Commit Graph
41 Commits
Author SHA1 Message Date
Syoyo Fujita a6802d10fb Fix typo(n2.z -> n1.z) 2018-08-16 15:56:13 +09:00
Syoyo Fujita 7c8d4ed748 Added 'warning' message parameter to glTF loader API.
Asset loading failure messages(e.g. image file is missing) are now stored in `warning` message, not `error` message.
2018-07-27 16:49:10 +09:00
johan bowald ef151a4fed update examples with new defines 2018-04-01 14:08:45 +02:00
Arthur Brainville dd45c56927 raytrace: add simple code that load texture data
Signed-off-by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-03-02 13:57:37 +01:00
Syoyo Fujita 0b01361d15 Fix return location. 2018-02-28 19:59:32 +09:00
Arthur Brainville c227c5bddb Fixed triangle fan indices
Signed-off-by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-27 12:47:06 +01:00
Arthur Brainville (Ybalrid) de8e3a6e6b Enforece some const correctness. Add comments.
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-25 01:23:04 +01:00
Arthur Brainville (Ybalrid) a5a03a2d44 Reorder UVs in vacevaying order
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-25 01:14:57 +01:00
Arthur Brainville (Ybalrid) 6cf0228fa7 Handle all types of triangle-based vertex buffer.
Some small codepath changes too.

Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-25 00:52:50 +01:00
Arthur Brainville (Ybalrid) 0e0a884378 Check the type of vectors before checking the type of their component
This order makes more sense.

Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-24 22:09:17 +01:00
Arthur Brainville (Ybalrid) 8eb0fbb3d4 Fix the loading of normals by putting them into facevarying order
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-24 21:52:53 +01:00
Arthur Brainville (Ybalrid) 0da2b35085 Fixes problem when mesh in glTF file doesn't have a name
a "unnamed_X" name will be genrated.

This fixes the loading of Trinagle.gltf from khronos

Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-23 15:15:33 +01:00
Arthur Brainville (Ybalrid) 55bff342c2 Merge branch 'pr_raytrace_example' of github.com:Ybalrid/tinygltf into pr_raytrace_example 2018-02-23 14:26:55 +01:00
Arthur Brainville (Ybalrid) 37ba0ae481 Log the types of data used by the currently loaded GLTF file
This will help test and improve compatibilitiy.

Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-23 14:23:30 +01:00
Arthur Brainville (Ybalrid) 27ae4ba9c1 load texture coordinates
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:24 +01:00
Arthur Brainville 07e6c5c109 Small code cleanup
Signed-off-by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:23 +01:00
Arthur Brainville db1e8b3e8b added loading of doubles for position
Signed-off-by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:23 +01:00
Arthur Brainville (Ybalrid) 72f535e198 Move defined types (array adapter templates) to the header
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:22 +01:00
Arthur Brainville (Ybalrid) 7218e40bfd Fix pivot. Hack material to prevent crash
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:22 +01:00
Arthur Brainville (Ybalrid) 2b10d88e42 Load inside the scene graph the gltf mesh (like the obj)
pivot is still invalid

Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:21 +01:00
Arthur Brainville aad6f06208 Fix linux build in C++11 strict
Signed-off-by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:21 +01:00
Arthur Brainville b62e95f414 Load the normal vectors of the primitive
Signed-off-by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:21 +01:00
Arthur Brainville ffc79a719b Also access the position attribute of the primitive
Signed-off-by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:20 +01:00
Arthur Brainville (Ybalrid) ce75870894 Now load index buffer
Added some template infrastructure to read arrays where type is defined by a value.

Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:20 +01:00
Arthur Brainville (Ybalrid) 49721f0fd4 Add the entry point for loading gltf files.
Also switch on the primitive mode of each mesh. Will only attempt to
load lists of triangles for now...

Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:20 +01:00
Arthur Brainville 01bf27443e Fix where stb image is actually implemented
Signed-off-by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-22 21:50:18 +01:00
Arthur Brainville (Ybalrid) 0dca478817 load texture coordinates
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-21 10:02:04 +01:00
Arthur Brainville dc07a50ab7 added loading of doubles for position
Signed-off-by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 21:43:07 +01:00
Arthur Brainville (Ybalrid) fac0ad9243 Move defined types (array adapter templates) to the header
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 15:55:23 +01:00
Arthur Brainville (Ybalrid) d095ef53c4 Fix pivot. Hack material to prevent crash
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 14:42:57 +01:00
Arthur Brainville (Ybalrid) 9993a71410 Load inside the scene graph the gltf mesh (like the obj)
pivot is still invalid

Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 14:42:57 +01:00
Arthur Brainville e64e6d2d2a Fix linux build in C++11 strict
Signed-off-by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 14:42:56 +01:00
Arthur Brainville db5b272a1b Load the normal vectors of the primitive
Signed-off-by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 14:42:56 +01:00
Arthur Brainville 5682cb4542 Also access the position attribute of the primitive
Signed-off-by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 14:42:56 +01:00
Arthur Brainville (Ybalrid) 7c54677acd Now load index buffer
Added some template infrastructure to read arrays where type is defined by a value.

Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 14:42:56 +01:00
Arthur Brainville (Ybalrid) b8040e2a19 Add the entry point for loading gltf files.
Also switch on the primitive mode of each mesh. Will only attempt to
load lists of triangles for now...

Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 14:42:56 +01:00
Arthur Brainville 088aa0210f Fix where stb image is actually implemented
Signed-off-by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 14:40:50 +01:00
Syoyo Fujita b66d68f3fb Report error message. 2017-12-19 18:45:22 +09:00
Syoyo Fujita dac2a89b63 Fix wrong return value(Fixes #26) 2017-12-19 17:58:32 +09:00
Syoyo Fujita 7ce4a42fc3 Fix compilation. 2017-12-02 21:21:06 +09:00
Syoyo Fujita cd5c5f0ea0 Add codes for raytrace example(W.I.P.) 2017-07-23 19:11:39 +09:00