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<a href="#pub-attribs">Public Attributes</a> &#124;
<a href="structdtCrowdAgent-members.html">List of all members</a> </div>
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<div class="title">dtCrowdAgent Struct Reference<div class="ingroups"><a class="el" href="group__crowd.html">Crowd</a></div></div> </div>
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<p>Represents an agent managed by a <a class="el" href="classdtCrowd.html" title="Provides local steering behaviors for a group of agents.">dtCrowd</a> object.
<a href="structdtCrowdAgent.html#details">More...</a></p>
<p><code>#include &lt;<a class="el" href="DetourCrowd_8h_source.html">DetourCrowd.h</a>&gt;</code></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Public Attributes</h2></td></tr>
<tr class="memitem:a6473f48354abf6f46f5b4d7ead9bca20"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structdtCrowdAgent.html#a6473f48354abf6f46f5b4d7ead9bca20">active</a></td></tr>
<tr class="memdesc:a6473f48354abf6f46f5b4d7ead9bca20"><td class="mdescLeft">&#160;</td><td class="mdescRight">True if the agent is active, false if the agent is in an unused slot in the agent pool. <a href="structdtCrowdAgent.html#a6473f48354abf6f46f5b4d7ead9bca20">More...</a><br /></td></tr>
<tr class="separator:a6473f48354abf6f46f5b4d7ead9bca20"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a091dd7851f63dbe00a59b54072152d5f"><td class="memItemLeft" align="right" valign="top">unsigned char&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structdtCrowdAgent.html#a091dd7851f63dbe00a59b54072152d5f">state</a></td></tr>
<tr class="memdesc:a091dd7851f63dbe00a59b54072152d5f"><td class="mdescLeft">&#160;</td><td class="mdescRight">The type of mesh polygon the agent is traversing. (See: <a class="el" href="group__crowd.html#ga59bc9aa54705292d8f0f1ad9ca48ca82" title="The type of navigation mesh polygon the agent is currently traversing.">CrowdAgentState</a>) <a href="structdtCrowdAgent.html#a091dd7851f63dbe00a59b54072152d5f">More...</a><br /></td></tr>
<tr class="separator:a091dd7851f63dbe00a59b54072152d5f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aeb06d7c34ab74696ebb125b0c409043d"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structdtCrowdAgent.html#aeb06d7c34ab74696ebb125b0c409043d">partial</a></td></tr>
<tr class="memdesc:aeb06d7c34ab74696ebb125b0c409043d"><td class="mdescLeft">&#160;</td><td class="mdescRight">True if the agent has valid path (targetState == DT_CROWDAGENT_TARGET_VALID) and the path does not lead to the requested position, else false. <a href="structdtCrowdAgent.html#aeb06d7c34ab74696ebb125b0c409043d">More...</a><br /></td></tr>
<tr class="separator:aeb06d7c34ab74696ebb125b0c409043d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a65166bf21e82273168b4f6f4864044ef"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classdtPathCorridor.html">dtPathCorridor</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structdtCrowdAgent.html#a65166bf21e82273168b4f6f4864044ef">corridor</a></td></tr>
<tr class="memdesc:a65166bf21e82273168b4f6f4864044ef"><td class="mdescLeft">&#160;</td><td class="mdescRight">The path corridor the agent is using. <a href="structdtCrowdAgent.html#a65166bf21e82273168b4f6f4864044ef">More...</a><br /></td></tr>
<tr class="separator:a65166bf21e82273168b4f6f4864044ef"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a68fc2f237bd2ac88e4aed6afe6a77951"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classdtLocalBoundary.html">dtLocalBoundary</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structdtCrowdAgent.html#a68fc2f237bd2ac88e4aed6afe6a77951">boundary</a></td></tr>
<tr class="memdesc:a68fc2f237bd2ac88e4aed6afe6a77951"><td class="mdescLeft">&#160;</td><td class="mdescRight">The local boundary data for the agent. <a href="structdtCrowdAgent.html#a68fc2f237bd2ac88e4aed6afe6a77951">More...</a><br /></td></tr>
<tr class="separator:a68fc2f237bd2ac88e4aed6afe6a77951"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a6c9330e499ceb3df18e047130a29f8f8"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structdtCrowdAgent.html#a6c9330e499ceb3df18e047130a29f8f8">topologyOptTime</a></td></tr>
<tr class="memdesc:a6c9330e499ceb3df18e047130a29f8f8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Time since the agent's path corridor was optimized. <a href="structdtCrowdAgent.html#a6c9330e499ceb3df18e047130a29f8f8">More...</a><br /></td></tr>
<tr class="separator:a6c9330e499ceb3df18e047130a29f8f8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a924fad92f7bfcf396a3340d0e518bedf"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structdtCrowdNeighbour.html">dtCrowdNeighbour</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structdtCrowdAgent.html#a924fad92f7bfcf396a3340d0e518bedf">neis</a> [<a class="el" href="group__crowd.html#ga70106a906d993ec6c39ef91d81c0f40e">DT_CROWDAGENT_MAX_NEIGHBOURS</a>]</td></tr>
<tr class="memdesc:a924fad92f7bfcf396a3340d0e518bedf"><td class="mdescLeft">&#160;</td><td class="mdescRight">The known neighbors of the agent. <a href="structdtCrowdAgent.html#a924fad92f7bfcf396a3340d0e518bedf">More...</a><br /></td></tr>
<tr class="separator:a924fad92f7bfcf396a3340d0e518bedf"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a250ba2f5d9ebd40b88ad770aced4aeab"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structdtCrowdAgent.html#a250ba2f5d9ebd40b88ad770aced4aeab">nneis</a></td></tr>
<tr class="memdesc:a250ba2f5d9ebd40b88ad770aced4aeab"><td class="mdescLeft">&#160;</td><td class="mdescRight">The number of neighbors. <a href="structdtCrowdAgent.html#a250ba2f5d9ebd40b88ad770aced4aeab">More...</a><br /></td></tr>
<tr class="separator:a250ba2f5d9ebd40b88ad770aced4aeab"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac15a23fd617433db5be5544462ec34d8"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structdtCrowdAgent.html#ac15a23fd617433db5be5544462ec34d8">desiredSpeed</a></td></tr>
<tr class="memdesc:ac15a23fd617433db5be5544462ec34d8"><td class="mdescLeft">&#160;</td><td class="mdescRight">The desired speed. <a href="structdtCrowdAgent.html#ac15a23fd617433db5be5544462ec34d8">More...</a><br /></td></tr>
<tr class="separator:ac15a23fd617433db5be5544462ec34d8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ab23be37267f7f72bf6f4e2e455a8bb6c"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structdtCrowdAgent.html#ab23be37267f7f72bf6f4e2e455a8bb6c">npos</a> [3]</td></tr>
<tr class="memdesc:ab23be37267f7f72bf6f4e2e455a8bb6c"><td class="mdescLeft">&#160;</td><td class="mdescRight">The current agent position. [(x, y, z)]. <a href="structdtCrowdAgent.html#ab23be37267f7f72bf6f4e2e455a8bb6c">More...</a><br /></td></tr>
<tr class="separator:ab23be37267f7f72bf6f4e2e455a8bb6c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a699caf263b79c394c34e31fb9e7c36d0"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structdtCrowdAgent.html#a699caf263b79c394c34e31fb9e7c36d0">disp</a> [3]</td></tr>
<tr class="memdesc:a699caf263b79c394c34e31fb9e7c36d0"><td class="mdescLeft">&#160;</td><td class="mdescRight">A temporary value used to accumulate agent displacement during iterative collision resolution. [(x, y, z)]. <a href="structdtCrowdAgent.html#a699caf263b79c394c34e31fb9e7c36d0">More...</a><br /></td></tr>
<tr class="separator:a699caf263b79c394c34e31fb9e7c36d0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:add4a75252eb63b88fba66d9c4feb72d9"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structdtCrowdAgent.html#add4a75252eb63b88fba66d9c4feb72d9">dvel</a> [3]</td></tr>
<tr class="memdesc:add4a75252eb63b88fba66d9c4feb72d9"><td class="mdescLeft">&#160;</td><td class="mdescRight">The desired velocity of the agent. Based on the current path, calculated from scratch each frame. [(x, y, z)]. <a href="structdtCrowdAgent.html#add4a75252eb63b88fba66d9c4feb72d9">More...</a><br /></td></tr>
<tr class="separator:add4a75252eb63b88fba66d9c4feb72d9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa0df33b4ae01bffe26adc2ea530cc49e"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structdtCrowdAgent.html#aa0df33b4ae01bffe26adc2ea530cc49e">nvel</a> [3]</td></tr>
<tr class="memdesc:aa0df33b4ae01bffe26adc2ea530cc49e"><td class="mdescLeft">&#160;</td><td class="mdescRight">The desired velocity adjusted by obstacle avoidance, calculated from scratch each frame. [(x, y, z)]. <a href="structdtCrowdAgent.html#aa0df33b4ae01bffe26adc2ea530cc49e">More...</a><br /></td></tr>
<tr class="separator:aa0df33b4ae01bffe26adc2ea530cc49e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a488e32669d4ed67a7945db9f79e45dca"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structdtCrowdAgent.html#a488e32669d4ed67a7945db9f79e45dca">vel</a> [3]</td></tr>
<tr class="memdesc:a488e32669d4ed67a7945db9f79e45dca"><td class="mdescLeft">&#160;</td><td class="mdescRight">The actual velocity of the agent. The change from nvel -&gt; vel is constrained by max acceleration. [(x, y, z)]. <a href="structdtCrowdAgent.html#a488e32669d4ed67a7945db9f79e45dca">More...</a><br /></td></tr>
<tr class="separator:a488e32669d4ed67a7945db9f79e45dca"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:acd1b22112639114ce05c793d178eb4b5"><td class="memItemLeft" align="right" valign="top"><a class="el" href="structdtCrowdAgentParams.html">dtCrowdAgentParams</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structdtCrowdAgent.html#acd1b22112639114ce05c793d178eb4b5">params</a></td></tr>
<tr class="memdesc:acd1b22112639114ce05c793d178eb4b5"><td class="mdescLeft">&#160;</td><td class="mdescRight">The agent's configuration parameters. <a href="structdtCrowdAgent.html#acd1b22112639114ce05c793d178eb4b5">More...</a><br /></td></tr>
<tr class="separator:acd1b22112639114ce05c793d178eb4b5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa63798503ee7acead84e16ce73d21419"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structdtCrowdAgent.html#aa63798503ee7acead84e16ce73d21419">cornerVerts</a> [<a class="el" href="group__crowd.html#gab745b43d81519294efcfe7449faff3de">DT_CROWDAGENT_MAX_CORNERS</a> *3]</td></tr>
<tr class="memdesc:aa63798503ee7acead84e16ce73d21419"><td class="mdescLeft">&#160;</td><td class="mdescRight">The local path corridor corners for the agent. (Staight path.) [(x, y, z) * <a class="el" href="structdtCrowdAgent.html#a74e6935a70f5a787f9e06481d9c2905b" title="The number of corners.">ncorners</a>]. <a href="structdtCrowdAgent.html#aa63798503ee7acead84e16ce73d21419">More...</a><br /></td></tr>
<tr class="separator:aa63798503ee7acead84e16ce73d21419"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a0dbc76cfc32de7dfa2ddd72e8cbfd1a0"><td class="memItemLeft" align="right" valign="top">unsigned char&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structdtCrowdAgent.html#a0dbc76cfc32de7dfa2ddd72e8cbfd1a0">cornerFlags</a> [<a class="el" href="group__crowd.html#gab745b43d81519294efcfe7449faff3de">DT_CROWDAGENT_MAX_CORNERS</a>]</td></tr>
<tr class="memdesc:a0dbc76cfc32de7dfa2ddd72e8cbfd1a0"><td class="mdescLeft">&#160;</td><td class="mdescRight">The local path corridor corner flags. (See: <a class="el" href="DetourNavMesh_8h.html#ac8cecf1c1e32f8464a1905edfeaebbc7" title="Vertex flags returned by dtNavMeshQuery::findStraightPath.">dtStraightPathFlags</a>) [(flags) * <a class="el" href="structdtCrowdAgent.html#a74e6935a70f5a787f9e06481d9c2905b" title="The number of corners.">ncorners</a>]. <a href="structdtCrowdAgent.html#a0dbc76cfc32de7dfa2ddd72e8cbfd1a0">More...</a><br /></td></tr>
<tr class="separator:a0dbc76cfc32de7dfa2ddd72e8cbfd1a0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa1e643c3106128708ca2c66535ac0bbd"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__detour.html#gab4e0b2257a670c1a800057999612b466">dtPolyRef</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structdtCrowdAgent.html#aa1e643c3106128708ca2c66535ac0bbd">cornerPolys</a> [<a class="el" href="group__crowd.html#gab745b43d81519294efcfe7449faff3de">DT_CROWDAGENT_MAX_CORNERS</a>]</td></tr>
<tr class="memdesc:aa1e643c3106128708ca2c66535ac0bbd"><td class="mdescLeft">&#160;</td><td class="mdescRight">The reference id of the polygon being entered at the corner. [(polyRef) * <a class="el" href="structdtCrowdAgent.html#a74e6935a70f5a787f9e06481d9c2905b" title="The number of corners.">ncorners</a>]. <a href="structdtCrowdAgent.html#aa1e643c3106128708ca2c66535ac0bbd">More...</a><br /></td></tr>
<tr class="separator:aa1e643c3106128708ca2c66535ac0bbd"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a74e6935a70f5a787f9e06481d9c2905b"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structdtCrowdAgent.html#a74e6935a70f5a787f9e06481d9c2905b">ncorners</a></td></tr>
<tr class="memdesc:a74e6935a70f5a787f9e06481d9c2905b"><td class="mdescLeft">&#160;</td><td class="mdescRight">The number of corners. <a href="structdtCrowdAgent.html#a74e6935a70f5a787f9e06481d9c2905b">More...</a><br /></td></tr>
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<tr class="memitem:a221a6da715a7e67bbe39e8263ed39948"><td class="memItemLeft" align="right" valign="top">unsigned char&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structdtCrowdAgent.html#a221a6da715a7e67bbe39e8263ed39948">targetState</a></td></tr>
<tr class="memdesc:a221a6da715a7e67bbe39e8263ed39948"><td class="mdescLeft">&#160;</td><td class="mdescRight">State of the movement request. <a href="structdtCrowdAgent.html#a221a6da715a7e67bbe39e8263ed39948">More...</a><br /></td></tr>
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<tr class="memitem:a0f33325c1c0bc4050eefe2e0690f84c6"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__detour.html#gab4e0b2257a670c1a800057999612b466">dtPolyRef</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structdtCrowdAgent.html#a0f33325c1c0bc4050eefe2e0690f84c6">targetRef</a></td></tr>
<tr class="memdesc:a0f33325c1c0bc4050eefe2e0690f84c6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Target polyref of the movement request. <a href="structdtCrowdAgent.html#a0f33325c1c0bc4050eefe2e0690f84c6">More...</a><br /></td></tr>
<tr class="separator:a0f33325c1c0bc4050eefe2e0690f84c6"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a118c511ca6807b818da75bcd320fb21f"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structdtCrowdAgent.html#a118c511ca6807b818da75bcd320fb21f">targetPos</a> [3]</td></tr>
<tr class="memdesc:a118c511ca6807b818da75bcd320fb21f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Target position of the movement request (or velocity in case of DT_CROWDAGENT_TARGET_VELOCITY). <a href="structdtCrowdAgent.html#a118c511ca6807b818da75bcd320fb21f">More...</a><br /></td></tr>
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<tr class="memitem:a1e0f72d182c9cf391300840ab293976e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="DetourPathQueue_8h.html#ab97a1eb15082a50b8b7b781a715f5f74">dtPathQueueRef</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structdtCrowdAgent.html#a1e0f72d182c9cf391300840ab293976e">targetPathqRef</a></td></tr>
<tr class="memdesc:a1e0f72d182c9cf391300840ab293976e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Path finder ref. <a href="structdtCrowdAgent.html#a1e0f72d182c9cf391300840ab293976e">More...</a><br /></td></tr>
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<tr class="memitem:a6300c91130b2690ac64e327e8909d2c8"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structdtCrowdAgent.html#a6300c91130b2690ac64e327e8909d2c8">targetReplan</a></td></tr>
<tr class="memdesc:a6300c91130b2690ac64e327e8909d2c8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Flag indicating that the current path is being replanned. <a href="structdtCrowdAgent.html#a6300c91130b2690ac64e327e8909d2c8">More...</a><br /></td></tr>
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<tr class="memitem:a58585d67fe18e987898f2d42405608b4"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structdtCrowdAgent.html#a58585d67fe18e987898f2d42405608b4">targetReplanTime</a></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Description</h2>
<div class="textblock"><p>Represents an agent managed by a <a class="el" href="classdtCrowd.html" title="Provides local steering behaviors for a group of agents.">dtCrowd</a> object. </p>
</div><h2 class="groupheader">Member Data Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#a6473f48354abf6f46f5b4d7ead9bca20">&#9670;&nbsp;</a></span>active</h2>
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<td class="memname">bool dtCrowdAgent::active</td>
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<p>True if the agent is active, false if the agent is in an unused slot in the agent pool. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a68fc2f237bd2ac88e4aed6afe6a77951">&#9670;&nbsp;</a></span>boundary</h2>
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<td class="memname"><a class="el" href="classdtLocalBoundary.html">dtLocalBoundary</a> dtCrowdAgent::boundary</td>
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<p>The local boundary data for the agent. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a0dbc76cfc32de7dfa2ddd72e8cbfd1a0">&#9670;&nbsp;</a></span>cornerFlags</h2>
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<td class="memname">unsigned char dtCrowdAgent::cornerFlags[<a class="el" href="group__crowd.html#gab745b43d81519294efcfe7449faff3de">DT_CROWDAGENT_MAX_CORNERS</a>]</td>
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<p>The local path corridor corner flags. (See: <a class="el" href="DetourNavMesh_8h.html#ac8cecf1c1e32f8464a1905edfeaebbc7" title="Vertex flags returned by dtNavMeshQuery::findStraightPath.">dtStraightPathFlags</a>) [(flags) * <a class="el" href="structdtCrowdAgent.html#a74e6935a70f5a787f9e06481d9c2905b" title="The number of corners.">ncorners</a>]. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#aa1e643c3106128708ca2c66535ac0bbd">&#9670;&nbsp;</a></span>cornerPolys</h2>
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<td class="memname"><a class="el" href="group__detour.html#gab4e0b2257a670c1a800057999612b466">dtPolyRef</a> dtCrowdAgent::cornerPolys[<a class="el" href="group__crowd.html#gab745b43d81519294efcfe7449faff3de">DT_CROWDAGENT_MAX_CORNERS</a>]</td>
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<p>The reference id of the polygon being entered at the corner. [(polyRef) * <a class="el" href="structdtCrowdAgent.html#a74e6935a70f5a787f9e06481d9c2905b" title="The number of corners.">ncorners</a>]. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#aa63798503ee7acead84e16ce73d21419">&#9670;&nbsp;</a></span>cornerVerts</h2>
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<td class="memname">float dtCrowdAgent::cornerVerts[<a class="el" href="group__crowd.html#gab745b43d81519294efcfe7449faff3de">DT_CROWDAGENT_MAX_CORNERS</a> *3]</td>
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<p>The local path corridor corners for the agent. (Staight path.) [(x, y, z) * <a class="el" href="structdtCrowdAgent.html#a74e6935a70f5a787f9e06481d9c2905b" title="The number of corners.">ncorners</a>]. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a65166bf21e82273168b4f6f4864044ef">&#9670;&nbsp;</a></span>corridor</h2>
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<td class="memname"><a class="el" href="classdtPathCorridor.html">dtPathCorridor</a> dtCrowdAgent::corridor</td>
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<p>The path corridor the agent is using. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ac15a23fd617433db5be5544462ec34d8">&#9670;&nbsp;</a></span>desiredSpeed</h2>
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<td class="memname">float dtCrowdAgent::desiredSpeed</td>
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<p>The desired speed. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a699caf263b79c394c34e31fb9e7c36d0">&#9670;&nbsp;</a></span>disp</h2>
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<td class="memname">float dtCrowdAgent::disp[3]</td>
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<p>A temporary value used to accumulate agent displacement during iterative collision resolution. [(x, y, z)]. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#add4a75252eb63b88fba66d9c4feb72d9">&#9670;&nbsp;</a></span>dvel</h2>
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<td class="memname">float dtCrowdAgent::dvel[3]</td>
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<p>The desired velocity of the agent. Based on the current path, calculated from scratch each frame. [(x, y, z)]. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a74e6935a70f5a787f9e06481d9c2905b">&#9670;&nbsp;</a></span>ncorners</h2>
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<td class="memname">int dtCrowdAgent::ncorners</td>
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<p>The number of corners. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a924fad92f7bfcf396a3340d0e518bedf">&#9670;&nbsp;</a></span>neis</h2>
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<td class="memname"><a class="el" href="structdtCrowdNeighbour.html">dtCrowdNeighbour</a> dtCrowdAgent::neis[<a class="el" href="group__crowd.html#ga70106a906d993ec6c39ef91d81c0f40e">DT_CROWDAGENT_MAX_NEIGHBOURS</a>]</td>
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<p>The known neighbors of the agent. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a250ba2f5d9ebd40b88ad770aced4aeab">&#9670;&nbsp;</a></span>nneis</h2>
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<td class="memname">int dtCrowdAgent::nneis</td>
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<p>The number of neighbors. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ab23be37267f7f72bf6f4e2e455a8bb6c">&#9670;&nbsp;</a></span>npos</h2>
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<td class="memname">float dtCrowdAgent::npos[3]</td>
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<p>The current agent position. [(x, y, z)]. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#aa0df33b4ae01bffe26adc2ea530cc49e">&#9670;&nbsp;</a></span>nvel</h2>
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<td class="memname">float dtCrowdAgent::nvel[3]</td>
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<p>The desired velocity adjusted by obstacle avoidance, calculated from scratch each frame. [(x, y, z)]. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#acd1b22112639114ce05c793d178eb4b5">&#9670;&nbsp;</a></span>params</h2>
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<td class="memname"><a class="el" href="structdtCrowdAgentParams.html">dtCrowdAgentParams</a> dtCrowdAgent::params</td>
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<p>The agent's configuration parameters. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#aeb06d7c34ab74696ebb125b0c409043d">&#9670;&nbsp;</a></span>partial</h2>
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<td class="memname">bool dtCrowdAgent::partial</td>
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<p>True if the agent has valid path (targetState == DT_CROWDAGENT_TARGET_VALID) and the path does not lead to the requested position, else false. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a091dd7851f63dbe00a59b54072152d5f">&#9670;&nbsp;</a></span>state</h2>
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<td class="memname">unsigned char dtCrowdAgent::state</td>
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<p>The type of mesh polygon the agent is traversing. (See: <a class="el" href="group__crowd.html#ga59bc9aa54705292d8f0f1ad9ca48ca82" title="The type of navigation mesh polygon the agent is currently traversing.">CrowdAgentState</a>) </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a1e0f72d182c9cf391300840ab293976e">&#9670;&nbsp;</a></span>targetPathqRef</h2>
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<td class="memname"><a class="el" href="DetourPathQueue_8h.html#ab97a1eb15082a50b8b7b781a715f5f74">dtPathQueueRef</a> dtCrowdAgent::targetPathqRef</td>
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<p>Path finder ref. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a118c511ca6807b818da75bcd320fb21f">&#9670;&nbsp;</a></span>targetPos</h2>
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<td class="memname">float dtCrowdAgent::targetPos[3]</td>
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<p>Target position of the movement request (or velocity in case of DT_CROWDAGENT_TARGET_VELOCITY). </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a0f33325c1c0bc4050eefe2e0690f84c6">&#9670;&nbsp;</a></span>targetRef</h2>
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<td class="memname"><a class="el" href="group__detour.html#gab4e0b2257a670c1a800057999612b466">dtPolyRef</a> dtCrowdAgent::targetRef</td>
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<p>Target polyref of the movement request. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a6300c91130b2690ac64e327e8909d2c8">&#9670;&nbsp;</a></span>targetReplan</h2>
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<td class="memname">bool dtCrowdAgent::targetReplan</td>
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<p>Flag indicating that the current path is being replanned. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a58585d67fe18e987898f2d42405608b4">&#9670;&nbsp;</a></span>targetReplanTime</h2>
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<td class="memname">float dtCrowdAgent::targetReplanTime</td>
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<h2 class="memtitle"><span class="permalink"><a href="#a221a6da715a7e67bbe39e8263ed39948">&#9670;&nbsp;</a></span>targetState</h2>
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<td class="memname">unsigned char dtCrowdAgent::targetState</td>
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<p>State of the movement request. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a6c9330e499ceb3df18e047130a29f8f8">&#9670;&nbsp;</a></span>topologyOptTime</h2>
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<td class="memname">float dtCrowdAgent::topologyOptTime</td>
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<p>Time since the agent's path corridor was optimized. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a488e32669d4ed67a7945db9f79e45dca">&#9670;&nbsp;</a></span>vel</h2>
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<td class="memname">float dtCrowdAgent::vel[3]</td>
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<p>The actual velocity of the agent. The change from nvel -&gt; vel is constrained by max acceleration. [(x, y, z)]. </p>
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<hr/>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="DetourCrowd_8h_source.html">DetourCrowd.h</a></li>
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