mirror of
https://github.com/recastnavigation/recastnavigation.git
synced 2026-08-15 15:50:03 +00:00
1223 lines
36 KiB
C++
1223 lines
36 KiB
C++
//
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// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#include "Sample_TileMesh.h"
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#include "DetourDebugDraw.h"
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#include "DetourNavMesh.h"
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#include "DetourNavMeshBuilder.h"
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#include "InputGeom.h"
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#include "PartitionedMesh.h"
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#include "RecastDebugDraw.h"
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#include "SDL_opengl.h"
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#include "Tool_ConvexVolume.h"
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#include "Tool_Crowd.h"
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#include "Tool_NavMeshPrune.h"
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#include "Tool_NavMeshTester.h"
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#include "Tool_OffMeshConnection.h"
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#include "imguiHelpers.h"
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#include <imgui.h>
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#ifdef WIN32
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# define snprintf _snprintf
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#endif
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namespace
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{
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unsigned int nextPow2(unsigned int v)
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{
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v--;
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v |= v >> 1;
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v |= v >> 2;
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v |= v >> 4;
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v |= v >> 8;
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v |= v >> 16;
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v++;
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return v;
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}
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unsigned int ilog2(unsigned int v)
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{
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unsigned int r = (v > 0xffff) << 4;
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v >>= r;
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unsigned int shift = (v > 0xff) << 3;
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v >>= shift;
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r |= shift;
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shift = (v > 0xf) << 2;
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v >>= shift;
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r |= shift;
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shift = (v > 0x3) << 1;
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v >>= shift;
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r |= shift;
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r |= (v >> 1);
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return r;
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}
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}
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const char* Sample_TileMesh::drawModeNames[]{
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"Input Mesh",
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"Navmesh",
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"Navmesh Invis",
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"Navmesh Trans",
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"Navmesh BVTree",
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"Navmesh Nodes",
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"Navmesh Portals",
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"Voxels",
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"Walkable Voxels",
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"Compact",
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"Compact Distance",
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"Compact Regions",
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"Region Connections",
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"Raw Contours",
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"Both Contours",
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"Contours",
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"Poly Mesh",
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"Poly Mesh Detail"};
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class NavMeshTileTool : public SampleTool
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{
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Sample_TileMesh* sample = nullptr;
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float hitPos[3] = {0, 0, 0};
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bool hitPosSet = false;
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public:
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~NavMeshTileTool() override = default;
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SampleToolType type() override { return SampleToolType::TILE_EDIT; }
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void init(Sample* inSample) override { sample = static_cast<Sample_TileMesh*>(inSample); }
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void reset() override {}
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void drawMenuUI() override
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{
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ImGui::Text("Create Tiles");
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if (ImGui::Button("Create All"))
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{
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if (sample)
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{
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sample->buildAllTiles();
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}
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}
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if (ImGui::Button("Remove All"))
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{
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if (sample)
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{
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sample->removeAllTiles();
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}
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}
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}
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void onClick(const float* /*s*/, const float* p, bool shift) override
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{
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hitPosSet = true;
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rcVcopy(hitPos, p);
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if (sample)
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{
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if (shift)
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{
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sample->removeTile(hitPos);
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}
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else
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{
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sample->buildTile(hitPos);
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}
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}
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}
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void onToggle() override {}
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void singleStep() override {}
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void update(const float /*dt*/) override {}
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void render() override
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{
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if (!hitPosSet)
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{
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return;
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}
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const float s = sample->agentRadius;
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glColor4ub(0, 0, 0, 128);
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glLineWidth(2.0f);
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glBegin(GL_LINES);
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glVertex3f(hitPos[0] - s, hitPos[1] + 0.1f, hitPos[2]);
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glVertex3f(hitPos[0] + s, hitPos[1] + 0.1f, hitPos[2]);
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glVertex3f(hitPos[0], hitPos[1] - s + 0.1f, hitPos[2]);
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glVertex3f(hitPos[0], hitPos[1] + s + 0.1f, hitPos[2]);
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glVertex3f(hitPos[0], hitPos[1] + 0.1f, hitPos[2] - s);
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glVertex3f(hitPos[0], hitPos[1] + 0.1f, hitPos[2] + s);
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glEnd();
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glLineWidth(1.0f);
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}
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void drawOverlayUI() override
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{
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if (hitPosSet)
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{
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int tx = 0;
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int ty = 0;
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sample->getTilePos(hitPos, tx, ty);
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char text[32];
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snprintf(text, 32, "(%d,%d)", tx, ty);
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DrawWorldspaceText(hitPos[0], hitPos[1], hitPos[2], IM_COL32(0, 0, 0, 220), text);
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}
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// Tool help
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DrawScreenspaceText(280, 40, IM_COL32(255, 255, 255, 192), "LMB: Rebuild selected tile. Shift+LMB: Clear tile selection.");
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}
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};
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Sample_TileMesh::Sample_TileMesh()
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{
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resetCommonSettings();
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setTool(new NavMeshTileTool);
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}
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Sample_TileMesh::~Sample_TileMesh()
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{
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cleanup();
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dtFreeNavMesh(navMesh);
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navMesh = 0;
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}
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void Sample_TileMesh::cleanup()
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{
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delete[] triareas;
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triareas = nullptr;
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rcFreeHeightField(heightfield);
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heightfield = nullptr;
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rcFreeCompactHeightfield(compactHeightfield);
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compactHeightfield = nullptr;
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rcFreeContourSet(contourSet);
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contourSet = nullptr;
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rcFreePolyMesh(polyMesh);
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polyMesh = nullptr;
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rcFreePolyMeshDetail(detailPolyMesh);
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detailPolyMesh = nullptr;
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}
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void Sample_TileMesh::drawSettingsUI()
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{
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drawCommonSettingsUI();
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ImGui::Checkbox("Build All Tiles", &buildAll);
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ImGui::Text("Tiling");
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if (ImGui::SliderInt("TileSize", &tileSize, 16, 1024))
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{
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// Snap to multiples of 16
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tileSize = static_cast<int>(roundf(static_cast<float>(tileSize) / 16.0f)) * 16;
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}
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if (inputGeometry)
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{
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const float* navMeshBoundsMin = inputGeometry->getNavMeshBoundsMin();
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const float* navMeshBoundsMax = inputGeometry->getNavMeshBoundsMax();
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int gridWidth = 0;
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int gridHeight = 0;
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rcCalcGridSize(navMeshBoundsMin, navMeshBoundsMax, cellSize, &gridWidth, &gridHeight);
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const int tileWidth = (gridWidth + tileSize - 1) / tileSize;
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const int tileHeight = (gridHeight + tileSize - 1) / tileSize;
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ImGui::Text("Tiles %d x %d", tileWidth, tileHeight);
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// Max tiles and max polys affect how the tile IDs are calculated.
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// There are 22 bits available for identifying a tile and a polygon.
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int tileBits = rcMin(static_cast<int>(ilog2(nextPow2(tileWidth * tileHeight))), 14);
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tileBits = rcMin(tileBits, 14);
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int polyBits = 22 - tileBits;
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maxTiles = 1 << tileBits;
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maxPolysPerTile = 1 << polyBits;
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ImGui::Text("Max Tiles %d", maxTiles);
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ImGui::Text("Max Polys %d", maxPolysPerTile);
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}
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else
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{
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maxTiles = 0;
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maxPolysPerTile = 0;
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}
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ImGui::Separator();
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if (ImGui::Button("Save"))
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{
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Sample::saveAll("all_tiles_navmesh.bin", navMesh);
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}
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ImGui::SameLine();
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if (ImGui::Button("Load"))
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{
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dtFreeNavMesh(navMesh);
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navMesh = Sample::loadAll("all_tiles_navmesh.bin");
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navQuery->init(navMesh, 2048);
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}
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ImGui::Text("Build Time: %.1fms", totalBuildTimeMs);
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ImGui::Separator();
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}
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void Sample_TileMesh::drawToolsUI()
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{
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ImGui::SeparatorText("Tool Selection");
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const SampleToolType currentType = !tool ? SampleToolType::NONE : tool->type();
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#define TOOL(toolType, toolClass) \
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if (ImGui::RadioButton( \
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toolNames[static_cast<uint8_t>(SampleToolType::toolType)], \
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currentType == SampleToolType::toolType)) \
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{ \
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setTool(new (toolClass){}); \
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}
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TOOL(NAVMESH_TESTER, NavMeshTesterTool)
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TOOL(NAVMESH_PRUNE, NavMeshPruneTool)
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TOOL(TILE_EDIT, NavMeshTileTool)
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TOOL(OFFMESH_CONNECTION, OffMeshConnectionTool)
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TOOL(CONVEX_VOLUME, ConvexVolumeTool)
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TOOL(CROWD, CrowdTool)
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#undef TOOL
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ImGui::SeparatorText("Tool Settings");
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if (tool)
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{
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tool->drawMenuUI();
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}
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}
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void Sample_TileMesh::UI_DrawModeOption(DrawMode drawMode, bool enabled)
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{
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ImGui::BeginDisabled(!enabled);
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if (ImGui::Selectable(drawModeNames[static_cast<int>(drawMode)], currentDrawMode == drawMode))
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{
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currentDrawMode = drawMode;
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}
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// Set the initial focus when opening the combo (scrolling + keyboard navigation focus)
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if (currentDrawMode == drawMode)
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{
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ImGui::SetItemDefaultFocus();
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}
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ImGui::EndDisabled();
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}
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void Sample_TileMesh::drawDebugUI()
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{
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ImGui::Text("Draw");
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if (ImGui::BeginCombo("##drawMode", drawModeNames[static_cast<int>(this->currentDrawMode)], 0))
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{
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UI_DrawModeOption(DrawMode::MESH, true);
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UI_DrawModeOption(DrawMode::NAVMESH, navMesh != nullptr);
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UI_DrawModeOption(DrawMode::NAVMESH_INVIS, navMesh != nullptr);
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UI_DrawModeOption(DrawMode::NAVMESH_TRANS, navMesh != nullptr);
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UI_DrawModeOption(DrawMode::NAVMESH_BVTREE, navMesh != nullptr);
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UI_DrawModeOption(DrawMode::NAVMESH_NODES, navQuery != nullptr);
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UI_DrawModeOption(DrawMode::NAVMESH_PORTALS, navMesh != nullptr);
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UI_DrawModeOption(DrawMode::VOXELS, heightfield != nullptr);
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UI_DrawModeOption(DrawMode::VOXELS_WALKABLE, heightfield != nullptr);
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UI_DrawModeOption(DrawMode::COMPACT, compactHeightfield != nullptr);
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UI_DrawModeOption(DrawMode::COMPACT_DISTANCE, compactHeightfield != nullptr);
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UI_DrawModeOption(DrawMode::COMPACT_REGIONS, compactHeightfield != nullptr);
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UI_DrawModeOption(DrawMode::REGION_CONNECTIONS, contourSet != nullptr);
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UI_DrawModeOption(DrawMode::RAW_CONTOURS, contourSet != nullptr);
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UI_DrawModeOption(DrawMode::BOTH_CONTOURS, contourSet != nullptr);
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UI_DrawModeOption(DrawMode::CONTOURS, contourSet != nullptr);
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UI_DrawModeOption(DrawMode::POLYMESH, polyMesh != nullptr);
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UI_DrawModeOption(DrawMode::POLYMESH_DETAIL, detailPolyMesh != nullptr);
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ImGui::EndCombo();
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}
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}
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void Sample_TileMesh::render()
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{
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if (!inputGeometry || inputGeometry->mesh.getVertCount() == 0)
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{
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return;
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}
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const float texScale = 1.0f / (cellSize * 10.0f);
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// Draw mesh
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if (currentDrawMode != DrawMode::NAVMESH_TRANS)
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{
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// Draw mesh
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duDebugDrawTriMeshSlope(
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&debugDraw,
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inputGeometry->mesh.verts.data(),
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inputGeometry->mesh.getVertCount(),
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inputGeometry->mesh.tris.data(),
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inputGeometry->mesh.normals.data(),
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inputGeometry->mesh.getTriCount(),
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agentMaxSlope,
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texScale);
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inputGeometry->drawOffMeshConnections(&debugDraw);
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}
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glDepthMask(GL_FALSE);
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// Draw bounds
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const float* navMeshBoundsMin = inputGeometry->getNavMeshBoundsMin();
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const float* navMeshBoundsMax = inputGeometry->getNavMeshBoundsMax();
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duDebugDrawBoxWire(
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&debugDraw,
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navMeshBoundsMin[0],
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navMeshBoundsMin[1],
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navMeshBoundsMin[2],
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navMeshBoundsMax[0],
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navMeshBoundsMax[1],
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navMeshBoundsMax[2],
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duRGBA(255, 255, 255, 128),
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1.0f);
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// Tiling grid.
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int gridWith = 0;
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int gridHeight = 0;
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rcCalcGridSize(navMeshBoundsMin, navMeshBoundsMax, cellSize, &gridWith, &gridHeight);
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const int tileWidth = (gridWith + tileSize - 1) / tileSize;
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const int tileHeight = (gridHeight + tileSize - 1) / tileSize;
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const float size = static_cast<float>(tileSize) * cellSize;
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duDebugDrawGridXZ(
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&debugDraw,
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navMeshBoundsMin[0],
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navMeshBoundsMin[1],
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navMeshBoundsMin[2],
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tileWidth,
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tileHeight,
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size,
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duRGBA(0, 0, 0, 64),
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1.0f);
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// Draw active tile
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duDebugDrawBoxWire(
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&debugDraw,
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lastBuiltTileBoundsMin[0],
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lastBuiltTileBoundsMin[1],
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lastBuiltTileBoundsMin[2],
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lastBuiltTileBoundsMax[0],
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lastBuiltTileBoundsMax[1],
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lastBuiltTileBoundsMax[2],
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tileColor,
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1.0f);
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if (navMesh && navQuery &&
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(currentDrawMode == DrawMode::NAVMESH || currentDrawMode == DrawMode::NAVMESH_TRANS || currentDrawMode == DrawMode::NAVMESH_BVTREE ||
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currentDrawMode == DrawMode::NAVMESH_NODES || currentDrawMode == DrawMode::NAVMESH_PORTALS || currentDrawMode == DrawMode::NAVMESH_INVIS))
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{
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if (currentDrawMode != DrawMode::NAVMESH_INVIS)
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{
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duDebugDrawNavMeshWithClosedList(&debugDraw, *navMesh, *navQuery, navMeshDrawFlags);
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}
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if (currentDrawMode == DrawMode::NAVMESH_BVTREE)
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{
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duDebugDrawNavMeshBVTree(&debugDraw, *navMesh);
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}
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if (currentDrawMode == DrawMode::NAVMESH_PORTALS)
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{
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duDebugDrawNavMeshPortals(&debugDraw, *navMesh);
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}
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if (currentDrawMode == DrawMode::NAVMESH_NODES)
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{
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duDebugDrawNavMeshNodes(&debugDraw, *navQuery);
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}
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duDebugDrawNavMeshPolysWithFlags(&debugDraw, *navMesh, SAMPLE_POLYFLAGS_DISABLED, duRGBA(0, 0, 0, 128));
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}
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glDepthMask(GL_TRUE);
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if (compactHeightfield && currentDrawMode == DrawMode::COMPACT)
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{
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duDebugDrawCompactHeightfieldSolid(&debugDraw, *compactHeightfield);
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}
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if (compactHeightfield && currentDrawMode == DrawMode::COMPACT_DISTANCE)
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{
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duDebugDrawCompactHeightfieldDistance(&debugDraw, *compactHeightfield);
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}
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if (compactHeightfield && currentDrawMode == DrawMode::COMPACT_REGIONS)
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{
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duDebugDrawCompactHeightfieldRegions(&debugDraw, *compactHeightfield);
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}
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if (heightfield && currentDrawMode == DrawMode::VOXELS)
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{
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glEnable(GL_FOG);
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duDebugDrawHeightfieldSolid(&debugDraw, *heightfield);
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glDisable(GL_FOG);
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}
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if (heightfield && currentDrawMode == DrawMode::VOXELS_WALKABLE)
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{
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glEnable(GL_FOG);
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duDebugDrawHeightfieldWalkable(&debugDraw, *heightfield);
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glDisable(GL_FOG);
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}
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if (contourSet && currentDrawMode == DrawMode::RAW_CONTOURS)
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{
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glDepthMask(GL_FALSE);
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duDebugDrawRawContours(&debugDraw, *contourSet);
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glDepthMask(GL_TRUE);
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}
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if (contourSet && currentDrawMode == DrawMode::BOTH_CONTOURS)
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{
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glDepthMask(GL_FALSE);
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duDebugDrawRawContours(&debugDraw, *contourSet, 0.5f);
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duDebugDrawContours(&debugDraw, *contourSet);
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glDepthMask(GL_TRUE);
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}
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if (contourSet && currentDrawMode == DrawMode::CONTOURS)
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{
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glDepthMask(GL_FALSE);
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duDebugDrawContours(&debugDraw, *contourSet);
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glDepthMask(GL_TRUE);
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}
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if (compactHeightfield && contourSet && currentDrawMode == DrawMode::REGION_CONNECTIONS)
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{
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duDebugDrawCompactHeightfieldRegions(&debugDraw, *compactHeightfield);
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glDepthMask(GL_FALSE);
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duDebugDrawRegionConnections(&debugDraw, *contourSet);
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glDepthMask(GL_TRUE);
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}
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if (polyMesh && currentDrawMode == DrawMode::POLYMESH)
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{
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glDepthMask(GL_FALSE);
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duDebugDrawPolyMesh(&debugDraw, *polyMesh);
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glDepthMask(GL_TRUE);
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}
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if (detailPolyMesh && currentDrawMode == DrawMode::POLYMESH_DETAIL)
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{
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glDepthMask(GL_FALSE);
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duDebugDrawPolyMeshDetail(&debugDraw, *detailPolyMesh);
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glDepthMask(GL_TRUE);
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}
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inputGeometry->drawConvexVolumes(&debugDraw);
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if (tool)
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{
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tool->render();
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}
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renderToolStates();
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glDepthMask(GL_TRUE);
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}
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void Sample_TileMesh::renderOverlay()
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{
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// Draw start and end point labels
|
|
if (tileBuildTime > 0.0f)
|
|
{
|
|
char text[64];
|
|
snprintf(text, 64, "%.3fms / %dTris / %.1fkB", tileBuildTime, tileTriCount, tileMemUsage);
|
|
DrawWorldspaceText(
|
|
(lastBuiltTileBoundsMin[0] + lastBuiltTileBoundsMax[0]) / 2,
|
|
(lastBuiltTileBoundsMin[1] + lastBuiltTileBoundsMax[1]) / 2,
|
|
(lastBuiltTileBoundsMin[2] + lastBuiltTileBoundsMax[2]) / 2,
|
|
IM_COL32(0, 0, 0, 220),
|
|
text);
|
|
}
|
|
|
|
if (tool)
|
|
{
|
|
tool->drawOverlayUI();
|
|
}
|
|
renderOverlayToolStates();
|
|
}
|
|
|
|
void Sample_TileMesh::onMeshChanged(InputGeom* geom)
|
|
{
|
|
Sample::onMeshChanged(geom);
|
|
|
|
const BuildSettings* buildSettings = geom->getBuildSettings();
|
|
if (buildSettings && buildSettings->tileSize > 0)
|
|
{
|
|
tileSize = static_cast<int>(buildSettings->tileSize);
|
|
}
|
|
|
|
cleanup();
|
|
|
|
dtFreeNavMesh(navMesh);
|
|
navMesh = nullptr;
|
|
|
|
if (tool)
|
|
{
|
|
tool->reset();
|
|
tool->init(this);
|
|
}
|
|
resetToolStates();
|
|
initToolStates(this);
|
|
}
|
|
|
|
bool Sample_TileMesh::build()
|
|
{
|
|
if (!inputGeometry || inputGeometry->mesh.getVertCount() == 0)
|
|
{
|
|
buildContext->log(RC_LOG_ERROR, "buildTiledNavigation: No vertices and triangles.");
|
|
return false;
|
|
}
|
|
|
|
dtFreeNavMesh(navMesh);
|
|
|
|
navMesh = dtAllocNavMesh();
|
|
if (!navMesh)
|
|
{
|
|
buildContext->log(RC_LOG_ERROR, "buildTiledNavigation: Could not allocate navmesh.");
|
|
return false;
|
|
}
|
|
|
|
dtNavMeshParams params;
|
|
rcVcopy(params.orig, inputGeometry->getNavMeshBoundsMin());
|
|
params.tileWidth = static_cast<float>(tileSize) * cellSize;
|
|
params.tileHeight = static_cast<float>(tileSize) * cellSize;
|
|
params.maxTiles = maxTiles;
|
|
params.maxPolys = maxPolysPerTile;
|
|
|
|
dtStatus status = navMesh->init(¶ms);
|
|
if (dtStatusFailed(status))
|
|
{
|
|
buildContext->log(RC_LOG_ERROR, "buildTiledNavigation: Could not init navmesh.");
|
|
return false;
|
|
}
|
|
|
|
status = navQuery->init(navMesh, 2048);
|
|
if (dtStatusFailed(status))
|
|
{
|
|
buildContext->log(RC_LOG_ERROR, "buildTiledNavigation: Could not init Detour navmesh query");
|
|
return false;
|
|
}
|
|
|
|
if (buildAll)
|
|
{
|
|
buildAllTiles();
|
|
}
|
|
|
|
if (tool)
|
|
{
|
|
tool->init(this);
|
|
}
|
|
initToolStates(this);
|
|
|
|
return true;
|
|
}
|
|
|
|
void Sample_TileMesh::collectSettings(BuildSettings& settings)
|
|
{
|
|
Sample::collectSettings(settings);
|
|
|
|
settings.tileSize = static_cast<float>(tileSize);
|
|
}
|
|
|
|
void Sample_TileMesh::buildTile(const float* pos)
|
|
{
|
|
if (!inputGeometry)
|
|
{
|
|
return;
|
|
}
|
|
if (!navMesh)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const float* navMeshBoundsMin = inputGeometry->getNavMeshBoundsMin();
|
|
const float* navMeshBoundsMax = inputGeometry->getNavMeshBoundsMax();
|
|
|
|
const float tileWorldSize = static_cast<float>(tileSize) * cellSize;
|
|
const int tileX = static_cast<int>((pos[0] - navMeshBoundsMin[0]) / tileWorldSize);
|
|
const int tileY = static_cast<int>((pos[2] - navMeshBoundsMin[2]) / tileWorldSize);
|
|
|
|
lastBuiltTileBoundsMin[0] = navMeshBoundsMin[0] + static_cast<float>(tileX) * tileWorldSize;
|
|
lastBuiltTileBoundsMin[1] = navMeshBoundsMin[1];
|
|
lastBuiltTileBoundsMin[2] = navMeshBoundsMin[2] + static_cast<float>(tileY) * tileWorldSize;
|
|
|
|
lastBuiltTileBoundsMax[0] = navMeshBoundsMin[0] + static_cast<float>(tileX + 1) * tileWorldSize;
|
|
lastBuiltTileBoundsMax[1] = navMeshBoundsMax[1];
|
|
lastBuiltTileBoundsMax[2] = navMeshBoundsMin[2] + static_cast<float>(tileY + 1) * tileWorldSize;
|
|
|
|
tileColor = duRGBA(255, 255, 255, 64);
|
|
|
|
buildContext->resetLog();
|
|
|
|
int tileMeshDataSize = 0;
|
|
unsigned char* tileMeshData = buildTileMesh(tileX, tileY, lastBuiltTileBoundsMin, lastBuiltTileBoundsMax, tileMeshDataSize);
|
|
|
|
// Remove any previous data (navmesh owns and deletes the data).
|
|
navMesh->removeTile(navMesh->getTileRefAt(tileX, tileY, 0), 0, 0);
|
|
|
|
// Add tile, or leave the location empty.
|
|
if (tileMeshData)
|
|
{
|
|
// Let the navmesh own the data.
|
|
const dtStatus status = navMesh->addTile(tileMeshData, tileMeshDataSize, DT_TILE_FREE_DATA, 0, 0);
|
|
if (dtStatusFailed(status))
|
|
{
|
|
dtFree(tileMeshData);
|
|
}
|
|
}
|
|
|
|
buildContext->dumpLog("Build Tile (%d,%d):", tileX, tileY);
|
|
}
|
|
|
|
void Sample_TileMesh::getTilePos(const float* pos, int& outTileX, int& outTileY) const
|
|
{
|
|
if (!inputGeometry)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const float* navMeshBoundsMin = inputGeometry->getNavMeshBoundsMin();
|
|
|
|
const float tileWorldSize = static_cast<float>(tileSize) * cellSize;
|
|
outTileX = static_cast<int>((pos[0] - navMeshBoundsMin[0]) / tileWorldSize);
|
|
outTileY = static_cast<int>((pos[2] - navMeshBoundsMin[2]) / tileWorldSize);
|
|
}
|
|
|
|
void Sample_TileMesh::removeTile(const float* pos)
|
|
{
|
|
if (!inputGeometry)
|
|
{
|
|
return;
|
|
}
|
|
if (!navMesh)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const float* navMeshBoundsMin = inputGeometry->getNavMeshBoundsMin();
|
|
const float* navmeshBoundsMax = inputGeometry->getNavMeshBoundsMax();
|
|
|
|
const float tileWorldSize = static_cast<float>(tileSize) * cellSize;
|
|
const int tileX = static_cast<int>((pos[0] - navMeshBoundsMin[0]) / tileWorldSize);
|
|
const int tileY = static_cast<int>((pos[2] - navMeshBoundsMin[2]) / tileWorldSize);
|
|
|
|
lastBuiltTileBoundsMin[0] = navMeshBoundsMin[0] + static_cast<float>(tileX) * tileWorldSize;
|
|
lastBuiltTileBoundsMin[1] = navMeshBoundsMin[1];
|
|
lastBuiltTileBoundsMin[2] = navMeshBoundsMin[2] + static_cast<float>(tileY) * tileWorldSize;
|
|
|
|
lastBuiltTileBoundsMax[0] = navMeshBoundsMin[0] + static_cast<float>(tileX + 1) * tileWorldSize;
|
|
lastBuiltTileBoundsMax[1] = navmeshBoundsMax[1];
|
|
lastBuiltTileBoundsMax[2] = navMeshBoundsMin[2] + static_cast<float>(tileY + 1) * tileWorldSize;
|
|
|
|
tileColor = duRGBA(128, 32, 16, 64);
|
|
|
|
navMesh->removeTile(navMesh->getTileRefAt(tileX, tileY, 0), 0, 0);
|
|
}
|
|
|
|
void Sample_TileMesh::buildAllTiles()
|
|
{
|
|
if (!inputGeometry)
|
|
{
|
|
return;
|
|
}
|
|
if (!navMesh)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const float* navMeshBoundsMin = inputGeometry->getNavMeshBoundsMin();
|
|
const float* navMeshBoundsMax = inputGeometry->getNavMeshBoundsMax();
|
|
int gridWidth = 0;
|
|
int gridHeight = 0;
|
|
rcCalcGridSize(navMeshBoundsMin, navMeshBoundsMax, cellSize, &gridWidth, &gridHeight);
|
|
const int tileWidth = (gridWidth + tileSize - 1) / tileSize;
|
|
const int tileHeight = (gridHeight + tileSize - 1) / tileSize;
|
|
const float tileCellSize = static_cast<float>(tileSize) * cellSize;
|
|
|
|
// Start the build process.
|
|
buildContext->startTimer(RC_TIMER_TEMP);
|
|
|
|
for (int y = 0; y < tileHeight; ++y)
|
|
{
|
|
for (int x = 0; x < tileWidth; ++x)
|
|
{
|
|
lastBuiltTileBoundsMin[0] = navMeshBoundsMin[0] + static_cast<float>(x) * tileCellSize;
|
|
lastBuiltTileBoundsMin[1] = navMeshBoundsMin[1];
|
|
lastBuiltTileBoundsMin[2] = navMeshBoundsMin[2] + static_cast<float>(y) * tileCellSize;
|
|
|
|
lastBuiltTileBoundsMax[0] = navMeshBoundsMin[0] + static_cast<float>(x + 1) * tileCellSize;
|
|
lastBuiltTileBoundsMax[1] = navMeshBoundsMax[1];
|
|
lastBuiltTileBoundsMax[2] = navMeshBoundsMin[2] + static_cast<float>(y + 1) * tileCellSize;
|
|
|
|
int tileMeshDataSize = 0;
|
|
unsigned char* tileMeshData = buildTileMesh(x, y, lastBuiltTileBoundsMin, lastBuiltTileBoundsMax, tileMeshDataSize);
|
|
if (!tileMeshData)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Remove any previous data (navmesh owns and deletes the data).
|
|
navMesh->removeTile(navMesh->getTileRefAt(x, y, 0), 0, 0);
|
|
// Let the navmesh own the data.
|
|
const dtStatus status = navMesh->addTile(tileMeshData, tileMeshDataSize, DT_TILE_FREE_DATA, 0, 0);
|
|
if (dtStatusFailed(status))
|
|
{
|
|
dtFree(tileMeshData);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Record the total build time.
|
|
buildContext->stopTimer(RC_TIMER_TEMP);
|
|
totalBuildTimeMs = static_cast<float>(buildContext->getAccumulatedTime(RC_TIMER_TEMP)) / 1000.0f;
|
|
}
|
|
|
|
void Sample_TileMesh::removeAllTiles() const
|
|
{
|
|
if (inputGeometry == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
if (navMesh == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const float* navMeshBoundsMin = inputGeometry->getNavMeshBoundsMin();
|
|
const float* navMeshBoundsMax = inputGeometry->getNavMeshBoundsMax();
|
|
int gridWidth = 0;
|
|
int gridHeight = 0;
|
|
rcCalcGridSize(navMeshBoundsMin, navMeshBoundsMax, cellSize, &gridWidth, &gridHeight);
|
|
const int tileWidth = (gridWidth + tileSize - 1) / tileSize;
|
|
const int tileHeight = (gridHeight + tileSize - 1) / tileSize;
|
|
|
|
for (int tileY = 0; tileY < tileHeight; ++tileY)
|
|
{
|
|
for (int tileX = 0; tileX < tileWidth; ++tileX)
|
|
{
|
|
navMesh->removeTile(navMesh->getTileRefAt(tileX, tileY, 0), 0, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
unsigned char* Sample_TileMesh::buildTileMesh(
|
|
const int tileX,
|
|
const int tileY,
|
|
const float* boundsMin,
|
|
const float* boundsMax,
|
|
int& outDataSize)
|
|
{
|
|
if (!inputGeometry || inputGeometry->mesh.getVertCount() == 0 || inputGeometry->partitionedMesh.tris.empty())
|
|
{
|
|
buildContext->log(RC_LOG_ERROR, "buildNavigation: Input mesh is not specified.");
|
|
return 0;
|
|
}
|
|
|
|
tileMemUsage = 0;
|
|
tileBuildTime = 0;
|
|
|
|
cleanup();
|
|
|
|
const float* verts = inputGeometry->mesh.verts.data();
|
|
const int numVerts = inputGeometry->mesh.getVertCount();
|
|
const int numTris = inputGeometry->mesh.getTriCount();
|
|
const PartitionedMesh& partitionedMesh = inputGeometry->partitionedMesh;
|
|
|
|
// Init build configuration from GUI
|
|
memset(&config, 0, sizeof(config));
|
|
config.cs = cellSize;
|
|
config.ch = cellHeight;
|
|
config.walkableSlopeAngle = agentMaxSlope;
|
|
config.walkableHeight = static_cast<int>(ceilf(agentHeight / config.ch));
|
|
config.walkableClimb = static_cast<int>(floorf(agentMaxClimb / config.ch));
|
|
config.walkableRadius = static_cast<int>(ceilf(agentRadius / config.cs));
|
|
config.maxEdgeLen = static_cast<int>(edgeMaxLen / cellSize);
|
|
config.maxSimplificationError = edgeMaxError;
|
|
config.minRegionArea = static_cast<int>(rcSqr(regionMinSize)); // Note: area = size*size
|
|
config.mergeRegionArea = static_cast<int>(rcSqr(regionMergeSize)); // Note: area = size*size
|
|
config.maxVertsPerPoly = static_cast<int>(vertsPerPoly);
|
|
config.tileSize = tileSize;
|
|
config.borderSize = config.walkableRadius + 3; // Reserve enough padding.
|
|
config.width = config.tileSize + config.borderSize * 2;
|
|
config.height = config.tileSize + config.borderSize * 2;
|
|
config.detailSampleDist = detailSampleDist < 0.9f ? 0 : cellSize * detailSampleDist;
|
|
config.detailSampleMaxError = cellHeight * detailSampleMaxError;
|
|
|
|
// Expand the heightfield bounding box by border size to find the extents of geometry we need to build this tile.
|
|
//
|
|
// This is done in order to make sure that the navmesh tiles connect correctly at the borders,
|
|
// and the obstacles close to the border work correctly with the dilation process.
|
|
// No polygons (or contours) will be created on the border area.
|
|
//
|
|
// IMPORTANT!
|
|
//
|
|
// :''''''''':
|
|
// : +-----+ :
|
|
// : | | :
|
|
// : | |<--- tile to build
|
|
// : | | :
|
|
// : +-----+ :<-- geometry needed
|
|
// :.........:
|
|
//
|
|
// You should use this bounding box to query your input geometry.
|
|
//
|
|
// For example if you build a navmesh for terrain, and want the navmesh tiles to match the terrain tile size
|
|
// you will need to pass in data from neighbor terrain tiles too! In a simple case, just pass in all the 8 neighbors,
|
|
// or use the bounding box below to only pass in a sliver of each of the 8 neighbors.
|
|
rcVcopy(config.bmin, boundsMin);
|
|
rcVcopy(config.bmax, boundsMax);
|
|
config.bmin[0] -= static_cast<float>(config.borderSize) * config.cs;
|
|
config.bmin[2] -= static_cast<float>(config.borderSize) * config.cs;
|
|
config.bmax[0] += static_cast<float>(config.borderSize) * config.cs;
|
|
config.bmax[2] += static_cast<float>(config.borderSize) * config.cs;
|
|
|
|
// Reset build times gathering.
|
|
buildContext->resetTimers();
|
|
|
|
// Start the build process.
|
|
buildContext->startTimer(RC_TIMER_TOTAL);
|
|
|
|
buildContext->log(RC_LOG_PROGRESS, "Building navigation:");
|
|
buildContext->log(RC_LOG_PROGRESS, " - %d x %d cells", config.width, config.height);
|
|
buildContext->log(
|
|
RC_LOG_PROGRESS,
|
|
" - %.1fK verts, %.1fK tris",
|
|
static_cast<float>(numVerts) / 1000.0f,
|
|
static_cast<float>(numTris) / 1000.0f);
|
|
|
|
// Allocate voxel heightfield where we rasterize our input data to.
|
|
heightfield = rcAllocHeightfield();
|
|
if (!heightfield)
|
|
{
|
|
buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'solid'.");
|
|
return 0;
|
|
}
|
|
if (!rcCreateHeightfield(
|
|
buildContext,
|
|
*heightfield,
|
|
config.width,
|
|
config.height,
|
|
config.bmin,
|
|
config.bmax,
|
|
config.cs,
|
|
config.ch))
|
|
{
|
|
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not create solid heightfield.");
|
|
return 0;
|
|
}
|
|
|
|
// Allocate array that can hold triangle flags.
|
|
// If you have multiple meshes you need to process, allocate
|
|
// and array which can hold the max number of triangles you need to process.
|
|
triareas = new unsigned char[partitionedMesh.maxTrisPerChunk];
|
|
if (!triareas)
|
|
{
|
|
buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'triareas' (%d).", partitionedMesh.maxTrisPerChunk);
|
|
return 0;
|
|
}
|
|
|
|
float tileBoundsMin[2];
|
|
float tileBoundsMax[2];
|
|
tileBoundsMin[0] = config.bmin[0];
|
|
tileBoundsMin[1] = config.bmin[2];
|
|
tileBoundsMax[0] = config.bmax[0];
|
|
tileBoundsMax[1] = config.bmax[2];
|
|
std::vector<int> overlappingNodes;
|
|
partitionedMesh.GetNodesOverlappingRect(tileBoundsMin, tileBoundsMax, overlappingNodes);
|
|
if (overlappingNodes.empty())
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
tileTriCount = 0;
|
|
|
|
for (int nodeIndex : overlappingNodes)
|
|
{
|
|
const PartitionedMesh::Node& node = partitionedMesh.nodes[nodeIndex];
|
|
const int* nodeTris = &partitionedMesh.tris[static_cast<size_t>(node.triIndex) * 3];
|
|
const int numNodeTris = node.numTris;
|
|
|
|
tileTriCount += numNodeTris;
|
|
|
|
memset(triareas, 0, numNodeTris * sizeof(unsigned char));
|
|
rcMarkWalkableTriangles(buildContext, config.walkableSlopeAngle, verts, numVerts, nodeTris, numNodeTris, triareas);
|
|
|
|
if (!rcRasterizeTriangles(
|
|
buildContext,
|
|
verts,
|
|
numVerts,
|
|
nodeTris,
|
|
triareas,
|
|
numNodeTris,
|
|
*heightfield,
|
|
config.walkableClimb))
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
// Once all geometry is rasterized, we do initial pass of filtering to
|
|
// remove unwanted overhangs caused by the conservative rasterization
|
|
// as well as filter spans where the character cannot possibly stand.
|
|
if (filterLowHangingObstacles)
|
|
{
|
|
rcFilterLowHangingWalkableObstacles(buildContext, config.walkableClimb, *heightfield);
|
|
}
|
|
if (filterLedgeSpans)
|
|
{
|
|
rcFilterLedgeSpans(buildContext, config.walkableHeight, config.walkableClimb, *heightfield);
|
|
}
|
|
if (filterWalkableLowHeightSpans)
|
|
{
|
|
rcFilterWalkableLowHeightSpans(buildContext, config.walkableHeight, *heightfield);
|
|
}
|
|
|
|
// Compact the heightfield so that it is faster to handle from now on.
|
|
// This will result more cache coherent data as well as the neighbours
|
|
// between walkable cells will be calculated.
|
|
compactHeightfield = rcAllocCompactHeightfield();
|
|
if (!compactHeightfield)
|
|
{
|
|
buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'chf'.");
|
|
return 0;
|
|
}
|
|
if (!rcBuildCompactHeightfield(
|
|
buildContext,
|
|
config.walkableHeight,
|
|
config.walkableClimb,
|
|
*heightfield,
|
|
*compactHeightfield))
|
|
{
|
|
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build compact data.");
|
|
return 0;
|
|
}
|
|
|
|
// Erode the walkable area by agent radius.
|
|
if (!rcErodeWalkableArea(buildContext, config.walkableRadius, *compactHeightfield))
|
|
{
|
|
buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not erode.");
|
|
return 0;
|
|
}
|
|
|
|
// (Optional) Mark areas.
|
|
for (ConvexVolume& vol : inputGeometry->convexVolumes)
|
|
{
|
|
rcMarkConvexPolyArea(
|
|
buildContext,
|
|
vol.verts,
|
|
vol.nverts,
|
|
vol.hmin,
|
|
vol.hmax,
|
|
static_cast<unsigned char>(vol.area),
|
|
*compactHeightfield);
|
|
}
|
|
|
|
// Partition the heightfield so that we can use simple algorithm later to triangulate the walkable areas.
|
|
// There are 3 martitioning methods, each with some pros and cons:
|
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// 1) Watershed partitioning
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// - the classic Recast partitioning
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// - creates the nicest tessellation
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// - usually slowest
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// - partitions the heightfield into nice regions without holes or overlaps
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// - the are some corner cases where this method creates produces holes and overlaps
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// - holes may appear when a small obstacles is close to large open area (triangulation can handle this)
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// - overlaps may occur if you have narrow spiral corridors (i.e stairs), this make triangulation to fail
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// * generally the best choice if you precompute the nacmesh, use this if you have large open areas
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// 2) Monotone partioning
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// - fastest
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// - partitions the heightfield into regions without holes and overlaps (guaranteed)
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// - creates long thin polygons, which sometimes causes paths with detours
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// * use this if you want fast navmesh generation
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// 3) Layer partitoining
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// - quite fast
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// - partitions the heighfield into non-overlapping regions
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// - relies on the triangulation code to cope with holes (thus slower than monotone partitioning)
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// - produces better triangles than monotone partitioning
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// - does not have the corner cases of watershed partitioning
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// - can be slow and create a bit ugly tessellation (still better than monotone)
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// if you have large open areas with small obstacles (not a problem if you use tiles)
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// * good choice to use for tiled navmesh with medium and small sized tiles
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if (partitionType == SamplePartitionType::WATERSHED)
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{
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// Prepare for region partitioning, by calculating distance field along the walkable surface.
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if (!rcBuildDistanceField(buildContext, *compactHeightfield))
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{
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buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build distance field.");
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return 0;
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}
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// Partition the walkable surface into simple regions without holes.
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if (!rcBuildRegions(buildContext, *compactHeightfield, config.borderSize, config.minRegionArea, config.mergeRegionArea))
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{
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buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build watershed regions.");
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return 0;
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}
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}
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else if (partitionType == SamplePartitionType::MONOTONE)
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{
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// Partition the walkable surface into simple regions without holes.
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// Monotone partitioning does not need distancefield.
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if (!rcBuildRegionsMonotone(
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buildContext,
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*compactHeightfield,
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config.borderSize,
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config.minRegionArea,
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config.mergeRegionArea))
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{
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buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build monotone regions.");
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return 0;
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}
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}
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else // SamplePartitionType::LAYERS
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{
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// Partition the walkable surface into simple regions without holes.
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if (!rcBuildLayerRegions(buildContext, *compactHeightfield, config.borderSize, config.minRegionArea))
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{
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buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not build layer regions.");
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return 0;
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}
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}
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// Create contours.
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contourSet = rcAllocContourSet();
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if (!contourSet)
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{
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buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'cset'.");
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return 0;
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}
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if (!rcBuildContours(buildContext, *compactHeightfield, config.maxSimplificationError, config.maxEdgeLen, *contourSet))
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{
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buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not create contours.");
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return 0;
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}
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if (contourSet->nconts == 0)
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{
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return 0;
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}
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// Build polygon navmesh from the contours.
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polyMesh = rcAllocPolyMesh();
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if (!polyMesh)
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{
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buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'pmesh'.");
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return 0;
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}
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if (!rcBuildPolyMesh(buildContext, *contourSet, config.maxVertsPerPoly, *polyMesh))
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{
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buildContext->log(RC_LOG_ERROR, "buildNavigation: Could not triangulate contours.");
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return 0;
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}
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// Build detail mesh.
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detailPolyMesh = rcAllocPolyMeshDetail();
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if (!detailPolyMesh)
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{
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buildContext->log(RC_LOG_ERROR, "buildNavigation: Out of memory 'dmesh'.");
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return 0;
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}
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if (!rcBuildPolyMeshDetail(
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buildContext,
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*polyMesh,
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*compactHeightfield,
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config.detailSampleDist,
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config.detailSampleMaxError,
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*detailPolyMesh))
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{
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buildContext->log(RC_LOG_ERROR, "buildNavigation: Could build polymesh detail.");
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return 0;
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}
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unsigned char* navData = 0;
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int navDataSize = 0;
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if (config.maxVertsPerPoly <= DT_VERTS_PER_POLYGON)
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{
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if (polyMesh->nverts >= 0xffff)
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{
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// The vertex indices are ushorts, and cannot point to more than 0xffff vertices.
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buildContext->log(RC_LOG_ERROR, "Too many vertices per tile %d (max: %d).", polyMesh->nverts, 0xffff);
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return 0;
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}
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// Update poly flags from areas.
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for (int i = 0; i < polyMesh->npolys; ++i)
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{
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if (polyMesh->areas[i] == RC_WALKABLE_AREA)
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{
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polyMesh->areas[i] = SAMPLE_POLYAREA_GROUND;
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}
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if (polyMesh->areas[i] == SAMPLE_POLYAREA_GROUND || polyMesh->areas[i] == SAMPLE_POLYAREA_GRASS ||
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polyMesh->areas[i] == SAMPLE_POLYAREA_ROAD)
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{
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polyMesh->flags[i] = SAMPLE_POLYFLAGS_WALK;
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}
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else if (polyMesh->areas[i] == SAMPLE_POLYAREA_WATER)
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{
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polyMesh->flags[i] = SAMPLE_POLYFLAGS_SWIM;
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}
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else if (polyMesh->areas[i] == SAMPLE_POLYAREA_DOOR)
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{
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polyMesh->flags[i] = SAMPLE_POLYFLAGS_WALK | SAMPLE_POLYFLAGS_DOOR;
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}
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}
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dtNavMeshCreateParams params = {};
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params.verts = polyMesh->verts;
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params.vertCount = polyMesh->nverts;
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params.polys = polyMesh->polys;
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params.polyAreas = polyMesh->areas;
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params.polyFlags = polyMesh->flags;
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params.polyCount = polyMesh->npolys;
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params.nvp = polyMesh->nvp;
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params.detailMeshes = detailPolyMesh->meshes;
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params.detailVerts = detailPolyMesh->verts;
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params.detailVertsCount = detailPolyMesh->nverts;
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params.detailTris = detailPolyMesh->tris;
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params.detailTriCount = detailPolyMesh->ntris;
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params.offMeshConVerts = inputGeometry->offmeshConnVerts.data();
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params.offMeshConRad = inputGeometry->offmeshConnRadius.data();
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params.offMeshConDir = inputGeometry->offmeshConnBidirectional.data();
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params.offMeshConAreas = inputGeometry->offmeshConnArea.data();
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params.offMeshConFlags = inputGeometry->offmeshConnFlags.data();
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params.offMeshConUserID = inputGeometry->offmeshConnId.data();
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params.offMeshConCount = static_cast<int>(inputGeometry->offmeshConnArea.size());
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params.walkableHeight = agentHeight;
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params.walkableRadius = agentRadius;
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params.walkableClimb = agentMaxClimb;
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params.tileX = tileX;
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params.tileY = tileY;
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params.tileLayer = 0;
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rcVcopy(params.bmin, polyMesh->bmin);
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rcVcopy(params.bmax, polyMesh->bmax);
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params.cs = config.cs;
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params.ch = config.ch;
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params.buildBvTree = true;
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if (!dtCreateNavMeshData(¶ms, &navData, &navDataSize))
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{
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buildContext->log(RC_LOG_ERROR, "Could not build Detour navmesh.");
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return 0;
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}
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}
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tileMemUsage = static_cast<float>(navDataSize) / 1024.0f;
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buildContext->stopTimer(RC_TIMER_TOTAL);
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// Show performance stats.
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duLogBuildTimes(*buildContext, buildContext->getAccumulatedTime(RC_TIMER_TOTAL));
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buildContext->log(RC_LOG_PROGRESS, ">> Polymesh: %d vertices %d polygons", polyMesh->nverts, polyMesh->npolys);
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tileBuildTime = static_cast<float>(buildContext->getAccumulatedTime(RC_TIMER_TOTAL)) / 1000.0f;
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outDataSize = navDataSize;
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return navData;
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}
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