mirror of
https://github.com/recastnavigation/recastnavigation.git
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185 lines
5.9 KiB
C++
185 lines
5.9 KiB
C++
//
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// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#include "Recast.h"
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#include "RecastAssert.h"
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#include <stdlib.h>
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void rcFilterLowHangingWalkableObstacles(rcContext* context, const int walkableClimb, rcHeightfield& heightfield)
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{
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rcAssert(context);
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rcScopedTimer timer(context, RC_TIMER_FILTER_LOW_OBSTACLES);
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const int xSize = heightfield.width;
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const int zSize = heightfield.height;
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for (int z = 0; z < zSize; ++z)
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{
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for (int x = 0; x < xSize; ++x)
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{
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rcSpan* previousSpan = NULL;
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bool previousWasWalkable = false;
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unsigned char previousArea = RC_NULL_AREA;
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for (rcSpan* span = heightfield.spans[x + z * xSize]; span != NULL; previousSpan = span, span = span->next)
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{
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const bool walkable = span->area != RC_NULL_AREA;
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// If current span is not walkable, but there is walkable
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// span just below it, mark the span above it walkable too.
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if (!walkable && previousWasWalkable)
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{
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if (rcAbs((int)span->smax - (int)previousSpan->smax) <= walkableClimb)
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{
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span->area = previousArea;
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}
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}
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// Copy walkable flag so that it cannot propagate
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// past multiple non-walkable objects.
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previousWasWalkable = walkable;
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previousArea = span->area;
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}
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}
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}
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}
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void rcFilterLedgeSpans(rcContext* context, const int walkableHeight, const int walkableClimb,
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rcHeightfield& heightfield)
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{
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rcAssert(context);
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rcScopedTimer timer(context, RC_TIMER_FILTER_BORDER);
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const int xSize = heightfield.width;
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const int zSize = heightfield.height;
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const int MAX_HEIGHT = 0xffff; // TODO (graham): Move this to a more visible constant and update usages.
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// Mark border spans.
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for (int z = 0; z < zSize; ++z)
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{
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for (int x = 0; x < xSize; ++x)
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{
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for (rcSpan* span = heightfield.spans[x + z * xSize]; span; span = span->next)
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{
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// Skip non walkable spans.
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if (span->area == RC_NULL_AREA)
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{
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continue;
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}
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const int bot = (int)(span->smax);
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const int top = span->next ? (int)(span->next->smin) : MAX_HEIGHT;
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// Find neighbours minimum height.
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int minNeighborHeight = MAX_HEIGHT;
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// Min and max height of accessible neighbours.
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int accessibleNeighborMinHeight = span->smax;
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int accessibleNeighborMaxHeight = span->smax;
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for (int direction = 0; direction < 4; ++direction)
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{
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int dx = x + rcGetDirOffsetX(direction);
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int dy = z + rcGetDirOffsetY(direction);
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// Skip neighbours which are out of bounds.
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if (dx < 0 || dy < 0 || dx >= xSize || dy >= zSize)
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{
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minNeighborHeight = rcMin(minNeighborHeight, -walkableClimb - bot);
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continue;
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}
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// From minus infinity to the first span.
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const rcSpan* neighborSpan = heightfield.spans[dx + dy * xSize];
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int neighborBot = -walkableClimb;
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int neighborTop = neighborSpan ? (int)neighborSpan->smin : MAX_HEIGHT;
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// Skip neighbour if the gap between the spans is too small.
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if (rcMin(top, neighborTop) - rcMax(bot, neighborBot) > walkableHeight)
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{
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minNeighborHeight = rcMin(minNeighborHeight, neighborBot - bot);
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}
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// Rest of the spans.
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for (neighborSpan = heightfield.spans[dx + dy * xSize]; neighborSpan; neighborSpan = neighborSpan->next)
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{
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neighborBot = (int)neighborSpan->smax;
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neighborTop = neighborSpan->next ? (int)neighborSpan->next->smin : MAX_HEIGHT;
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// Skip neighbour if the gap between the spans is too small.
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if (rcMin(top, neighborTop) - rcMax(bot, neighborBot) > walkableHeight)
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{
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minNeighborHeight = rcMin(minNeighborHeight, neighborBot - bot);
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// Find min/max accessible neighbour height.
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if (rcAbs(neighborBot - bot) <= walkableClimb)
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{
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if (neighborBot < accessibleNeighborMinHeight) accessibleNeighborMinHeight = neighborBot;
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if (neighborBot > accessibleNeighborMaxHeight) accessibleNeighborMaxHeight = neighborBot;
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}
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}
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}
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}
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// The current span is close to a ledge if the drop to any
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// neighbour span is less than the walkableClimb.
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if (minNeighborHeight < -walkableClimb)
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{
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span->area = RC_NULL_AREA;
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}
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// If the difference between all neighbours is too large,
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// we are at steep slope, mark the span as ledge.
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else if ((accessibleNeighborMaxHeight - accessibleNeighborMinHeight) > walkableClimb)
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{
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span->area = RC_NULL_AREA;
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}
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}
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}
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}
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}
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void rcFilterWalkableLowHeightSpans(rcContext* context, const int walkableHeight, rcHeightfield& heightfield)
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{
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rcAssert(context);
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rcScopedTimer timer(context, RC_TIMER_FILTER_WALKABLE);
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const int xSize = heightfield.width;
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const int zSize = heightfield.height;
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const int MAX_HEIGHT = 0xffff;
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// Remove walkable flag from spans which do not have enough
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// space above them for the agent to stand there.
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for (int z = 0; z < zSize; ++z)
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{
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for (int x = 0; x < xSize; ++x)
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{
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for (rcSpan* span = heightfield.spans[x + z*xSize]; span; span = span->next)
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{
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const int bot = (int)(span->smax);
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const int top = span->next ? (int)(span->next->smin) : MAX_HEIGHT;
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if ((top - bot) < walkableHeight)
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{
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span->area = RC_NULL_AREA;
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}
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}
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}
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}
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}
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