Files
recastnavigation/RecastDemo/Source/SampleInterfaces.cpp
2025-06-29 21:36:04 -04:00

323 lines
5.4 KiB
C++

#include "SampleInterfaces.h"
#include "PerfTimer.h"
#include "Recast.h"
#include "SDL_opengl.h"
#include <cstdarg>
#include <cstdio>
#ifdef WIN32
# define snprintf _snprintf
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////
BuildContext::BuildContext()
{
resetTimers();
}
void BuildContext::doResetLog()
{
logMessages.clear();
}
void BuildContext::doLog(const rcLogCategory category, const char* msg, const int len)
{
if (len == 0)
{
return;
}
logMessages.emplace_back();
std::string& message = logMessages[logMessages.size() - 1];
message.push_back((char)category);
message.append(msg);
}
void BuildContext::doResetTimers()
{
for (int i = 0; i < RC_MAX_TIMERS; ++i)
{
accTime[i] = -1;
}
}
void BuildContext::doStartTimer(const rcTimerLabel label)
{
startTime[label] = getPerfTime();
}
void BuildContext::doStopTimer(const rcTimerLabel label)
{
const TimeVal endTime = getPerfTime();
const TimeVal deltaTime = endTime - startTime[label];
if (accTime[label] == -1)
{
accTime[label] = deltaTime;
}
else
{
accTime[label] += deltaTime;
}
}
int BuildContext::doGetAccumulatedTime(const rcTimerLabel label) const
{
return getPerfTimeUsec(accTime[label]);
}
void BuildContext::dumpLog(const char* format, ...)
{
// Print header.
va_list ap;
va_start(ap, format);
vprintf(format, ap);
va_end(ap);
printf("\n");
// Print messages
const int TAB_STOPS[4] = {28, 36, 44, 52};
for (int i = 0; i < static_cast<int>(logMessages.size()); ++i)
{
std::string& message = logMessages[i];
const char* msg = message.c_str() + 1;
int n = 0;
while (*msg)
{
if (*msg == '\t')
{
int count = 1;
for (int j = 0; j < 4; ++j)
{
if (n < TAB_STOPS[j])
{
count = TAB_STOPS[j] - n;
break;
}
}
while (--count)
{
putchar(' ');
n++;
}
}
else
{
putchar(*msg);
n++;
}
msg++;
}
putchar('\n');
}
}
int BuildContext::getLogCount() const
{
return static_cast<int>(logMessages.size());
}
const char* BuildContext::getLogText(const int i) const
{
return logMessages[i].c_str() + 1;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
class GLCheckerTexture
{
unsigned int m_texId = 0;
public:
~GLCheckerTexture()
{
if (m_texId != 0)
{
glDeleteTextures(1, &m_texId);
}
}
void bind()
{
if (m_texId != 0)
{
glBindTexture(GL_TEXTURE_2D, m_texId);
}
else
{
// Create checker pattern.
const unsigned int col0 = duRGBA(215, 215, 215, 255);
const unsigned int col1 = duRGBA(255, 255, 255, 255);
static const int TSIZE = 64;
unsigned int data[TSIZE * TSIZE];
glGenTextures(1, &m_texId);
glBindTexture(GL_TEXTURE_2D, m_texId);
int level = 0;
int size = TSIZE;
while (size > 0)
{
for (int y = 0; y < size; ++y)
{
for (int x = 0; x < size; ++x)
{
data[x + y * size] = (x == 0 || y == 0) ? col0 : col1;
}
}
glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
size /= 2;
level++;
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
}
}
};
static GLCheckerTexture g_tex;
void DebugDrawGL::depthMask(bool state)
{
glDepthMask(state ? GL_TRUE : GL_FALSE);
}
void DebugDrawGL::texture(bool state)
{
if (state)
{
glEnable(GL_TEXTURE_2D);
g_tex.bind();
}
else
{
glDisable(GL_TEXTURE_2D);
}
}
void DebugDrawGL::begin(duDebugDrawPrimitives prim, float size)
{
switch (prim)
{
case DU_DRAW_POINTS:
glPointSize(size);
glBegin(GL_POINTS);
break;
case DU_DRAW_LINES:
glLineWidth(size);
glBegin(GL_LINES);
break;
case DU_DRAW_TRIS:
glBegin(GL_TRIANGLES);
break;
case DU_DRAW_QUADS:
glBegin(GL_QUADS);
break;
};
}
void DebugDrawGL::vertex(const float* pos, unsigned int color)
{
glColor4ubv((GLubyte*)&color);
glVertex3fv(pos);
}
void DebugDrawGL::vertex(const float x, const float y, const float z, unsigned int color)
{
glColor4ubv((GLubyte*)&color);
glVertex3f(x, y, z);
}
void DebugDrawGL::vertex(const float* pos, unsigned int color, const float* uv)
{
glColor4ubv((GLubyte*)&color);
glTexCoord2fv(uv);
glVertex3fv(pos);
}
void DebugDrawGL::vertex(const float x, const float y, const float z, unsigned int color, const float u, const float v)
{
glColor4ubv((GLubyte*)&color);
glTexCoord2f(u, v);
glVertex3f(x, y, z);
}
void DebugDrawGL::end()
{
glEnd();
glLineWidth(1.0f);
glPointSize(1.0f);
}
////////////////////////////////////////////////////////////////////////////////////////////////////
FileIO::~FileIO()
{
if (fp)
{
fclose(fp);
}
}
bool FileIO::openForWrite(const char* path)
{
if (fp)
{
return false;
}
fp = fopen(path, "wb");
if (!fp)
{
return false;
}
mode = 1;
return true;
}
bool FileIO::openForRead(const char* path)
{
if (fp)
{
return false;
}
fp = fopen(path, "rb");
if (!fp)
{
return false;
}
mode = 2;
return true;
}
bool FileIO::isWriting() const
{
return mode == 1;
}
bool FileIO::isReading() const
{
return mode == 2;
}
bool FileIO::write(const void* ptr, const size_t size)
{
if (!fp || mode != 1)
{
return false;
}
fwrite(ptr, size, 1, fp);
return true;
}
bool FileIO::read(void* ptr, const size_t size)
{
if (!fp || mode != 2)
{
return false;
}
size_t readLen = fread(ptr, size, 1, fp);
return readLen == 1;
}