mirror of
https://github.com/recastnavigation/recastnavigation.git
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170 lines
5.8 KiB
C++
170 lines
5.8 KiB
C++
//
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// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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// 3. This notice may not be removed or altered from any source distribution.
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//
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#pragma once
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//#include "ChunkyTriMesh.h"
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//#include "MeshLoaderObj.h"
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#include <string>
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#include <vector>
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struct ChunkyTriMesh;
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class rcContext;
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struct duDebugDraw;
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static constexpr int MAX_CONVEXVOL_PTS = 12;
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struct ConvexVolume
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{
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float verts[MAX_CONVEXVOL_PTS * 3];
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float hmin;
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float hmax;
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int nverts;
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int area;
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};
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struct BuildSettings
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{
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/// Cell size in world units
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float cellSize = 0;
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/// Cell height in world units
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float cellHeight = 0;
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/// Agent height in world units
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float agentHeight = 0;
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/// Agent radius in world units
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float agentRadius = 0;
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/// Agent max climb in world units
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float agentMaxClimb = 0;
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/// Agent max slope in degrees
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float agentMaxSlope = 0;
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/// Region minimum size in voxels.
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/// regionMinSize = sqrt(regionMinArea)
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float regionMinSize = 0;
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/// Region merge size in voxels. regionMergeSize = sqrt(regionMergeArea)
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float regionMergeSize = 0;
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/// Edge max length in world units
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float edgeMaxLen = 0;
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/// Edge max error in voxels
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float edgeMaxError = 0;
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int vertsPerPoly = 0;
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/// Detail sample distance in voxels
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float detailSampleDist = 0;
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/// Detail sample max error in voxel heights.
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float detailSampleMaxError = 0;
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/// Partition type, see SamplePartitionType
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int partitionType = 0;
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/// Bounds of the area to mesh
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float navMeshBMin[3]{};
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float navMeshBMax[3]{};
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/// Size of the tiles in voxels
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float tileSize = 0;
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};
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class InputGeom
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{
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public:
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std::string filename;
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// Mesh data
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std::vector<float> verts;
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std::vector<int> tris;
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std::vector<float> normals;
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[[nodiscard]] int getVertCount() const { return static_cast<int>(verts.size()) / 3; }
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[[nodiscard]] int getTriCount() const { return static_cast<int>(tris.size()) / 3; }
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private:
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ChunkyTriMesh* chunkyMesh = nullptr;
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float meshBMin[3] = {};
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float meshBMax[3] = {};
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BuildSettings buildSettings;
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bool hasBuildSettings = false;
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/// @name Off-Mesh connections.
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///@{
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static constexpr int MAX_OFFMESH_CONNECTIONS = 256;
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float offMeshConVerts[MAX_OFFMESH_CONNECTIONS * 3 * 2];
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float offMeshConRads[MAX_OFFMESH_CONNECTIONS];
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unsigned char offMeshConDirs[MAX_OFFMESH_CONNECTIONS];
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unsigned char offMeshConAreas[MAX_OFFMESH_CONNECTIONS];
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unsigned short offMeshConFlags[MAX_OFFMESH_CONNECTIONS];
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unsigned int offMeshConId[MAX_OFFMESH_CONNECTIONS];
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int offMeshConCount = 0;
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///@}
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/// @name Convex Volumes.
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///@{
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static const int MAX_VOLUMES = 256;
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ConvexVolume volumes[MAX_VOLUMES];
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int volumeCount = 0;
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///@}
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bool loadMesh(rcContext* ctx, const std::string& filepath);
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bool loadGeomSet(rcContext* ctx, const std::string& filepath);
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bool loadGeomSet(rcContext* ctx, char* buffer, size_t bufferLen);
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public:
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InputGeom() = default;
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~InputGeom();
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InputGeom(const InputGeom&) = delete;
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InputGeom& operator=(const InputGeom&) = delete;
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InputGeom(InputGeom&&) = delete;
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InputGeom& operator=(InputGeom&&) = delete;
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bool load(rcContext* ctx, const std::string& filepath);
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bool saveGeomSet(const BuildSettings* settings);
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/// Method to return static mesh data.
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[[nodiscard]] const float* getMeshBoundsMin() const { return meshBMin; }
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[[nodiscard]] const float* getMeshBoundsMax() const { return meshBMax; }
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[[nodiscard]] const float* getNavMeshBoundsMin() const { return hasBuildSettings ? buildSettings.navMeshBMin : meshBMin; }
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[[nodiscard]] const float* getNavMeshBoundsMax() const { return hasBuildSettings ? buildSettings.navMeshBMax : meshBMax; }
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[[nodiscard]] const ChunkyTriMesh* getChunkyMesh() const { return chunkyMesh; }
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[[nodiscard]] const BuildSettings* getBuildSettings() const { return hasBuildSettings ? &buildSettings : 0; }
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bool raycastMesh(float* src, float* dst, float& tmin);
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/// @name Off-Mesh connections.
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///@{
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[[nodiscard]] int getOffMeshConnectionCount() const { return offMeshConCount; }
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[[nodiscard]] const float* getOffMeshConnectionVerts() const { return offMeshConVerts; }
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[[nodiscard]] const float* getOffMeshConnectionRads() const { return offMeshConRads; }
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[[nodiscard]] const unsigned char* getOffMeshConnectionDirs() const { return offMeshConDirs; }
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[[nodiscard]] const unsigned char* getOffMeshConnectionAreas() const { return offMeshConAreas; }
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[[nodiscard]] const unsigned short* getOffMeshConnectionFlags() const { return offMeshConFlags; }
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[[nodiscard]] const unsigned int* getOffMeshConnectionId() const { return offMeshConId; }
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void addOffMeshConnection(
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const float* spos,
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const float* epos,
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float rad,
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unsigned char bidir,
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unsigned char area,
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unsigned short flags);
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void deleteOffMeshConnection(int i);
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void drawOffMeshConnections(duDebugDraw* dd, bool highlight = false);
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///@}
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/// @name Box Volumes.
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///@{
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[[nodiscard]] int getConvexVolumeCount() const { return volumeCount; }
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[[nodiscard]] const ConvexVolume* getConvexVolumes() const { return volumes; }
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void addConvexVolume(const float* verts, int nverts, float minh, float maxh, unsigned char area);
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void deleteConvexVolume(int i);
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void drawConvexVolumes(duDebugDraw* dd, bool highlight = false);
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///@}
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};
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