Store wait stack in 4 bytes.

This commit is contained in:
Bartosz Taudul
2023-03-22 21:55:02 +01:00
parent d085f2541a
commit 2456ae36bf
3 changed files with 4 additions and 4 deletions

View File

@@ -472,7 +472,7 @@ void TimelineItemThread::PreprocessContextSwitches( const TimelineContext& ctx,
auto& ev = *it;
if( pit != citend )
{
Int24 waitStack;
uint32_t waitStack = 0;
if( !sampleData.empty() )
{
auto sdit = std::lower_bound( sampleData.begin(), sampleData.end(), ev.Start(), [] ( const auto& l, const auto& r ) { return l.time.Val() < r; } );
@@ -484,7 +484,7 @@ void TimelineItemThread::PreprocessContextSwitches( const TimelineContext& ctx,
sdit = std::lower_bound( sampleData.begin(), sampleData.end(), eit->End(), [] ( const auto& l, const auto& r ) { return l.time.Val() < r; } );
found = sdit != sampleData.end() && sdit->time.Val() == eit->End();
}
if( found ) waitStack = sdit->callstack;
if( found ) waitStack = sdit->callstack.Val();
}
auto& ref = m_ctxDraw.emplace_back( ContextSwitchDraw { ContextSwitchDrawType::Waiting, &ev, float( minpx ) } );