Commit Graph

6 Commits

Author SHA1 Message Date
Arthur Brainville (Ybalrid)
da6ab7642d Add the entry point for loading gltf files.
Also switch on the primitive mode of each mesh. Will only attempt to
load lists of triangles for now...

Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 14:42:56 +01:00
Arthur Brainville (Ybalrid)
5eb8509d29 Only attempt to load the obj file if the obj_filename is defined in json
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-20 14:42:56 +01:00
Arthur Brainville (Ybalrid)
36312f8ee1 Applyind clang-format on main.cc. Included gltf-loader
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-18 20:24:57 +01:00
Arthur Brainville (Ybalrid)
598ea4b732 Add the current code of nanort + nanosg
This implementation will be based on commit
b31dc0bd92eb7ac896079849a2205fac4abbd087 from the nanort project

Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-18 19:16:16 +01:00
Arthur Brainville (Ybalrid)
3f0158a8e4 Remove old nanort/nanosg code. Keep the gltf-loader class on hand
Signed-off by: Arthur Brainville (Ybalrid) <ybalrid@ybalrid.info>
2018-02-18 19:13:57 +01:00
Syoyo Fujita
d8491c2d0e Add codes for raytrace example(W.I.P.) 2017-07-23 19:11:39 +09:00