Files
Syoyo Fujita 5aa461e477 Deprecate legacy v1/v2/v3 C++ API; make v3 C the mainline
Move tiny_gltf.h/.cc, tinygltf_json.h, json.hpp, stb_image*, loader_example.cc,
examples/, wasm/, experimental/, legacy tests and fuzzers under attic/.

TinyGLTF v3 C (tiny_gltf_v3.h/.c + tinygltf_json_c.h) is now the mainline:
- CMakeLists.txt: v3 C tests only, installs only v3 files
- tests/Makefile and Makefile: build/run the v3 C testers
- test_runner.py: verifies v3 C tester output only (no v1 ground truth)
- CI workflows: build and test v3 C only (GCC/Clang/MSVC/Meson/sanitizers)
- README: v3 C quick start, testing, licenses; legacy moved to attic/
2026-07-31 21:42:31 +09:00
..

Simple OpenGL viewer for glTF geometry.

Requirements

  • premake5 : Requires recent premake5(alpha12 or later) for macosx and linux. premake5 for windows is included in $tinygltf/tools/window directory.
  • GLEW
    • Ubuntu 16.04: sudo apt install libglew-dev
  • glfw3
    • Ubuntu 16.04: sudo apt install libglfw3-dev

MacOSX and Linux

# optional. set pkg-config path to find glfw3
$ export PKG_CONFIG_PATH=/path/to/pkgconfig

> premake4 gmake
$ make

Windows(not tested well)

Edit glew and glfw path in premake5.lua, then

> premake5.exe vs2013

Open .sln in Visual Studio 2013

When running .exe, glew and glfw dll must exist in the working directory.

Build with Draco(optional)

Assume CMake build.

$ mkdir build
$ cd build
$ cmake -DDRACO_DIR=/path/to/draco ../
$ make

TODO

  • PBR Material
    • PBR Texture.
  • Animation