Syoyo Fujita
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3f4a7798ab
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Add support for building glview with draco.
Fix out-of-bounds access when calling DrawMesh().
Fix potential out-of-bounds access when filling window title string.
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2019-01-27 00:38:34 +09:00 |
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Syoyo Fujita
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b46856ca2f
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Update premake script for glview example. Fixes #39.
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2018-02-23 01:14:13 +09:00 |
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Syoyo Fujita
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c7ebe93a70
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Add method for computing byteStride to Accessor struct.
This would fix issue #29.
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2018-01-03 17:47:08 +09:00 |
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Syoyo Fujita
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4de15d04c7
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Remove unused examples.
Refactor source code.
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2017-06-04 17:42:41 +09:00 |
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Syoyo Fujita
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42246ec25c
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Improve windows build.
Don't report error when `in_normal` is not used in the shader.
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2016-06-11 16:10:39 +09:00 |
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Syoyo Fujita
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eab5ced99b
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Apply cpplint.
Use Google C++ style.
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2016-04-20 14:06:56 +09:00 |
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Syoyo Fujita
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98388933f9
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texture support.
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2016-02-07 17:38:17 +09:00 |
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Syoyo Fujita
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a4d26881cb
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Initial commit.
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2015-12-20 20:27:54 +09:00 |
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