Commit Graph

12 Commits

Author SHA1 Message Date
Emmanuel Arias Soto
540a4d3862 Fix basic example
Context: When parsing a mesh with primitives that have indices pointing to different buffer views, the VAO will use the last GL_ELEMENT_ARRAY_BUFFER that was bound to it. In this scenario, the mesh will not be rendered properly.

When binding a mesh, return VAO and EBOs so that primitives can bind to the proper element array buffer.
2022-05-14 19:54:03 +02:00
Eschemann
dc9f7efb8c Deleted unnessecary stuff 2020-09-28 16:04:14 +02:00
Eschemann
9d7483d6db Fixed segfault in example basic on inter graphics hd and corrected path to model 2020-09-28 15:50:45 +02:00
root
921d6e2920 Fixed small error if node has no mesh. 2020-04-09 10:42:41 -04:00
Syoyo Fujita
261f2d9ee2 Do not segfault when the scene does not contain texture images. Fixes #251 2020-04-06 22:11:16 +09:00
Syoyo Fujita
be20d6d266 Use const reference for Buffer to fix compilation.
Removed UTF BOM?
2019-09-04 14:26:58 +09:00
nicolasDEROUINEAU
8ed23ea55f remove extra #endif in examples/basic app 2019-08-13 15:08:01 +02:00
Syoyo Fujita
f5dcd85c34 Add lodepng to save 16bit PNG.
Suppress clang/gcc warnings.
2019-03-03 17:04:49 +09:00
Syoyo Fujita
e8ed267553 Support macOS + OpenGL 3.3+ GPU 2019-01-14 22:11:11 +09:00
Syoyo Fujita
1ed7c4a2bf Convert UTF16 file to UTF8.
Add premake project to build on Linux.
2019-01-14 21:30:53 +09:00
viperscape
16fa4eed42 add screenshot 2018-11-15 17:03:38 -05:00
viperscape
049dab3bbc add basic example 2018-11-15 17:02:20 -05:00