Files
recastnavigation/RecastDemo/Include/CrowdTool.h
Graham Pentheny 7eafa3f470 Autoformat
2025-07-21 00:57:23 -04:00

131 lines
3.6 KiB
C++

//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#pragma once
#include "DetourCrowd.h"
#include "Sample.h"
#include "ValueHistory.h"
struct CrowdToolParams
{
bool showCorners = false;
bool showCollisionSegments = false;
bool showPath = false;
bool showVO = false;
bool showOpt = false;
bool showNeighbors = false;
bool showLabels = false;
bool showGrid = false;
bool showNodes = false;
bool showPerfGraph = false;
bool showDetailAll = false;
bool anticipateTurns = true;
bool optimizeVis = true;
bool optimizeTopo = true;
bool obstacleAvoidance = true;
int obstacleAvoidanceType = 1;
bool separation = false;
float separationWeight = 2.0f;
};
/// Tool to create crowds.
class CrowdToolState : public SampleToolState
{
Sample* sample = nullptr;
float targetPosition[3]{};
dtPolyRef targetPolyRef{0};
dtCrowdAgentDebugInfo agentDebug;
dtObstacleAvoidanceDebugData* obstacleAvoidanceDebugData = nullptr;
static constexpr int AGENT_MAX_TRAIL = 64;
static constexpr int MAX_AGENTS = 128;
struct AgentTrail
{
float trail[AGENT_MAX_TRAIL * 3];
int htrail;
};
AgentTrail trails[MAX_AGENTS];
ValueHistory crowdTotalTime;
ValueHistory crowdSampleCount;
CrowdToolParams toolParams;
bool run = true;
public:
CrowdToolState();
CrowdToolState(const CrowdToolState&) = delete;
CrowdToolState(const CrowdToolState&&) = delete;
CrowdToolState& operator=(const CrowdToolState&) = delete;
CrowdToolState& operator=(const CrowdToolState&&) = delete;
~CrowdToolState() override;
void init(Sample* newSample) override;
void reset() override;
void handleRender() override;
void handleRenderOverlay(double* proj, double* model, int* view) override;
void handleUpdate(float dt) override;
[[nodiscard]] bool isRunning() const { return run; }
void setRunning(const bool s) { run = s; }
void addAgent(const float* pos);
void removeAgent(int idx);
void highlightAgent(int idx);
void updateAgentParams();
int hitTestAgents(const float* s, const float* p);
void setMoveTarget(const float* p, bool adjust);
void updateTick(float dt);
CrowdToolParams* getToolParams() { return &toolParams; }
};
class CrowdTool : public SampleTool
{
Sample* sample = nullptr;
CrowdToolState* state = nullptr;
enum class ToolMode : uint8_t
{
CREATE,
MOVE_TARGET,
SELECT,
TOGGLE_POLYS
};
ToolMode mode = ToolMode::CREATE;
public:
SampleToolType type() override { return SampleToolType::CROWD; }
void init(Sample* sample) override;
void reset() override;
void handleMenu() override;
void handleClick(const float* s, const float* p, bool shift) override;
void handleToggle() override;
void handleStep() override;
void handleUpdate(float dt) override;
void handleRender() override;
void handleRenderOverlay(double* proj, double* model, int* view) override;
};