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fix #459
tiny_gltf.h - properly initialise emissiveFactor; tests/tester.cc - add test case
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@@ -494,25 +494,23 @@ TEST_CASE("image-uri-spaces", "[issue-236]") {
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}
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TEST_CASE("serialize-empty-material", "[issue-294]") {
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tinygltf::Model m;
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tinygltf::Material mat;
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mat.pbrMetallicRoughness.baseColorFactor = {1.0f, 1.0f, 1.0f, 1.0f}; // default baseColorFactor
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m.materials.push_back(mat);
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// Add default constructed material to model
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m.materials.push_back({});
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// Serialize model to output stream
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std::stringstream os;
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tinygltf::TinyGLTF ctx;
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bool ret = ctx.WriteGltfSceneToStream(&m, os, false, false);
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REQUIRE(true == ret);
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// use nlohmann json
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// Parse serialized model
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nlohmann::json j = nlohmann::json::parse(os.str());
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// Serialized materials shall hold an empty object that
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// represents the default constructed material
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REQUIRE(j.find("materials") != j.end());
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REQUIRE(j["materials"].is_array());
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REQUIRE(1 == j["materials"].size());
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REQUIRE(j["materials"][0].is_object());
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CHECK(j["materials"][0].is_object());
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CHECK(j["materials"][0].empty());
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}
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TEST_CASE("empty-skeleton-id", "[issue-321]") {
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@@ -757,3 +755,27 @@ TEST_CASE("load-issue-416-model", "[issue-416]") {
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// external file load fails, but reading glTF itself is ok.
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REQUIRE(true == ret);
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}
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TEST_CASE("default-material", "[issue-459]") {
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const std::vector<double> default_emissive_factor{ 0.0, 0.0, 0.0 };
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const std::vector<double> default_base_color_factor{ 1.0, 1.0, 1.0, 1.0 };
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const std::string default_alpha_mode = "OPAQUE";
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const double default_alpha_cutoff = 0.5;
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const bool default_double_sided = false;
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const double default_metallic_factor = 1.0;
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const double default_roughness_factor = 1.0;
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// Check that default constructed material
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// holds actual default GLTF material properties
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tinygltf::Material mat;
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CHECK(mat.alphaMode == default_alpha_mode);
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CHECK(mat.alphaCutoff == default_alpha_cutoff);
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CHECK(mat.doubleSided == default_double_sided);
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CHECK(mat.emissiveFactor == default_emissive_factor);
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CHECK(mat.pbrMetallicRoughness.baseColorFactor == default_base_color_factor);
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CHECK(mat.pbrMetallicRoughness.metallicFactor == default_metallic_factor);
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CHECK(mat.pbrMetallicRoughness.roughnessFactor == default_roughness_factor);
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// None of the textures should be set
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CHECK(mat.normalTexture.index == -1);
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CHECK(mat.occlusionTexture.index == -1);
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CHECK(mat.emissiveTexture.index == -1);
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}
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