Files
recastnavigation/RecastDemo/Include/InputGeom.h

157 lines
5.4 KiB
C++

//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#pragma once
#include "ChunkyTriMesh.h"
#include "MeshLoaderObj.h"
static constexpr int MAX_CONVEXVOL_PTS = 12;
struct ConvexVolume
{
float verts[MAX_CONVEXVOL_PTS * 3];
float hmin;
float hmax;
int nverts;
int area;
};
struct BuildSettings
{
/// Cell size in world units
float cellSize = 0;
/// Cell height in world units
float cellHeight = 0;
/// Agent height in world units
float agentHeight = 0;
/// Agent radius in world units
float agentRadius = 0;
/// Agent max climb in world units
float agentMaxClimb = 0;
/// Agent max slope in degrees
float agentMaxSlope = 0;
/// Region minimum size in voxels.
/// regionMinSize = sqrt(regionMinArea)
float regionMinSize = 0;
/// Region merge size in voxels. regionMergeSize = sqrt(regionMergeArea)
float regionMergeSize = 0;
/// Edge max length in world units
float edgeMaxLen = 0;
/// Edge max error in voxels
float edgeMaxError = 0;
float vertsPerPoly = 0;
/// Detail sample distance in voxels
float detailSampleDist = 0;
/// Detail sample max error in voxel heights.
float detailSampleMaxError = 0;
/// Partition type, see SamplePartitionType
int partitionType = 0;
/// Bounds of the area to mesh
float navMeshBMin[3]{};
float navMeshBMax[3]{};
/// Size of the tiles in voxels
float tileSize = 0;
};
class InputGeom
{
ChunkyTriMesh* chunkyMesh = nullptr;
MeshLoaderObj* meshLoader = nullptr;
float meshBMin[3] = {};
float meshBMax[3] = {};
BuildSettings buildSettings;
bool hasBuildSettings = false;
/// @name Off-Mesh connections.
///@{
static constexpr int MAX_OFFMESH_CONNECTIONS = 256;
float offMeshConVerts[MAX_OFFMESH_CONNECTIONS * 3 * 2];
float offMeshConRads[MAX_OFFMESH_CONNECTIONS];
unsigned char offMeshConDirs[MAX_OFFMESH_CONNECTIONS];
unsigned char offMeshConAreas[MAX_OFFMESH_CONNECTIONS];
unsigned short offMeshConFlags[MAX_OFFMESH_CONNECTIONS];
unsigned int offMeshConId[MAX_OFFMESH_CONNECTIONS];
int offMeshConCount = 0;
///@}
/// @name Convex Volumes.
///@{
static const int MAX_VOLUMES = 256;
ConvexVolume volumes[MAX_VOLUMES];
int volumeCount = 0;
///@}
bool loadMesh(class rcContext* ctx, const std::string& filepath);
bool loadGeomSet(class rcContext* ctx, const std::string& filepath);
bool loadGeomSet(rcContext* ctx, char* buffer, size_t bufferLen);
public:
InputGeom() = default;
~InputGeom()
{
delete chunkyMesh;
delete meshLoader;
}
InputGeom(const InputGeom&) = delete;
InputGeom& operator=(const InputGeom&) = delete;
InputGeom(InputGeom&&) = delete;
InputGeom& operator=(InputGeom&&) = delete;
bool load(class rcContext* ctx, const std::string& filepath);
bool saveGeomSet(const BuildSettings* settings);
/// Method to return static mesh data.
const MeshLoaderObj* getMesh() const { return meshLoader; }
const float* getMeshBoundsMin() const { return meshBMin; }
const float* getMeshBoundsMax() const { return meshBMax; }
const float* getNavMeshBoundsMin() const { return hasBuildSettings ? buildSettings.navMeshBMin : meshBMin; }
const float* getNavMeshBoundsMax() const { return hasBuildSettings ? buildSettings.navMeshBMax : meshBMax; }
const ChunkyTriMesh* getChunkyMesh() const { return chunkyMesh; }
const BuildSettings* getBuildSettings() const { return hasBuildSettings ? &buildSettings : 0; }
bool raycastMesh(float* src, float* dst, float& tmin);
/// @name Off-Mesh connections.
///@{
int getOffMeshConnectionCount() const { return offMeshConCount; }
const float* getOffMeshConnectionVerts() const { return offMeshConVerts; }
const float* getOffMeshConnectionRads() const { return offMeshConRads; }
const unsigned char* getOffMeshConnectionDirs() const { return offMeshConDirs; }
const unsigned char* getOffMeshConnectionAreas() const { return offMeshConAreas; }
const unsigned short* getOffMeshConnectionFlags() const { return offMeshConFlags; }
const unsigned int* getOffMeshConnectionId() const { return offMeshConId; }
void addOffMeshConnection(
const float* spos,
const float* epos,
const float rad,
unsigned char bidir,
unsigned char area,
unsigned short flags);
void deleteOffMeshConnection(int i);
void drawOffMeshConnections(struct duDebugDraw* dd, bool hilight = false);
///@}
/// @name Box Volumes.
///@{
int getConvexVolumeCount() const { return volumeCount; }
const ConvexVolume* getConvexVolumes() const { return volumes; }
void addConvexVolume(const float* verts, const int nverts, const float minh, const float maxh, unsigned char area);
void deleteConvexVolume(int i);
void drawConvexVolumes(struct duDebugDraw* dd, bool hilight = false);
///@}
};