Files
recastnavigation/RecastDemo/Include/Sample.h
2025-08-05 13:52:37 -04:00

190 lines
5.1 KiB
C++

//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#pragma once
#include "SampleInterfaces.h"
#include <cstdint>
class Sample;
class InputGeom;
class dtNavMesh;
class dtNavMeshQuery;
class dtCrowd;
/// Tool types.
enum class SampleToolType : uint8_t
{
NONE = 0,
TILE_EDIT = 1,
TILE_HIGHLIGHT = 2,
TEMP_OBSTACLE = 3,
NAVMESH_TESTER = 4,
NAVMESH_PRUNE = 5,
OFFMESH_CONNECTION = 6,
CONVEX_VOLUME = 7,
CROWD = 8,
MAX_TOOLS
};
static const char* toolNames[] = {
"None",
"Create Tiles",
"Highlight Tile Cache",
"Create Temp Obstacles",
"Test Navmesh",
"Prune Navmesh",
"Create Off-Mesh Connections",
"Create Convex Volumes",
"Create Crowds",
};
/// These are just sample areas to use consistent values across the samples.
/// The use should specify these base on his needs.
enum SamplePolyAreas
{
SAMPLE_POLYAREA_GROUND,
SAMPLE_POLYAREA_WATER,
SAMPLE_POLYAREA_ROAD,
SAMPLE_POLYAREA_DOOR,
SAMPLE_POLYAREA_GRASS,
SAMPLE_POLYAREA_JUMP
};
enum SamplePolyFlags
{
SAMPLE_POLYFLAGS_WALK = 1 << 0, // 0x01, // Ability to walk (ground, grass, road)
SAMPLE_POLYFLAGS_SWIM = 1 << 1, // 0x02, // Ability to swim (water).
SAMPLE_POLYFLAGS_DOOR = 1 << 2, // 0x04, // Ability to move through doors.
SAMPLE_POLYFLAGS_JUMP = 1 << 3, // 0x08, // Ability to jump.
SAMPLE_POLYFLAGS_DISABLED = 1 << 4, // 0x10, // Disabled polygon
SAMPLE_POLYFLAGS_ALL = ~0 // 0xffff // All abilities.
};
enum SamplePartitionType
{
SAMPLE_PARTITION_WATERSHED,
SAMPLE_PARTITION_MONOTONE,
SAMPLE_PARTITION_LAYERS
};
class SampleDebugDraw : public DebugDrawGL
{
public:
unsigned int areaToCol(unsigned int area) override;
};
struct SampleTool
{
virtual ~SampleTool() = default;
virtual SampleToolType type() = 0;
virtual void init(Sample* sample) = 0;
virtual void reset() = 0;
virtual void handleMenu() = 0;
virtual void handleClick(const float* rayStartPos, const float* rayHitPos, bool shift) = 0;
virtual void handleRender() = 0;
virtual void handleRenderOverlay(double* proj, double* model, int* view) = 0;
virtual void handleToggle() = 0;
virtual void handleStep() = 0;
virtual void handleUpdate(float dt) = 0;
};
struct SampleToolState
{
virtual ~SampleToolState() = default;
virtual void init(Sample* sample) = 0;
virtual void reset() = 0;
virtual void handleRender() = 0;
virtual void handleRenderOverlay(double* proj, double* model, int* view) = 0;
virtual void handleUpdate(float dt) = 0;
};
class Sample
{
public:
InputGeom* inputGeometry = nullptr;
dtNavMesh* navMesh = nullptr;
dtNavMeshQuery* navQuery = nullptr;
dtCrowd* crowd = nullptr;
SampleDebugDraw debugDraw;
unsigned char navMeshDrawFlags;
float cellSize;
float cellHeight;
float agentHeight;
float agentRadius;
float agentMaxClimb;
float agentMaxSlope;
float regionMinSize;
float regionMergeSize;
float edgeMaxLen;
float edgeMaxError;
int vertsPerPoly;
float detailSampleDist;
float detailSampleMaxError;
int partitionType;
bool filterLowHangingObstacles = true;
bool filterLedgeSpans = true;
bool filterWalkableLowHeightSpans = true;
SampleTool* tool = nullptr;
SampleToolState* toolStates[static_cast<size_t>(SampleToolType::MAX_TOOLS)] = {};
BuildContext* buildContext = nullptr;
dtNavMesh* loadAll(const char* path);
void saveAll(const char* path, const dtNavMesh* mesh);
Sample();
virtual ~Sample();
Sample(const Sample&) = delete;
Sample(const Sample&&) = delete;
Sample& operator=(const Sample&) = delete;
Sample& operator=(const Sample&&) = delete;
void setTool(SampleTool* tool);
virtual void drawSettingsUI();
virtual void drawToolsUI();
virtual void drawDebugUI();
virtual void onClick(const float* rayStartPos, const float* rayHitPos, bool shift);
virtual void onToggle();
virtual void singleStep();
virtual void render();
virtual void renderOverlay(double* proj, double* model, int* view);
virtual void onMeshChanged(InputGeom* geom);
virtual bool build();
virtual void update(float dt);
virtual void collectSettings(struct BuildSettings& settings);
void updateToolStates(float dt) const;
void initToolStates(Sample* sample) const;
void resetToolStates() const;
void renderToolStates() const;
void renderOverlayToolStates(double* proj, double* model, int* view) const;
void resetCommonSettings();
void drawCommonSettingsUI();
};