Files
tinygltf/attic/examples/common/imgui/imgui_impl_btgui.h
Syoyo Fujita 5aa461e477 Deprecate legacy v1/v2/v3 C++ API; make v3 C the mainline
Move tiny_gltf.h/.cc, tinygltf_json.h, json.hpp, stb_image*, loader_example.cc,
examples/, wasm/, experimental/, legacy tests and fuzzers under attic/.

TinyGLTF v3 C (tiny_gltf_v3.h/.c + tinygltf_json_c.h) is now the mainline:
- CMakeLists.txt: v3 C tests only, installs only v3 files
- tests/Makefile and Makefile: build/run the v3 C testers
- test_runner.py: verifies v3 C tester output only (no v1 ground truth)
- CI workflows: build and test v3 C only (GCC/Clang/MSVC/Meson/sanitizers)
- README: v3 C quick start, testing, licenses; legacy moved to attic/
2026-07-31 21:42:31 +09:00

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C++

// ImGui BtGui binding with OpenGL
#include <imgui.h>
class b3gDefaultOpenGLWindow;
IMGUI_API bool ImGui_ImplBtGui_Init(b3gDefaultOpenGLWindow* window);
IMGUI_API void ImGui_ImplBtGui_Shutdown();
IMGUI_API void ImGui_ImplBtGui_NewFrame(int mouse_x, int mouse_y);
// Use if you want to reset your rendering device without losing ImGui state.
IMGUI_API void ImGui_ImplBtGui_InvalidateDeviceObjects();
IMGUI_API bool ImGui_ImplBtGui_CreateDeviceObjects();
IMGUI_API void ImGui_ImplBtGui_SetKeyState(int key, bool pressed);
IMGUI_API void ImGui_ImplBtGui_SetChar(int c);
IMGUI_API void ImGui_ImplBtGui_SetMouseButtonState(int button, bool pressed);