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Move tiny_gltf.h/.cc, tinygltf_json.h, json.hpp, stb_image*, loader_example.cc, examples/, wasm/, experimental/, legacy tests and fuzzers under attic/. TinyGLTF v3 C (tiny_gltf_v3.h/.c + tinygltf_json_c.h) is now the mainline: - CMakeLists.txt: v3 C tests only, installs only v3 files - tests/Makefile and Makefile: build/run the v3 C testers - test_runner.py: verifies v3 C tester output only (no v1 ground truth) - CI workflows: build and test v3 C only (GCC/Clang/MSVC/Meson/sanitizers) - README: v3 C quick start, testing, licenses; legacy moved to attic/
Simple OpenGL viewer for glTF geometry.
Requirements
- premake5 : Requires recent
premake5(alpha12 or later) for macosx and linux.premake5for windows is included in$tinygltf/tools/windowdirectory. - GLEW
- Ubuntu 16.04: sudo apt install libglew-dev
- glfw3
- Ubuntu 16.04: sudo apt install libglfw3-dev
MacOSX and Linux
# optional. set pkg-config path to find glfw3
$ export PKG_CONFIG_PATH=/path/to/pkgconfig
> premake4 gmake
$ make
Windows(not tested well)
Edit glew and glfw path in premake5.lua, then
> premake5.exe vs2013
Open .sln in Visual Studio 2013
When running .exe, glew and glfw dll must exist in the working directory.
Build with Draco(optional)
Assume CMake build.
$ mkdir build
$ cd build
$ cmake -DDRACO_DIR=/path/to/draco ../
$ make
TODO
- PBR Material
- PBR Texture.
- Animation