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* Changed asserts to be explicitly disabled with RC_DISABLE_ASSERTS rather than using NDEBUG This gives explicit control to users over when recast asserts are enabled or disabled. This is useful when users wish to disable asserts in debug mode or enable them in release mode. e.g. it's common to compile game code in debug alongside third party code in release. * Added Integration.md with documentation on the integration process for Recast
36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
//
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// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#include "RecastAssert.h"
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#ifndef RC_DISABLE_ASSERTS
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static rcAssertFailFunc* sRecastAssertFailFunc = 0;
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void rcAssertFailSetCustom(rcAssertFailFunc* assertFailFunc)
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{
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sRecastAssertFailFunc = assertFailFunc;
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}
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rcAssertFailFunc* rcAssertFailGetCustom()
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{
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return sRecastAssertFailFunc;
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}
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#endif
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