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Add WASI build procedure.
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11
wasm/Makefile
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11
wasm/Makefile
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WASI_VERSION=16
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WASI_VERSION_FULL=${WASI_VERSION}.0
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WASI_SDK_PATH=$(HOME)/local/wasi-sdk-${WASI_VERSION_FULL}
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CC=${WASI_SDK_PATH}/bin/clang
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CXX=${WASI_SDK_PATH}/bin/clang++
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CXXFLAGS=-fno-rtti -fno-exceptions -g -Os
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all:
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$(CXX) ../loader_example.cc $(CXXFLAGS) -I../
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31
wasm/README.md
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wasm/README.md
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Experimental WASI/WASM build
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## Build
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Download wasi-sdk https://github.com/WebAssembly/wasi-sdk
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Compile tinygltf with C++ exceptions and threads off. See `Makefile` for details
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(NOTE: TinyGLTF itself does not use RTTI and threading feature(C++ threads, posix, win32 thread))
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## Build examples and Run
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Build `loader_example.cc`
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```
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$ /path/to/wasi-sdk-16.0/bin/clang++ ../loader_example.cc -fno-rtti -fno-exceptions -g -Os -I../ -o loader_example.wasi
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```
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Tested with wasmtime. https://github.com/bytecodealliance/wasmtime
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Set a folder containing .gltf file to `--dir`
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```
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$ wasmtime --dir=../models loader_example.wasi ../models/Cube/Cube.gltf
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```
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## Emscripen
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T.B.W. ...
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EoL.
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