Files
recastnavigation/RecastDemo/Include/Sample_SoloMesh.h
2025-08-05 13:51:20 -04:00

85 lines
2.3 KiB
C++

//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#pragma once
#include "Recast.h"
#include "Sample.h"
#include <cstdint>
class Sample_SoloMesh : public Sample
{
protected:
float totalBuildTimeMs = 0;
rcConfig config{};
unsigned char* triareas = nullptr;
rcHeightfield* heightfield = nullptr;
rcCompactHeightfield* compactHeightfield = nullptr;
rcContourSet* contourSet = nullptr;
rcPolyMesh* polyMesh = nullptr;
rcPolyMeshDetail* detailMesh = nullptr;
enum class DrawMode : uint8_t
{
MESH,
NAVMESH,
NAVMESH_INVIS,
NAVMESH_TRANS,
NAVMESH_BVTREE,
NAVMESH_NODES,
VOXELS,
VOXELS_WALKABLE,
COMPACT,
COMPACT_DISTANCE,
COMPACT_REGIONS,
REGION_CONNECTIONS,
RAW_CONTOURS,
BOTH_CONTOURS,
CONTOURS,
POLYMESH,
POLYMESH_DETAIL
};
DrawMode currentDrawMode = DrawMode::NAVMESH;
static const char* drawModeNames[];
void cleanup();
public:
Sample_SoloMesh();
~Sample_SoloMesh() override;
Sample_SoloMesh(const Sample_SoloMesh&) = delete;
Sample_SoloMesh& operator=(const Sample_SoloMesh&) = delete;
Sample_SoloMesh(const Sample_SoloMesh&&) = delete;
Sample_SoloMesh& operator=(const Sample_SoloMesh&&) = delete;
void drawSettingsUI() override;
void drawToolsUI() override;
void drawDebugUI() override;
void render() override;
void renderOverlay(double* proj, double* model, int* view) override;
void onMeshChanged(InputGeom* geom) override;
bool build() override;
private:
void UI_DrawModeOption(DrawMode drawMode, bool enabled);
};