Files
recastnavigation/RecastDemo/Include/CrowdTool.h
2025-04-26 00:42:16 -04:00

139 lines
3.8 KiB
C++

//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#pragma once
#include "DetourCrowd.h"
#include "DetourNavMesh.h"
#include "DetourObstacleAvoidance.h"
#include "Sample.h"
#include "ValueHistory.h"
#include <cstdint>
struct CrowdToolParams
{
bool m_expandSelectedDebugDraw = true;
bool m_showCorners = false;
bool m_showCollisionSegments = false;
bool m_showPath = false;
bool m_showVO = false;
bool m_showOpt = false;
bool m_showNeis = false;
bool m_expandDebugDraw = false;
bool m_showLabels = false;
bool m_showGrid = false;
bool m_showNodes = false;
bool m_showPerfGraph = false;
bool m_showDetailAll = false;
bool m_expandOptions = true;
bool m_anticipateTurns = true;
bool m_optimizeVis = true;
bool m_optimizeTopo = true;
bool m_obstacleAvoidance = true;
float m_obstacleAvoidanceType = 3.0f;
bool m_separation = false;
float m_separationWeight = 2.0f;
};
/// Tool to create crowds.
class CrowdToolState : public SampleToolState
{
Sample* m_sample;
dtNavMesh* m_nav;
dtCrowd* m_crowd;
float m_targetPos[3];
dtPolyRef m_targetRef;
dtCrowdAgentDebugInfo m_agentDebug;
dtObstacleAvoidanceDebugData* m_vod;
static const int AGENT_MAX_TRAIL = 64;
static const int MAX_AGENTS = 128;
struct AgentTrail
{
float trail[AGENT_MAX_TRAIL * 3];
int htrail;
};
AgentTrail m_trails[MAX_AGENTS];
ValueHistory m_crowdTotalTime;
ValueHistory m_crowdSampleCount;
CrowdToolParams m_toolParams;
bool m_run;
public:
CrowdToolState();
CrowdToolState(const CrowdToolState&) = delete;
CrowdToolState(const CrowdToolState&&) = delete;
CrowdToolState& operator=(const CrowdToolState&) = delete;
CrowdToolState& operator=(const CrowdToolState&&) = delete;
~CrowdToolState() override;
void init(class Sample* sample) override;
void reset() override;
void handleRender() override;
void handleRenderOverlay(double* proj, double* model, int* view) override;
void handleUpdate(const float dt) override;
inline bool isRunning() const { return m_run; }
inline void setRunning(const bool s) { m_run = s; }
void addAgent(const float* pos);
void removeAgent(const int idx);
void hilightAgent(const int idx);
void updateAgentParams();
int hitTestAgents(const float* s, const float* p);
void setMoveTarget(const float* p, bool adjust);
void updateTick(const float dt);
inline CrowdToolParams* getToolParams() { return &m_toolParams; }
};
class CrowdTool : public SampleTool
{
Sample* m_sample = nullptr;
CrowdToolState* m_state = nullptr;
enum class ToolMode : uint8_t
{
CREATE,
MOVE_TARGET,
SELECT,
TOGGLE_POLYS
};
ToolMode m_mode = ToolMode::CREATE;
public:
SampleToolType type() override { return SampleToolType::CROWD; }
void init(Sample* sample) override;
void reset() override;
void handleMenu() override;
void handleClick(const float* s, const float* p, bool shift) override;
void handleToggle() override;
void handleStep() override;
void handleUpdate(const float dt) override;
void handleRender() override;
void handleRenderOverlay(double* proj, double* model, int* view) override;
};