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Move tiny_gltf.h/.cc, tinygltf_json.h, json.hpp, stb_image*, loader_example.cc, examples/, wasm/, experimental/, legacy tests and fuzzers under attic/. TinyGLTF v3 C (tiny_gltf_v3.h/.c + tinygltf_json_c.h) is now the mainline: - CMakeLists.txt: v3 C tests only, installs only v3 files - tests/Makefile and Makefile: build/run the v3 C testers - test_runner.py: verifies v3 C tester output only (no v1 ground truth) - CI workflows: build and test v3 C only (GCC/Clang/MSVC/Meson/sanitizers) - README: v3 C quick start, testing, licenses; legacy moved to attic/
67 lines
1.8 KiB
C
67 lines
1.8 KiB
C
/*
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Copyright (c) 2012 Advanced Micro Devices, Inc.
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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//Originally written by Erwin Coumans
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#ifndef __OPENGL_INCLUDE_H
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#define __OPENGL_INCLUDE_H
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//think different
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#if defined(__APPLE__) && !defined (VMDMESA)
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#include <OpenGL/OpenGL.h>
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//#include <OpenGL/gl.h>
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//#include <OpenGL/glu.h>
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//#import <Cocoa/Cocoa.h>
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#if defined (USE_OPENGL2) || defined (NO_OPENGL3)
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#include <OpenGL/gl.h>
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#else
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#include <OpenGL/gl3.h>
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#endif
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#else
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#ifdef GLEW_STATIC
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#include "CustomGL/glew.h"
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#else
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#include <GL/glew.h>
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#endif //GLEW_STATIC
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#ifdef _WINDOWS
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#include <windows.h>
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//#include <GL/gl.h>
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//#include <GL/glu.h>
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#else
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//#include <GL/gl.h>
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//#include <GL/glu.h>
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#endif //_WINDOWS
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#endif //APPLE
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//disable glGetError
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//#undef glGetError
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//#define glGetError MyGetError
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//
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//GLenum inline MyGetError()
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//{
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// return 0;
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//}
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///on Linux only glDrawElementsInstancedARB is defined?!?
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//#ifdef __linux
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//#define glDrawElementsInstanced glDrawElementsInstancedARB
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//
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//#endif //__linux
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#endif //__OPENGL_INCLUDE_H
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