, 16.0f);
if (inputGeometry)
{
const float* navMeshBoundsMin = inputGeometry->getNavMeshBoundsMin();
const float* navMeshBoundsMax = inputGeometry->getNavMeshBoundsMax();
int gridWidth = 0;
int gridHeight = 0;
rcCalcGridSize(navMeshBoundsMin, navMeshBoundsMax, cellSize, &gridWidth, &gridHeight);
const int tileSize = static_cast<int>(this->tileSize);
const int tileWidth = (gridWidth + tileSize - 1) / tileSize;
const int tileHeight = (gridHeight + tileSize - 1) / tileSize;
char text[64];
snprintf(text, 64, "Tiles %d x %d", tileWidth, tileHeight);
imguiValue(text);
// Max tiles and max polys affect how the tile IDs are calculated.
// There are 22 bits available for identifying a tile and a polygon.
int tileBits = rcMin((int)ilog2(nextPow2(tileWidth * tileHeight)), 14);
tileBits = rcMin(tileBits, 14);
int polyBits = 22 - tileBits;
maxTiles = 1 << tileBits;
maxPolysPerTile = 1 << polyBits;
snprintf(text, 64, "Max Tiles %d", maxTiles);
imguiValue(text);
snprintf(text, 64, "Max Polys %d", maxPolysPerTile);
imguiValue(text);
}
else
{
maxTiles = 0;
maxPolysPerTile = 0;
}
imguiSeparator();
imguiIndent();
imguiIndent();
if (imguiButton("Save"))
{
Sample::saveAll("all_tiles_navmesh.bin", navMesh);
}
if (imguiButton("Load"))
{
dtFreeNavMesh(navMesh);
navMesh = Sample::loadAll("all_tiles_navmesh.bin");
navQuery->init(navMesh, 2048);
}
imguiUnindent();
imguiUnindent();
char msg[64];
snprintf(msg, 64, "Build Time: %.1fms", totalBuildTimeMs);
imguiLabel(msg);
imguiSeparator();
imguiSeparator();
#endif
}
void Sample_TileMesh::handleTools()
{
#if 0
const SampleToolType type = !tool ? SampleToolType::NONE : tool->type();
if (imguiCheck("Test Navmesh", type == SampleToolType::NAVMESH_TESTER))
{
setTool(new NavMeshTesterTool);
}
if (imguiCheck("Prune Navmesh", type == SampleToolType::NAVMESH_PRUNE))
{
setTool(new NavMeshPruneTool);
}
if (imguiCheck("Create Tiles", type == SampleToolType::TILE_EDIT))
{
setTool(new NavMeshTileTool);
}
if (imguiCheck("Create Off-Mesh Links", type == SampleToolType::OFFMESH_CONNECTION))
{
setTool(new OffMeshConnectionTool);
}
if (imguiCheck("Create Convex Volumes", type == SampleToolType::CONVEX_VOLUME))
{
setTool(new ConvexVolumeTool);
}
if (imguiCheck("Create Crowds", type == SampleToolType::CROWD))
{
setTool(new CrowdTool);
}
imguiSeparatorLine();
imguiIndent();
if (tool)
{
tool->handleMenu();
}
imguiUnindent();
#endif
}
void Sample_TileMesh::UI_DrawModeOption(const char* name, DrawMode drawMode, bool enabled)
{
#if 0
if (imguiCheck(name, this->drawMode == drawMode, enabled))
{
this->drawMode = drawMode;
}
#endif
}
void Sample_TileMesh::handleDebugMode()
{
#if 0
imguiLabel("Draw");
UI_DrawModeOption("Input Mesh", DrawMode::MESH, true);
UI_DrawModeOption("Navmesh", DrawMode::NAVMESH, navMesh != nullptr);
UI_DrawModeOption("Navmesh Invis", DrawMode::NAVMESH_INVIS, navMesh != nullptr);
UI_DrawModeOption("Navmesh Trans", DrawMode::NAVMESH_TRANS, navMesh != nullptr);
UI_DrawModeOption("Navmesh BVTree", DrawMode::NAVMESH_BVTREE, navMesh != nullptr);
UI_DrawModeOption("Navmesh Nodes", DrawMode::NAVMESH_NODES, navQuery != nullptr);
UI_DrawModeOption("Navmesh Portals", DrawMode::NAVMESH_PORTALS, navMesh != nullptr);
UI_DrawModeOption("Voxels", DrawMode::VOXELS, heightfield != nullptr);
UI_DrawModeOption("Walkable Voxels", DrawMode::VOXELS_WALKABLE, heightfield != nullptr);
UI_DrawModeOption("Compact", DrawMode::COMPACT, compactHeightfield != nullptr);
UI_DrawModeOption("Compact Distance", DrawMode::COMPACT_DISTANCE, compactHeightfield != nullptr);
UI_DrawModeOption("Compact Regions", DrawMode::COMPACT_REGIONS, compactHeightfield != nullptr);
UI_DrawModeOption("Region Connections", DrawMode::REGION_CONNECTIONS, contourSet != nullptr);
UI_DrawModeOption("Raw Contours", DrawMode::RAW_CONTOURS, contourSet != nullptr);
UI_DrawModeOption("Both Contours", DrawMode::BOTH_CONTOURS, contourSet != nullptr);
UI_DrawModeOption("Contours", DrawMode::CONTOURS, contourSet != nullptr);
UI_DrawModeOption("Poly Mesh", DrawMode::POLYMESH, polyMesh != nullptr);
UI_DrawModeOption("Poly Mesh Detail", DrawMode::POLYMESH_DETAIL, detailPolyMesh != nullptr);
#endif
}
void Sample_TileMesh::handleRender()
{
if (!inputGeometry || inputGeometry->getVertCount() == 0)
{
return;
}
const float texScale = 1.0f / (cellSize * 10.0f);
// Draw mesh
if (drawMode != DrawMode::NAVMESH_TRANS)
{
// Draw mesh
duDebugDrawTriMeshSlope(
&debugDraw,
inputGeometry->verts.data(),
inputGeometry->getVertCount(),
inputGeometry->tris.data(),
inputGeometry->normals.data(),
inputGeometry->getTriCount(),
agentMaxSlope,
texScale);
inputGeometry->drawOffMeshConnections(&debugDraw);
}
glDepthMask(GL_FALSE);
// Draw bounds
const float* navMeshBoundsMin = inputGeometry->getNavMeshBoundsMin();
const float* navMeshBoundsMax = inputGeometry->getNavMeshBoundsMax();
duDebugDrawBoxWire(
&debugDraw,
navMeshBoundsMin[0],
navMeshBoundsMin[1],
navMeshBoundsMin[2],
navMeshBoundsMax[0],
navMeshBoundsMax[1],
navMeshBoundsMax[2],
duRGBA(255, 255, 255, 128),
1.0f);
// Tiling grid.
int gridWith = 0;
int gridHeight = 0;
rcCalcGridSize(navMeshBoundsMin, navMeshBoundsMax, cellSize, &gridWith, &gridHeight);
const int tileWidth = (gridWith + static_cast<int>(tileSize) - 1) / static_cast<int>(tileSize);
const int tileHeight = (gridHeight + static_cast<int>(tileSize) - 1) / static_cast<int>(tileSize);
const float size = tileSize * cellSize;
duDebugDrawGridXZ(
&debugDraw,
navMeshBoundsMin[0],
navMeshBoundsMin[1],
navMeshBoundsMin[2],
tileWidth,
tileHeight,
size,
duRGBA(0, 0, 0, 64),
1.0f);
// Draw active tile
duDebugDrawBoxWire(
&debugDraw,
lastBuiltTileBoundsMin[0],
lastBuiltTileBoundsMin[1],
lastBuiltTileBoundsMin[2],
lastBuiltTileBoundsMax[0],
lastBuiltTileBoundsMax[1],
lastBuiltTileBoundsMax[2],
tileColor,
1.0f);
if (navMesh && navQuery &&
(drawMode == DrawMode::NAVMESH || drawMode == DrawMode::NAVMESH_TRANS || drawMode == DrawMode::NAVMESH_BVTREE ||
drawMode == DrawMode::NAVMESH_NODES || drawMode == DrawMode::NAVMESH_PORTALS || drawMode == DrawMode::NAVMESH_INVIS))
{
if (drawMode != DrawMode::NAVMESH_INVIS)
{
duDebugDrawNavMeshWithClosedList(&debugDraw, *navMesh, *navQuery, navMeshDrawFlags);
}
if (drawMode == DrawMode::NAVMESH_BVTREE)
{
duDebugDrawNavMeshBVTree(&debugDraw, *navMesh);
}
if (drawMode == DrawMode::NAVMESH_PORTALS)
{
duDebugDrawNavMeshPortals(&debugDraw, *navMesh);
}
if (drawMode == DrawMode::NAVMESH_NODES)
{
duDebugDrawNavMeshNodes(&debugDraw, *navQuery);
}
duDebugDrawNavMeshPolysWithFlags(&debugDraw, *navMesh, SAMPLE_POLYFLAGS_DISABLED, duRGBA(0, 0, 0, 128));
}
glDepthMask(GL_TRUE);
if (compactHeightfield && drawMode == DrawMode::COMPACT)
{
duDebugDrawCompactHeightfieldSolid(&debugDraw, *compactHeightfield);
}
if (compactHeightfield && drawMode == DrawMode::COMPACT_DISTANCE)
{
duDebugDrawCompactHeightfieldDistance(&debugDraw, *compactHeightfield);
}
if (compactHeightfield && drawMode == DrawMode::COMPACT_REGIONS)
{
duDebugDrawCompactHeightfieldRegions(&debugDraw, *compactHeightfield);
}
if (heightfield && drawMode == DrawMode::VOXELS)
{
glEnable(GL_FOG);
duDebugDrawHeightfieldSolid(&debugDraw, *heightfield);
glDisable(GL_FOG);
}
if (heightfield && drawMode == DrawMode::VOXELS_WALKABLE)
{
glEnable(GL_FOG);
duDebugDrawHeightfieldWalkable(&debugDraw, *heightfield);
glDisable(GL_FOG);
}
if (contourSet && drawMode == DrawMode::RAW_CONTOURS)
{
glDepthMask(GL_FALSE);
duDebugDrawRawContours(&debugDraw, *contourSet);
glDepthMask(GL_TRUE);
}
if (contourSet && drawMode == DrawMode::BOTH_CONTOURS)
{
glDepthMask(GL_FALSE);
duDebugDrawRawContours(&debugDraw, *contourSet, 0.5f);
duDebugDrawContours(&debugDraw, *contourSet);
glDepthMask(GL_TRUE);
}
if (contourSet && drawMode == DrawMode::CONTOURS)
{
glDepthMask(GL_FALSE);
duDebugDrawContours(&debugDraw, *contourSet);
glDepthMask(GL_TRUE);
}
if (compactHeightfield && contourSet && drawMode == DrawMode::REGION_CONNECTIONS)
{
duDebugDrawCompactHeightfieldRegions(&debugDraw, *compactHeightfield);
glDepthMask(GL_FALSE);
duDebugDrawRegionConnections(&debugDraw, *contourSet);
glDepthMask(GL_TRUE);
}
if (polyMesh && drawMode == DrawMode::POLYMESH)
{
glDepthMask(GL_FALSE);
duDebugDrawPolyMesh(&debugDraw, *polyMesh);
glDepthMask(GL_TRUE);
}
if (detailPolyMesh && drawMode == DrawMode::POLYMESH_DETAIL)
{
glDepthMask(GL_FALSE);
duDebugDrawPolyMeshDetail(&debugDraw, *detailPolyMesh);
glDepthMask(GL_TRUE);
}
inputGeometry->drawConvexVolumes(&debugDraw);
if (tool)
{
tool->handleRender();
}
renderToolStates();
glDepthMask(GL_TRUE);
}
void Sample_TileMesh::handleRenderOverlay(double* proj, double* model, int* view)
{
#if 0
GLdouble x, y, z;
// Draw start and end point labels
const int projectResult = gluProject(
static_cast<GLdouble>(lastBuiltTileBoundsMin[0] + lastBuiltTileBoundsMax[0]) / 2,
static_cast<GLdouble>(lastBuiltTileBoundsMin[1] + lastBuiltTileBoundsMax[1]) / 2,
static_cast<GLdouble>(lastBuiltTileBoundsMin[2] + lastBuiltTileBoundsMax[2]) / 2,
model,
proj,
view,
&x,
&y,
&z);
if (tileBuildTime > 0.0f && projectResult == GL_TRUE)
{
char text[32];
snprintf(text, 32, "%.3fms / %dTris / %.1fkB", tileBuildTime, tileTriCount, tileMemUsage);
imguiDrawText(static_cast<int>(x), static_cast<int>(y) - 25, IMGUI_ALIGN_CENTER, text, imguiRGBA(0, 0, 0, 220));
}
if (tool)
{
tool->handleRenderOverlay(proj, model, view);
}
renderOverlayToolStates(proj, model, view);
#endif
}
void Sample_TileMesh::handleMeshChanged(InputGeom* geom)
{
Sample::handleMeshChanged(geom);
const BuildSettings* buildSettings = geom->getBuildSettings();
if (buildSettings && buildSettings->tileSize > 0)
{
tileSize = buildSettings->tileSize;
}
cleanup();
dtFreeNavMesh(navMesh);
navMesh = nullptr;
if (tool)
{
tool->reset();
tool->init(this);
}
resetToolStates();
initToolStates(this);
}
bool Sample_TileMesh::handleBuild()
{
if (!inputGeometry || inputGeometry->getVertCount() == 0)
{
buildContext->log(RC_LOG_ERROR, "buildTiledNavigation: No vertices and triangles.");
return false;
}
dtFreeNavMesh(navMesh);
navMesh = dtAllocNavMesh();
if (!navMesh)
{
buildContext->log(RC_LOG_ERROR, "buildTiledNavigation: Could not allocate navmesh.");
return false;
}
dtNavMeshParams params;
rcVcopy(params.orig, inputGeometry->getNavMeshBoundsMin());
params.tileWidth = tileSize * cellSize;
params.tileHeight = tileSize * cellSize;
params.maxTiles = maxTiles;
params.maxPolys = maxPolysPerTile;
dtStatus status = navMesh->init(&params);
if (dtStatusFailed(status))
{
buildContext->log(RC_LOG_ERROR, "buildTiledNavigation: Could not init navmesh.");
return false;
}
status = navQuery->init(navMesh, 2048);
if (dtStatusFailed(status))
{
buildContext->log(RC_LOG_ERROR, "buildTiledNavigation: Could not init Detour navmesh query");
return false;
}
if (buildAll)
{
buildAllTiles();
}
if (tool)
{
tool->init(this);
}
initToolStates(this);
return true;
}
void Sample_TileMesh::collectSettings(BuildSettings& settings)
{
Sample::collectSettings(settings);
settings.tileSize = tileSize;
}
void Sample_TileMesh::buildTile(const float* pos)
{
if (!inputGeometry)
{
return;
}
if (!navMesh)
{
return;
}
const float* navMeshBoundsMin = inputGeometry->getNavMeshBoundsMin();
const float* navMeshBoundsMax = inputGeometry->getNavMeshBoundsMax();
const float tileSize = this->tileSize * cellSize;
const int tileX = static_cast<int>((pos[0] - navMeshBoundsMin[0]) / tileSize);
const int tileY = static_cast<int>((pos[2] - navMeshBoundsMin[2]) / tileSize);
lastBuiltTileBoundsMin[0] = navMeshBoundsMin[0] + static_cast<float>(tileX) * tileSize;
lastBuiltTileBoundsMin[1] = navMeshBoundsMin[1];
lastBuiltTileBoundsMin[2] = navMeshBoundsMin[2] + static_cast<float>(tileY) * tileSize;
lastBuiltTileBoundsMax[0] = navMeshBoundsMin[0] + static_cast<float>(tileX + 1) * tileSize;
lastBuiltTileBoundsMax[1] = navMeshBoundsMax[1];
lastBuiltTileBoundsMax[2] = navMeshBoundsMin[2] + static_cast<float>(tileY + 1) * tileSize;
tileColor = duRGBA(255, 255, 255, 64);
buildContext->resetLog();
int tileMeshDataSize = 0;
unsigned char* tileMeshData = buildTileMesh(tileX, tileY, lastBuiltTileBoundsMin, lastBuiltTileBoundsMax, tileMeshDataSize);
// Remove any previous data (navmesh owns and deletes the data).
navMesh->removeTile(navMesh->getTileRefAt(tileX, tileY, 0), 0, 0);
// Add tile, or leave the location empty.
if (tileMeshData)
{
// Let the navmesh own the data.
const dtStatus status = navMesh->addTile(tileMeshData, tileMeshDataSize, DT_TILE_FREE_DATA, 0, 0);
if (dtStatusFailed(status))
{
dtFree(tileMeshData);
}
}
buildContext->dumpLog("Build Tile (%d,%d):", tileX, tileY);
}
void Sample_TileMesh::getTilePos(const float* pos, int& outTileX, int& outTileY) const
{
if (!inputGeometry)
{
return;
}
const float* navMeshBoundsMin = inputGeometry->getNavMeshBoundsMin();
const float tileWorldSize = tileSize * cellSize;
outTileX = static_cast<int>((pos[0] - navMeshBoundsMin[0]) / tileWorldSize);
outTileY = static_cast<int>((pos[2] - navMeshBoundsMin[2]) / tileWorldSize);
}
void Sample_TileMesh::removeTile(const float* pos)
{
if (!inputGeometry)
{
return;
}
if (!navMesh)
{
return;
}
const float* navMeshBoundsMin = inputGeometry->getNavMeshBoundsMin();
const float* navmeshBoundsMax = inputGeometry->getNavMeshBoundsMax();
const float tileSize = this->tileSize * cellSize;
const int tileX = static_cast<int>((pos[0] - navMeshBoundsMin[0]) / tileSize);
const int tileY = static_cast<int>((pos[2] - navMeshBoundsMin[2]) / tileSize);
lastBuiltTileBoundsMin[0] = navMeshBoundsMin[0] + static_cast<float>(tileX) * tileSize;
lastBuiltTileBoundsMin[1] = navMeshBoundsMin[1];
lastBuiltTileBoundsMin[2] = navMeshBoundsMin[2] + static_cast<float>(tileY) * tileSize;
lastBuiltTileBoundsMax[0] = navMeshBoundsMin[0] + static_cast<float>(tileX + 1) * tileSize;
lastBuiltTileBoundsMax[1] = navmeshBoundsMax[1];
lastBuiltTileBoundsMax[2] = navMeshBoundsMin[2] + static_cast<float>(tileY + 1) * tileSize;
tileColor = duRGBA(128, 32, 16, 64);
navMesh->removeTile(navMesh->getTileRefAt(tileX, tileY, 0), 0, 0);
}
void Sample_TileMesh::buildAllTiles()
{
if (!inputGeometry)
{
return;
}
if (!navMesh)
{
return;
}
const float* navMeshBoundsMin = inputGeometry->getNavMeshBoundsMin();
const float* navMeshBoundsMax = inputGeometry->getNavMeshBoundsMax();
int gridWidth = 0;
int gridHeight = 0;
rcCalcGridSize(navMeshBoundsMin, navMeshBoundsMax, cellSize, &gridWidth, &gridHeight);
const int tileSize = static_cast<int>(this->tileSize);
const int tileWidth = (gridWidth + tileSize - 1) / tileSize;
const int tileHeight = (gridHeight + tileSize - 1) / tileSize;
const float tileCellSize = tileSize * cellSize;
// Start the build process.
buildContext->startTimer(RC_TIMER_TEMP);
for (int y = 0; y < tileHeight; ++y)
{
for (int x = 0; x < tileWidth; ++x)
{
lastBuiltTileBoundsMin[0] = navMeshBoundsMin[0] + static_cast<float>(x) * tileCellSize;
lastBuiltTileBoundsMin[1] = navMeshBoundsMin[1];
lastBuiltTileBoundsMin[2] = navMeshBoundsMin[2] + static_cast<float>(y) * tileCellSize;
lastBuiltTileBoundsMax[0] = navMeshBoundsMin[0] + static_cast<float>(x + 1) * tileCellSize;
lastBuiltTileBoundsMax[1] = navMeshBoundsMax[1];
lastBuiltTileBoundsMax[2] = navMeshBoundsMin[2] + static_cast<float>(y + 1) * tileCellSize;
int tileMeshDataSize = 0;
unsigned char* tileMeshData = buildTileMesh(x, y, lastBuiltTileBoundsMin, lastBuiltTileBoundsMax, tileMeshDataSize);
if (!tileMeshData)
{
continue;
}
// Remove any previous data (navmesh owns and deletes the data).
navMesh->removeTile(navMesh->getTileRefAt(x, y, 0), 0, 0);
// Let the navmesh own the data.
const dtStatus status = navMesh->addTile(tileMeshData, tileMeshDataSize, DT_TILE_FREE_DATA, 0, 0);
if (dtStatusFailed(status))
{
dtFree(tileMeshData);
}
}
}
// Record the total build time.
buildContext->stopTimer(RC_TIMER_TEMP);
totalBuildTimeMs = static_cast<float>(buildContext->getAccumulatedTime(RC_TIMER_TEMP)) / 1000.0f;
}
void Sample_TileMesh::removeAllTiles() const
{
if (inputGeometry == nullptr)
{
return;
}
if (navMesh == nullptr)
{
return;
}
const float* navMeshBoundsMin = inputGeometry->getNavMeshBoundsMin();
const float* navMeshBoundsMax = inputGeometry->getNavMeshBoundsMax();
int gridWidth = 0;
int gridHeight = 0;
rcCalcGridSize(navMeshBoundsMin, navMeshBoundsMax, cellSize, &gridWidth, &gridHeight);
const int tileSize = static_cast<int>(this->tileSize);
const int tileWidth = (gridWidth + tileSize - 1) / tileSize;
const int tileHeight = (gridHeight + tileSize - 1) / tileSize;
for (int tileY = 0; tileY < tileHeight; ++tileY)
{
for (int tileX = 0; tileX < tileWidth; ++tileX)
{
navMesh->removeTile(navMesh->getTileRefAt(tileX, tileY, 0), 0, 0);
}
}
}
unsigned char* Sample_TileMesh::buildTileMesh(
const int tileX,
const int tileY,
const float* boundsMin,
const float* boundsMax,
int& outDataSize)
{
if (!inputGeometry || inputGeometry->getVertCount() == 0 || !inputGeometry->getChunkyMesh())
{
buildContext->log(RC_LOG_ERROR, "buildNavigation: Input mesh is not specified.");
return 0;
}
tileMemUsage = 0;
tileBuildTime = 0;
cleanup();
const float* verts = inputGeometry->verts.data();
const int numVerts = inputGeometry->getVertCount();
const int numTris = inputGeometry->getTriCount();
const ChunkyTriMesh* chunkyMesh = inputGeometry->getChunkyMesh();
// Init build configuration from GUI
memset(&config, 0, sizeof(config));
config.cs = cellSize;
config.ch = cellHeight;
config.walkableSlopeAngle = agentMaxSlope;
config.walkableHeight = static_cast<int>(ceilf(agentHeight / config.ch));
config.walkableClimb = static_cast<int>(floorf(agentMaxClimb / config.ch));
config.walkableRadius = static_cast<int>(ceilf(agentRadius / config.cs));
config.maxEdgeLen = static_cast<int>(edgeMaxLen / cellSize);
config.maxSimplificationError = edgeMaxError;
config.minRegionArea = static_cast<int>(rcSqr(regionMinSize)); // Note: area = size*size
config.mergeRegionArea = static_cast<int>(rcSqr(regionMergeSize)); // Note: area = size*size
config.maxVertsPerPoly = static_cast<int>(vertsPerPoly);
config.tileSize = static_cast<int>(tileSize);
config.borderSize = config.walkableRadius + 3; // Reserve enough padding.
config.width = config.tileSize + config.borderSize * 2;
config.height = config.tileSize + config.borderSize * 2;
config.detailSampleDist = detailSampleDist < 0.9f ? 0 : cellSize * detailSampleDist;
config.detailSampleMaxError = cellHeight * detailSampleMaxError;
// Expand the heightfield bounding box by border size to find the extents of geometry we need to build this tile.
//
// This is done in order to make sure that the navmesh tiles connect correctly at the borders,
// and the obstacles close to the border work correctly with the dilation process.
// No polygons (or contours) will be created on the border area.
//
// IMPORTANT!
//
// :''''''''':
// : +-----+ :
// : | | :
// : | |<--- tile to build
// : | | :
// : +-----+ :<-- geometry needed
// :.........:
//
// You should use this bounding box to query your input geometry.
//
// For example if you build a navmesh for terrain, and want the navmesh tiles to match the terrain tile size
// you will need to pass in data from neighbour terrain tiles too! In a simple case, just pass in all the 8 neighbours,
// or use the bounding box below to only pass in a sliver of each of the 8 neighbours.
rcVcopy(config.bmin, boundsMin);
rcVcopy(config.bmax, boundsMax);
config.bmin[0] -= static_cast<float>(config.borderSize) * config.cs;
config.bmin[2] -= static_cast<float>(config.borderSize) * config.cs;
config.bmax[0] += static_cast<float>(config.borderSize) * config.cs;
config.bmax[2] += static_cast<float>(config.borderSize) * config.cs;
// Reset build times gathering.
buildContext->resetTimers();
// Start the build process.
buildContext->startTimer(RC_TIMER_TOTAL);
buildContext->log(RC_LOG_PROGRESS, "Building navigation:");
buildContext->log(RC_LOG_PROGRESS, " - %d x %d cells", config.width, config.height);
buildContext->log(
RC_LOG_PROGRESS,
" - %.1fK verts, %.1fK tris",
static_cast<float>(numVerts) / 1000.0f,
static_cast<float>(numTris) / 1000.0f);
// Allocate voxel heightfield where we rasterize our input data to.
heightfield = rcAllocHeightfield();
if (!heightfield)
{
buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'solid'.");
return 0;
}
if (!rcCreateHeightfield(
buildContext,
*heightfield,
config.width,
config.height,
config.bmin,
config.bmax,
config.cs,
config.ch))
{
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not create solid heightfield.");
return 0;
}
// Allocate array that can hold triangle flags.
// If you have multiple meshes you need to process, allocate
// and array which can hold the max number of triangles you need to process.
triareas = new unsigned char[chunkyMesh->maxTrisPerChunk];
if (!triareas)
{
buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'triareas' (%d).", chunkyMesh->maxTrisPerChunk);
return 0;
}
float tileBoundsMin[2];
float tileBoundsMax[2];
tileBoundsMin[0] = config.bmin[0];
tileBoundsMin[1] = config.bmin[2];
tileBoundsMax[0] = config.bmax[0];
tileBoundsMax[1] = config.bmax[2];
int overlappingChunkIndexes[512]; // TODO: Make grow when returning too many items.
const int numOverlappingChunks =
chunkyMesh->GetChunksOverlappingRect(tileBoundsMin, tileBoundsMax, overlappingChunkIndexes, 512);
if (!numOverlappingChunks)
{
return 0;
}
tileTriCount = 0;
for (int i = 0; i < numOverlappingChunks; ++i)
{
const ChunkyTriMesh::Node& node = chunkyMesh->nodes[overlappingChunkIndexes[i]];
const int* nodeTris = &chunkyMesh->tris[node.i * 3];
const int numNodeTris = node.n;
tileTriCount += numNodeTris;
memset(triareas, 0, numNodeTris * sizeof(unsigned char));
rcMarkWalkableTriangles(buildContext, config.walkableSlopeAngle, verts, numVerts, nodeTris, numNodeTris, triareas);
if (!rcRasterizeTriangles(
buildContext,
verts,
numVerts,
nodeTris,
triareas,
numNodeTris,
*heightfield,
config.walkableClimb))
{
return 0;
}
}
// Once all geometry is rasterized, we do initial pass of filtering to
// remove unwanted overhangs caused by the conservative rasterization
// as well as filter spans where the character cannot possibly stand.
if (filterLowHangingObstacles)
{
rcFilterLowHangingWalkableObstacles(buildContext, config.walkableClimb, *heightfield);
}
if (filterLedgeSpans)
{
rcFilterLedgeSpans(buildContext, config.walkableHeight, config.walkableClimb, *heightfield);
}
if (filterWalkableLowHeightSpans)
{
rcFilterWalkableLowHeightSpans(buildContext, config.walkableHeight, *heightfield);
}
// Compact the heightfield so that it is faster to handle from now on.
// This will result more cache coherent data as well as the neighbours
// between walkable cells will be calculated.
compactHeightfield = rcAllocCompactHeightfield();
if (!compactHeightfield)
{
buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'chf'.");
return 0;
}
if (!rcBuildCompactHeightfield(
buildContext,
config.walkableHeight,
config.walkableClimb,
*heightfield,
*compactHeightfield))
{
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build compact data.");
return 0;
}
// Erode the walkable area by agent radius.
if (!rcErodeWalkableArea(buildContext, config.walkableRadius, *compactHeightfield))
{
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not erode.");
return 0;
}
// (Optional) Mark areas.
const ConvexVolume* convexVolumes = inputGeometry->getConvexVolumes();
for (int i = 0; i < inputGeometry->getConvexVolumeCount(); ++i)
{
rcMarkConvexPolyArea(
buildContext,
convexVolumes[i].verts,
convexVolumes[i].nverts,
convexVolumes[i].hmin,
convexVolumes[i].hmax,
static_cast<unsigned char>(convexVolumes[i].area),
*compactHeightfield);
}
// Partition the heightfield so that we can use simple algorithm later to triangulate the walkable areas.
// There are 3 martitioning methods, each with some pros and cons:
// 1) Watershed partitioning
// - the classic Recast partitioning
// - creates the nicest tessellation
// - usually slowest
// - partitions the heightfield into nice regions without holes or overlaps
// - the are some corner cases where this method creates produces holes and overlaps
// - holes may appear when a small obstacles is close to large open area (triangulation can handle this)
// - overlaps may occur if you have narrow spiral corridors (i.e stairs), this make triangulation to fail
// * generally the best choice if you precompute the nacmesh, use this if you have large open areas
// 2) Monotone partioning
// - fastest
// - partitions the heightfield into regions without holes and overlaps (guaranteed)
// - creates long thin polygons, which sometimes causes paths with detours
// * use this if you want fast navmesh generation
// 3) Layer partitoining
// - quite fast
// - partitions the heighfield into non-overlapping regions
// - relies on the triangulation code to cope with holes (thus slower than monotone partitioning)
// - produces better triangles than monotone partitioning
// - does not have the corner cases of watershed partitioning
// - can be slow and create a bit ugly tessellation (still better than monotone)
// if you have large open areas with small obstacles (not a problem if you use tiles)
// * good choice to use for tiled navmesh with medium and small sized tiles
if (partitionType == SAMPLE_PARTITION_WATERSHED)
{
// Prepare for region partitioning, by calculating distance field along the walkable surface.
if (!rcBuildDistanceField(buildContext, *compactHeightfield))
{
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build distance field.");
return 0;
}
// Partition the walkable surface into simple regions without holes.
if (!rcBuildRegions(buildContext, *compactHeightfield, config.borderSize, config.minRegionArea, config.mergeRegionArea))
{
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build watershed regions.");
return 0;
}
}
else if (partitionType == SAMPLE_PARTITION_MONOTONE)
{
// Partition the walkable surface into simple regions without holes.
// Monotone partitioning does not need distancefield.
if (!rcBuildRegionsMonotone(
buildContext,
*compactHeightfield,
config.borderSize,
config.minRegionArea,
config.mergeRegionArea))
{
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build monotone regions.");
return 0;
}
}
else // SAMPLE_PARTITION_LAYERS
{
// Partition the walkable surface into simple regions without holes.
if (!rcBuildLayerRegions(buildContext, *compactHeightfield, config.borderSize, config.minRegionArea))
{
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build layer regions.");
return 0;
}
}
// Create contours.
contourSet = rcAllocContourSet();
if (!contourSet)
{
buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'cset'.");
return 0;
}
if (!rcBuildContours(buildContext, *compactHeightfield, config.maxSimplificationError, config.maxEdgeLen, *contourSet))
{
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not create contours.");
return 0;
}
if (contourSet->nconts == 0)
{
return 0;
}
// Build polygon navmesh from the contours.
polyMesh = rcAllocPolyMesh();
if (!polyMesh)
{
buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'pmesh'.");
return 0;
}
if (!rcBuildPolyMesh(buildContext, *contourSet, config.maxVertsPerPoly, *polyMesh))
{
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not triangulate contours.");
return 0;
}
// Build detail mesh.
detailPolyMesh = rcAllocPolyMeshDetail();
if (!detailPolyMesh)
{
buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'dmesh'.");
return 0;
}
if (!rcBuildPolyMeshDetail(
buildContext,
*polyMesh,
*compactHeightfield,
config.detailSampleDist,
config.detailSampleMaxError,
*detailPolyMesh))
{
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could build polymesh detail.");
return 0;
}
unsigned char* navData = 0;
int navDataSize = 0;
if (config.maxVertsPerPoly <= DT_VERTS_PER_POLYGON)
{
if (polyMesh->nverts >= 0xffff)
{
// The vertex indices are ushorts, and cannot point to more than 0xffff vertices.
buildContext->log(RC_LOG_ERROR, "Too many vertices per tile %d (max: %d).", polyMesh->nverts, 0xffff);
return 0;
}
// Update poly flags from areas.
for (int i = 0; i < polyMesh->npolys; ++i)
{
if (polyMesh->areas[i] == RC_WALKABLE_AREA)
{
polyMesh->areas[i] = SAMPLE_POLYAREA_GROUND;
}
if (polyMesh->areas[i] == SAMPLE_POLYAREA_GROUND || polyMesh->areas[i] == SAMPLE_POLYAREA_GRASS ||
polyMesh->areas[i] == SAMPLE_POLYAREA_ROAD)
{
polyMesh->flags[i] = SAMPLE_POLYFLAGS_WALK;
}
else if (polyMesh->areas[i] == SAMPLE_POLYAREA_WATER)
{
polyMesh->flags[i] = SAMPLE_POLYFLAGS_SWIM;
}
else if (polyMesh->areas[i] == SAMPLE_POLYAREA_DOOR)
{
polyMesh->flags[i] = SAMPLE_POLYFLAGS_WALK | SAMPLE_POLYFLAGS_DOOR;
}
}
dtNavMeshCreateParams params;
memset(&params, 0, sizeof(params));
params.verts = polyMesh->verts;
params.vertCount = polyMesh->nverts;
params.polys = polyMesh->polys;
params.polyAreas = polyMesh->areas;
params.polyFlags = polyMesh->flags;
params.polyCount = polyMesh->npolys;
params.nvp = polyMesh->nvp;
params.detailMeshes = detailPolyMesh->meshes;
params.detailVerts = detailPolyMesh->verts;
params.detailVertsCount = detailPolyMesh->nverts;
params.detailTris = detailPolyMesh->tris;
params.detailTriCount = detailPolyMesh->ntris;
params.offMeshConVerts = inputGeometry->getOffMeshConnectionVerts();
params.offMeshConRad = inputGeometry->getOffMeshConnectionRads();
params.offMeshConDir = inputGeometry->getOffMeshConnectionDirs();
params.offMeshConAreas = inputGeometry->getOffMeshConnectionAreas();
params.offMeshConFlags = inputGeometry->getOffMeshConnectionFlags();
params.offMeshConUserID = inputGeometry->getOffMeshConnectionId();
params.offMeshConCount = inputGeometry->getOffMeshConnectionCount();
params.walkableHeight = agentHeight;
params.walkableRadius = agentRadius;
params.walkableClimb = agentMaxClimb;
params.tileX = tileX;
params.tileY = tileY;
params.tileLayer = 0;
rcVcopy(params.bmin, polyMesh->bmin);
rcVcopy(params.bmax, polyMesh->bmax);
params.cs = config.cs;
params.ch = config.ch;
params.buildBvTree = true;
if (!dtCreateNavMeshData(&params, &navData, &navDataSize))
{
buildContext->log(RC_LOG_ERROR, "Could not build Detour navmesh.");
return 0;
}
}
tileMemUsage = static_cast<float>(navDataSize) / 1024.0f;
buildContext->stopTimer(RC_TIMER_TOTAL);
// Show performance stats.
duLogBuildTimes(*buildContext, buildContext->getAccumulatedTime(RC_TIMER_TOTAL));
buildContext->log(RC_LOG_PROGRESS, ">> Polymesh: %d vertices %d polygons", polyMesh->nverts, polyMesh->npolys);
tileBuildTime = static_cast<float>(buildContext->getAccumulatedTime(RC_TIMER_TOTAL)) / 1000.0f;
outDataSize = navDataSize;
return navData;
}