Files
tinygltf/attic/examples/common/glm/test/gtc/gtc_matrix_access.cpp
Syoyo Fujita 5aa461e477 Deprecate legacy v1/v2/v3 C++ API; make v3 C the mainline
Move tiny_gltf.h/.cc, tinygltf_json.h, json.hpp, stb_image*, loader_example.cc,
examples/, wasm/, experimental/, legacy tests and fuzzers under attic/.

TinyGLTF v3 C (tiny_gltf_v3.h/.c + tinygltf_json_c.h) is now the mainline:
- CMakeLists.txt: v3 C tests only, installs only v3 files
- tests/Makefile and Makefile: build/run the v3 C testers
- test_runner.py: verifies v3 C tester output only (no v1 ground truth)
- CI workflows: build and test v3 C only (GCC/Clang/MSVC/Meson/sanitizers)
- README: v3 C quick start, testing, licenses; legacy moved to attic/
2026-07-31 21:42:31 +09:00

382 lines
8.8 KiB
C++

#include <glm/gtc/matrix_access.hpp>
#include <glm/mat2x2.hpp>
#include <glm/mat2x3.hpp>
#include <glm/mat2x4.hpp>
#include <glm/mat3x2.hpp>
#include <glm/mat3x3.hpp>
#include <glm/mat3x4.hpp>
#include <glm/mat4x2.hpp>
#include <glm/mat4x3.hpp>
#include <glm/mat4x4.hpp>
int test_mat2x2_row_set()
{
int Error = 0;
glm::mat2x2 m(1);
m = glm::row(m, 0, glm::vec2( 0, 1));
m = glm::row(m, 1, glm::vec2( 4, 5));
Error += glm::row(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
Error += glm::row(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
return Error;
}
int test_mat2x2_col_set()
{
int Error = 0;
glm::mat2x2 m(1);
m = glm::column(m, 0, glm::vec2( 0, 1));
m = glm::column(m, 1, glm::vec2( 4, 5));
Error += glm::column(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
Error += glm::column(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
return Error;
}
int test_mat2x3_row_set()
{
int Error = 0;
glm::mat2x3 m(1);
m = glm::row(m, 0, glm::vec2( 0, 1));
m = glm::row(m, 1, glm::vec2( 4, 5));
m = glm::row(m, 2, glm::vec2( 8, 9));
Error += glm::row(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
Error += glm::row(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
Error += glm::row(m, 2) == glm::vec2( 8, 9) ? 0 : 1;
return Error;
}
int test_mat2x3_col_set()
{
int Error = 0;
glm::mat2x3 m(1);
m = glm::column(m, 0, glm::vec3( 0, 1, 2));
m = glm::column(m, 1, glm::vec3( 4, 5, 6));
Error += glm::column(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
Error += glm::column(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
return Error;
}
int test_mat2x4_row_set()
{
int Error = 0;
glm::mat2x4 m(1);
m = glm::row(m, 0, glm::vec2( 0, 1));
m = glm::row(m, 1, glm::vec2( 4, 5));
m = glm::row(m, 2, glm::vec2( 8, 9));
m = glm::row(m, 3, glm::vec2(12, 13));
Error += glm::row(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
Error += glm::row(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
Error += glm::row(m, 2) == glm::vec2( 8, 9) ? 0 : 1;
Error += glm::row(m, 3) == glm::vec2(12, 13) ? 0 : 1;
return Error;
}
int test_mat2x4_col_set()
{
int Error = 0;
glm::mat2x4 m(1);
m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3));
m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7));
Error += glm::column(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
Error += glm::column(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
return Error;
}
int test_mat3x2_row_set()
{
int Error = 0;
glm::mat3x2 m(1);
m = glm::row(m, 0, glm::vec3( 0, 1, 2));
m = glm::row(m, 1, glm::vec3( 4, 5, 6));
Error += glm::row(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
Error += glm::row(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
return Error;
}
int test_mat3x2_col_set()
{
int Error = 0;
glm::mat3x2 m(1);
m = glm::column(m, 0, glm::vec2( 0, 1));
m = glm::column(m, 1, glm::vec2( 4, 5));
m = glm::column(m, 2, glm::vec2( 8, 9));
Error += glm::column(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
Error += glm::column(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
Error += glm::column(m, 2) == glm::vec2( 8, 9) ? 0 : 1;
return Error;
}
int test_mat3x3_row_set()
{
int Error = 0;
glm::mat3x3 m(1);
m = glm::row(m, 0, glm::vec3( 0, 1, 2));
m = glm::row(m, 1, glm::vec3( 4, 5, 6));
m = glm::row(m, 2, glm::vec3( 8, 9, 10));
Error += glm::row(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
Error += glm::row(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
Error += glm::row(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1;
return Error;
}
int test_mat3x3_col_set()
{
int Error = 0;
glm::mat3x3 m(1);
m = glm::column(m, 0, glm::vec3( 0, 1, 2));
m = glm::column(m, 1, glm::vec3( 4, 5, 6));
m = glm::column(m, 2, glm::vec3( 8, 9, 10));
Error += glm::column(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
Error += glm::column(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
Error += glm::column(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1;
return Error;
}
int test_mat3x4_row_set()
{
int Error = 0;
glm::mat3x4 m(1);
m = glm::row(m, 0, glm::vec3( 0, 1, 2));
m = glm::row(m, 1, glm::vec3( 4, 5, 6));
m = glm::row(m, 2, glm::vec3( 8, 9, 10));
m = glm::row(m, 3, glm::vec3(12, 13, 14));
Error += glm::row(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
Error += glm::row(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
Error += glm::row(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1;
Error += glm::row(m, 3) == glm::vec3(12, 13, 14) ? 0 : 1;
return Error;
}
int test_mat3x4_col_set()
{
int Error = 0;
glm::mat3x4 m(1);
m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3));
m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7));
m = glm::column(m, 2, glm::vec4( 8, 9, 10, 11));
Error += glm::column(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
Error += glm::column(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
Error += glm::column(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1;
return Error;
}
int test_mat4x2_row_set()
{
int Error = 0;
glm::mat4x2 m(1);
m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3));
m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7));
Error += glm::row(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
Error += glm::row(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
return Error;
}
int test_mat4x2_col_set()
{
int Error = 0;
glm::mat4x2 m(1);
m = glm::column(m, 0, glm::vec2( 0, 1));
m = glm::column(m, 1, glm::vec2( 4, 5));
m = glm::column(m, 2, glm::vec2( 8, 9));
m = glm::column(m, 3, glm::vec2(12, 13));
Error += glm::column(m, 0) == glm::vec2( 0, 1) ? 0 : 1;
Error += glm::column(m, 1) == glm::vec2( 4, 5) ? 0 : 1;
Error += glm::column(m, 2) == glm::vec2( 8, 9) ? 0 : 1;
Error += glm::column(m, 3) == glm::vec2(12, 13) ? 0 : 1;
return Error;
}
int test_mat4x3_row_set()
{
int Error = 0;
glm::mat4x3 m(1);
m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3));
m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7));
m = glm::row(m, 2, glm::vec4( 8, 9, 10, 11));
Error += glm::row(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
Error += glm::row(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
Error += glm::row(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1;
return Error;
}
int test_mat4x3_col_set()
{
int Error = 0;
glm::mat4x3 m(1);
m = glm::column(m, 0, glm::vec3( 0, 1, 2));
m = glm::column(m, 1, glm::vec3( 4, 5, 6));
m = glm::column(m, 2, glm::vec3( 8, 9, 10));
m = glm::column(m, 3, glm::vec3(12, 13, 14));
Error += glm::column(m, 0) == glm::vec3( 0, 1, 2) ? 0 : 1;
Error += glm::column(m, 1) == glm::vec3( 4, 5, 6) ? 0 : 1;
Error += glm::column(m, 2) == glm::vec3( 8, 9, 10) ? 0 : 1;
Error += glm::column(m, 3) == glm::vec3(12, 13, 14) ? 0 : 1;
return Error;
}
int test_mat4x4_row_set()
{
int Error = 0;
glm::mat4 m(1);
m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3));
m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7));
m = glm::row(m, 2, glm::vec4( 8, 9, 10, 11));
m = glm::row(m, 3, glm::vec4(12, 13, 14, 15));
Error += glm::row(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
Error += glm::row(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
Error += glm::row(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1;
Error += glm::row(m, 3) == glm::vec4(12, 13, 14, 15) ? 0 : 1;
return Error;
}
int test_mat4x4_col_set()
{
int Error = 0;
glm::mat4 m(1);
m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3));
m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7));
m = glm::column(m, 2, glm::vec4( 8, 9, 10, 11));
m = glm::column(m, 3, glm::vec4(12, 13, 14, 15));
Error += glm::column(m, 0) == glm::vec4( 0, 1, 2, 3) ? 0 : 1;
Error += glm::column(m, 1) == glm::vec4( 4, 5, 6, 7) ? 0 : 1;
Error += glm::column(m, 2) == glm::vec4( 8, 9, 10, 11) ? 0 : 1;
Error += glm::column(m, 3) == glm::vec4(12, 13, 14, 15) ? 0 : 1;
return Error;
}
int test_mat4x4_row_get()
{
int Error = 0;
glm::mat4 m(1);
glm::vec4 A = glm::row(m, 0);
Error += A == glm::vec4(1, 0, 0, 0) ? 0 : 1;
glm::vec4 B = glm::row(m, 1);
Error += B == glm::vec4(0, 1, 0, 0) ? 0 : 1;
glm::vec4 C = glm::row(m, 2);
Error += C == glm::vec4(0, 0, 1, 0) ? 0 : 1;
glm::vec4 D = glm::row(m, 3);
Error += D == glm::vec4(0, 0, 0, 1) ? 0 : 1;
return Error;
}
int test_mat4x4_col_get()
{
int Error = 0;
glm::mat4 m(1);
glm::vec4 A = glm::column(m, 0);
Error += A == glm::vec4(1, 0, 0, 0) ? 0 : 1;
glm::vec4 B = glm::column(m, 1);
Error += B == glm::vec4(0, 1, 0, 0) ? 0 : 1;
glm::vec4 C = glm::column(m, 2);
Error += C == glm::vec4(0, 0, 1, 0) ? 0 : 1;
glm::vec4 D = glm::column(m, 3);
Error += D == glm::vec4(0, 0, 0, 1) ? 0 : 1;
return Error;
}
int main()
{
int Error = 0;
Error += test_mat2x2_row_set();
Error += test_mat2x2_col_set();
Error += test_mat2x3_row_set();
Error += test_mat2x3_col_set();
Error += test_mat2x4_row_set();
Error += test_mat2x4_col_set();
Error += test_mat3x2_row_set();
Error += test_mat3x2_col_set();
Error += test_mat3x3_row_set();
Error += test_mat3x3_col_set();
Error += test_mat3x4_row_set();
Error += test_mat3x4_col_set();
Error += test_mat4x2_row_set();
Error += test_mat4x2_col_set();
Error += test_mat4x3_row_set();
Error += test_mat4x3_col_set();
Error += test_mat4x4_row_set();
Error += test_mat4x4_col_set();
Error += test_mat4x4_row_get();
Error += test_mat4x4_col_get();
return Error;
}