Files
recastnavigation/RecastDemo/Source/CrowdTool.cpp
2025-07-22 01:00:03 -04:00

1263 lines
29 KiB
C++

//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#include "SDL.h"
#include "SDL_opengl.h"
#include <cfloat>
#include <cmath>
#include <cstdio>
#ifdef __APPLE__
# include <OpenGL/glu.h>
#else
# include <GL/glu.h>
# include <algorithm>
#endif
#include "CrowdTool.h"
#include "DetourCommon.h"
#include "DetourCrowd.h"
#include "DetourDebugDraw.h"
#include "DetourNode.h"
#include "DetourObstacleAvoidance.h"
#include "InputGeom.h"
#include "Sample.h"
#include "SampleInterfaces.h"
#include "imguiHelpers.h"
#ifdef WIN32
# define snprintf _snprintf
#endif
namespace
{
bool isectSegAABB(const float* sp, const float* sq, const float* amin, const float* amax, float& tmin, float& tmax)
{
static const float EPS = 1e-6f;
float d[3];
dtVsub(d, sq, sp);
tmin = 0; // set to -FLT_MAX to get first hit on line
tmax = FLT_MAX; // set to max distance ray can travel (for segment)
// For all three slabs
for (int i = 0; i < 3; i++)
{
if (fabsf(d[i]) < EPS)
{
// Ray is parallel to slab. No hit if origin not within slab
if (sp[i] < amin[i] || sp[i] > amax[i])
{
return false;
}
}
else
{
// Compute intersection t value of ray with near and far plane of slab
const float ood = 1.0f / d[i];
float t1 = (amin[i] - sp[i]) * ood;
float t2 = (amax[i] - sp[i]) * ood;
// Make t1 be intersection with near plane, t2 with far plane
if (t1 > t2)
{
dtSwap(t1, t2);
}
// Compute the intersection of slab intersections intervals
tmin = std::max(t1, tmin);
tmax = std::min(t2, tmax);
// Exit with no collision as soon as slab intersection becomes empty
if (tmin > tmax)
{
return false;
}
}
}
return true;
}
void getAgentBounds(const dtCrowdAgent* ag, float* bmin, float* bmax)
{
const float* p = ag->npos;
const float r = ag->params.radius;
const float h = ag->params.height;
bmin[0] = p[0] - r;
bmin[1] = p[1];
bmin[2] = p[2] - r;
bmax[0] = p[0] + r;
bmax[1] = p[1] + h;
bmax[2] = p[2] + r;
}
}
CrowdToolState::CrowdToolState()
{
memset(trails, 0, sizeof(trails));
obstacleAvoidanceDebugData = dtAllocObstacleAvoidanceDebugData();
obstacleAvoidanceDebugData->init(2048);
memset(&agentDebug, 0, sizeof(agentDebug));
agentDebug.idx = -1;
agentDebug.vod = obstacleAvoidanceDebugData;
}
CrowdToolState::~CrowdToolState()
{
dtFreeObstacleAvoidanceDebugData(obstacleAvoidanceDebugData);
}
void CrowdToolState::init(Sample* newSample)
{
sample = newSample;
dtNavMesh* navmesh = sample->navMesh;
if (!navmesh)
{
return;
}
dtCrowd* crowd = sample->crowd;
if (!crowd)
{
return;
}
crowd->init(MAX_AGENTS, sample->agentRadius, navmesh);
// Make polygons with 'disabled' flag invalid.
crowd->getEditableFilter(0)->setExcludeFlags(SAMPLE_POLYFLAGS_DISABLED);
// Setup local avoidance params to different qualities.
dtObstacleAvoidanceParams params;
// Use mostly default settings, copy from dtCrowd.
memcpy(&params, crowd->getObstacleAvoidanceParams(0), sizeof(dtObstacleAvoidanceParams));
// Low (11)
params.velBias = 0.5f;
params.adaptiveDivs = 5;
params.adaptiveRings = 2;
params.adaptiveDepth = 1;
crowd->setObstacleAvoidanceParams(0, &params);
// Medium (22)
params.velBias = 0.5f;
params.adaptiveDivs = 5;
params.adaptiveRings = 2;
params.adaptiveDepth = 2;
crowd->setObstacleAvoidanceParams(1, &params);
// Good (45)
params.velBias = 0.5f;
params.adaptiveDivs = 7;
params.adaptiveRings = 2;
params.adaptiveDepth = 3;
crowd->setObstacleAvoidanceParams(2, &params);
// High (66)
params.velBias = 0.5f;
params.adaptiveDivs = 7;
params.adaptiveRings = 3;
params.adaptiveDepth = 3;
crowd->setObstacleAvoidanceParams(3, &params);
}
void CrowdToolState::reset() {}
void CrowdToolState::handleRender()
{
duDebugDraw& dd = sample->debugDraw;
const float rad = sample->agentRadius;
dtNavMesh* nav = sample->navMesh;
dtCrowd* crowd = sample->crowd;
if (!nav || !crowd)
{
return;
}
if (toolParams.showNodes && crowd->getPathQueue())
{
const dtNavMeshQuery* navquery = crowd->getPathQueue()->getNavQuery();
if (navquery)
{
duDebugDrawNavMeshNodes(&dd, *navquery);
}
}
dd.depthMask(false);
// Draw paths
if (toolParams.showPath)
{
for (int i = 0; i < crowd->getAgentCount(); i++)
{
if (toolParams.showDetailAll == false && i != agentDebug.idx)
{
continue;
}
const dtCrowdAgent* ag = crowd->getAgent(i);
if (!ag->active)
{
continue;
}
const dtPolyRef* path = ag->corridor.getPath();
const int npath = ag->corridor.getPathCount();
for (int j = 0; j < npath; ++j)
{
duDebugDrawNavMeshPoly(&dd, *nav, path[j], duRGBA(255, 255, 255, 24));
}
}
}
if (targetPolyRef)
{
duDebugDrawCross(
&dd,
targetPosition[0],
targetPosition[1] + 0.1f,
targetPosition[2],
rad,
duRGBA(255, 255, 255, 192),
2.0f);
}
// Occupancy grid.
if (toolParams.showGrid)
{
float gridy = -FLT_MAX;
for (int i = 0; i < crowd->getAgentCount(); ++i)
{
const dtCrowdAgent* ag = crowd->getAgent(i);
if (!ag->active)
{
continue;
}
const float* pos = ag->corridor.getPos();
gridy = dtMax(gridy, pos[1]);
}
gridy += 1.0f;
dd.begin(DU_DRAW_QUADS);
const dtProximityGrid* grid = crowd->getGrid();
const int* bounds = grid->getBounds();
const float cs = grid->getCellSize();
for (int y = bounds[1]; y <= bounds[3]; ++y)
{
for (int x = bounds[0]; x <= bounds[2]; ++x)
{
const int count = grid->getItemCountAt(x, y);
if (!count)
{
continue;
}
unsigned int col = duRGBA(128, 0, 0, dtMin(count * 40, 255));
dd.vertex(static_cast<float>(x) * cs, gridy, static_cast<float>(y) * cs, col);
dd.vertex(static_cast<float>(x) * cs, gridy, static_cast<float>(y) * cs + cs, col);
dd.vertex(static_cast<float>(x) * cs + cs, gridy, static_cast<float>(y) * cs + cs, col);
dd.vertex(static_cast<float>(x) * cs + cs, gridy, static_cast<float>(y) * cs, col);
}
}
dd.end();
}
// Trail
for (int i = 0; i < crowd->getAgentCount(); ++i)
{
const dtCrowdAgent* ag = crowd->getAgent(i);
if (!ag->active)
{
continue;
}
const AgentTrail* trail = &trails[i];
const float* pos = ag->npos;
dd.begin(DU_DRAW_LINES, 3.0f);
float prev[3], preva = 1;
dtVcopy(prev, pos);
for (int j = 0; j < AGENT_MAX_TRAIL - 1; ++j)
{
const int idx = (trail->htrail + AGENT_MAX_TRAIL - j) % AGENT_MAX_TRAIL;
const float* v = &trail->trail[idx * 3];
float a = 1 - j / static_cast<float>(AGENT_MAX_TRAIL);
dd.vertex(prev[0], prev[1] + 0.1f, prev[2], duRGBA(0, 0, 0, static_cast<int>(128 * preva)));
dd.vertex(v[0], v[1] + 0.1f, v[2], duRGBA(0, 0, 0, static_cast<int>(128 * a)));
preva = a;
dtVcopy(prev, v);
}
dd.end();
}
// Corners & co
for (int i = 0; i < crowd->getAgentCount(); i++)
{
if (toolParams.showDetailAll == false && i != agentDebug.idx)
{
continue;
}
const dtCrowdAgent* ag = crowd->getAgent(i);
if (!ag->active)
{
continue;
}
const float radius = ag->params.radius;
const float* pos = ag->npos;
if (toolParams.showCorners)
{
if (ag->ncorners)
{
dd.begin(DU_DRAW_LINES, 2.0f);
for (int j = 0; j < ag->ncorners; ++j)
{
const float* va = j == 0 ? pos : &ag->cornerVerts[(j - 1) * 3];
const float* vb = &ag->cornerVerts[j * 3];
dd.vertex(va[0], va[1] + radius, va[2], duRGBA(128, 0, 0, 192));
dd.vertex(vb[0], vb[1] + radius, vb[2], duRGBA(128, 0, 0, 192));
}
if (ag->ncorners && ag->cornerFlags[ag->ncorners - 1] & DT_STRAIGHTPATH_OFFMESH_CONNECTION)
{
const float* v = &ag->cornerVerts[(ag->ncorners - 1) * 3];
dd.vertex(v[0], v[1], v[2], duRGBA(192, 0, 0, 192));
dd.vertex(v[0], v[1] + radius * 2, v[2], duRGBA(192, 0, 0, 192));
}
dd.end();
if (toolParams.anticipateTurns)
{
/* float dvel[3], pos[3];
calcSmoothSteerDirection(ag->pos, ag->cornerVerts, ag->ncorners, dvel);
pos[0] = ag->pos[0] + dvel[0];
pos[1] = ag->pos[1] + dvel[1];
pos[2] = ag->pos[2] + dvel[2];
const float off = ag->radius+0.1f;
const float* tgt = &ag->cornerVerts[0];
const float y = ag->pos[1]+off;
dd.begin(DU_DRAW_LINES, 2.0f);
dd.vertex(ag->pos[0],y,ag->pos[2], duRGBA(255,0,0,192));
dd.vertex(pos[0],y,pos[2], duRGBA(255,0,0,192));
dd.vertex(pos[0],y,pos[2], duRGBA(255,0,0,192));
dd.vertex(tgt[0],y,tgt[2], duRGBA(255,0,0,192));
dd.end();*/
}
}
}
if (toolParams.showCollisionSegments)
{
const float* center = ag->boundary.getCenter();
duDebugDrawCross(&dd, center[0], center[1] + radius, center[2], 0.2f, duRGBA(192, 0, 128, 255), 2.0f);
duDebugDrawCircle(
&dd,
center[0],
center[1] + radius,
center[2],
ag->params.collisionQueryRange,
duRGBA(192, 0, 128, 128),
2.0f);
dd.begin(DU_DRAW_LINES, 3.0f);
for (int j = 0; j < ag->boundary.getSegmentCount(); ++j)
{
const float* s = ag->boundary.getSegment(j);
unsigned int col = duRGBA(192, 0, 128, 192);
if (dtTriArea2D(pos, s, s + 3) < 0.0f)
{
col = duDarkenCol(col);
}
duAppendArrow(&dd, s[0], s[1] + 0.2f, s[2], s[3], s[4] + 0.2f, s[5], 0.0f, 0.3f, col);
}
dd.end();
}
if (toolParams.showNeighbors)
{
duDebugDrawCircle(
&dd,
pos[0],
pos[1] + radius,
pos[2],
ag->params.collisionQueryRange,
duRGBA(0, 192, 128, 128),
2.0f);
dd.begin(DU_DRAW_LINES, 2.0f);
for (int j = 0; j < ag->nneis; ++j)
{
// Get 'n'th active agent.
// TODO: fix this properly.
const dtCrowdAgent* nei = crowd->getAgent(ag->neis[j].idx);
if (nei)
{
dd.vertex(pos[0], pos[1] + radius, pos[2], duRGBA(0, 192, 128, 128));
dd.vertex(nei->npos[0], nei->npos[1] + radius, nei->npos[2], duRGBA(0, 192, 128, 128));
}
}
dd.end();
}
if (toolParams.showOpt)
{
dd.begin(DU_DRAW_LINES, 2.0f);
dd.vertex(agentDebug.optStart[0], agentDebug.optStart[1] + 0.3f, agentDebug.optStart[2], duRGBA(0, 128, 0, 192));
dd.vertex(agentDebug.optEnd[0], agentDebug.optEnd[1] + 0.3f, agentDebug.optEnd[2], duRGBA(0, 128, 0, 192));
dd.end();
}
}
// Agent cylinders.
for (int i = 0; i < crowd->getAgentCount(); ++i)
{
const dtCrowdAgent* ag = crowd->getAgent(i);
if (!ag->active)
{
continue;
}
const float radius = ag->params.radius;
const float* pos = ag->npos;
unsigned int col = duRGBA(0, 0, 0, 32);
if (agentDebug.idx == i)
{
col = duRGBA(255, 0, 0, 128);
}
duDebugDrawCircle(&dd, pos[0], pos[1], pos[2], radius, col, 2.0f);
}
for (int i = 0; i < crowd->getAgentCount(); ++i)
{
const dtCrowdAgent* ag = crowd->getAgent(i);
if (!ag->active)
{
continue;
}
const float height = ag->params.height;
const float radius = ag->params.radius;
const float* pos = ag->npos;
unsigned int col = duRGBA(220, 220, 220, 128);
if (ag->targetState == DT_CROWDAGENT_TARGET_REQUESTING || ag->targetState == DT_CROWDAGENT_TARGET_WAITING_FOR_QUEUE)
{
col = duLerpCol(col, duRGBA(128, 0, 255, 128), 32);
}
else if (ag->targetState == DT_CROWDAGENT_TARGET_WAITING_FOR_PATH)
{
col = duLerpCol(col, duRGBA(128, 0, 255, 128), 128);
}
else if (ag->targetState == DT_CROWDAGENT_TARGET_FAILED)
{
col = duRGBA(255, 32, 16, 128);
}
else if (ag->targetState == DT_CROWDAGENT_TARGET_VELOCITY)
{
col = duLerpCol(col, duRGBA(64, 255, 0, 128), 128);
}
duDebugDrawCylinder(
&dd,
pos[0] - radius,
pos[1] + radius * 0.1f,
pos[2] - radius,
pos[0] + radius,
pos[1] + height,
pos[2] + radius,
col);
}
if (toolParams.showVO)
{
for (int i = 0; i < crowd->getAgentCount(); i++)
{
if (toolParams.showDetailAll == false && i != agentDebug.idx)
{
continue;
}
const dtCrowdAgent* ag = crowd->getAgent(i);
if (!ag->active)
{
continue;
}
// Draw detail about agent sela
const dtObstacleAvoidanceDebugData* vod = agentDebug.vod;
const float dx = ag->npos[0];
const float dy = ag->npos[1] + ag->params.height;
const float dz = ag->npos[2];
duDebugDrawCircle(&dd, dx, dy, dz, ag->params.maxSpeed, duRGBA(255, 255, 255, 64), 2.0f);
dd.begin(DU_DRAW_QUADS);
for (int j = 0; j < vod->getSampleCount(); ++j)
{
const float* p = vod->getSampleVelocity(j);
const float sr = vod->getSampleSize(j);
const float pen = vod->getSamplePenalty(j);
const float pen2 = vod->getSamplePreferredSidePenalty(j);
unsigned int col = duLerpCol(duRGBA(255, 255, 255, 220), duRGBA(128, 96, 0, 220), (int)(pen * 255));
col = duLerpCol(col, duRGBA(128, 0, 0, 220), (int)(pen2 * 128));
dd.vertex(dx + p[0] - sr, dy, dz + p[2] - sr, col);
dd.vertex(dx + p[0] - sr, dy, dz + p[2] + sr, col);
dd.vertex(dx + p[0] + sr, dy, dz + p[2] + sr, col);
dd.vertex(dx + p[0] + sr, dy, dz + p[2] - sr, col);
}
dd.end();
}
}
// Velocity stuff.
for (int i = 0; i < crowd->getAgentCount(); ++i)
{
const dtCrowdAgent* ag = crowd->getAgent(i);
if (!ag->active)
{
continue;
}
const float radius = ag->params.radius;
const float height = ag->params.height;
const float* pos = ag->npos;
const float* vel = ag->vel;
const float* dvel = ag->dvel;
unsigned int col = duRGBA(220, 220, 220, 192);
if (ag->targetState == DT_CROWDAGENT_TARGET_REQUESTING || ag->targetState == DT_CROWDAGENT_TARGET_WAITING_FOR_QUEUE)
{
col = duLerpCol(col, duRGBA(128, 0, 255, 192), 32);
}
else if (ag->targetState == DT_CROWDAGENT_TARGET_WAITING_FOR_PATH)
{
col = duLerpCol(col, duRGBA(128, 0, 255, 192), 128);
}
else if (ag->targetState == DT_CROWDAGENT_TARGET_FAILED)
{
col = duRGBA(255, 32, 16, 192);
}
else if (ag->targetState == DT_CROWDAGENT_TARGET_VELOCITY)
{
col = duLerpCol(col, duRGBA(64, 255, 0, 192), 128);
}
duDebugDrawCircle(&dd, pos[0], pos[1] + height, pos[2], radius, col, 2.0f);
duDebugDrawArrow(
&dd,
pos[0],
pos[1] + height,
pos[2],
pos[0] + dvel[0],
pos[1] + height + dvel[1],
pos[2] + dvel[2],
0.0f,
0.4f,
duRGBA(0, 192, 255, 192),
(agentDebug.idx == i) ? 2.0f : 1.0f);
duDebugDrawArrow(
&dd,
pos[0],
pos[1] + height,
pos[2],
pos[0] + vel[0],
pos[1] + height + vel[1],
pos[2] + vel[2],
0.0f,
0.4f,
duRGBA(0, 0, 0, 160),
2.0f);
}
dd.depthMask(true);
}
void CrowdToolState::handleRenderOverlay(double* proj, double* model, int* view)
{
GLdouble x, y, z;
// Draw start and end point labels
if (targetPolyRef && gluProject(targetPosition[0], targetPosition[1], targetPosition[2], model, proj, view, &x, &y, &z))
{
DrawScreenspaceText(static_cast<float>(x), static_cast<float>(y), IM_COL32(0, 0, 0, 220), "TARGET", true);
}
char label[32];
if (toolParams.showNodes)
{
dtCrowd* crowd = sample->crowd;
if (crowd && crowd->getPathQueue())
{
const dtNavMeshQuery* navquery = crowd->getPathQueue()->getNavQuery();
const dtNodePool* pool = navquery->getNodePool();
if (pool)
{
const float off = 0.5f;
for (int i = 0; i < pool->getHashSize(); ++i)
{
for (dtNodeIndex j = pool->getFirst(i); j != DT_NULL_IDX; j = pool->getNext(j))
{
const dtNode* node = pool->getNodeAtIdx(j + 1);
if (!node)
{
continue;
}
if (gluProject(
(GLdouble)node->pos[0],
(GLdouble)node->pos[1] + off,
(GLdouble)node->pos[2],
model,
proj,
view,
&x,
&y,
&z))
{
const float heuristic = node->total; // - node->cost;
snprintf(label, 32, "%.2f", heuristic);
DrawScreenspaceText(
static_cast<float>(x),
static_cast<float>(y) + 15,
IM_COL32(0, 0, 0, 220),
label,
true);
}
}
}
}
}
}
if (toolParams.showLabels)
{
dtCrowd* crowd = sample->crowd;
if (crowd)
{
for (int i = 0; i < crowd->getAgentCount(); ++i)
{
const dtCrowdAgent* ag = crowd->getAgent(i);
if (!ag->active)
{
continue;
}
const float* pos = ag->npos;
const float h = ag->params.height;
if (gluProject(pos[0], static_cast<GLdouble>(pos[1]) + h, pos[2], model, proj, view, &x, &y, &z))
{
snprintf(label, 32, "%d", i);
DrawScreenspaceText(static_cast<float>(x), static_cast<float>(y) + 15, IM_COL32(0, 0, 0, 220), label, true);
}
}
}
}
if (agentDebug.idx != -1)
{
dtCrowd* crowd = sample->crowd;
if (crowd)
{
for (int i = 0; i < crowd->getAgentCount(); i++)
{
if (toolParams.showDetailAll == false && i != agentDebug.idx)
{
continue;
}
const dtCrowdAgent* ag = crowd->getAgent(i);
if (!ag->active)
{
continue;
}
const float radius = ag->params.radius;
if (toolParams.showNeighbors)
{
for (int j = 0; j < ag->nneis; ++j)
{
const dtCrowdAgent* nei = crowd->getAgent(ag->neis[j].idx);
if (!nei->active)
{
continue;
}
if (gluProject(
nei->npos[0],
static_cast<GLdouble>(nei->npos[1]) + radius,
nei->npos[2],
model,
proj,
view,
&x,
&y,
&z))
{
snprintf(label, 32, "%.3f", ag->neis[j].dist);
DrawScreenspaceText(
static_cast<float>(x),
static_cast<float>(y) + 15,
IM_COL32(255, 255, 255, 220),
label,
true);
}
}
}
}
}
}
if (toolParams.showPerfGraph)
{
GraphParams gp;
gp.setRect(300, 10, 500, 200, 8);
gp.setValueRange(0.0f, 2.0f, 4, "ms");
drawGraphBackground(&gp);
drawGraph(&gp, &crowdTotalTime, 1, "Total", duRGBA(255, 128, 0, 255));
gp.setRect(300, 10, 500, 50, 8);
gp.setValueRange(0.0f, 2000.0f, 1, "");
drawGraph(&gp, &crowdSampleCount, 0, "Sample Count", duRGBA(96, 96, 96, 128));
}
}
void CrowdToolState::handleUpdate(const float dt)
{
if (run)
{
updateTick(dt);
}
}
void CrowdToolState::addAgent(const float* p)
{
if (!sample)
{
return;
}
dtCrowd* crowd = sample->crowd;
dtCrowdAgentParams ap;
memset(&ap, 0, sizeof(ap));
ap.radius = sample->agentRadius;
ap.height = sample->agentHeight;
ap.maxAcceleration = 8.0f;
ap.maxSpeed = 3.5f;
ap.collisionQueryRange = ap.radius * 12.0f;
ap.pathOptimizationRange = ap.radius * 30.0f;
ap.updateFlags = 0;
if (toolParams.anticipateTurns)
{
ap.updateFlags |= DT_CROWD_ANTICIPATE_TURNS;
}
if (toolParams.optimizeVis)
{
ap.updateFlags |= DT_CROWD_OPTIMIZE_VIS;
}
if (toolParams.optimizeTopo)
{
ap.updateFlags |= DT_CROWD_OPTIMIZE_TOPO;
}
if (toolParams.obstacleAvoidance)
{
ap.updateFlags |= DT_CROWD_OBSTACLE_AVOIDANCE;
}
if (toolParams.separation)
{
ap.updateFlags |= DT_CROWD_SEPARATION;
}
ap.obstacleAvoidanceType = static_cast<unsigned char>(toolParams.obstacleAvoidanceType);
ap.separationWeight = toolParams.separationWeight;
int idx = crowd->addAgent(p, &ap);
if (idx != -1)
{
if (targetPolyRef)
{
crowd->requestMoveTarget(idx, targetPolyRef, targetPosition);
}
// Init trail
AgentTrail* trail = &trails[idx];
for (int i = 0; i < AGENT_MAX_TRAIL; ++i)
{
dtVcopy(&trail->trail[i * 3], p);
}
trail->htrail = 0;
}
}
void CrowdToolState::removeAgent(const int idx)
{
if (!sample)
{
return;
}
dtCrowd* crowd = sample->crowd;
crowd->removeAgent(idx);
if (idx == agentDebug.idx)
{
agentDebug.idx = -1;
}
}
void CrowdToolState::highlightAgent(const int idx)
{
agentDebug.idx = idx;
}
static void calcVel(float* vel, const float* pos, const float* tgt, const float speed)
{
dtVsub(vel, tgt, pos);
vel[1] = 0.0;
dtVnormalize(vel);
dtVscale(vel, vel, speed);
}
void CrowdToolState::setMoveTarget(const float* p, bool adjust)
{
if (!sample)
{
return;
}
// Find nearest point on navmesh and set move request to that location.
dtNavMeshQuery* navquery = sample->navQuery;
dtCrowd* crowd = sample->crowd;
const dtQueryFilter* filter = crowd->getFilter(0);
const float* halfExtents = crowd->getQueryExtents();
if (adjust)
{
float vel[3];
// Request velocity
if (agentDebug.idx != -1)
{
const dtCrowdAgent* ag = crowd->getAgent(agentDebug.idx);
if (ag && ag->active)
{
calcVel(vel, ag->npos, p, ag->params.maxSpeed);
crowd->requestMoveVelocity(agentDebug.idx, vel);
}
}
else
{
for (int i = 0; i < crowd->getAgentCount(); ++i)
{
const dtCrowdAgent* ag = crowd->getAgent(i);
if (!ag->active)
{
continue;
}
calcVel(vel, ag->npos, p, ag->params.maxSpeed);
crowd->requestMoveVelocity(i, vel);
}
}
}
else
{
navquery->findNearestPoly(p, halfExtents, filter, &targetPolyRef, targetPosition);
if (agentDebug.idx != -1)
{
const dtCrowdAgent* ag = crowd->getAgent(agentDebug.idx);
if (ag && ag->active)
{
crowd->requestMoveTarget(agentDebug.idx, targetPolyRef, targetPosition);
}
}
else
{
for (int i = 0; i < crowd->getAgentCount(); ++i)
{
const dtCrowdAgent* ag = crowd->getAgent(i);
if (!ag->active)
{
continue;
}
crowd->requestMoveTarget(i, targetPolyRef, targetPosition);
}
}
}
}
int CrowdToolState::hitTestAgents(const float* s, const float* p)
{
if (!sample)
{
return -1;
}
dtCrowd* crowd = sample->crowd;
int isel = -1;
float tsel = FLT_MAX;
for (int i = 0; i < crowd->getAgentCount(); ++i)
{
const dtCrowdAgent* ag = crowd->getAgent(i);
if (!ag->active)
{
continue;
}
float bmin[3], bmax[3];
getAgentBounds(ag, bmin, bmax);
float tmin, tmax;
if (isectSegAABB(s, p, bmin, bmax, tmin, tmax))
{
if (tmin > 0 && tmin < tsel)
{
isel = i;
tsel = tmin;
}
}
}
return isel;
}
void CrowdToolState::updateAgentParams()
{
if (!sample)
{
return;
}
dtCrowd* crowd = sample->crowd;
if (!crowd)
{
return;
}
unsigned char updateFlags = 0;
updateFlags |= toolParams.anticipateTurns ? DT_CROWD_ANTICIPATE_TURNS : 0;
updateFlags |= toolParams.optimizeVis ? DT_CROWD_OPTIMIZE_VIS : 0;
updateFlags |= toolParams.optimizeTopo ? DT_CROWD_OPTIMIZE_TOPO : 0;
updateFlags |= toolParams.obstacleAvoidance ? DT_CROWD_OBSTACLE_AVOIDANCE : 0;
updateFlags |= toolParams.separation ? DT_CROWD_SEPARATION : 0;
unsigned char obstacleAvoidanceType = static_cast<unsigned char>(toolParams.obstacleAvoidanceType);
dtCrowdAgentParams params;
for (int i = 0; i < crowd->getAgentCount(); ++i)
{
const dtCrowdAgent* ag = crowd->getAgent(i);
if (!ag->active)
{
continue;
}
memcpy(&params, &ag->params, sizeof(dtCrowdAgentParams));
params.updateFlags = updateFlags;
params.obstacleAvoidanceType = obstacleAvoidanceType;
params.separationWeight = toolParams.separationWeight;
crowd->updateAgentParameters(i, &params);
}
}
void CrowdToolState::updateTick(const float dt)
{
if (!sample)
{
return;
}
dtNavMesh* nav = sample->navMesh;
dtCrowd* crowd = sample->crowd;
if (!nav || !crowd)
{
return;
}
TimeVal startTime = getPerfTime();
crowd->update(dt, &agentDebug);
TimeVal endTime = getPerfTime();
// Update agent trails
for (int i = 0; i < crowd->getAgentCount(); ++i)
{
const dtCrowdAgent* ag = crowd->getAgent(i);
AgentTrail* trail = &trails[i];
if (!ag->active)
{
continue;
}
// Update agent movement trail.
trail->htrail = (trail->htrail + 1) % AGENT_MAX_TRAIL;
dtVcopy(&trail->trail[trail->htrail * 3], ag->npos);
}
agentDebug.vod->normalizeSamples();
crowdSampleCount.addSample((float)crowd->getVelocitySampleCount());
crowdTotalTime.addSample(getPerfTimeUsec(endTime - startTime) / 1000.0f);
}
void CrowdTool::init(Sample* newSample)
{
sample = newSample;
if (!sample)
{
return;
}
state = static_cast<CrowdToolState*>(sample->toolStates[static_cast<int>(type())]);
if (!state)
{
state = new CrowdToolState();
sample->toolStates[static_cast<int>(type())] = state;
}
state->init(sample);
}
void CrowdTool::reset() {}
void CrowdTool::handleMenu()
{
if (!state)
{
return;
}
if (ImGui::RadioButton("Create Agents", mode == ToolMode::CREATE))
{
mode = ToolMode::CREATE;
}
if (ImGui::RadioButton("Move Target", mode == ToolMode::MOVE_TARGET))
{
mode = ToolMode::MOVE_TARGET;
}
if (ImGui::RadioButton("Select Agent", mode == ToolMode::SELECT))
{
mode = ToolMode::SELECT;
}
if (ImGui::RadioButton("Toggle Polys", mode == ToolMode::TOGGLE_POLYS))
{
mode = ToolMode::TOGGLE_POLYS;
}
ImGui::Separator();
CrowdToolParams* params = state->getToolParams();
if (ImGui::TreeNode("Options"))
{
bool paramsChanged = false;
paramsChanged |= ImGui::Checkbox("Optimize Visibility", &params->optimizeVis);
paramsChanged |= ImGui::Checkbox("Optimize Topology", &params->optimizeTopo);
paramsChanged |= ImGui::Checkbox("Anticipate Turns", &params->anticipateTurns);
paramsChanged |= ImGui::Checkbox("Obstacle Avoidance", &params->obstacleAvoidance);
paramsChanged |= ImGui::SliderInt("Avoidance Quality", &params->obstacleAvoidanceType, 0, 3);
paramsChanged |= ImGui::Checkbox("Separation", &params->separation);
paramsChanged |=
ImGui::SliderFloat("##Separation Weight", &params->separationWeight, 0.0f, 20.0f, "Separation Weight = %.2f");
if (paramsChanged)
{
state->updateAgentParams();
}
ImGui::TreePop();
}
if (ImGui::TreeNode("Selected Debug Draw"))
{
ImGui::Checkbox("Show Corners", &params->showCorners);
ImGui::Checkbox("Show Collision Segments", &params->showCollisionSegments);
ImGui::Checkbox("Show Path", &params->showPath);
ImGui::Checkbox("Show VO", &params->showVO);
ImGui::Checkbox("Show Path Optimization", &params->showOpt);
ImGui::Checkbox("Show Neighbours", &params->showNeighbors);
ImGui::TreePop();
}
if (ImGui::TreeNode("Debug Draw"))
{
ImGui::Checkbox("Show Labels", &params->showLabels);
ImGui::Checkbox("Show Prox Grid", &params->showGrid);
ImGui::Checkbox("Show Nodes", &params->showNodes);
ImGui::Checkbox("Show Perf Graph", &params->showPerfGraph);
ImGui::Checkbox("Show Detail All", &params->showDetailAll);
ImGui::TreePop();
}
}
void CrowdTool::handleClick(const float* s, const float* p, bool shift)
{
if (!sample)
{
return;
}
if (!state)
{
return;
}
InputGeom* geom = sample->inputGeometry;
if (!geom)
{
return;
}
dtCrowd* crowd = sample->crowd;
if (!crowd)
{
return;
}
if (mode == ToolMode::CREATE)
{
if (shift)
{
// Delete
int ahit = state->hitTestAgents(s, p);
if (ahit != -1)
{
state->removeAgent(ahit);
}
}
else
{
// Add
state->addAgent(p);
}
}
else if (mode == ToolMode::MOVE_TARGET)
{
state->setMoveTarget(p, shift);
}
else if (mode == ToolMode::SELECT)
{
// Highlight
int ahit = state->hitTestAgents(s, p);
state->highlightAgent(ahit);
}
else if (mode == ToolMode::TOGGLE_POLYS)
{
dtNavMesh* nav = sample->navMesh;
dtNavMeshQuery* navquery = sample->navQuery;
if (nav && navquery)
{
dtQueryFilter filter;
const float* halfExtents = crowd->getQueryExtents();
float tgt[3];
dtPolyRef ref;
navquery->findNearestPoly(p, halfExtents, &filter, &ref, tgt);
if (ref)
{
unsigned short flags = 0;
if (dtStatusSucceed(nav->getPolyFlags(ref, &flags)))
{
flags ^= SAMPLE_POLYFLAGS_DISABLED;
nav->setPolyFlags(ref, flags);
}
}
}
}
}
void CrowdTool::handleStep()
{
if (!state)
{
return;
}
const float dt = 1.0f / 20.0f;
state->updateTick(dt);
state->setRunning(false);
}
void CrowdTool::handleToggle()
{
if (!state)
{
return;
}
state->setRunning(!state->isRunning());
}
void CrowdTool::handleUpdate(const float dt)
{
rcIgnoreUnused(dt);
}
void CrowdTool::handleRender() {}
void CrowdTool::handleRenderOverlay(double* proj, double* model, int* view)
{
(void)model;
(void)proj;
// Tool help
const int h = view[3];
int ty = h - 40;
if (mode == ToolMode::CREATE)
{
DrawScreenspaceText(
280,
static_cast<float>(ty),
IM_COL32(255, 255, 255, 192),
"LMB: add agent. Shift+LMB: remove agent.");
}
else if (mode == ToolMode::MOVE_TARGET)
{
DrawScreenspaceText(
280,
static_cast<float>(ty),
IM_COL32(255, 255, 255, 192),
"LMB: set move target. Shift+LMB: adjust set velocity.");
ty -= 20;
DrawScreenspaceText(
280,
static_cast<float>(ty),
IM_COL32(255, 255, 255, 192),
"Setting velocity will move the agents without pathfinder.");
}
else if (mode == ToolMode::SELECT)
{
DrawScreenspaceText(280, static_cast<float>(ty), IM_COL32(255, 255, 255, 192), "LMB: select agent.");
}
ty -= 20;
DrawScreenspaceText(
280,
static_cast<float>(ty),
IM_COL32(255, 255, 255, 192),
"SPACE: Run/Pause simulation. 1: Step simulation.");
ty -= 20;
if (state && state->isRunning())
{
DrawScreenspaceText(280, static_cast<float>(ty), IM_COL32(255, 32, 16, 255), "- RUNNING -");
}
else
{
DrawScreenspaceText(280, static_cast<float>(ty), IM_COL32(255, 255, 255, 128), "- PAUSED -");
}
}